panda3d/panda/src/collide/collisionSegment.cxx
2005-02-01 05:20:14 +00:00

232 lines
7.9 KiB
C++

// Filename: collisionSegment.cxx
// Created by: drose (30Jan01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "collisionSegment.h"
#include "collisionHandler.h"
#include "collisionEntry.h"
#include "config_collide.h"
#include "geom.h"
#include "lensNode.h"
#include "geomNode.h"
#include "lens.h"
#include "geomLine.h"
#include "geometricBoundingVolume.h"
#include "datagram.h"
#include "datagramIterator.h"
#include "bamReader.h"
#include "bamWriter.h"
TypeHandle CollisionSegment::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CollisionSolid *CollisionSegment::
make_copy() {
return new CollisionSegment(*this);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::test_intersection
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
PT(CollisionEntry) CollisionSegment::
test_intersection(const CollisionEntry &entry) const {
return entry.get_into()->test_intersection_from_segment(entry);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::xform
// Access: Public, Virtual
// Description: Transforms the solid by the indicated matrix.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
xform(const LMatrix4f &mat) {
_a = _a * mat;
_b = _b * mat;
CollisionSolid::xform(mat);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::get_collision_origin
// Access: Public, Virtual
// Description: Returns the point in space deemed to be the "origin"
// of the solid for collision purposes. The closest
// intersection point to this origin point is considered
// to be the most significant.
////////////////////////////////////////////////////////////////////
LPoint3f CollisionSegment::
get_collision_origin() const {
return get_point_a();
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void CollisionSegment::
output(ostream &out) const {
out << "segment, a (" << _a << "), b (" << _b << ")";
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::set_from_lens
// Access: Public
// Description: Accepts a LensNode and a 2-d point in the range
// [-1,1]. Sets the CollisionSegment so that it begins at
// the LensNode's near plane and extends to the
// far plane, making it suitable for picking objects
// from the screen given a camera and a mouse location.
//
// Returns true if the point was acceptable, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool CollisionSegment::
set_from_lens(LensNode *camera, const LPoint2f &point) {
Lens *proj = camera->get_lens();
bool success = true;
if (!proj->extrude(point, _a, _b)) {
_a = LPoint3f::origin();
_b = _a + LVector3f::forward();
success = false;
}
mark_bound_stale();
mark_viz_stale();
return success;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::recompute_bound
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
BoundingVolume *CollisionSegment::
recompute_bound() {
BoundingVolume *bound = BoundedObject::recompute_bound();
if (bound->is_of_type(GeometricBoundingVolume::get_class_type())) {
GeometricBoundingVolume *gbound;
DCAST_INTO_R(gbound, bound, bound);
// This makes the assumption that _a and _b are laid out
// sequentially in memory. It works because that's they way
// they're defined in the class.
nassertr(&_a + 1 == &_b, bound);
gbound->around(&_a, &_b + 1);
}
return bound;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::fill_viz_geom
// Access: Protected, Virtual
// Description: Fills the _viz_geom GeomNode up with Geoms suitable
// for rendering this solid.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
fill_viz_geom() {
if (collide_cat.is_debug()) {
collide_cat.debug()
<< "Recomputing viz for " << *this << "\n";
}
GeomLine *segment = new GeomLine;
PTA_Vertexf verts;
PTA_Colorf colors;
verts.push_back(_a);
verts.push_back(_b);
colors.push_back(Colorf(1.0f, 1.0f, 1.0f, 1.0f));
segment->set_coords(verts);
segment->set_colors(colors, G_OVERALL);
segment->set_num_prims(1);
_viz_geom->add_geom(segment, get_other_viz_state());
_bounds_viz_geom->add_geom(segment, get_other_bounds_viz_state());
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// CollisionSegment.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
write_datagram(BamWriter *manager, Datagram &dg) {
CollisionSolid::write_datagram(manager, dg);
_a.write_datagram(dg);
_b.write_datagram(dg);
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type CollisionSegment is encountered
// in the Bam file. It should create the CollisionSegment
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *CollisionSegment::
make_from_bam(const FactoryParams &params) {
CollisionSegment *node = new CollisionSegment();
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
node->fillin(scan, manager);
return node;
}
////////////////////////////////////////////////////////////////////
// Function: CollisionSegment::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new CollisionSegment.
////////////////////////////////////////////////////////////////////
void CollisionSegment::
fillin(DatagramIterator &scan, BamReader *manager) {
CollisionSolid::fillin(scan, manager);
_a.read_datagram(scan);
_b.read_datagram(scan);
}