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888 lines
30 KiB
C++
888 lines
30 KiB
C++
// Filename: lightAttrib.cxx
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// Created by: drose (26Mar02)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "lightAttrib.h"
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#include "pandaNode.h"
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#include "nodePath.h"
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#include "graphicsStateGuardianBase.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "config_pgraph.h"
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CPT(RenderAttrib) LightAttrib::_empty_attrib;
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CPT(RenderAttrib) LightAttrib::_all_off_attrib;
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TypeHandle LightAttrib::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::make
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// Access: Published, Static
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// Description: Constructs a new LightAttrib object that turns on (or
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// off, according to op) the indicated light(s).
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//
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// This method is now deprecated. Use add_on_light() or
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// add_off_light() instead.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light) {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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CPT(RenderAttrib) attrib;
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switch (op) {
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case O_set:
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attrib = make_all_off();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light->as_node()));
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return attrib;
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case O_add:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light->as_node()));
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return attrib;
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case O_remove:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light->as_node()));
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return attrib;
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}
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nassertr(false, make());
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return make();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::make
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// Access: Published, Static
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// Description: Constructs a new LightAttrib object that turns on (or
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// off, according to op) the indicate light(s).
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//
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// This method is now deprecated. Use add_on_light() or
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// add_off_light() instead.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light1, Light *light2) {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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CPT(RenderAttrib) attrib;
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switch (op) {
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case O_set:
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attrib = make_all_off();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light2->as_node()));
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return attrib;
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case O_add:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light2->as_node()));
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return attrib;
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case O_remove:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light2->as_node()));
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return attrib;
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}
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nassertr(false, make());
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return make();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::make
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// Access: Published, Static
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// Description: Constructs a new LightAttrib object that turns on (or
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// off, according to op) the indicate light(s).
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//
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// This method is now deprecated. Use add_on_light() or
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// add_off_light() instead.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light1, Light *light2,
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Light *light3) {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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CPT(RenderAttrib) attrib;
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switch (op) {
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case O_set:
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attrib = make_all_off();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light2->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light3->as_node()));
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return attrib;
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case O_add:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light2->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light3->as_node()));
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return attrib;
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case O_remove:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light2->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light3->as_node()));
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return attrib;
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}
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nassertr(false, make());
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return make();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::make
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// Access: Published, Static
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// Description: Constructs a new LightAttrib object that turns on (or
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// off, according to op) the indicate light(s).
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//
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// This method is now deprecated. Use add_on_light() or
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// add_off_light() instead.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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make(LightAttrib::Operation op, Light *light1, Light *light2,
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Light *light3, Light *light4) {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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CPT(RenderAttrib) attrib;
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switch (op) {
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case O_set:
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attrib = make_all_off();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light2->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light3->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light4->as_node()));
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return attrib;
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case O_add:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light2->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light3->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_on_light(NodePath(light4->as_node()));
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return attrib;
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case O_remove:
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attrib = make();
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light1->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light2->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light3->as_node()));
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attrib = DCAST(LightAttrib, attrib)->add_off_light(NodePath(light4->as_node()));
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return attrib;
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}
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nassertr(false, make());
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return make();
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::get_operation
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// Access: Published
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// Description: Returns the basic operation type of the LightAttrib.
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// If this is O_set, the lights listed here completely
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// replace any lights that were already on. If this is
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// O_add, the lights here are added to the set of of
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// lights that were already on, and if O_remove, the
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// lights here are removed from the set of lights that
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// were on.
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//
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// This method is now deprecated. LightAttribs nowadays
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// have a separate list of on_lights and off_lights, so
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// this method doesn't make sense. Query the lists
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// independently.
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////////////////////////////////////////////////////////////////////
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LightAttrib::Operation LightAttrib::
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get_operation() const {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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if (has_all_off()) {
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return O_set;
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} else if (get_num_off_lights() == 0) {
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return O_add;
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} else {
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return O_remove;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::get_num_lights
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// Access: Published
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// Description: Returns the number of lights listed in the attribute.
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//
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// This method is now deprecated. LightAttribs nowadays
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// have a separate list of on_lights and off_lights, so
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// this method doesn't make sense. Query the lists
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// independently.
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////////////////////////////////////////////////////////////////////
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int LightAttrib::
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get_num_lights() const {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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if (get_num_off_lights() == 0) {
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return get_num_on_lights();
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} else {
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return get_num_off_lights();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::get_light
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// Access: Published
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// Description: Returns the nth light listed in the attribute.
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//
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// This method is now deprecated. LightAttribs nowadays
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// have a separate list of on_lights and off_lights, so
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// this method doesn't make sense. Query the lists
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// independently.
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////////////////////////////////////////////////////////////////////
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Light *LightAttrib::
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get_light(int n) const {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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if (get_num_off_lights() == 0) {
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return get_on_light(n).node()->as_light();
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} else {
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return get_off_light(n).node()->as_light();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::has_light
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// Access: Published
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// Description: Returns true if the indicated light is listed in the
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// attrib, false otherwise.
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//
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// This method is now deprecated. LightAttribs nowadays
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// have a separate list of on_lights and off_lights, so
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// this method doesn't make sense. Query the lists
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// independently.
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////////////////////////////////////////////////////////////////////
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bool LightAttrib::
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has_light(Light *light) const {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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if (get_num_off_lights() == 0) {
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return has_on_light(NodePath(light->as_node()));
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} else {
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return has_off_light(NodePath(light->as_node()));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::add_light
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// Access: Published
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// Description: Returns a new LightAttrib, just like this one, but
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// with the indicated light added to the list of lights.
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//
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// This method is now deprecated. Use add_on_light() or
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// add_off_light() instead.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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add_light(Light *light) const {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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if (get_num_off_lights() == 0) {
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return add_on_light(NodePath(light->as_node()));
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} else {
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return add_off_light(NodePath(light->as_node()));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::remove_light
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// Access: Published
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// Description: Returns a new LightAttrib, just like this one, but
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// with the indicated light removed from the list of
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// lights.
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//
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// This method is now deprecated. Use remove_on_light()
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// or remove_off_light() instead.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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remove_light(Light *light) const {
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pgraph_cat.warning()
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<< "Using deprecated LightAttrib interface.\n";
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if (get_num_off_lights() == 0) {
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return remove_on_light(NodePath(light->as_node()));
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} else {
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return remove_off_light(NodePath(light->as_node()));
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::make
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// Access: Published, Static
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// Description: Constructs a new LightAttrib object that does
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// nothing.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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make() {
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// We make it a special case and store a pointer to the empty attrib
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// forever once we find it the first time, as an optimization.
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if (_empty_attrib == (RenderAttrib *)NULL) {
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_empty_attrib = return_new(new LightAttrib);
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}
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return _empty_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::make_all_off
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// Access: Published, Static
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// Description: Constructs a new LightAttrib object that turns off
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// all lights (and hence disables lighting).
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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make_all_off() {
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// We make it a special case and store a pointer to the off attrib
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// forever once we find it the first time, as an optimization.
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if (_all_off_attrib == (RenderAttrib *)NULL) {
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LightAttrib *attrib = new LightAttrib;
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attrib->_off_all_lights = true;
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_all_off_attrib = return_new(attrib);
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}
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return _all_off_attrib;
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::add_on_light
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// Access: Published
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// Description: Returns a new LightAttrib, just like this one, but
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// with the indicated light added to the list of lights
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// turned on by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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add_on_light(const NodePath &light) const {
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nassertr(!light.is_empty() && light.node()->as_light() != (Light *)NULL, this);
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LightAttrib *attrib = new LightAttrib(*this);
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attrib->_on_lights.insert(light);
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attrib->_off_lights.erase(light);
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pair<Lights::iterator, bool> insert_result =
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attrib->_on_lights.insert(Lights::value_type(light));
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if (insert_result.second) {
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// Also ensure it is removed from the off_lights list.
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attrib->_off_lights.erase(light);
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}
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::remove_on_light
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// Access: Published
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// Description: Returns a new LightAttrib, just like this one, but
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// with the indicated light removed from the list of
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// lights turned on by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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remove_on_light(const NodePath &light) const {
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nassertr(!light.is_empty() && light.node()->as_light() != (Light *)NULL, this);
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LightAttrib *attrib = new LightAttrib(*this);
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attrib->_on_lights.erase(light);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::add_off_light
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// Access: Published
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// Description: Returns a new LightAttrib, just like this one, but
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// with the indicated light added to the list of lights
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// turned off by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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add_off_light(const NodePath &light) const {
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nassertr(!light.is_empty() && light.node()->as_light() != (Light *)NULL, this);
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LightAttrib *attrib = new LightAttrib(*this);
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if (!_off_all_lights) {
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attrib->_off_lights.insert(light);
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}
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attrib->_on_lights.erase(light);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::remove_off_light
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// Access: Published
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// Description: Returns a new LightAttrib, just like this one, but
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// with the indicated light removed from the list of
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// lights turned off by this attrib.
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////////////////////////////////////////////////////////////////////
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CPT(RenderAttrib) LightAttrib::
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remove_off_light(const NodePath &light) const {
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nassertr(!light.is_empty() && light.node()->as_light() != (Light *)NULL, this);
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LightAttrib *attrib = new LightAttrib(*this);
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attrib->_off_lights.erase(light);
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return return_new(attrib);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::issue
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// Access: Public, Virtual
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// Description: Calls the appropriate method on the indicated GSG
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// to issue the graphics commands appropriate to the
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// given attribute. This is normally called
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// (indirectly) only from
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// GraphicsStateGuardian::set_state() or modify_state().
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////////////////////////////////////////////////////////////////////
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void LightAttrib::
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issue(GraphicsStateGuardianBase *gsg) const {
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gsg->issue_light(this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: LightAttrib::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void LightAttrib::
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output(ostream &out) const {
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out << get_type() << ":";
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if (_off_lights.empty()) {
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if (_on_lights.empty()) {
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if (_off_all_lights) {
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out << "all off";
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} else {
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out << "identity";
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}
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} else {
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if (_off_all_lights) {
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out << "set";
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} else {
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out << "on";
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}
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}
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} else {
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out << "off";
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Lights::const_iterator fi;
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for (fi = _off_lights.begin(); fi != _off_lights.end(); ++fi) {
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NodePath light = (*fi);
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out << " " << light;
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}
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if (!_on_lights.empty()) {
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out << " on";
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}
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}
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Lights::const_iterator li;
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for (li = _on_lights.begin(); li != _on_lights.end(); ++li) {
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NodePath light = (*li);
|
|
out << " " << light;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::compare_to_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived LightAttrib
|
|
// types to return a unique number indicating whether
|
|
// this LightAttrib is equivalent to the other one.
|
|
//
|
|
// This should return 0 if the two LightAttrib objects
|
|
// are equivalent, a number less than zero if this one
|
|
// should be sorted before the other one, and a number
|
|
// greater than zero otherwise.
|
|
//
|
|
// This will only be called with two LightAttrib
|
|
// objects whose get_type() functions return the same.
|
|
////////////////////////////////////////////////////////////////////
|
|
int LightAttrib::
|
|
compare_to_impl(const RenderAttrib *other) const {
|
|
const LightAttrib *ta;
|
|
DCAST_INTO_R(ta, other, 0);
|
|
|
|
if (_off_all_lights != ta->_off_all_lights) {
|
|
return (int)_off_all_lights - (int)ta->_off_all_lights;
|
|
}
|
|
|
|
Lights::const_iterator li = _on_lights.begin();
|
|
Lights::const_iterator oli = ta->_on_lights.begin();
|
|
|
|
while (li != _on_lights.end() && oli != ta->_on_lights.end()) {
|
|
NodePath light = (*li);
|
|
NodePath other_light = (*oli);
|
|
|
|
int compare = light.compare_to(other_light);
|
|
if (compare != 0) {
|
|
return compare;
|
|
}
|
|
|
|
++li;
|
|
++oli;
|
|
}
|
|
|
|
if (li != _on_lights.end()) {
|
|
return 1;
|
|
}
|
|
if (oli != ta->_on_lights.end()) {
|
|
return -1;
|
|
}
|
|
|
|
Lights::const_iterator fi = _off_lights.begin();
|
|
Lights::const_iterator ofi = ta->_off_lights.begin();
|
|
|
|
while (fi != _off_lights.end() && ofi != ta->_off_lights.end()) {
|
|
NodePath light = (*fi);
|
|
NodePath other_light = (*ofi);
|
|
|
|
int compare = light.compare_to(other_light);
|
|
if (compare != 0) {
|
|
return compare;
|
|
}
|
|
|
|
++fi;
|
|
++ofi;
|
|
}
|
|
|
|
if (fi != _off_lights.end()) {
|
|
return 1;
|
|
}
|
|
if (ofi != ta->_off_lights.end()) {
|
|
return -1;
|
|
}
|
|
|
|
return 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::compose_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to specify how two consecutive RenderAttrib
|
|
// objects of the same type interact.
|
|
//
|
|
// This should return the result of applying the other
|
|
// RenderAttrib to a node in the scene graph below this
|
|
// RenderAttrib, which was already applied. In most
|
|
// cases, the result is the same as the other
|
|
// RenderAttrib (that is, a subsequent RenderAttrib
|
|
// completely replaces the preceding one). On the other
|
|
// hand, some kinds of RenderAttrib (for instance,
|
|
// ColorTransformAttrib) might combine in meaningful
|
|
// ways.
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) LightAttrib::
|
|
compose_impl(const RenderAttrib *other) const {
|
|
const LightAttrib *ta;
|
|
DCAST_INTO_R(ta, other, 0);
|
|
|
|
if (ta->_off_all_lights) {
|
|
// If the other type turns off all lights, it doesn't matter what
|
|
// we are.
|
|
return ta;
|
|
}
|
|
|
|
// This is a three-way merge between ai, bi, and ci, except that bi
|
|
// and ci should have no intersection and therefore needn't be
|
|
// compared to each other.
|
|
Lights::const_iterator ai = _on_lights.begin();
|
|
Lights::const_iterator bi = ta->_on_lights.begin();
|
|
Lights::const_iterator ci = ta->_off_lights.begin();
|
|
|
|
// Create a new LightAttrib that will hold the result.
|
|
LightAttrib *new_attrib = new LightAttrib;
|
|
back_insert_iterator<Lights> result =
|
|
back_inserter(new_attrib->_on_lights);
|
|
|
|
while (ai != _on_lights.end() &&
|
|
bi != ta->_on_lights.end() &&
|
|
ci != ta->_off_lights.end()) {
|
|
if ((*ai) < (*bi)) {
|
|
if ((*ai) < (*ci)) {
|
|
// Here is a light that we have in the original, which is not
|
|
// present in the secondary.
|
|
*result = *ai;
|
|
++ai;
|
|
++result;
|
|
|
|
} else if ((*ci) < (*ai)) {
|
|
// Here is a light that is turned off in the secondary, but
|
|
// was not present in the original.
|
|
++ci;
|
|
|
|
} else { // (*ci) == (*ai)
|
|
// Here is a light that is turned off in the secondary, and
|
|
// was present in the original.
|
|
++ai;
|
|
++ci;
|
|
}
|
|
|
|
} else if ((*bi) < (*ai)) {
|
|
// Here is a new light we have in the secondary, that was not
|
|
// present in the original.
|
|
*result = *bi;
|
|
++bi;
|
|
++result;
|
|
|
|
} else { // (*bi) == (*ai)
|
|
// Here is a light we have in both.
|
|
*result = *bi;
|
|
++ai;
|
|
++bi;
|
|
++result;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_lights.end() && bi != ta->_on_lights.end()) {
|
|
if ((*ai) < (*bi)) {
|
|
// Here is a light that we have in the original, which is not
|
|
// present in the secondary.
|
|
*result = *ai;
|
|
++ai;
|
|
++result;
|
|
|
|
} else if ((*bi) < (*ai)) {
|
|
// Here is a new light we have in the secondary, that was not
|
|
// present in the original.
|
|
*result = *bi;
|
|
++bi;
|
|
++result;
|
|
|
|
} else {
|
|
// Here is a light we have in both.
|
|
*result = *bi;
|
|
++ai;
|
|
++bi;
|
|
++result;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_lights.end() && ci != ta->_off_lights.end()) {
|
|
if ((*ai) < (*ci)) {
|
|
// Here is a light that we have in the original, which is not
|
|
// present in the secondary.
|
|
*result = *ai;
|
|
++ai;
|
|
++result;
|
|
|
|
} else if ((*ci) < (*ai)) {
|
|
// Here is a light that is turned off in the secondary, but
|
|
// was not present in the original.
|
|
++ci;
|
|
|
|
} else { // (*ci) == (*ai)
|
|
// Here is a light that is turned off in the secondary, and
|
|
// was present in the original.
|
|
++ai;
|
|
++ci;
|
|
}
|
|
}
|
|
|
|
while (ai != _on_lights.end()) {
|
|
*result = *ai;
|
|
++ai;
|
|
++result;
|
|
}
|
|
|
|
while (bi != ta->_on_lights.end()) {
|
|
*result = *bi;
|
|
++bi;
|
|
++result;
|
|
}
|
|
|
|
return return_new(new_attrib);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::invert_compose_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived RenderAttrib
|
|
// types to specify how two consecutive RenderAttrib
|
|
// objects of the same type interact.
|
|
//
|
|
// See invert_compose() and compose_impl().
|
|
////////////////////////////////////////////////////////////////////
|
|
CPT(RenderAttrib) LightAttrib::
|
|
invert_compose_impl(const RenderAttrib *other) const {
|
|
// I think in this case the other attrib always wins. Maybe this
|
|
// needs a bit more thought. It's hard to imagine that it's even
|
|
// important to compute this properly.
|
|
return other;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::make_default_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Intended to be overridden by derived LightAttrib
|
|
// types to specify what the default property for a
|
|
// LightAttrib of this type should be.
|
|
//
|
|
// This should return a newly-allocated LightAttrib of
|
|
// the same type that corresponds to whatever the
|
|
// standard default for this kind of LightAttrib is.
|
|
////////////////////////////////////////////////////////////////////
|
|
RenderAttrib *LightAttrib::
|
|
make_default_impl() const {
|
|
return new LightAttrib;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Tells the BamReader how to create objects of type
|
|
// LightAttrib.
|
|
////////////////////////////////////////////////////////////////////
|
|
void LightAttrib::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::write_datagram
|
|
// Access: Public, Virtual
|
|
// Description: Writes the contents of this object to the datagram
|
|
// for shipping out to a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void LightAttrib::
|
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
|
RenderAttrib::write_datagram(manager, dg);
|
|
|
|
dg.add_bool(_off_all_lights);
|
|
|
|
// write the number of off_lights
|
|
dg.add_uint16(get_num_off_lights());
|
|
// write the off lights pointers if any
|
|
Lights::const_iterator fi;
|
|
for (fi = _off_lights.begin(); fi != _off_lights.end(); ++fi) {
|
|
NodePath light = (*fi);
|
|
|
|
// Whoops, we don't have a way to write out a NodePath right now.
|
|
manager->write_pointer(dg, light.node());
|
|
}
|
|
|
|
// write the number of on lights
|
|
dg.add_uint16(get_num_on_lights());
|
|
// write the on lights pointers if any
|
|
Lights::const_iterator nti;
|
|
for (nti = _on_lights.begin(); nti != _on_lights.end(); ++nti) {
|
|
NodePath light = (*nti);
|
|
manager->write_pointer(dg, light.node());
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::complete_pointers
|
|
// Access: Public, Virtual
|
|
// Description: Receives an array of pointers, one for each time
|
|
// manager->read_pointer() was called in fillin().
|
|
// Returns the number of pointers processed.
|
|
////////////////////////////////////////////////////////////////////
|
|
int LightAttrib::
|
|
complete_pointers(TypedWritable **p_list, BamReader *manager) {
|
|
int pi = RenderAttrib::complete_pointers(p_list, manager);
|
|
|
|
Lights::iterator ci = _off_lights.begin();
|
|
while (ci != _off_lights.end()) {
|
|
PandaNode *node;
|
|
DCAST_INTO_R(node, p_list[pi++], pi);
|
|
NodePath np(node);
|
|
(*ci) = np;
|
|
++ci;
|
|
}
|
|
|
|
ci = _on_lights.begin();
|
|
while (ci != _on_lights.end()) {
|
|
PandaNode *node;
|
|
DCAST_INTO_R(node, p_list[pi++], pi);
|
|
NodePath np(node);
|
|
(*ci) = np;
|
|
++ci;
|
|
}
|
|
|
|
return pi;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::make_from_bam
|
|
// Access: Protected, Static
|
|
// Description: This function is called by the BamReader's factory
|
|
// when a new object of type LightAttrib is encountered
|
|
// in the Bam file. It should create the LightAttrib
|
|
// and extract its information from the file.
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable *LightAttrib::
|
|
make_from_bam(const FactoryParams ¶ms) {
|
|
LightAttrib *attrib = new LightAttrib;
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
attrib->fillin(scan, manager);
|
|
|
|
return attrib;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: LightAttrib::fillin
|
|
// Access: Protected
|
|
// Description: This internal function is called by make_from_bam to
|
|
// read in all of the relevant data from the BamFile for
|
|
// the new LightAttrib.
|
|
////////////////////////////////////////////////////////////////////
|
|
void LightAttrib::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
RenderAttrib::fillin(scan, manager);
|
|
|
|
// We cheat a little bit here. In the middle of bam version 4.10,
|
|
// we completely redefined the bam storage definition for
|
|
// LightAttribs, without bothering to up the bam version or even to
|
|
// attempt to read the old definition. We get away with this,
|
|
// knowing that the egg loader doesn't create LightAttribs, and
|
|
// hence no old bam files have the old definition for LightAttrib
|
|
// within them.
|
|
|
|
_off_all_lights = scan.get_bool();
|
|
|
|
int num_off_lights = scan.get_uint16();
|
|
|
|
// Push back a NULL pointer for each off Light for now, until
|
|
// we get the actual list of pointers later in complete_pointers().
|
|
_off_lights.reserve(num_off_lights);
|
|
int i;
|
|
for (i = 0; i < num_off_lights; i++) {
|
|
manager->read_pointer(scan);
|
|
_off_lights.push_back(NULL);
|
|
}
|
|
|
|
int num_on_lights = scan.get_uint16();
|
|
_on_lights.reserve(num_on_lights);
|
|
for (i = 0; i < num_on_lights; i++) {
|
|
manager->read_pointer(scan);
|
|
_on_lights.push_back(NULL);
|
|
}
|
|
}
|