panda3d/doc/SceneEditor/collisionWindow.py
2006-09-26 17:24:35 +00:00

303 lines
14 KiB
Python

#################################################################
# collisionWindow.py
# Written by Yi-Hong Lin, yihhongl@andrew.cmu.edu, 2004
#################################################################
# Import Tkinter, Pmw, and the floater code from this directory tree.
from direct.tkwidgets.AppShell import *
from direct.showbase.TkGlobal import *
from seColorEntry import *
from direct.tkwidgets import VectorWidgets
from direct.tkwidgets import Floater
from direct.tkwidgets import Slider
from Tkinter import *
import string, math, types
from pandac.PandaModules import *
class collisionWindow(AppShell):
#################################################################
# This will open a talk window for user to set the collision object
# In here, we won't finish the whole process to generate the
# collision object, half of process will be finished by dataHolder.
#################################################################
# Override class variables
appname = 'Creating Collision Object'
frameWidth = 600
frameHeight = 300
widgetsDict = {}
# Define the types of collision we take care here
collisionType = ['collisionPolygon',
'collisionSphere',
'collisionSegment',
'collisionRay']
def __init__(self, nodePath, parent = None, **kw):
self.nodePath = nodePath
self.objType = 'collisionSphere' # set default type to Collision Sphere
INITOPT = Pmw.INITOPT
optiondefs = (
('title', self.appname, None),
)
self.defineoptions(kw, optiondefs)
# Initialize the superclass
AppShell.__init__(self)
# Execute option callbacks
self.initialiseoptions(collisionWindow)
self.parent.resizable(False,False) ## Disable the ability to resize for this Window.
def createInterface(self):
# Handle to the toplevels interior
interior = self.interior()
menuBar = self.menuBar
self.menuBar.destroy()
# Create a frame to hold all stuff
mainFrame = Frame(interior)
frame = Frame(mainFrame)
self.collisionTypeEntry = self.createcomponent(
'Collision Type', (), None,
Pmw.ComboBox, (frame,),
labelpos = W, label_text='Collision Object Type:', entry_width = 20,
selectioncommand = self.setObjectType,
scrolledlist_items = self.collisionType)
self.collisionTypeEntry.pack(side=LEFT, padx=3)
label = Label(frame, text='Parent NodePath: '+ self.nodePath.getName(), font=('MSSansSerif', 12),
relief = RIDGE)
label.pack(side=LEFT,expand=0,fill=X, padx=20)
frame.pack(side=TOP, fill=X, expand=True, padx=3)
self.collisionTypeEntry.selectitem('collisionSphere', setentry=True)
self.inputZone = Pmw.Group(mainFrame, tag_pyclass = None)
self.inputZone.pack(fill='both',expand=1)
settingFrame = self.inputZone.interior()
############################################
# Notebook pages for specific object setting
############################################
self.objNotebook = Pmw.NoteBook(settingFrame, tabpos = None,
borderwidth = 0)
PolygonPage = self.objNotebook.add('Polygon')
SpherePage = self.objNotebook.add('Sphere')
SegmentPage = self.objNotebook.add('Segment')
RayPage = self.objNotebook.add('Ray')
self.objNotebook.selectpage('Sphere')
# Put this here so it isn't called right away
self.objNotebook['raisecommand'] = self.updateObjInfo
# Polygon object setting
Interior = Frame(PolygonPage)
label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
label.pack(side=LEFT,expand=0,fill=X, padx=1)
Interior.pack(side=TOP, expand=0,fill=X)
self.createPosEntry(PolygonPage, catagory='Polygon', id='Point A')
self.createPosEntry(PolygonPage, catagory='Polygon', id='Point B')
self.createPosEntry(PolygonPage, catagory='Polygon', id='Point C')
# Sphere object setting
Interior = Frame(SpherePage)
label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
label.pack(side=LEFT,expand=0,fill=X, padx=1)
Interior.pack(side=TOP, expand=0,fill=X)
self.createPosEntry(SpherePage, catagory='Sphere', id='Center Point')
self.createEntryField(SpherePage,catagory='Sphere', id='Size',
value = 1.0,
command = None,
initialState='normal',
side = 'top')
# Segment object setting
Interior = Frame(SegmentPage)
label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
label.pack(side=LEFT,expand=0,fill=X, padx=1)
Interior.pack(side=TOP, expand=0,fill=X)
self.createPosEntry(SegmentPage, catagory='Segment', id='Point A')
self.createPosEntry(SegmentPage, catagory='Segment', id='Point B')
# Ray object setting
Interior = Frame(RayPage)
label = Label(Interior, text='Attention! All Coordinates Are Related To Its Parent Node!')
label.pack(side=LEFT,expand=0,fill=X, padx=1)
Interior.pack(side=TOP, expand=0,fill=X)
self.createPosEntry(RayPage, catagory='Ray', id='Origin')
self.createPosEntry(RayPage, catagory='Ray', id='Direction')
self.objNotebook.setnaturalsize()
self.objNotebook.pack(expand = 1, fill = BOTH)
self.okButton = Button(mainFrame, text="OK", command=self.okPress,width=10)
self.okButton.pack(fill=BOTH,expand=0,side=RIGHT)
mainFrame.pack(expand=1, fill = BOTH)
def onDestroy(self, event):
messenger.send('CW_close')
'''
If you have open any thing, please rewrite here!
'''
pass
def setObjectType(self, typeName = 'collisionSphere'):
#################################################################
# setObjectType(self, typeName = 'collisionSphere')
# Call back function
# This function will be called when user select target collision
# type on the combo box on the panel.
# Basically, this function's job is to switch the notebook page to right one.
#################################################################
self.objType = typeName
if self.objType=='collisionPolygon':
self.objNotebook.selectpage('Polygon')
elif self.objType=='collisionSphere':
self.objNotebook.selectpage('Sphere')
elif self.objType=='collisionSegment':
self.objNotebook.selectpage('Segment')
elif self.objType=='collisionRay':
self.objNotebook.selectpage('Ray')
return
def updateObjInfo(self, page=None):
#################################################################
# Nothing. Unlike in the lighting panel, we don't have to keep data
# once user switch the page.
#################################################################
return
def okPress(self):
#################################################################
# okPress(self)
# This function will be called when user click on the Ok button.
# Then this function will collect all parameters that we need to create
# a collision Object from the panel and generate the colision Object.
# In the last, it will send the object out with a message to dataHolder to
# put the object into a CollisionNode and attach it to the target nodePath
#################################################################
collisionObject = None
print self.objType
if self.objType=='collisionPolygon':
pointA = Point3(float(self.widgetDict['PolygonPoint A'][0]._entry.get()),
float(self.widgetDict['PolygonPoint A'][1]._entry.get()),
float(self.widgetDict['PolygonPoint A'][2]._entry.get()))
pointB = Point3(float(self.widgetDict['PolygonPoint B'][0]._entry.get()),
float(self.widgetDict['PolygonPoint B'][1]._entry.get()),
float(self.widgetDict['PolygonPoint B'][2]._entry.get()))
pointC = Point3(float(self.widgetDict['PolygonPoint C'][0]._entry.get()),
float(self.widgetDict['PolygonPoint C'][1]._entry.get()),
float(self.widgetDict['PolygonPoint C'][2]._entry.get()))
collisionObject = CollisionPolygon(pointA, pointB, pointC)
elif self.objType=='collisionSphere':
collisionObject = CollisionSphere(float(self.widgetDict['SphereCenter Point'][0]._entry.get()),
float(self.widgetDict['SphereCenter Point'][1]._entry.get()),
float(self.widgetDict['SphereCenter Point'][2]._entry.get()),
float(self.widgetDict['SphereSize'].getvalue()))
elif self.objType=='collisionSegment':
pointA = Point3(float(self.widgetDict['SegmentPoint A'][0]._entry.get()),
float(self.widgetDict['SegmentPoint A'][1]._entry.get()),
float(self.widgetDict['SegmentPoint A'][2]._entry.get()))
pointB = Point3(float(self.widgetDict['SegmentPoint B'][0]._entry.get()),
float(self.widgetDict['SegmentPoint B'][1]._entry.get()),
float(self.widgetDict['SegmentPoint B'][2]._entry.get()))
collisionObject = CollisionSegment()
collisionObject.setPointA(pointA)
collisionObject.setFromLens(base.cam.node(), Point2( -1, 1 )) ## You must set up the camera lensNode before you set point B....
collisionObject.setPointB(pointB)
elif self.objType=='collisionRay':
point = Point3(float(self.widgetDict['RayOrigin'][0]._entry.get()),
float(self.widgetDict['RayOrigin'][1]._entry.get()),
float(self.widgetDict['RayOrigin'][2]._entry.get()))
vector = Vec3(float(self.widgetDict['RayDirection'][0]._entry.get()),
float(self.widgetDict['RayDirection'][1]._entry.get()),
float(self.widgetDict['RayDirection'][2]._entry.get()))
print vector, point
collisionObject = CollisionRay()
collisionObject.setOrigin(point)
collisionObject.setDirection(vector)
#collisionObject.setFromLens(base.cam.node(), Point2( -1, 1 )) ## You must set up the camera lensNode before you set up others...
if self.objType=='collisionPolygon':
messenger.send('CW_addCollisionObj', [collisionObject, self.nodePath, pointA, pointB, pointC])
else:
messenger.send('CW_addCollisionObj', [collisionObject, self.nodePath])
self.quit()
return
def createPosEntry(self, contentFrame, catagory, id):
posInterior = Frame(contentFrame)
label = Label(posInterior, text=id+':')
label.pack(side=LEFT,expand=0,fill=X, padx=1)
self.posX = self.createcomponent('posX'+catagory+id, (), None,
Floater.Floater, (posInterior,),
text = 'X', relief = FLAT,
value = 0.0,
entry_width = 6)
self.posX.pack(side=LEFT,expand=0,fill=X, padx=1)
self.posY = self.createcomponent('posY'+catagory+id, (), None,
Floater.Floater, (posInterior,),
text = 'Y', relief = FLAT,
value = 0.0,
entry_width = 6)
self.posY.pack(side=LEFT, expand=0,fill=X, padx=1)
self.posZ = self.createcomponent('posZ'+catagory+id, (), None,
Floater.Floater, (posInterior,),
text = 'Z', relief = FLAT,
value = 0.0,
entry_width = 6)
self.posZ.pack(side=LEFT, expand=0,fill=X, padx=1)
self.widgetDict[catagory+id]=[self.posX, self.posY, self.posZ]
posInterior.pack(side=TOP, expand=0,fill=X, padx=3, pady=3)
return
def createEntryField(self, parent, catagory, id, value,
command, initialState, labelWidth = 6,
side = 'left', fill = X, expand = 0,
validate = None,
defaultButton = False, buttonText = 'Default',defaultFunction = None ):
frame = Frame(parent)
widget = Pmw.EntryField(frame, labelpos='w', label_text = id+':',
value = value, entry_font=('MSSansSerif', 10),label_font=('MSSansSerif', 10),
modifiedcommand=command, validate = validate,
label_width = labelWidth)
widget.configure(entry_state = initialState)
widget.pack(side=LEFT)
self.widgetDict[catagory+id] = widget
if defaultButton and (defaultFunction!=None):
widget = Button(frame, text=buttonText, font=('MSSansSerif', 10), command = defaultFunction)
widget.pack(side=LEFT, padx=3)
self.widgetDict[catagory+id+'-'+'DefaultButton']=widget
frame.pack(side = side, fill = fill, expand = expand,pady=3)