panda3d/panda/src/particlesystem/pointParticleRenderer.cxx
2007-10-25 21:18:58 +00:00

329 lines
9.6 KiB
C++

// Filename: pointParticleRenderer.cxx
// Created by: charles (20Jun00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "pointParticleRenderer.h"
#include "boundingSphere.h"
#include "geomNode.h"
#include "geom.h"
#include "geomVertexWriter.h"
#include "indent.h"
#include "pStatTimer.h"
PStatCollector PointParticleRenderer::_render_collector("App:Particles:Point:Render");
////////////////////////////////////////////////////////////////////
// Function : PointParticleRenderer
// Access : Public
// Description : special constructor
////////////////////////////////////////////////////////////////////
PointParticleRenderer::
PointParticleRenderer(ParticleRendererAlphaMode am,
float point_size,
PointParticleBlendType bt,
ParticleRendererBlendMethod bm,
const Colorf& sc, const Colorf& ec) :
BaseParticleRenderer(am),
_start_color(sc), _end_color(ec),
_blend_type(bt), _blend_method(bm)
{
set_point_size(point_size);
resize_pool(0);
}
////////////////////////////////////////////////////////////////////
// Function : PointParticleRenderer
// Access : Public
// Description : Copy constructor
////////////////////////////////////////////////////////////////////
PointParticleRenderer::
PointParticleRenderer(const PointParticleRenderer& copy) :
BaseParticleRenderer(copy)
{
_blend_type = copy._blend_type;
_blend_method = copy._blend_method;
_start_color = copy._start_color;
_end_color = copy._end_color;
_point_size = copy._point_size;
_thick = copy._thick;
resize_pool(0);
}
////////////////////////////////////////////////////////////////////
// Function : ~PointParticleRenderer
// Access : Public
// Description : Simple destructor
////////////////////////////////////////////////////////////////////
PointParticleRenderer::
~PointParticleRenderer() {
}
////////////////////////////////////////////////////////////////////
// Function : make_copy
// Access : Public
// Description : for spawning systems from dead particles
////////////////////////////////////////////////////////////////////
BaseParticleRenderer *PointParticleRenderer::
make_copy() {
return new PointParticleRenderer(*this);
}
////////////////////////////////////////////////////////////////////
// Function : resize_pool
// Access : Public
// Description : reallocate the space for the vertex and color
// pools
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
resize_pool(int new_size) {
if (new_size == _max_pool_size)
return;
_max_pool_size = new_size;
init_geoms();
}
////////////////////////////////////////////////////////////////////
// Function : init_geoms
// Access : Private
// Description : On-construction initialization
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
init_geoms() {
_vdata = new GeomVertexData
("point_particles", GeomVertexFormat::get_v3cp(),
Geom::UH_stream);
PT(Geom) geom = new Geom(_vdata);
_point_primitive = geom;
_points = new GeomPoints(Geom::UH_stream);
geom->add_primitive(_points);
GeomNode *render_node = get_render_node();
render_node->remove_all_geoms();
render_node->add_geom(_point_primitive, _render_state->add_attrib(_thick));
}
////////////////////////////////////////////////////////////////////
// Function : birth_particle
// Access : Private, virtual
// Description : child birth
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
birth_particle(int) {
}
////////////////////////////////////////////////////////////////////
// Function : kill_particle
// Access : Private, virtual
// Description : child kill
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
kill_particle(int) {
}
////////////////////////////////////////////////////////////////////
// Function : create_color
// Access : Private
// Description : Generates the point color based on the render_type
////////////////////////////////////////////////////////////////////
Colorf PointParticleRenderer::
create_color(const BaseParticle *p) {
Colorf color;
float life_t, vel_t;
float parameterized_age = 1.0f;
bool have_alpha_t = false;
switch (_blend_type) {
//// Constant solid color
case PP_ONE_COLOR:
color = _start_color;
break;
//// Blending colors based on life
case PP_BLEND_LIFE:
parameterized_age = p->get_parameterized_age();
life_t = parameterized_age;
have_alpha_t = true;
if (_blend_method == PP_BLEND_CUBIC)
life_t = CUBIC_T(life_t);
color = LERP(life_t, _start_color, _end_color);
break;
//// Blending colors based on vel
case PP_BLEND_VEL:
vel_t = p->get_parameterized_vel();
if (_blend_method == PP_BLEND_CUBIC)
vel_t = CUBIC_T(vel_t);
color = LERP(vel_t, _start_color, _end_color);
break;
}
// handle alpha channel
if(_alpha_mode != PR_ALPHA_NONE) {
if(_alpha_mode == PR_ALPHA_USER) {
parameterized_age = 1.0;
} else {
if(!have_alpha_t)
parameterized_age = p->get_parameterized_age();
if(_alpha_mode==PR_ALPHA_OUT) {
parameterized_age = 1.0f - parameterized_age;
} else if(_alpha_mode==PR_ALPHA_IN_OUT) {
parameterized_age = 2.0f * min(parameterized_age,
1.0f - parameterized_age);
}
}
color[3] = parameterized_age * get_user_alpha();
}
return color;
}
////////////////////////////////////////////////////////////////////
// Function : render
// Access : Public
// Description : renders the particle system out to a GeomNode
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
render(pvector< PT(PhysicsObject) >& po_vector, int ttl_particles) {
PStatTimer t1(_render_collector);
BaseParticle *cur_particle;
int remaining_particles = ttl_particles;
int i;
GeomVertexWriter vertex(_vdata, InternalName::get_vertex());
GeomVertexWriter color(_vdata, InternalName::get_color());
// init the aabb
_aabb_min.set(99999.0f, 99999.0f, 99999.0f);
_aabb_max.set(-99999.0f, -99999.0f, -99999.0f);
// run through every filled slot
for (i = 0; i < (int)po_vector.size(); i++) {
cur_particle = (BaseParticle *) po_vector[i].p();
if (!cur_particle->get_alive())
continue;
LPoint3f position = cur_particle->get_position();
// x aabb adjust
if (position[0] > _aabb_max[0])
_aabb_max[0] = position[0];
else if (position[0] < _aabb_min[0])
_aabb_min[0] = position[0];
// y aabb adjust
if (position[1] > _aabb_max[1])
_aabb_max[1] = position[1];
else if (position[1] < _aabb_min[1])
_aabb_min[1] = position[1];
// z aabb adjust
if (position[2] > _aabb_max[2])
_aabb_max[2] = position[2];
else if (position[2] < _aabb_min[2])
_aabb_min[2] = position[2];
// stuff it into the arrays
vertex.add_data3f(position);
color.add_data4f(create_color(cur_particle));
// maybe jump out early?
remaining_particles--;
if (remaining_particles == 0)
break;
}
_points->clear_vertices();
_points->add_next_vertices(ttl_particles);
// done filling geompoint node, now do the bb stuff
LPoint3f aabb_center = _aabb_min + ((_aabb_max - _aabb_min) * 0.5f);
float radius = (aabb_center - _aabb_min).length();
BoundingSphere sphere(aabb_center, radius);
_point_primitive->set_bounds(&sphere);
get_render_node()->mark_internal_bounds_stale();
}
////////////////////////////////////////////////////////////////////
// Function : output
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
output(ostream &out) const {
#ifndef NDEBUG //[
out<<"PointParticleRenderer";
#endif //] NDEBUG
}
////////////////////////////////////////////////////////////////////
// Function : write
// Access : Public
// Description : Write a string representation of this instance to
// <out>.
////////////////////////////////////////////////////////////////////
void PointParticleRenderer::
write(ostream &out, int indent_level) const {
indent(out, indent_level) << "PointParticleRenderer:\n";
indent(out, indent_level + 2) << "_start_color "<<_start_color<<"\n";
indent(out, indent_level + 2) << "_end_color "<<_end_color<<"\n";
indent(out, indent_level + 2) << "_point_size "<<_point_size<<"\n";
indent(out, indent_level + 2) << "_point_primitive "<<_point_primitive<<"\n";
indent(out, indent_level + 2) << "_max_pool_size "<<_max_pool_size<<"\n";
indent(out, indent_level + 2) << "_blend_type "<<_blend_type<<"\n";
indent(out, indent_level + 2) << "_blend_method "<<_blend_method<<"\n";
indent(out, indent_level + 2) << "_aabb_min "<<_aabb_min<<"\n";
indent(out, indent_level + 2) << "_aabb_max "<<_aabb_max<<"\n";
BaseParticleRenderer::write(out, indent_level + 2);
}