mirror of
https://github.com/panda3d/panda3d.git
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216 lines
7.7 KiB
C++
216 lines
7.7 KiB
C++
// Filename: eggJointNodePointer.cxx
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// Created by: drose (26Feb01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "eggJointNodePointer.h"
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#include "dcast.h"
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#include "eggObject.h"
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#include "eggGroup.h"
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#include "pointerTo.h"
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TypeHandle EggJointNodePointer::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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EggJointNodePointer::
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EggJointNodePointer(EggObject *object) {
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_joint = DCAST(EggGroup, object);
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if (_joint != (EggGroup *)NULL && _joint->is_joint()) {
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// Quietly insist that the joint has a transform, for neatness. If
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// it does not, give it the identity transform.
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if (!_joint->has_transform()) {
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_joint->set_transform(LMatrix4d::ident_mat());
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::get_num_frames
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// Access: Public, Virtual
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// Description: Returns the number of frames of animation for this
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// particular joint.
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//
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// In the case of a EggJointNodePointer, which just
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// stores a pointer to a <Joint> entry for a character
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// model (not an animation table), there is always
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// exactly one frame: the rest pose.
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////////////////////////////////////////////////////////////////////
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int EggJointNodePointer::
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get_num_frames() const {
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return 1;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::get_frame
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// Access: Public, Virtual
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// Description: Returns the transform matrix corresponding to this
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// joint position in the nth frame.
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//
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// In the case of a EggJointNodePointer, which just
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// stores a pointer to a <Joint> entry for a character
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// model (not an animation table), there is always
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// exactly one frame: the rest pose.
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////////////////////////////////////////////////////////////////////
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LMatrix4d EggJointNodePointer::
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get_frame(int n) const {
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nassertr(n == 0, LMatrix4d::ident_mat());
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return _joint->get_transform();
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::set_frame
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// Access: Public, Virtual
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// Description: Sets the transform matrix corresponding to this
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// joint position in the nth frame.
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//
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// In the case of a EggJointNodePointer, which just
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// stores a pointer to a <Joint> entry for a character
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// model (not an animation table), there is always
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// exactly one frame: the rest pose.
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////////////////////////////////////////////////////////////////////
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void EggJointNodePointer::
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set_frame(int n, const LMatrix4d &mat) {
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nassertv(n == 0);
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_joint->set_transform(mat);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::do_finish_reparent
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// Access: Protected
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// Description: Performs the actual reparenting operation
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// by removing the node from its old parent and
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// associating it with its new parent, if any.
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////////////////////////////////////////////////////////////////////
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void EggJointNodePointer::
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do_finish_reparent(EggJointPointer *new_parent) {
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if (new_parent == (EggJointPointer *)NULL) {
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// No new parent; unparent the joint.
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EggGroupNode *egg_parent = _joint->get_parent();
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if (egg_parent != (EggGroupNode *)NULL) {
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egg_parent->remove_child(_joint.p());
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}
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} else {
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// Reparent the joint to its new parent (implicitly unparenting it
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// from its previous parent).
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EggJointNodePointer *new_node = DCAST(EggJointNodePointer, new_parent);
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if (new_node->_joint != _joint->get_parent()) {
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new_node->_joint->add_child(_joint.p());
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::move_vertices_to
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// Access: Public, Virtual
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// Description: Moves the vertices assigned to this joint into the
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// other joint (which should be of the same type).
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////////////////////////////////////////////////////////////////////
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void EggJointNodePointer::
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move_vertices_to(EggJointPointer *new_joint) {
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if (new_joint == (EggJointPointer *)NULL) {
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_joint->unref_all_vertices();
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} else {
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EggJointNodePointer *new_node;
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DCAST_INTO_V(new_node, new_joint);
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new_node->_joint->steal_vrefs(_joint);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::add_rebuild_frame
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// Access: Public, Virtual
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// Description: Adds a new frame to the set of rebuild frames. See
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// begin_rebuild() and do_rebuild(). Returns true if
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// this is valid, false otherwise (e.g. adding multiple
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// frames to a static joint).
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////////////////////////////////////////////////////////////////////
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bool EggJointNodePointer::
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add_rebuild_frame(const LMatrix4d &mat) {
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if (!_rebuild_frames.empty()) {
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// Only one frame may be added to a <Joint>.
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return false;
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}
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return EggJointPointer::add_rebuild_frame(mat);
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::do_rebuild
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// Access: Public, Virtual
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// Description: Rebuilds the entire table all at once, based on the
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// frames added by repeated calls to add_rebuild_frame()
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// since the last call to begin_rebuild().
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//
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// Until do_rebuild() is called, the animation table is
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// not changed.
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//
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// The return value is true if all frames are
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// acceptable, or false if there is some problem.
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////////////////////////////////////////////////////////////////////
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bool EggJointNodePointer::
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do_rebuild() {
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if (_rebuild_frames.empty()) {
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return true;
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}
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if (_rebuild_frames.size() != 1) {
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return false;
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}
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_joint->set_transform(_rebuild_frames[0]);
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_rebuild_frames.clear();
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::expose
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// Access: Public, Virtual
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// Description: Flags the joint with the indicated DCS flag so that
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// it will be loaded as a separate node in the player.
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////////////////////////////////////////////////////////////////////
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void EggJointNodePointer::
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expose(EggGroup::DCSType dcs_type) {
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if (_joint != (EggGroup *)NULL) {
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_joint->set_dcs_type(dcs_type);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: EggJointNodePointer::has_vertices
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// Access: Public, Virtual
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// Description: Returns true if there are any vertices referenced by
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// the node this points to, false otherwise. For
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// certain kinds of back pointers (e.g. table animation
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// entries), this is always false.
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////////////////////////////////////////////////////////////////////
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bool EggJointNodePointer::
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has_vertices() const {
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if (_joint != (EggGroup *)NULL) {
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return (_joint->vref_size() != 0);
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}
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return false;
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}
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