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578 lines
24 KiB
C++
578 lines
24 KiB
C++
// Filename: config_gobj.cxx
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// Created by: drose (01Oct99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "bufferContext.h"
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#include "config_util.h"
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#include "config_gobj.h"
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#include "geom.h"
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#include "geomMunger.h"
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#include "geomPrimitive.h"
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#include "geomTriangles.h"
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#include "geomTristrips.h"
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#include "geomTrifans.h"
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#include "geomLines.h"
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#include "geomLinestrips.h"
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#include "geomPoints.h"
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#include "geomVertexArrayData.h"
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#include "geomVertexArrayFormat.h"
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#include "geomVertexData.h"
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#include "geomVertexFormat.h"
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#include "material.h"
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#include "occlusionQueryContext.h"
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#include "orthographicLens.h"
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#include "matrixLens.h"
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#include "perspectiveLens.h"
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#include "lens.h"
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#include "queryContext.h"
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#include "sliderTable.h"
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#include "texture.h"
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#include "texturePoolFilter.h"
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#include "textureReloadRequest.h"
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#include "textureStage.h"
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#include "textureContext.h"
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#include "shader.h"
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#include "shaderContext.h"
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#include "transformBlend.h"
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#include "transformBlendTable.h"
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#include "transformTable.h"
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#include "userVertexSlider.h"
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#include "userVertexTransform.h"
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#include "vertexDataBuffer.h"
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#include "vertexTransform.h"
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#include "vertexSlider.h"
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#include "videoTexture.h"
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#include "geomContext.h"
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#include "vertexBufferContext.h"
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#include "indexBufferContext.h"
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#include "internalName.h"
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#include "dconfig.h"
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#include "string_utils.h"
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Configure(config_gobj);
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NotifyCategoryDef(gobj, "");
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ConfigVariableInt max_texture_dimension
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("max-texture-dimension", -1,
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PRC_DESC("Set this to the maximum size a texture is allowed to be in either "
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"dimension. This is generally intended as a simple way to restrict "
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"texture sizes for limited graphics cards. When this is greater "
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"than zero, each texture image loaded from a file (but only those "
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"loaded from a file) will be automatically scaled down, if "
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"necessary, so that neither dimension is larger than this value. "
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"If this is less than zero, the size limit is taken from the "
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"primary GSG. If this is exactly zero, there is no limit."));
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ConfigVariableDouble texture_scale
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("texture-scale", 1.0,
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PRC_DESC("This is a global scale factor that is applied to each texture "
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"as it is loaded from disk. For instance, a value of 0.5 will "
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"reduce each texture to one-half its size in each dimension. This "
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"scale factor is applied before textures-power-2 or "
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"max-texture-dimension."));
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ConfigVariableList exclude_texture_scale
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("exclude-texture-scale",
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PRC_DESC("This is a list of glob patterns for texture filenames "
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"(excluding the directory part of the filename, but including "
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"the extension); for instance, 'digits_*.png'. Any texture "
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"filenames that match one of these patterns will not be affected "
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"by max-texture-dimension or texture-scale."));
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ConfigVariableBool keep_texture_ram
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("keep-texture-ram", false,
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PRC_DESC("Set this to true to retain the ram image for each texture after it "
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"has been prepared with the GSG. This will allow the texture to be "
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"prepared with multiple GSG's, or to be re-prepared later after it is "
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"explicitly released from the GSG, without having to reread the "
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"texture image from disk; but it will consume memory somewhat "
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"wastefully."));
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ConfigVariableBool compressed_textures
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("compressed-textures", false,
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PRC_DESC("Set this to true to compress textures as they are loaded into "
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"texture memory, if the driver supports this. Specifically, this "
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"changes the meaning of set_compression(Texture::CM_default) to "
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"Texture::CM_on."));
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ConfigVariableBool vertex_buffers
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("vertex-buffers", true,
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PRC_DESC("Set this true to allow the use of vertex buffers (or buffer "
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"objects, as OpenGL dubs them) for rendering vertex data. This "
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"can greatly improve rendering performance on "
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"higher-end graphics cards, at the cost of some additional "
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"graphics memory (which might otherwise be used for textures "
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"or offscreen buffers). On lower-end graphics cards this will "
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"make little or no difference."));
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ConfigVariableBool vertex_arrays
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("vertex-arrays", true,
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PRC_DESC("Set this true to allow the use of vertex arrays for rendering "
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"OpenGL vertex data. This, or vertex buffers, is the normal "
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"way of issuing vertices ever since OpenGL 1.1, and you "
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"almost always want to have this set to true. However, some very "
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"buggy graphics drivers may have problems handling vertex arrays "
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"correctly, so if you are experiencing problems you might try "
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"setting this to false. If this is false, Panda will fall back "
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"to using immediate-mode commands like glVertex3f(), etc., to "
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"issue the vertices, which is potentially much slower than "
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"vertex arrays. Setting this false also disables vertex buffers, "
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"effectively ignoring the setting of the vertex-buffers variable "
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"(since vertex buffers are a special case of vertex arrays in "
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"OpenGL). This variable is normally not enabled in a production "
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"build. This has no effect on DirectX rendering."));
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ConfigVariableBool display_lists
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("display-lists", false,
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PRC_DESC("Set this true to allow the use of OpenGL display lists for "
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"rendering static geometry. On some systems, this can result "
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"in a performance improvement over vertex buffers alone; on "
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"other systems (particularly low-end systems) it makes little to "
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"no difference. On some systems, using display lists can actually "
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"reduce performance. This has no effect on DirectX rendering or "
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"on dynamic geometry (e.g. soft-skinned animation)."));
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ConfigVariableBool hardware_animated_vertices
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("hardware-animated-vertices", false,
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PRC_DESC("Set this true to allow the transforming of soft-skinned "
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"animated vertices via hardware, if supported, or false always "
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"to perform the vertex animation via software within Panda. "
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"If you have a card that supports this, and your scene does "
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"not contain too many vertices already, this can provide a "
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"performance boost by offloading some work from your CPU onto "
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"your graphics card. It may also help by reducing the bandwidth "
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"necessary on your computer's bus. However, in some cases it "
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"may actually reduce performance."));
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ConfigVariableBool hardware_point_sprites
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("hardware-point-sprites", true,
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PRC_DESC("Set this true to allow the use of hardware extensions when "
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"rendering perspective-scaled points and point sprites. When "
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"false, these large points are always simulated via quads "
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"computed in software, even if the hardware claims it can "
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"support them directly."));
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ConfigVariableBool matrix_palette
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("matrix-palette", false,
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PRC_DESC("Set this true to allow the use of the matrix palette when "
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"animating vertices in hardware. The matrix palette is "
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"not supported by all devices, but if it is, using "
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"it can allow animation of more sophisticated meshes "
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"in hardware, and it can also improve the "
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"performance of animating some simpler meshes. Without "
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"this option, certain meshes will have to be animated in "
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"software. However, this option is not enabled by default, "
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"because its support seems to be buggy in certain drivers "
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"(ATI FireGL T2 8.103 in particular.)"));
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ConfigVariableBool display_list_animation
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("display-list-animation", false,
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PRC_DESC("Set this true to allow the use of OpenGL display lists for "
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"rendering animated geometry (when the geometry is animated "
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"by the hardware). This is not on by default because there "
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"appear to be some driver issues with this on my FireGL T2, "
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"but it should be perfectly doable in principle, and might get "
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"you a small performance boost."));
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ConfigVariableBool connect_triangle_strips
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("connect-triangle-strips", true,
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PRC_DESC("Set this true to send a batch of triangle strips to the graphics "
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"card as one long triangle strip, connected by degenerate "
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"triangles, or false to send them as separate triangle strips "
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"with no degenerate triangles. On PC hardware, using one long "
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"triangle strip may help performance by reducing the number "
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"of separate graphics calls that have to be made."));
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ConfigVariableBool preserve_triangle_strips
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("preserve-triangle-strips", false,
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PRC_DESC("Set this true to indicate a preference for keeping triangle strips "
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"when possible, instead of decomposing them into triangles. When "
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"this is true, flatten_strong and unify operations may be less "
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"effective at combining multiple Geoms together, but they will "
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"not implicitly decompose triangle strips."));
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ConfigVariableBool dump_generated_shaders
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("dump-generated-shaders", false,
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PRC_DESC("Set this true to cause all generated shaders to be written "
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"to disk. This is useful for debugging broken shader "
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"generators."));
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ConfigVariableBool enforce_attrib_lock
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("enforce-attrib-lock", true,
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PRC_DESC("When a MaterialAttrib, TextureAttrib, or LightAttrib is "
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"constructed, the corresponding Material, Texture, or Light "
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"is 'attrib locked.' The attrib lock prevents qualitative "
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"changes to the object. This makes it possible to hardwire "
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"information about material, light, and texture properties "
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"into generated shaders. This config variable can disable "
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"the attrib lock. Disabling the lock will break the shader "
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"generator, but doing so may be necessary for backward "
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"compatibility with old code."));
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ConfigVariableEnum<AutoTextureScale> textures_power_2
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("textures-power-2", ATS_down,
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PRC_DESC("Specify whether textures should automatically be constrained to "
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"dimensions which are a power of 2 when they are loaded from "
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"disk. Set this to 'none' to disable this feature, or to "
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"'down' or 'up' to scale down or up to the nearest power of 2, "
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"respectively. This only has effect on textures which are not "
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"already a power of 2."));
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ConfigVariableEnum<AutoTextureScale> textures_square
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("textures-square", ATS_none,
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PRC_DESC("Specify whether textures should automatically be constrained to "
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"a square aspect ratio when they are loaded from disk. Set this "
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"to 'none', 'down', or 'up'. See textures-power-2."));
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ConfigVariableBool textures_auto_power_2
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("textures-auto-power-2", false,
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PRC_DESC("If this is true, then panda will wait until you open a window, "
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"and then ask the window if it supports non-power-of-two textures. "
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"If so, then the config variable textures_power_2 will "
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"automatically be adjusted. The pitfall of doing this is that if "
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"you then open a second window that doesn't support the same "
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"capabilities, it will have no choice but to print an error message."));
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ConfigVariableBool textures_header_only
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("textures-header-only", false,
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PRC_DESC("If this is true, texture images will not actually be loaded from "
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"disk, but the image header information will be consulted to verify "
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"number of channels and so forth. The texture images themselves "
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"will be generated in a default blue color."));
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ConfigVariableInt simple_image_size
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("simple-image-size", "16 16",
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PRC_DESC("This is an x y pair that specifies the maximum size of an "
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"automatically-generated "
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"texture simple image. The simple image can displayed before "
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"the texture has been loaded from disk."));
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ConfigVariableDouble simple_image_threshold
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("simple-image-threshold", 0.1,
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PRC_DESC("This is a value that indicates how closely a texture's "
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"generated simple "
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"image should approximate the original image. The smaller the "
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"number, the closer the match; small numbers will result in "
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"simple images close to the maximum size specified by "
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"simple-image-size. Larger numbers will result in smaller "
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"simple images. Generally the value should be considerably "
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"less than 1."));
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ConfigVariableEnum<ShaderUtilization> shader_utilization
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("shader-utilization", SUT_none,
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PRC_DESC("At times, panda may generate shaders. This variable controls what "
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"kinds of shaders can be generated. If you set it to SUT_none, "
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"shader generation will be be disabled. If you set it to SUT_basic, "
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"then DX9 shaders may be generated, if you set it to SUT_advanced, "
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"then DX10 shaders may be generated."));
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ConfigVariableBool shader_auto_utilization
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("shader-auto-utilization", false,
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PRC_DESC("If this is true, then panda will wait until you open a window, "
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"and then ask the window if it supports basic or advanced shaders. "
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"If so, then the config variable shader-utilization will "
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"automatically be adusted. The pitfall of doing this is that if "
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"you then open a second window that doesn't support the same "
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"capabilities, it will have no choice but to print an error message."));
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ConfigVariableInt geom_cache_size
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("geom-cache-size", 5000,
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PRC_DESC("Specifies the maximum number of entries in the cache "
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"for storing pre-processed data for rendering "
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"vertices. This limit is flexible, and may be "
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"temporarily exceeded if many different Geoms are "
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"pre-processed during the space of a single frame."));
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ConfigVariableInt geom_cache_min_frames
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("geom-cache-min-frames", 1,
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PRC_DESC("Specifies the minimum number of frames any one particular "
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"object will remain in the geom cache, even if geom-cache-size "
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"is exceeded."));
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ConfigVariableInt released_vbuffer_cache_size
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("released-vbuffer-cache-size", 1048576,
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PRC_DESC("Specifies the size in bytes of the cache of vertex "
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"buffers that have recently been released. If a new vertex "
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"buffer is prepared while a recently-released one of the same "
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"size is still in the cache, that same buffer is recycled. This "
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"cuts down on the overhead of creating and destroying vertex "
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"buffers on the graphics card."));
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ConfigVariableInt released_ibuffer_cache_size
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("released-ibuffer-cache-size", 102400,
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PRC_DESC("Specifies the size in bytes of the cache of index "
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"buffers that have recently been released. If a new index "
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"buffer is prepared while a recently-released one of the same "
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"size is still in the cache, that same buffer is recycled. This "
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"cuts down on the overhead of creating and destroying index "
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"buffers on the graphics card."));
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ConfigVariableDouble default_near
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("default-near", 1.0,
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PRC_DESC("The default near clipping distance for all cameras."));
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ConfigVariableDouble default_far
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("default-far", 100000.0,
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PRC_DESC("The default far clipping distance for all cameras."));
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ConfigVariableDouble default_fov
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("default-fov", 30.0,
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PRC_DESC("The default field of view in degrees for all cameras. This is "
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"defined as a min_fov; that is, it is the field-of-view for the "
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"smallest of the X and Y sizes of the window, which is usually "
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"the vertical field of view (windows are usually wider than they "
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"are tall). For a 4x3 window, 30 degrees vertical is roughly "
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"40 degrees horizontal."));
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ConfigVariableDouble default_iod
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("default-iod", 0.2,
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PRC_DESC("The default interocular distance for stereo cameras."));
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ConfigVariableDouble default_converge
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("default-converge", 25.0,
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PRC_DESC("The default convergence distance for stereo cameras."));
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ConfigVariableDouble default_keystone
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("default-keystone", 0.0f,
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PRC_DESC("The default keystone correction, as an x y pair, for all cameras."));
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ConfigVariableFilename vertex_save_file_directory
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("vertex-save-file-directory", "",
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PRC_DESC("The directory in which the saved vertex data file is created "
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"for saving vertex buffers that have been evicted from RAM. If "
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"this is the empty string, or an invalid directory, a system "
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"default directory will be chosen."));
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ConfigVariableString vertex_save_file_prefix
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("vertex-save-file-prefix", "p3d_vdata_",
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PRC_DESC("A prefix used to generate the filename for the saved vertex "
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"data file which is created for saving vertex buffers that have "
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"been evicted from RAM. A uniquifying sequence number and "
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"filename extension will be appended to this string."));
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ConfigVariableInt vertex_data_small_size
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("vertex-data-small-size", 64,
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PRC_DESC("When a GeomVertexArrayData is this number of bytes or smaller, it "
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"is deemed too small to pay the overhead of paging it in and out, "
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"and it is permanently retained resident."));
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ConfigVariableInt vertex_data_page_threads
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("vertex-data-page-threads", 1,
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PRC_DESC("When this is nonzero (and Panda has been compiled with thread "
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"support) then this number of sub-threads will be spawned to "
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"evict vertex pages to disk and read them back again. When this "
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"is 0, this work will be done in the main thread, which may "
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"introduce occasional random chugs in rendering."));
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ConfigVariableInt graphics_memory_limit
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("graphics-memory-limit", -1,
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PRC_DESC("This is a default limit that is imposed on each GSG at "
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"GSG creation time. It limits the total amount of graphics "
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"memory, including texture memory and vertex buffer memory, "
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"that will be consumed by the GSG, regardless of whether the "
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"hardware claims to provide more graphics memory than this. "
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"It is useful to put a ceiling on graphics memory consumed, since "
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"some drivers seem to allow the application to consume more "
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"memory than the hardware can realistically support. "
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"Set this to -1 to have no limit other than the normal "
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"hardware-imposed limit."));
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ConfigVariableDouble adaptive_lru_weight
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("adaptive-lru-weight", 0.2,
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PRC_DESC("Specifies the weight factor used to compute the AdaptiveLru's "
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"exponential moving average."));
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ConfigVariableInt adaptive_lru_max_updates_per_frame
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("adaptive-lru-max-updates-per-frame", 40,
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PRC_DESC("The number of pages the AdaptiveLru class will update per "
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"frame. Do not set this too high or it will degrade "
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"performance."));
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ConfigVariableDouble async_load_delay
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("async-load-delay", 0.0,
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PRC_DESC("If this is nonzero, it represents an artificial delay, "
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"in seconds, that is imposed on every asynchronous load attempt "
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"(within the thread). Its purpose is to help debug errors that "
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"may occur when an asynchronous load is delayed. The "
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"delay is per-model, and all aync loads will be queued "
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"up behind the delay--it is as if the time it takes to read a "
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"file is increased by this amount per read."));
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ConfigureFn(config_gobj) {
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BufferContext::init_type();
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Geom::init_type();
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GeomPipelineReader::init_type();
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GeomContext::init_type();
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GeomLines::init_type();
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GeomLinestrips::init_type();
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GeomMunger::init_type();
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GeomPoints::init_type();
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GeomPrimitive::init_type();
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GeomPrimitivePipelineReader::init_type();
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GeomTriangles::init_type();
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GeomTrifans::init_type();
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GeomTristrips::init_type();
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GeomVertexArrayData::init_type();
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GeomVertexArrayDataHandle::init_type();
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GeomVertexArrayFormat::init_type();
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GeomVertexData::init_type();
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GeomVertexDataPipelineReader::init_type();
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GeomVertexDataPipelineWriter::init_type();
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GeomVertexFormat::init_type();
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IndexBufferContext::init_type();
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InternalName::init_type();
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Lens::init_type();
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Material::init_type();
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|
MatrixLens::init_type();
|
|
OcclusionQueryContext::init_type();
|
|
OrthographicLens::init_type();
|
|
PerspectiveLens::init_type();
|
|
QueryContext::init_type();
|
|
ShaderContext::init_type();
|
|
Shader::init_type();
|
|
SliderTable::init_type();
|
|
Texture::init_type();
|
|
TextureContext::init_type();
|
|
TexturePoolFilter::init_type();
|
|
TextureReloadRequest::init_type();
|
|
TextureStage::init_type();
|
|
TransformBlend::init_type();
|
|
TransformBlendTable::init_type();
|
|
TransformTable::init_type();
|
|
UserVertexSlider::init_type();
|
|
UserVertexTransform::init_type();
|
|
VertexBufferContext::init_type();
|
|
VertexSlider::init_type();
|
|
VertexDataBuffer::init_type();
|
|
VertexDataPage::init_type();
|
|
VertexTransform::init_type();
|
|
VideoTexture::init_type();
|
|
|
|
//Registration of writeable object's creation
|
|
//functions with BamReader's factory
|
|
Geom::register_with_read_factory();
|
|
GeomLines::register_with_read_factory();
|
|
GeomLinestrips::register_with_read_factory();
|
|
GeomPoints::register_with_read_factory();
|
|
GeomTriangles::register_with_read_factory();
|
|
GeomTrifans::register_with_read_factory();
|
|
GeomTristrips::register_with_read_factory();
|
|
GeomVertexArrayData::register_with_read_factory();
|
|
GeomVertexArrayFormat::register_with_read_factory();
|
|
GeomVertexData::register_with_read_factory();
|
|
GeomVertexFormat::register_with_read_factory();
|
|
InternalName::register_with_read_factory();
|
|
Material::register_with_read_factory();
|
|
MatrixLens::register_with_read_factory();
|
|
OrthographicLens::register_with_read_factory();
|
|
PerspectiveLens::register_with_read_factory();
|
|
Shader::register_with_read_factory();
|
|
SliderTable::register_with_read_factory();
|
|
Texture::register_with_read_factory();
|
|
TextureStage::register_with_read_factory();
|
|
TransformBlendTable::register_with_read_factory();
|
|
TransformTable::register_with_read_factory();
|
|
UserVertexSlider::register_with_read_factory();
|
|
UserVertexTransform::register_with_read_factory();
|
|
}
|
|
|
|
ostream &
|
|
operator << (ostream &out, AutoTextureScale ats) {
|
|
switch (ats) {
|
|
case ATS_none:
|
|
return out << "none";
|
|
|
|
case ATS_down:
|
|
return out << "down";
|
|
|
|
case ATS_up:
|
|
return out << "up";
|
|
}
|
|
|
|
return out << "**invalid AutoTextureScale (" << (int)ats << ")**";
|
|
}
|
|
|
|
istream &
|
|
operator >> (istream &in, AutoTextureScale &ats) {
|
|
string word;
|
|
in >> word;
|
|
|
|
if (cmp_nocase(word, "none") == 0 ||
|
|
cmp_nocase(word, "0") == 0 ||
|
|
cmp_nocase(word, "#f") == 0 ||
|
|
tolower(word[0] == 'f')) {
|
|
ats = ATS_none;
|
|
|
|
} else if (cmp_nocase(word, "down") == 0 ||
|
|
cmp_nocase(word, "1") == 0 ||
|
|
cmp_nocase(word, "#t") == 0 ||
|
|
tolower(word[0] == 't')) {
|
|
ats = ATS_down;
|
|
|
|
} else if (cmp_nocase(word, "up") == 0) {
|
|
ats = ATS_up;
|
|
|
|
} else {
|
|
gobj_cat->error() << "Invalid AutoTextureScale value: " << word << "\n";
|
|
ats = ATS_none;
|
|
}
|
|
|
|
return in;
|
|
}
|
|
|
|
ostream &
|
|
operator << (ostream &out, ShaderUtilization sgc) {
|
|
switch (sgc) {
|
|
case SUT_none:
|
|
return out << "none";
|
|
|
|
case SUT_basic:
|
|
return out << "basic";
|
|
|
|
case SUT_advanced:
|
|
return out << "advanced";
|
|
}
|
|
|
|
return out << "**invalid ShaderUtilization (" << (int)sgc << ")**";
|
|
}
|
|
|
|
istream &
|
|
operator >> (istream &in, ShaderUtilization &sgc) {
|
|
string word;
|
|
in >> word;
|
|
|
|
if (cmp_nocase(word, "none") == 0 ||
|
|
cmp_nocase(word, "0") == 0 ||
|
|
cmp_nocase(word, "#f") == 0 ||
|
|
tolower(word[0] == 'f')) {
|
|
sgc = SUT_none;
|
|
|
|
} else if (cmp_nocase(word, "basic") == 0 ||
|
|
cmp_nocase(word, "1") == 0 ||
|
|
cmp_nocase(word, "#t") == 0 ||
|
|
tolower(word[0] == 't')) {
|
|
sgc = SUT_basic;
|
|
|
|
} else if (cmp_nocase(word, "advanced") == 0) {
|
|
sgc = SUT_advanced;
|
|
|
|
} else {
|
|
gobj_cat->error() << "Invalid ShaderUtilization value: " << word << "\n";
|
|
sgc = SUT_none;
|
|
}
|
|
|
|
return in;
|
|
}
|