panda3d/panda/src/glstuff/glGraphicsStateGuardian_src.h
2006-02-27 21:52:36 +00:00

446 lines
17 KiB
C++

// Filename: glGraphicsStateGuardian_src.h
// Created by: drose (02Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "pandabase.h"
#include "graphicsStateGuardian.h"
#include "geomVertexColumn.h"
#include "texture.h"
#include "displayRegion.h"
#include "material.h"
#include "depthTestAttrib.h"
#include "textureAttrib.h"
#include "texMatrixAttrib.h"
#include "texGenAttrib.h"
#include "shaderAttrib.h"
#include "textureStage.h"
#include "antialiasAttrib.h"
#include "renderModeAttrib.h"
#include "pointerToArray.h"
#include "fog.h"
#include "graphicsWindow.h"
#include "pset.h"
#include "pmap.h"
#include "geomVertexArrayData.h"
#include "pmutex.h"
class PlaneNode;
class Light;
// These typedefs are declared in glext.h, but we must repeat them
// here, mainly because they will not be included from glext.h if the
// system GL version matches or exceeds the GL version in which these
// functions are defined, and the system gl.h sometimes doesn't
// declare these typedefs.
typedef void (APIENTRYP PFNGLPOINTPARAMETERFVPROC) (GLenum pname, const GLfloat *params);
typedef void (APIENTRYP PFNGLDRAWRANGEELEMENTSPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
typedef void (APIENTRYP PFNGLTEXIMAGE3DPROC) (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLTEXSUBIMAGE3DPROC) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
typedef void (APIENTRYP PFNGLACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLMULTITEXCOORD1FPROC) (GLenum target, const GLfloat s);
typedef void (APIENTRYP PFNGLMULTITEXCOORD2FPROC) (GLenum target, const GLfloat s, const GLfloat t);
typedef void (APIENTRYP PFNGLMULTITEXCOORD3FPROC) (GLenum target, const GLfloat s, const GLfloat t, const GLfloat r);
typedef void (APIENTRYP PFNGLMULTITEXCOORD4FPROC) (GLenum target, const GLfloat s, const GLfloat t, const GLfloat r, const GLfloat q);
typedef void (APIENTRYP PFNGLBLENDEQUATIONPROC) (GLenum mode);
typedef void (APIENTRYP PFNGLBLENDCOLORPROC) (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
typedef void (APIENTRYP PFNGLCLIENTACTIVETEXTUREPROC) (GLenum texture);
typedef void (APIENTRYP PFNGLGENBUFFERSPROC) (GLsizei n, GLuint *buffers);
typedef void (APIENTRYP PFNGLBINDBUFFERPROC) (GLenum target, GLuint buffer);
typedef void (APIENTRYP PFNGLBUFFERSUBDATAPROC) (GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
typedef void (APIENTRYP PFNGLDRAWBUFFERSARBPROC) (GLsizei n, const GLenum *bufs);
typedef void (APIENTRYP PFNGLBUFFERDATAPROC) (GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
typedef void (APIENTRYP PFNGLDELETEBUFFERSPROC) (GLsizei n, const GLuint *buffers);
class CLP(GeomContext);
////////////////////////////////////////////////////////////////////
// Class : GLGraphicsStateGuardian
// Description : A GraphicsStateGuardian specialized for rendering
// into OpenGL contexts. There should be no GL calls
// outside of this object.
////////////////////////////////////////////////////////////////////
class EXPCL_GL CLP(GraphicsStateGuardian) : public GraphicsStateGuardian {
public:
CLP(GraphicsStateGuardian)(const FrameBufferProperties &properties);
virtual ~CLP(GraphicsStateGuardian)();
friend class CLP(ShaderContext);
virtual void reset();
virtual void do_clear(const RenderBuffer &buffer);
virtual void prepare_display_region(DisplayRegion *dr, Lens::StereoChannel stereo_channel);
virtual CPT(TransformState) calc_projection_mat(const Lens *lens);
virtual bool prepare_lens();
virtual bool begin_frame();
virtual void end_frame();
virtual bool begin_draw_primitives(const Geom *geom,
const GeomMunger *munger,
const GeomVertexData *vertex_data);
virtual void draw_triangles(const GeomTriangles *primitive);
virtual void draw_tristrips(const GeomTristrips *primitive);
virtual void draw_trifans(const GeomTrifans *primitive);
virtual void draw_lines(const GeomLines *primitive);
virtual void draw_linestrips(const GeomLinestrips *primitive);
virtual void draw_points(const GeomPoints *primitive);
virtual void end_draw_primitives();
INLINE bool draw_display_list(GeomContext *gc);
virtual TextureContext *prepare_texture(Texture *tex);
virtual void release_texture(TextureContext *tc);
virtual GeomContext *prepare_geom(Geom *geom);
virtual void release_geom(GeomContext *gc);
virtual ShaderContext *prepare_shader(ShaderExpansion *shader);
virtual void release_shader(ShaderContext *sc);
void record_deleted_display_list(GLuint index);
virtual VertexBufferContext *prepare_vertex_buffer(GeomVertexArrayData *data);
void apply_vertex_buffer(VertexBufferContext *vbc);
virtual void release_vertex_buffer(VertexBufferContext *vbc);
const unsigned char *setup_array_data(const GeomVertexArrayData *data);
virtual IndexBufferContext *prepare_index_buffer(GeomPrimitive *data);
void apply_index_buffer(IndexBufferContext *ibc);
virtual void release_index_buffer(IndexBufferContext *ibc);
const unsigned char *setup_primitive(const GeomPrimitive *data);
virtual PT(GeomMunger) make_geom_munger(const RenderState *state);
virtual void framebuffer_copy_to_texture
(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb);
virtual bool framebuffer_copy_to_ram
(Texture *tex, int z, const DisplayRegion *dr, const RenderBuffer &rb);
void apply_fog(Fog *fog);
virtual void bind_light(PointLight *light_obj, const NodePath &light,
int light_id);
virtual void bind_light(DirectionalLight *light_obj, const NodePath &light,
int light_id);
virtual void bind_light(Spotlight *light_obj, const NodePath &light,
int light_id);
void print_gfx_visual();
//For those interested in what the guardian thinks is the current
//enabled/disable GL State compared to what GL says it is
void dump_state();
const float *get_light_color(Light *light) const;
#ifdef SUPPORT_IMMEDIATE_MODE
void draw_immediate_simple_primitives(const GeomPrimitive *primitive, GLenum mode);
void draw_immediate_composite_primitives(const GeomPrimitive *primitive, GLenum mode);
#endif // SUPPORT_IMMEDIATE_MODE
INLINE static bool report_errors(int line, const char *source_file);
INLINE void report_my_errors(int line, const char *source_file);
INLINE const string &get_gl_vendor() const;
INLINE const string &get_gl_renderer() const;
INLINE int get_gl_version_major() const;
INLINE int get_gl_version_minor() const;
INLINE int get_gl_version_release() const;
virtual void set_state_and_transform(const RenderState *state,
const TransformState *transform);
protected:
void do_issue_transform();
void do_issue_render_mode();
void do_issue_antialias();
void do_issue_rescale_normal();
void do_issue_color_write();
void do_issue_depth_test();
void do_issue_alpha_test();
void do_issue_depth_write();
void do_issue_cull_face();
void do_issue_fog();
void do_issue_depth_offset();
void do_issue_shade_model();
void do_issue_shader();
void do_issue_material();
void do_issue_texture();
void do_issue_blending();
void do_issue_tex_gen();
void do_issue_tex_matrix();
static bool report_errors_loop(int line, const char *source_file,
GLenum error_code, int &error_count);
string show_gl_string(const string &name, GLenum id);
virtual void query_gl_version();
void save_extensions(const char *extensions);
virtual void get_extra_extensions();
void report_extensions() const;
bool has_extension(const string &extension) const;
bool is_at_least_version(int major_version, int minor_version, int release_version = 0) const;
virtual void *get_extension_func(const char *prefix, const char *name);
virtual void enable_lighting(bool enable);
virtual void set_ambient_light(const Colorf &color);
virtual void enable_light(int light_id, bool enable);
virtual void begin_bind_lights();
virtual void end_bind_lights();
virtual void enable_clip_plane(int plane_id, bool enable);
virtual void begin_bind_clip_planes();
virtual void bind_clip_plane(const NodePath &plane, int plane_id);
virtual void end_bind_clip_planes();
virtual void free_pointers();
INLINE void enable_multisample_antialias(bool val);
INLINE void enable_multisample_alpha_one(bool val);
INLINE void enable_multisample_alpha_mask(bool val);
INLINE void enable_line_smooth(bool val);
INLINE void enable_point_smooth(bool val);
INLINE void enable_polygon_smooth(bool val);
INLINE void setup_antialias_line();
INLINE void setup_antialias_point();
INLINE void setup_antialias_polygon();
INLINE void enable_scissor(bool val);
INLINE void enable_stencil_test(bool val);
INLINE void enable_blend(bool val);
INLINE void enable_depth_test(bool val);
INLINE void enable_fog(bool val);
INLINE void enable_alpha_test(bool val);
INLINE void enable_polygon_offset(bool val);
INLINE GLenum get_light_id(int index) const;
INLINE GLenum get_clip_plane_id(int index) const;
void set_draw_buffer(const RenderBuffer &rb);
void set_read_buffer(const RenderBuffer &rb);
static GLenum get_numeric_type(Geom::NumericType numeric_type);
GLenum get_texture_target(Texture::TextureType texture_type) const;
GLenum get_texture_wrap_mode(Texture::WrapMode wm);
static GLenum get_texture_filter_type(Texture::FilterType ft, bool ignore_mipmaps);
static GLenum get_component_type(Texture::ComponentType component_type);
GLint get_external_image_format(Texture::Format format) const;
static GLint get_internal_image_format(Texture::Format format);
static int get_external_texture_bytes(int width, int height, int depth,
GLint external_format,
GLenum component_type);
static GLint get_texture_apply_mode_type(TextureStage::Mode am);
static GLint get_texture_combine_type(TextureStage::CombineMode cm);
GLint get_texture_src_type(TextureStage::CombineSource cs,
int last_stage, int last_saved_result,
int this_stage) const;
static GLint get_texture_operand_type(TextureStage::CombineOperand co);
static GLenum get_fog_mode_type(Fog::Mode m);
static GLenum get_blend_equation_type(ColorBlendAttrib::Mode mode);
static GLenum get_blend_func(ColorBlendAttrib::Operand operand);
static GLenum get_usage(Geom::UsageHint usage_hint);
void disable_standard_vertex_arrays();
void update_standard_vertex_arrays();
void disable_standard_texture_bindings();
void update_standard_texture_bindings();
void do_auto_rescale_normal();
void specify_texture(Texture *tex);
void apply_texture(TextureContext *tc);
bool upload_texture(CLP(TextureContext) *gtc);
bool upload_texture_image(CLP(TextureContext) *gtc, bool uses_mipmaps,
GLenum target, GLint internal_format,
int width, int height, int depth,
GLint external_format, GLenum component_type,
const unsigned char *image);
void do_point_size();
#ifndef NDEBUG
void build_phony_mipmaps(Texture *tex);
void build_phony_mipmap_level(int level, int x_size, int y_size);
void save_mipmap_images(Texture *tex);
#endif
enum AutoAntialiasMode {
AA_poly,
AA_line,
AA_point,
};
enum MultisampleMode {
MM_antialias = 0x0001,
MM_alpha_one = 0x0002,
MM_alpha_mask = 0x0004,
};
int _multisample_mode;
bool _line_smooth_enabled;
bool _point_smooth_enabled;
bool _polygon_smooth_enabled;
bool _scissor_enabled;
bool _stencil_test_enabled;
bool _blend_enabled;
bool _depth_test_enabled;
bool _fog_enabled;
bool _alpha_test_enabled;
bool _polygon_offset_enabled;
bool _flat_shade_model;
int _decal_level;
bool _dithering_enabled;
int _viewport_width;
int _viewport_height;
bool _auto_antialias_mode;
RenderModeAttrib::Mode _render_mode;
float _point_size;
bool _point_perspective;
bool _vertex_blending_enabled;
PT(ShaderExpansion) _current_shader_expansion;
CLP(ShaderContext) *_current_shader_context;
PT(ShaderExpansion) _vertex_array_shader_expansion;
CLP(ShaderContext) *_vertex_array_shader_context;
PT(ShaderExpansion) _texture_binding_shader_expansion;
CLP(ShaderContext) *_texture_binding_shader_context;
#ifdef SUPPORT_IMMEDIATE_MODE
CLP(ImmediateModeSender) _sender;
bool _use_sender;
#endif // SUPPORT_IMMEDIATE_MODE
int _pass_number;
bool _auto_rescale_normal;
GLuint _geom_display_list;
GLuint _current_vbuffer_index;
GLuint _current_ibuffer_index;
int _error_count;
string _gl_vendor;
string _gl_renderer;
int _gl_version_major, _gl_version_minor, _gl_version_release;
pset<string> _extensions;
public:
bool _supports_point_parameters;
PFNGLPOINTPARAMETERFVPROC _glPointParameterfv;
bool _supports_point_sprite;
bool _supports_vertex_blend;
PFNGLWEIGHTPOINTERARBPROC _glWeightPointerARB;
PFNGLVERTEXBLENDARBPROC _glVertexBlendARB;
PFNGLWEIGHTFVARBPROC _glWeightfvARB;
bool _supports_matrix_palette;
PFNGLCURRENTPALETTEMATRIXARBPROC _glCurrentPaletteMatrixARB;
PFNGLMATRIXINDEXPOINTERARBPROC _glMatrixIndexPointerARB;
PFNGLMATRIXINDEXUIVARBPROC _glMatrixIndexuivARB;
bool _supports_draw_range_elements;
PFNGLDRAWRANGEELEMENTSPROC _glDrawRangeElements;
PFNGLTEXIMAGE3DPROC _glTexImage3D;
PFNGLTEXSUBIMAGE3DPROC _glTexSubImage3D;
bool _supports_bgr;
bool _supports_rescale_normal;
bool _supports_multitexture;
PFNGLACTIVETEXTUREPROC _glActiveTexture;
PFNGLCLIENTACTIVETEXTUREPROC _glClientActiveTexture;
PFNGLMULTITEXCOORD1FPROC _glMultiTexCoord1f;
PFNGLMULTITEXCOORD2FPROC _glMultiTexCoord2f;
PFNGLMULTITEXCOORD3FPROC _glMultiTexCoord3f;
PFNGLMULTITEXCOORD4FPROC _glMultiTexCoord4f;
bool _supports_buffers;
PFNGLGENBUFFERSPROC _glGenBuffers;
PFNGLBINDBUFFERPROC _glBindBuffer;
PFNGLBUFFERDATAPROC _glBufferData;
PFNGLBUFFERSUBDATAPROC _glBufferSubData;
PFNGLDELETEBUFFERSPROC _glDeleteBuffers;
PFNGLBLENDEQUATIONPROC _glBlendEquation;
PFNGLBLENDCOLORPROC _glBlendColor;
bool _supports_framebuffer_object;
PFNGLISRENDERBUFFEREXTPROC _glIsRenderbuffer;
PFNGLBINDRENDERBUFFEREXTPROC _glBindRenderbuffer;
PFNGLDELETERENDERBUFFERSEXTPROC _glDeleteRenderbuffers;
PFNGLGENRENDERBUFFERSEXTPROC _glGenRenderbuffers;
PFNGLRENDERBUFFERSTORAGEEXTPROC _glRenderbufferStorage;
PFNGLGETRENDERBUFFERPARAMETERIVEXTPROC _glGetRenderbufferParameteriv;
PFNGLISFRAMEBUFFEREXTPROC _glIsFramebuffer;
PFNGLBINDFRAMEBUFFEREXTPROC _glBindFramebuffer;
PFNGLDELETEFRAMEBUFFERSEXTPROC _glDeleteFramebuffers;
PFNGLGENFRAMEBUFFERSEXTPROC _glGenFramebuffers;
PFNGLCHECKFRAMEBUFFERSTATUSEXTPROC _glCheckFramebufferStatus;
PFNGLFRAMEBUFFERTEXTURE1DEXTPROC _glFramebufferTexture1D;
PFNGLFRAMEBUFFERTEXTURE2DEXTPROC _glFramebufferTexture2D;
PFNGLFRAMEBUFFERTEXTURE3DEXTPROC _glFramebufferTexture3D;
PFNGLFRAMEBUFFERRENDERBUFFEREXTPROC _glFramebufferRenderbuffer;
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVEXTPROC _glGetFramebufferAttachmentParameteriv;
PFNGLGENERATEMIPMAPEXTPROC _glGenerateMipmap;
PFNGLDRAWBUFFERSARBPROC _glDrawBuffers;
GLenum _edge_clamp;
GLenum _border_clamp;
GLenum _mirror_repeat;
GLenum _mirror_clamp;
GLenum _mirror_edge_clamp;
GLenum _mirror_border_clamp;
Mutex _lock;
typedef pvector<GLuint> DeletedDisplayLists;
DeletedDisplayLists _deleted_display_lists;
static PStatCollector _load_display_list_pcollector;
static PStatCollector _primitive_batches_display_list_pcollector;
static PStatCollector _vertices_display_list_pcollector;
static PStatCollector _vertices_immediate_pcollector;
public:
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
static TypeHandle get_class_type() {
return _type_handle;
}
public:
static void init_type() {
GraphicsStateGuardian::init_type();
register_type(_type_handle, CLASSPREFIX_QUOTED "GraphicsStateGuardian",
GraphicsStateGuardian::get_class_type());
}
private:
static TypeHandle _type_handle;
};
#include "glGraphicsStateGuardian_src.I"