panda3d/panda/src/grutil/rigidBodyCombiner.cxx
2007-07-06 18:19:00 +00:00

272 lines
11 KiB
C++

// Filename: rigidBodyCombiner.cxx
// Created by: drose (22Feb07)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "rigidBodyCombiner.h"
#include "nodePath.h"
#include "geomNode.h"
#include "modelNode.h"
#include "geomVertexData.h"
#include "geomVertexFormat.h"
#include "geomVertexArrayFormat.h"
#include "geomVertexAnimationSpec.h"
#include "sceneGraphReducer.h"
TypeHandle RigidBodyCombiner::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
RigidBodyCombiner::
RigidBodyCombiner(const string &name) : PandaNode(name) {
set_cull_callback();
_internal_root = new PandaNode(name);
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
RigidBodyCombiner::
RigidBodyCombiner(const RigidBodyCombiner &copy) : PandaNode(copy) {
set_cull_callback();
_internal_root = copy._internal_root;
_internal_transforms = copy._internal_transforms;
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::make_copy
// Access: Public, Virtual
// Description: Returns a newly-allocated PandaNode that is a shallow
// copy of this one. It will be a different pointer,
// but its internal data may or may not be shared with
// that of the original PandaNode. No children will be
// copied.
////////////////////////////////////////////////////////////////////
PandaNode *RigidBodyCombiner::
make_copy() const {
return new RigidBodyCombiner(*this);
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::collect
// Access: Published
// Description: Walks through the entire subgraph of nodes rooted at
// this node, accumulates all of the RenderAttribs and
// Geoms below this node, flattening them into just one
// Geom (or as few as possible, if there are multiple
// different states).
//
// Nodes that have transforms on them at the time of
// collect(), or any ModelNodes with the
// preserve_transform flag, will be identified as
// "moving" nodes, and their transforms will be
// monitored as they change in future frames and each
// new transform directly applied to the vertices.
//
// This call must be made after adding any nodes to or
// removing any nodes from the subgraph rooted at this
// node. It should not be made too often, as it is a
// relatively expensive call. If you need to hide
// children of this node, consider scaling them to zero
// (or very near zero), or moving them behind the
// camera, instead.
////////////////////////////////////////////////////////////////////
void RigidBodyCombiner::
collect() {
_internal_root = new GeomNode(get_name());
_internal_transforms.clear();
_vd_table.clear();
Children cr = get_children();
int num_children = cr.get_num_children();
for (int i = 0; i < num_children; i++) {
r_collect(cr.get_child(i), RenderState::make_empty(), NULL);
}
_vd_table.clear();
SceneGraphReducer gr;
gr.apply_attribs(_internal_root);
gr.collect_vertex_data(_internal_root, ~(SceneGraphReducer::CVD_format | SceneGraphReducer::CVD_name | SceneGraphReducer::CVD_animation_type));
gr.unify(_internal_root, false);
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::get_internal_scene
// Access: Published
// Description: Returns a special NodePath that represents the
// internal node of this object. This is the node that
// is actually sent to the graphics card for rendering;
// it contains the collection of the children of this
// node into as few Geoms as possible.
//
// This node is filled up by the last call to collect().
////////////////////////////////////////////////////////////////////
NodePath RigidBodyCombiner::
get_internal_scene() {
return NodePath(_internal_root);
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::cull_callback
// Access: Protected, Virtual
// Description: This function will be called during the cull
// traversal to perform any additional operations that
// should be performed at cull time. This may include
// additional manipulation of render state or additional
// visible/invisible decisions, or any other arbitrary
// operation.
//
// Note that this function will *not* be called unless
// set_cull_callback() is called in the constructor of
// the derived class. It is necessary to call
// set_cull_callback() to indicated that we require
// cull_callback() to be called.
//
// By the time this function is called, the node has
// already passed the bounding-volume test for the
// viewing frustum, and the node's transform and state
// have already been applied to the indicated
// CullTraverserData object.
//
// The return value is true if this node should be
// visible, or false if it should be culled.
////////////////////////////////////////////////////////////////////
bool RigidBodyCombiner::
cull_callback(CullTraverser *trav, CullTraverserData &data) {
// Pretend that all of our transforms have been modified (since we
// don't really know which ones have).
Thread *current_thread = Thread::get_current_thread();
Transforms::iterator ti;
for (ti = _internal_transforms.begin();
ti != _internal_transforms.end();
++ti) {
(*ti)->mark_modified(current_thread);
}
// Render the internal scene only--this is the optimized scene.
CullTraverserData next_data(data, _internal_root);
trav->traverse(next_data);
// Do not directly render the nodes beneath this node.
return false;
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::r_collect
// Access: Private
// Description: Recursively visits each child or descedant of this
// node, accumulating state and transform as we go.
// When GeomNodes are encountered, their Geoms are
// extracted and added to the _internal_root node.
////////////////////////////////////////////////////////////////////
void RigidBodyCombiner::
r_collect(PandaNode *node, const RenderState *state,
const VertexTransform *transform) {
CPT(RenderState) next_state = state->compose(node->get_state());
CPT(VertexTransform) next_transform = transform;
if (!node->get_transform()->is_identity() ||
node->is_of_type(ModelNode::get_class_type()) &&
DCAST(ModelNode, node)->get_preserve_transform() != ModelNode::PT_none) {
// This node has a transform we need to keep.
PT(NodeVertexTransform) new_transform = new NodeVertexTransform(node, transform);
_internal_transforms.push_back(new_transform);
next_transform = new_transform.p();
}
if (node->is_geom_node()) {
GeomNode *gnode = DCAST(GeomNode, node);
GeomNode *root_gnode = DCAST(GeomNode, _internal_root);
int num_geoms = gnode->get_num_geoms();
for (int i = 0; i < num_geoms; ++i) {
PT(Geom) geom = gnode->get_geom(i)->make_copy();
if (transform != (const VertexTransform *)NULL) {
geom->set_vertex_data(convert_vd(transform, geom->get_vertex_data()));
}
CPT(RenderState) gstate = next_state->compose(gnode->get_geom_state(i));
root_gnode->add_geom(geom, gstate);
}
}
Children cr = node->get_children();
int num_children = cr.get_num_children();
for (int i = 0; i < num_children; i++) {
r_collect(cr.get_child(i), next_state, next_transform);
}
}
////////////////////////////////////////////////////////////////////
// Function: RigidBodyCombiner::convert_vd
// Access: Private
// Description: Converts a GeomVertexData to a new form in which all
// of the vertices are transformed by the node's
// transform.
////////////////////////////////////////////////////////////////////
PT(GeomVertexData) RigidBodyCombiner::
convert_vd(const VertexTransform *transform, const GeomVertexData *orig) {
// First, unify this operation for unique transform/data
// combinations. If we encounter a given GeomVertexData more than
// once under the same transform, we should return exactly the same
// GeomVertexData.
VDTable::iterator vdti = _vd_table.find(VDUnifier(transform, orig));
if (vdti != _vd_table.end()) {
return (*vdti).second;
}
PT(GeomVertexFormat) format = new GeomVertexFormat(*orig->get_format());
if (!orig->get_format()->has_column(InternalName::get_transform_blend())) {
PT(GeomVertexArrayFormat) af =
new GeomVertexArrayFormat(InternalName::get_transform_blend(), 1,
Geom::NT_uint16, Geom::C_index);
format->add_array(af);
}
GeomVertexAnimationSpec spec;
spec.set_panda();
format->set_animation(spec);
CPT(GeomVertexFormat) new_format = GeomVertexFormat::register_format(format);
CPT(GeomVertexData) converted = orig->convert_to(new_format);
PT(GeomVertexData) new_data = new GeomVertexData(*converted);
if (new_data->get_transform_blend_table() == (TransformBlendTable *)NULL) {
// Create a new table that has just the one blend: all vertices
// hard-assigned to the indicated transform.
PT(TransformBlendTable) new_table = new TransformBlendTable;
new_table->add_blend(TransformBlend(transform, 1.0f));
new_table->set_rows(SparseArray::range(0, new_data->get_num_rows()));
new_data->set_transform_blend_table(new_table);
} else {
// The GeomVertexData already has a TransformBlendTable. In this
// case, we'll have to adjust it. TODO.
}
// Store the result for the next time.
_vd_table[VDUnifier(transform, orig)] = new_data;
return new_data;
}