panda3d/pandatool/src/mayaegg/maya_funcs.cxx
2002-04-15 21:56:20 +00:00

200 lines
6.2 KiB
C++

// Filename: maya_funcs.cxx
// Created by: drose (16Feb00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "maya_funcs.h"
#include "pre_maya_include.h"
#include <maya/MObject.h>
#include <maya/MAngle.h>
#include <maya/MFnDependencyNode.h>
#include <maya/MStatus.h>
#include <maya/MFnStringData.h>
#include <maya/MFnNumericData.h>
#include "post_maya_include.h"
////////////////////////////////////////////////////////////////////
// Function: get_bool_attribute
// Description: Extracts the named boolean attribute from the
// MObject.
////////////////////////////////////////////////////////////////////
bool
get_bool_attribute(MObject &node, const string &attribute_name,
bool &value) {
if (!get_maya_attribute(node, attribute_name, value)) {
mayaegg_cat.error()
<< "Attribute " << attribute_name
<< " does not have an bool value.\n";
describe_maya_attribute(node, attribute_name);
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: get_bool_attribute
// Description: Extracts the named angle in degrees from the
// MObject.
////////////////////////////////////////////////////////////////////
bool
get_angle_attribute(MObject &node, const string &attribute_name,
double &value) {
MAngle maya_value;
if (!get_maya_attribute(node, attribute_name, maya_value)) {
mayaegg_cat.error()
<< "Attribute " << attribute_name
<< " does not have an angle value.\n";
describe_maya_attribute(node, attribute_name);
return false;
}
value = maya_value.asDegrees();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: get_vec2f_attribute
// Description: Extracts the named two-component vector from the
// MObject.
////////////////////////////////////////////////////////////////////
bool
get_vec2f_attribute(MObject &node, const string &attribute_name,
LVecBase2f &value) {
MStatus status;
MObject vec2f_object;
if (!get_maya_attribute(node, attribute_name, vec2f_object)) {
mayaegg_cat.error()
<< "Attribute " << attribute_name
<< " does not have a vec2f object value.\n";
describe_maya_attribute(node, attribute_name);
return false;
}
MFnNumericData data(vec2f_object, &status);
if (!status) {
mayaegg_cat.error()
<< "Attribute " << attribute_name << " is of type "
<< vec2f_object.apiTypeStr() << ", not a NumericData.\n";
return false;
}
status = data.getData(value[0], value[1]);
if (!status) {
mayaegg_cat.error()
<< "Unable to extract 2 floats from " << attribute_name
<< ", of type " << vec2f_object.apiTypeStr() << "\n";
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: get_vec2d_attribute
// Description: Extracts the named two-component vector from the
// MObject.
////////////////////////////////////////////////////////////////////
bool
get_vec2d_attribute(MObject &node, const string &attribute_name,
LVecBase2d &value) {
MStatus status;
MObject vec2d_object;
if (!get_maya_attribute(node, attribute_name, vec2d_object)) {
mayaegg_cat.error()
<< "Attribute " << attribute_name
<< " does not have a vec2d object value.\n";
describe_maya_attribute(node, attribute_name);
return false;
}
MFnNumericData data(vec2d_object, &status);
if (!status) {
mayaegg_cat.error()
<< "Attribute " << attribute_name << " is of type "
<< vec2d_object.apiTypeStr() << ", not a NumericData.\n";
return false;
}
status = data.getData(value[0], value[1]);
if (!status) {
mayaegg_cat.error()
<< "Unable to extract 2 doubles from " << attribute_name
<< ", of type " << vec2d_object.apiTypeStr() << "\n";
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: get_string_attribute
// Description: Extracts the named string attribute from the
// MObject.
////////////////////////////////////////////////////////////////////
bool
get_string_attribute(MObject &node, const string &attribute_name,
string &value) {
MStatus status;
MObject string_object;
if (!get_maya_attribute(node, attribute_name, string_object)) {
mayaegg_cat.error()
<< "Attribute " << attribute_name
<< " does not have an string object value.\n";
describe_maya_attribute(node, attribute_name);
return false;
}
MFnStringData data(string_object, &status);
if (!status) {
mayaegg_cat.error()
<< "Attribute " << attribute_name << " is of type "
<< string_object.apiTypeStr() << ", not a StringData.\n";
return false;
}
value = data.string().asChar();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: describe_maya_attribute
// Description: Writes some error output about the indicated Maya
// attribute.
////////////////////////////////////////////////////////////////////
void
describe_maya_attribute(MObject &node, const string &attribute_name) {
MStatus status;
MFnDependencyNode node_fn(node, &status);
if (!status) {
mayaegg_cat.error()
<< "Object is a " << node.apiTypeStr() << ", not a DependencyNode.\n";
return;
}
MObject attr = node_fn.attribute(attribute_name.c_str(), &status);
if (!status) {
mayaegg_cat.error()
<< "Object " << node_fn.name() << " does not support attribute "
<< attribute_name << "\n";
return;
}
mayaegg_cat.error()
<< "Attribute " << attribute_name << " on object "
<< node_fn.name() << " has type " << attr.apiTypeStr() << "\n";
}