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272 lines
11 KiB
C++
272 lines
11 KiB
C++
// Filename: rigidBodyCombiner.cxx
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "rigidBodyCombiner.h"
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#include "nodePath.h"
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#include "geomNode.h"
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#include "modelNode.h"
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#include "geomVertexData.h"
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#include "geomVertexFormat.h"
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#include "geomVertexArrayFormat.h"
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#include "geomVertexAnimationSpec.h"
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#include "sceneGraphReducer.h"
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TypeHandle RigidBodyCombiner::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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RigidBodyCombiner::
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RigidBodyCombiner(const string &name) : PandaNode(name) {
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set_cull_callback();
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_internal_root = new PandaNode(name);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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RigidBodyCombiner::
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RigidBodyCombiner(const RigidBodyCombiner ©) : PandaNode(copy) {
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set_cull_callback();
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_internal_root = copy._internal_root;
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_internal_transforms = copy._internal_transforms;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::make_copy
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// Access: Public, Virtual
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// Description: Returns a newly-allocated PandaNode that is a shallow
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// copy of this one. It will be a different pointer,
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// but its internal data may or may not be shared with
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// that of the original PandaNode. No children will be
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// copied.
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////////////////////////////////////////////////////////////////////
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PandaNode *RigidBodyCombiner::
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make_copy() const {
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return new RigidBodyCombiner(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::collect
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// Access: Published
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// Description: Walks through the entire subgraph of nodes rooted at
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// this node, accumulates all of the RenderAttribs and
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// Geoms below this node, flattening them into just one
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// Geom (or as few as possible, if there are multiple
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// different states).
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//
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// Nodes that have transforms on them at the time of
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// collect(), or any ModelNodes with the
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// preserve_transform flag, will be identified as
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// "moving" nodes, and their transforms will be
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// monitored as they change in future frames and each
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// new transform directly applied to the vertices.
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//
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// This call must be made after adding any nodes to or
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// removing any nodes from the subgraph rooted at this
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// node. It should not be made too often, as it is a
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// relatively expensive call. If you need to hide
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// children of this node, consider scaling them to zero
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// (or very near zero), or moving them behind the
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// camera, instead.
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////////////////////////////////////////////////////////////////////
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void RigidBodyCombiner::
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collect() {
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_internal_root = new GeomNode(get_name());
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_internal_transforms.clear();
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_vd_table.clear();
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Children cr = get_children();
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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r_collect(cr.get_child(i), RenderState::make_empty(), NULL);
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}
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_vd_table.clear();
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SceneGraphReducer gr;
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gr.apply_attribs(_internal_root);
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gr.collect_vertex_data(_internal_root, ~(SceneGraphReducer::CVD_format | SceneGraphReducer::CVD_name | SceneGraphReducer::CVD_animation_type));
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gr.unify(_internal_root, false);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::get_internal_scene
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// Access: Published
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// Description: Returns a special NodePath that represents the
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// internal node of this object. This is the node that
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// is actually sent to the graphics card for rendering;
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// it contains the collection of the children of this
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// node into as few Geoms as possible.
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//
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// This node is filled up by the last call to collect().
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////////////////////////////////////////////////////////////////////
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NodePath RigidBodyCombiner::
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get_internal_scene() {
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return NodePath(_internal_root);
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::cull_callback
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// Access: Protected, Virtual
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// Description: This function will be called during the cull
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// traversal to perform any additional operations that
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// should be performed at cull time. This may include
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// additional manipulation of render state or additional
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// visible/invisible decisions, or any other arbitrary
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// operation.
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//
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// Note that this function will *not* be called unless
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// set_cull_callback() is called in the constructor of
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// the derived class. It is necessary to call
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// set_cull_callback() to indicated that we require
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// cull_callback() to be called.
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//
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// By the time this function is called, the node has
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// already passed the bounding-volume test for the
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// viewing frustum, and the node's transform and state
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// have already been applied to the indicated
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// CullTraverserData object.
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//
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// The return value is true if this node should be
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// visible, or false if it should be culled.
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////////////////////////////////////////////////////////////////////
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bool RigidBodyCombiner::
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cull_callback(CullTraverser *trav, CullTraverserData &data) {
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// Pretend that all of our transforms have been modified (since we
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// don't really know which ones have).
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Thread *current_thread = Thread::get_current_thread();
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Transforms::iterator ti;
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for (ti = _internal_transforms.begin();
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ti != _internal_transforms.end();
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++ti) {
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(*ti)->mark_modified(current_thread);
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}
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// Render the internal scene only--this is the optimized scene.
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CullTraverserData next_data(data, _internal_root);
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trav->traverse(next_data);
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// Do not directly render the nodes beneath this node.
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::r_collect
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// Access: Private
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// Description: Recursively visits each child or descedant of this
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// node, accumulating state and transform as we go.
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// When GeomNodes are encountered, their Geoms are
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// extracted and added to the _internal_root node.
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////////////////////////////////////////////////////////////////////
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void RigidBodyCombiner::
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r_collect(PandaNode *node, const RenderState *state,
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const VertexTransform *transform) {
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CPT(RenderState) next_state = state->compose(node->get_state());
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CPT(VertexTransform) next_transform = transform;
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if (!node->get_transform()->is_identity() ||
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node->is_of_type(ModelNode::get_class_type()) &&
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DCAST(ModelNode, node)->get_preserve_transform() != ModelNode::PT_none) {
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// This node has a transform we need to keep.
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PT(NodeVertexTransform) new_transform = new NodeVertexTransform(node, transform);
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_internal_transforms.push_back(new_transform);
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next_transform = new_transform.p();
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}
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if (node->is_geom_node()) {
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GeomNode *gnode = DCAST(GeomNode, node);
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GeomNode *root_gnode = DCAST(GeomNode, _internal_root);
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int num_geoms = gnode->get_num_geoms();
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for (int i = 0; i < num_geoms; ++i) {
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PT(Geom) geom = gnode->get_geom(i)->make_copy();
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if (transform != (const VertexTransform *)NULL) {
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geom->set_vertex_data(convert_vd(transform, geom->get_vertex_data()));
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}
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CPT(RenderState) gstate = next_state->compose(gnode->get_geom_state(i));
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root_gnode->add_geom(geom, gstate);
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}
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}
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Children cr = node->get_children();
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int num_children = cr.get_num_children();
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for (int i = 0; i < num_children; i++) {
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r_collect(cr.get_child(i), next_state, next_transform);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: RigidBodyCombiner::convert_vd
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// Access: Private
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// Description: Converts a GeomVertexData to a new form in which all
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// of the vertices are transformed by the node's
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// transform.
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////////////////////////////////////////////////////////////////////
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PT(GeomVertexData) RigidBodyCombiner::
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convert_vd(const VertexTransform *transform, const GeomVertexData *orig) {
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// First, unify this operation for unique transform/data
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// combinations. If we encounter a given GeomVertexData more than
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// once under the same transform, we should return exactly the same
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// GeomVertexData.
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VDTable::iterator vdti = _vd_table.find(VDUnifier(transform, orig));
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if (vdti != _vd_table.end()) {
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return (*vdti).second;
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}
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PT(GeomVertexFormat) format = new GeomVertexFormat(*orig->get_format());
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if (!orig->get_format()->has_column(InternalName::get_transform_blend())) {
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PT(GeomVertexArrayFormat) af =
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new GeomVertexArrayFormat(InternalName::get_transform_blend(), 1,
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Geom::NT_uint16, Geom::C_index);
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format->add_array(af);
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}
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GeomVertexAnimationSpec spec;
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spec.set_panda();
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format->set_animation(spec);
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CPT(GeomVertexFormat) new_format = GeomVertexFormat::register_format(format);
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CPT(GeomVertexData) converted = orig->convert_to(new_format);
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PT(GeomVertexData) new_data = new GeomVertexData(*converted);
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if (new_data->get_transform_blend_table() == (TransformBlendTable *)NULL) {
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// Create a new table that has just the one blend: all vertices
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// hard-assigned to the indicated transform.
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PT(TransformBlendTable) new_table = new TransformBlendTable;
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new_table->add_blend(TransformBlend(transform, 1.0f));
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new_table->set_rows(SparseArray::range(0, new_data->get_num_rows()));
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new_data->set_transform_blend_table(new_table);
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} else {
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// The GeomVertexData already has a TransformBlendTable. In this
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// case, we'll have to adjust it. TODO.
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}
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// Store the result for the next time.
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_vd_table[VDUnifier(transform, orig)] = new_data;
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return new_data;
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}
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