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84 lines
3.3 KiB
C++
84 lines
3.3 KiB
C++
// Filename: lpoint3_src.h
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// Created by: drose (25Sep99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : LPoint3
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// Description : This is a three-component point in space (as opposed
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// to a three-component vector, which represents a
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// direction and a distance). Some of the methods are
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// slightly different between LPoint3 and LVector3; in
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// particular, subtraction of two points yields a
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// vector, while addition of a vector and a point yields
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// a point.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LPoint3) : public FLOATNAME(LVecBase3) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LPoint3)();
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INLINE_LINMATH FLOATNAME(LPoint3)(const FLOATNAME(LVecBase3) ©);
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INLINE_LINMATH FLOATNAME(LPoint3) &operator = (const FLOATNAME(LVecBase3) ©);
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INLINE_LINMATH FLOATNAME(LPoint3) &operator = (FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LPoint3)(FLOATTYPE fill_value);
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INLINE_LINMATH FLOATNAME(LPoint3)(FLOATTYPE x, FLOATTYPE y, FLOATTYPE z);
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INLINE_LINMATH static const FLOATNAME(LPoint3) &zero();
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INLINE_LINMATH static const FLOATNAME(LPoint3) &unit_x();
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INLINE_LINMATH static const FLOATNAME(LPoint3) &unit_y();
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INLINE_LINMATH static const FLOATNAME(LPoint3) &unit_z();
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INLINE_LINMATH FLOATNAME(LPoint3) operator - () const;
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INLINE_LINMATH FLOATNAME(LVecBase3)
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operator + (const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint3)
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operator + (const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LVecBase3)
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operator - (const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LVector3)
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operator - (const FLOATNAME(LPoint3) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint3)
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operator - (const FLOATNAME(LVector3) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint3) cross(const FLOATNAME(LVecBase3) &other) const;
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INLINE_LINMATH FLOATNAME(LPoint3) operator * (FLOATTYPE scalar) const;
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INLINE_LINMATH FLOATNAME(LPoint3) operator / (FLOATTYPE scalar) const;
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// Some special named constructors for LPoint3.
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INLINE_LINMATH static FLOATNAME(LPoint3) origin(CoordinateSystem cs = CS_default);
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INLINE_LINMATH static FLOATNAME(LPoint3) rfu(FLOATTYPE right,
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FLOATTYPE fwd,
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FLOATTYPE up,
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CoordinateSystem cs = CS_default);
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#ifdef HAVE_PYTHON
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INLINE_LINMATH void python_repr(ostream &out, const string &class_name) const;
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#endif
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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#include "lpoint3_src.I"
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