panda3d/direct/src/distributed/ClientRepository.py
2005-02-11 01:57:21 +00:00

909 lines
35 KiB
Python

"""ClientRepository module: contains the ClientRepository class"""
from pandac.PandaModules import *
from MsgTypes import *
from direct.task import Task
from direct.directnotify import DirectNotifyGlobal
import CRCache
import ConnectionRepository
from direct.showbase import PythonUtil
import ParentMgr
import RelatedObjectMgr
import time
from ClockDelta import *
from PyDatagram import PyDatagram
from PyDatagramIterator import PyDatagramIterator
class ClientRepository(ConnectionRepository.ConnectionRepository):
"""
This maintains a client-side connection with a Panda server.
It currently supports several different versions of the server:
within the VR Studio, we are currently in transition from the
Toontown server to the OTP server; people outside the VR studio
will use the Panda LAN server provided by CMU.
"""
notify = DirectNotifyGlobal.directNotify.newCategory("ClientRepository")
def __init__(self):
ConnectionRepository.ConnectionRepository.__init__(self, base.config)
self.setClientDatagram(1)
self.recorder = base.recorder
if wantOtpServer:
# this is used to imulate the old setzone behavior
# with set locationa and set interest
self.old_setzone_interest_handle = None
# Dict of {DistributedObject ids : DistributedObjects}
self.doId2do = {}
if wantOtpServer:
# Dict of {parent DistributedObject id : {zoneIds : [child DistributedObject ids]}}
self.__doHierarchy = {}
self.readDCFile()
self.cache=CRCache.CRCache()
self.serverDelta = 0
self.bootedIndex = None
self.bootedText = None
self.worldScale = render.attachNewNode("worldScale") # for grid zones.
self.worldScale.setScale(base.config.GetFloat('world-scale', 100))
self.priorWorldPos = None
# create a parentMgr to handle distributed reparents
# this used to be 'token2nodePath'
self.parentMgr = ParentMgr.ParentMgr()
# The RelatedObjectMgr helps distributed objects find each
# other.
self.relatedObjectMgr = RelatedObjectMgr.RelatedObjectMgr(self)
# Keep track of how recently we last sent a heartbeat message.
# We want to keep these coming at heartbeatInterval seconds.
self.heartbeatInterval = base.config.GetDouble('heartbeat-interval', 10)
self.heartbeatStarted = 0
self.lastHeartbeat = 0
# By default, the ClientRepository is set up to respond to
# datagrams from the CMU Panda LAN server. You can
# reassign this member to change the response behavior
# according to game context.
self.handler = self.publicServerDatagramHandler
# The DOID allocator. The CMU LAN server may choose to
# send us a block of DOIDs. If it chooses to do so, then we
# may create objects, using those DOIDs. These structures are
# only used in conjunction with the CMU LAN server.
self.DOIDbase = 0
self.DOIDnext = 0
self.DOIDlast = 0
def abruptCleanup(self):
"""
Call this method to clean up any pending hooks or tasks on
distributed objects, but leave the ClientRepository in a sane
state for creating more distributed objects.
"""
self.relatedObjectMgr.abortAllRequests()
def sendDisconnect(self):
if self.isConnected():
# Tell the game server that we're going:
datagram = PyDatagram()
# Add message type
datagram.addUint16(CLIENT_DISCONNECT)
# Send the message
self.send(datagram)
self.notify.info("Sent disconnect message to server")
self.disconnect()
self.stopHeartbeat()
def setWorldOffset(self, xOffset=0, yOffset=0):
self.worldXOffset=xOffset
self.worldYOffset=yOffset
def getWorldPos(self, nodePath):
pos = nodePath.getPos(self.worldScale)
return (int(round(pos.getX())), int(round(pos.getY())))
def sendWorldPos(self, x, y):
# The server will need to know the world
# offset of our current render node path
# and adjust the x, y accordingly. At one
# point I considered adding the world offset
# here, but that would just use extra bits.
onScreenDebug.add("worldPos", "%-4d, %-4d"%(x, y))
return #*#
datagram = PyDatagram()
# Add message type
datagram.addUint16(CLIENT_SET_WORLD_POS)
# Add x
datagram.addInt16(x)
# Add y
datagram.addSint16(y)
# send the message
self.send(datagram)
def checkWorldPos(self, nodePath):
worldPos = self.getWorldPos(nodePath)
if self.priorWorldPos != worldPos:
self.priorWorldPos = worldPos
self.sendWorldPos(worldPos[0], worldPos[1])
def setServerDelta(self, delta):
"""
Indicates the approximate difference in seconds between the
client's clock and the server's clock, in universal time (not
including timezone shifts). This is mainly useful for
reporting synchronization information to the logs; don't
depend on it for any precise timing requirements.
Also see Notify.setServerDelta(), which also accounts for a
timezone shift.
"""
self.serverDelta = delta
def getServerDelta(self):
return self.serverDelta
def getServerTimeOfDay(self):
"""
Returns the current time of day (seconds elapsed since the
1972 epoch) according to the server's clock. This is in GMT,
and hence is irrespective of timezones.
The value is computed based on the client's clock and the
known delta from the server's clock, which is not terribly
precisely measured and may drift slightly after startup, but
it should be accurate plus or minus a couple of seconds.
"""
return time.time() + self.serverDelta
if wantOtpServer:
def handleObjectLocation(self, di):
# CLIENT_OBJECT_LOCATION
doId = di.getUint32()
parentId = di.getUint32()
zoneId = di.getUint32()
obj = self.doId2do.get(doId)
if (obj != None):
self.notify.info("handleObjectLocation: doId: %s parentId: %s zoneId: %s" %
(doId, parentId, zoneId))
# Let the object finish the job
obj.setLocation(parentId, zoneId)
else:
ClientRepository.notify.warning(
"handleObjectLocation: Asked to update non-existent obj: %s" % (doId))
def storeObjectLocation(self, objId, parentId, zoneId):
# Do not store null values
if ((parentId is None) or (zoneId is None)):
return
# TODO: check current location
obj = self.doId2do.get(objId)
oldParentId, oldZoneId = obj.getLocation()
# Case 1: Same parent, new zone
if (oldParentId == parentId):
parentZoneDict = self.__doHierarchy.get(parentId)
# Remove this objId from the old zone list
oldObjList = parentZoneDict.get(oldZoneId)
oldObjList.remove(objId)
# Add it to the new zone list
objList = parentZoneDict.get(zoneId)
if objList is None:
# No existing objList for this zone, let's make a new one
parentZoneDict[zoneId] = [objId]
return
else:
# Just add this objId to the existing list
assert(objId not in objList)
objList.append(objId)
return
# Case 2: New parent, valid old parent
# First delete the old location
if ((oldParentId is not None) and (oldZoneId is not None)):
self.deleteObjectLocation(objId, oldParentId, oldZoneId)
# Do not return because we still need to add to the new location
# Case 2: continued, already deleted from old location
# Case 3: New parent - no old parent
parentZoneDict = self.__doHierarchy.get(parentId)
if parentZoneDict is None:
# This parent is not here, just fill the whole entry in
self.__doHierarchy[parentId] = {zoneId : [objId]}
else:
objList = parentZoneDict.get(zoneId)
if objList is None:
# This parent has no objects in this zone before
# create a new entry for this zone and list this objId
parentZoneDict[zoneId] = [objId]
else:
# Just add this objId to the existing list
objList.append(objId)
def deleteObjectLocation(self, objId, parentId, zoneId):
# Do not worry about null values
if ((parentId is None) or (zoneId is None)):
return
parentZoneDict = self.__doHierarchy.get(parentId)
assert(parentZoneDict is not None, "deleteObjectLocation: parentId: %s not found" % (parentId))
objList = parentZoneDict.get(zoneId)
assert(objList is not None, "deleteObjectLocation: zoneId: %s not found" % (zoneId))
assert(objId in objList, "deleteObjectLocation: objId: %s not found" % (objId))
if len(objList) == 1:
# If this is the last obj in this zone, delete the entire entry
del parentZoneDict[zoneId]
else:
# Just remove the object
objList.remove(objId)
def handleGenerateWithRequired(self, di):
if wantOtpServer:
parentId = di.getUint32()
zoneId = di.getUint32()
# Get the class Id
classId = di.getUint16()
# Get the DO Id
doId = di.getUint32()
# Look up the dclass
dclass = self.dclassesByNumber[classId]
dclass.startGenerate()
# Create a new distributed object, and put it in the dictionary
if wantOtpServer:
distObj = self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId)
else:
distObj = self.generateWithRequiredFields(dclass, doId, di)
dclass.stopGenerate()
def handleGenerateWithRequiredOther(self, di):
if wantOtpServer:
parentId = di.getUint32()
zoneId = di.getUint32()
# Get the class Id
classId = di.getUint16()
# Get the DO Id
doId = di.getUint32()
# Look up the dclass
dclass = self.dclassesByNumber[classId]
dclass.startGenerate()
# Create a new distributed object, and put it in the dictionary
if wantOtpServer:
distObj = self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId)
else:
distObj = self.generateWithRequiredOtherFields(dclass, doId, di)
dclass.stopGenerate()
def handleQuietZoneGenerateWithRequired(self, di):
# Special handler for quiet zone generates -- we need to filter
if wantOtpServer:
parentId = di.getUint32()
zoneId = di.getUint32()
# Get the class Id
classId = di.getUint16()
# Get the DO Id
doId = di.getUint32()
# Look up the dclass
dclass = self.dclassesByNumber[classId]
dclass.startGenerate()
# If the class is a neverDisable class (which implies uberzone) we
# should go ahead and generate it even though we are in the quiet zone
if not wantOtpServer:
if dclass.getClassDef().neverDisable:
# Create a new distributed object, and put it in the dictionary
distObj = self.generateWithRequiredFields(dclass, doId, di)
else:
distObj = self.generateWithRequiredFields(dclass, doId, di, parentId, zoneId)
dclass.stopGenerate()
def handleQuietZoneGenerateWithRequiredOther(self, di):
# Special handler for quiet zone generates -- we need to filter
if wantOtpServer:
parentId = di.getUint32()
zoneId = di.getUint32()
# Get the class Id
classId = di.getUint16()
# Get the DO Id
doId = di.getUint32()
# Look up the dclass
dclass = self.dclassesByNumber[classId]
# If the class is a neverDisable class (which implies uberzone) we
# should go ahead and generate it even though we are in the quiet zone
dclass.startGenerate()
if not wantOtpServer:
if dclass.getClassDef().neverDisable:
# Create a new distributed object, and put it in the dictionary
distObj = self.generateWithRequiredOtherFields(dclass, doId, di)
else:
distObj = self.generateWithRequiredOtherFields(dclass, doId, di, parentId, zoneId)
dclass.stopGenerate()
# wantOtpServer: remove the None defaults when we remove this config variable
def generateWithRequiredFields(self, dclass, doId, di, parentId = None, zoneId = None):
if self.doId2do.has_key(doId):
# ...it is in our dictionary.
# Just update it.
distObj = self.doId2do[doId]
assert(distObj.dclass == dclass)
if wantOtpServer:
distObj.setLocation(parentId, zoneId)
distObj.generate()
distObj.updateRequiredFields(dclass, di)
# updateRequiredFields calls announceGenerate
elif self.cache.contains(doId):
# ...it is in the cache.
# Pull it out of the cache:
distObj = self.cache.retrieve(doId)
assert(distObj.dclass == dclass)
# put it in the dictionary:
self.doId2do[doId] = distObj
# and update it.
if wantOtpServer:
distObj.setLocation(parentId, zoneId)
distObj.generate()
distObj.updateRequiredFields(dclass, di)
# updateRequiredFields calls announceGenerate
else:
# ...it is not in the dictionary or the cache.
# Construct a new one
classDef = dclass.getClassDef()
if classDef == None:
self.notify.error("Could not create an undefined %s object." % (dclass.getName()))
distObj = classDef(self)
distObj.dclass = dclass
# Assign it an Id
distObj.doId = doId
# Put the new do in the dictionary
self.doId2do[doId] = distObj
# Update the required fields
if wantOtpServer:
distObj.setLocation(parentId, zoneId)
distObj.generateInit() # Only called when constructed
distObj.generate()
distObj.updateRequiredFields(dclass, di)
# updateRequiredFields calls announceGenerate
if wantOtpServer:
print "New DO:%s, dclass:%s"%(doId, dclass.getName())
return distObj
def generateGlobalObject(self , doId, dcname):
# Look up the dclass
dclass = self.dclassesByName[dcname]
# Create a new distributed object, and put it in the dictionary
#distObj = self.generateWithRequiredFields(dclass, doId, di)
# Construct a new one
classDef = dclass.getClassDef()
if classDef == None:
self.notify.error("Could not create an undefined %s object." % (dclass.getName()))
distObj = classDef(self)
distObj.dclass = dclass
# Assign it an Id
distObj.doId = doId
# Put the new do in the dictionary
self.doId2do[doId] = distObj
# Update the required fields
if wantOtpServer:
# TODO: ROGER: where should we get parentId and zoneId?
parentId = None
zoneId = None
distObj.setLocation(parentId, zoneId)
distObj.generateInit() # Only called when constructed
distObj.generate()
# updateRequiredFields calls announceGenerate
return distObj
def generateWithRequiredOtherFields(self, dclass, doId, di, parentId = None, zoneId = None):
if self.doId2do.has_key(doId):
# ...it is in our dictionary.
# Just update it.
distObj = self.doId2do[doId]
assert(distObj.dclass == dclass)
if wantOtpServer:
distObj.setLocation(parentId, zoneId)
distObj.generate()
distObj.updateRequiredOtherFields(dclass, di)
# updateRequiredOtherFields calls announceGenerate
elif self.cache.contains(doId):
# ...it is in the cache.
# Pull it out of the cache:
distObj = self.cache.retrieve(doId)
assert(distObj.dclass == dclass)
# put it in the dictionary:
self.doId2do[doId] = distObj
# and update it.
if wantOtpServer:
distObj.setLocation(parentId, zoneId)
distObj.generate()
distObj.updateRequiredOtherFields(dclass, di)
# updateRequiredOtherFields calls announceGenerate
else:
# ...it is not in the dictionary or the cache.
# Construct a new one
classDef = dclass.getClassDef()
if classDef == None:
self.notify.error("Could not create an undefined %s object." % (dclass.getName()))
distObj = classDef(self)
distObj.dclass = dclass
# Assign it an Id
distObj.doId = doId
# Put the new do in the dictionary
self.doId2do[doId] = distObj
# Update the required fields
if wantOtpServer:
distObj.setLocation(parentId, zoneId)
distObj.generateInit() # Only called when constructed
distObj.generate()
distObj.updateRequiredOtherFields(dclass, di)
# updateRequiredOtherFields calls announceGenerate
return distObj
def handleDisable(self, di):
# Get the DO Id
doId = di.getUint32()
# disable it.
self.disableDoId(doId)
def disableDoId(self, doId):
# Make sure the object exists
if self.doId2do.has_key(doId):
# Look up the object
distObj = self.doId2do[doId]
# remove the object from the dictionary
del(self.doId2do[doId])
# Only cache the object if it is a "cacheable" type
# object; this way we don't clutter up the caches with
# trivial objects that don't benefit from caching.
if distObj.getCacheable():
self.cache.cache(distObj)
else:
distObj.deleteOrDelay()
else:
ClientRepository.notify.warning(
"Disable failed. DistObj "
+ str(doId) +
" is not in dictionary")
def handleDelete(self, di):
# Get the DO Id
doId = di.getUint32()
self.deleteObject(doId)
def deleteObject(self, doId):
"""
Removes the object from the client's view of the world. This
should normally not be called except in the case of error
recovery, since the server will normally be responsible for
deleting and disabling objects as they go out of scope.
After this is called, future updates by server on this object
will be ignored (with a warning message). The object will
become valid again the next time the server sends a generate
message for this doId.
This is not a distributed message and does not delete the
object on the server or on any other client.
"""
if self.doId2do.has_key(doId):
# If it is in the dictionary, remove it.
obj = self.doId2do[doId]
# Remove it from the dictionary
del(self.doId2do[doId])
# Disable, announce, and delete the object itself...
# unless delayDelete is on...
obj.deleteOrDelay()
elif self.cache.contains(doId):
# If it is in the cache, remove it.
self.cache.delete(doId)
else:
# Otherwise, ignore it
ClientRepository.notify.warning(
"Asked to delete non-existent DistObj " + str(doId))
def handleUpdateField(self, di):
"""
This method is called when a CLIENT_OBJECT_UPDATE_FIELD
message is received; it decodes the update, unpacks the
arguments, and calls the corresponding method on the indicated
DistributedObject.
In fact, this method is exactly duplicated by the C++ method
cConnectionRepository::handle_update_field(), which was
written to optimize the message loop by handling all of the
CLIENT_OBJECT_UPDATE_FIELD messages in C++. That means that
nowadays, this Python method will probably never be called,
since UPDATE_FIELD messages will not even be passed to the
Python message handlers. But this method remains for
documentation purposes, and also as a "just in case" handler
in case we ever do come across a situation in the future in
which python might handle the UPDATE_FIELD message.
"""
# Get the DO Id
doId = di.getUint32()
#print("Updating " + str(doId))
# Find the DO
do = self.doId2do.get(doId)
if (do != None):
# Let the dclass finish the job
do.dclass.receiveUpdate(do, di)
else:
ClientRepository.notify.warning(
"Asked to update non-existent DistObj " + str(doId))
def handleGoGetLost(self, di):
# The server told us it's about to drop the connection on us.
# Get ready!
if (di.getRemainingSize() > 0):
self.bootedIndex = di.getUint16()
self.bootedText = di.getString()
ClientRepository.notify.warning(
"Server is booting us out (%d): %s" % (self.bootedIndex, self.bootedText))
else:
self.bootedIndex = None
self.bootedText = None
ClientRepository.notify.warning(
"Server is booting us out with no explanation.")
def handleServerHeartbeat(self, di):
# Got a heartbeat message from the server.
if base.config.GetBool('server-heartbeat-info', 1):
ClientRepository.notify.info("Server heartbeat.")
def handleSystemMessage(self, di):
# Got a system message from the server.
message = di.getString()
self.notify.info('Message from server: %s' % (message))
return message
def handleSetDOIDrange(self, di):
# This method is only used in conjunction with the CMU LAN
# server.
self.DOIDbase = di.getUint32()
self.DOIDlast = self.DOIDbase + di.getUint32()
self.DOIDnext = self.DOIDbase
def handleRequestGenerates(self, di):
# When new clients join the zone of an object, they need to hear
# about it, so we send out all of our information about objects in
# that particular zone.
# This method is only used in conjunction with the CMU LAN
# server.
assert(self.DOIDnext < self.DOIDlast);
zone = di.getUint32()
for obj in self.doId2do.values():
if obj.zone == zone:
id = obj.doId
if (self.isLocalId(id)):
self.send(obj.dclass.clientFormatGenerate(obj, id, zone, []))
def handleUnexpectedMsgType(self, msgType, di):
if msgType == CLIENT_GO_GET_LOST:
self.handleGoGetLost(di)
elif msgType == CLIENT_HEARTBEAT:
self.handleServerHeartbeat(di)
elif msgType == CLIENT_SYSTEM_MESSAGE:
self.handleSystemMessage(di)
elif wantOtpServer:
if msgType == CLIENT_CREATE_OBJECT_REQUIRED:
self.handleGenerateWithRequired(di)
elif msgType == CLIENT_CREATE_OBJECT_REQUIRED_OTHER:
self.handleGenerateWithRequiredOther(di)
elif msgType == CLIENT_OBJECT_UPDATE_FIELD:
self.handleUpdateField(di)
elif msgType == CLIENT_OBJECT_DISABLE_RESP:
self.handleDisable(di)
elif msgType == CLIENT_OBJECT_DELETE_RESP:
self.handleDelete(di)
elif msgType == CLIENT_CREATE_OBJECT_REQUIRED:
self.handleGenerateWithRequired(di)
elif msgType == CLIENT_CREATE_OBJECT_REQUIRED_OTHER:
self.handleGenerateWithRequiredOther(di)
elif msgType == CLIENT_DONE_INTEREST_RESP:
self.handleInterestDoneMessage(di)
elif msgType == CLIENT_OBJECT_LOCATION:
self.handleObjectLocation(di)
else:
currentLoginState = self.loginFSM.getCurrentState()
if currentLoginState:
currentLoginStateName = currentLoginState.getName()
else:
currentLoginStateName = "None"
currentGameState = self.gameFSM.getCurrentState()
if currentGameState:
currentGameStateName = currentGameState.getName()
else:
currentGameStateName = "None"
ClientRepository.notify.warning(
"Ignoring unexpected message type: " +
str(msgType) +
" login state: " +
currentLoginStateName +
" game state: " +
currentGameStateName)
else:
currentLoginState = self.loginFSM.getCurrentState()
if currentLoginState:
currentLoginStateName = currentLoginState.getName()
else:
currentLoginStateName = "None"
currentGameState = self.gameFSM.getCurrentState()
if currentGameState:
currentGameStateName = currentGameState.getName()
else:
currentGameStateName = "None"
ClientRepository.notify.warning(
"Ignoring unexpected message type: " +
str(msgType) +
" login state: " +
currentLoginStateName +
" game state: " +
currentGameStateName)
def createWithRequired(self, className, zoneId = 0, optionalFields=None):
# This method is only used in conjunction with the CMU LAN
# server.
if (self.DOIDnext >= self.DOIDlast):
self.notify.error("Cannot allocate a distributed object ID: all IDs used up.")
return None
id = self.DOIDnext
self.DOIDnext = self.DOIDnext + 1
dclass = self.dclassesByName[className]
classDef = dclass.getClassDef()
if classDef == None:
self.notify.error("Could not create an undefined %s object." % (dclass.getName()))
obj = classDef(self)
obj.dclass = dclass
obj.zone = zoneId
obj.doId = id
self.doId2do[id] = obj
obj.generateInit()
obj.generate()
obj.announceGenerate()
datagram = dclass.clientFormatGenerate(obj, id, zoneId, optionalFields)
self.send(datagram)
return obj
def sendDisableMsg(self, doId):
# This method is only used in conjunction with the CMU LAN
# server.
datagram = PyDatagram()
datagram.addUint16(CLIENT_OBJECT_DISABLE)
datagram.addUint32(doId)
self.send(datagram)
def sendDeleteMsg(self, doId):
# This method is only used in conjunction with the CMU LAN
# server.
datagram = PyDatagram()
datagram.addUint16(CLIENT_OBJECT_DELETE)
datagram.addUint32(doId)
self.send(datagram)
def sendRemoveZoneMsg(self, zoneId, visibleZoneList=None):
# This method is only used in conjunction with the CMU LAN
# server.
datagram = PyDatagram()
datagram.addUint16(CLIENT_REMOVE_ZONE)
datagram.addUint32(zoneId)
# if we have an explicit list of visible zones, add them
if visibleZoneList is not None:
vzl = list(visibleZoneList)
vzl.sort()
assert PythonUtil.uniqueElements(vzl)
for zone in vzl:
datagram.addUint32(zone)
# send the message
self.send(datagram)
def sendSetShardMsg(self, shardId):
datagram = PyDatagram()
# Add message type
datagram.addUint16(CLIENT_SET_SHARD)
# Add shard id
datagram.addUint32(shardId)
# send the message
self.send(datagram)
if wantOtpServer:
def sendEmulateSetZone(self, zoneId, visibleZoneList=None, parentIdin=None, event=None):
"""
This Will Move The avatar and set an interest to that location ..
"""
parentId = parentIdin;
if parentId is None:
parentId = base.localAvatar.defaultShard;
MyAvID = base.localAvatar.doId;
# move thwe avatar..
self.sendSetLocation(MyAvID,parentId,zoneId);
# move the interest..
InterestZones = zoneId;
if visibleZoneList is not None:
InterestZones = visibleZoneList
if(self.old_setzone_interest_handle == None):
self.old_setzone_interest_handle = self.addInterest(parentId, InterestZones, "OldSetZone Imulator", event)
else:
self.alterInterest(self.old_setzone_interest_handle,parentId, InterestZones, "OldSetZone Imulator", event)
def sendEmulateSetZoneOff(self):
MyAvID = base.localAvatar.doId;
self.sendSetLocation(MyAvID,0,0);
if self.old_setzone_interest_handle is not None:
self.removeInterest(self.old_setzone_interest_handle)
self.old_setzone_interest_handle = None
def sendSetLocation(self,doId,parentId,zoneId):
datagram = PyDatagram()
datagram.addUint16(CLIENT_OBJECT_LOCATION)
datagram.addUint32(doId)
datagram.addUint32(parentId)
datagram.addUint32(zoneId)
self.send(datagram)
else:
def sendSetZoneMsg(self, zoneId, visibleZoneList=None):
datagram = PyDatagram()
# Add message type
datagram.addUint16(CLIENT_SET_ZONE)
# Add zone id
datagram.addUint32(zoneId)
# if we have an explicit list of visible zones, add them
if visibleZoneList is not None:
vzl = list(visibleZoneList)
vzl.sort()
assert PythonUtil.uniqueElements(vzl)
for zone in vzl:
datagram.addUint32(zone)
# send the message
self.send(datagram)
def handleDatagram(self, di):
if self.notify.getDebug():
print "ClientRepository received datagram:"
di.getDatagram().dumpHex(ostream)
msgType = self.getMsgType()
if not wantOtpServer:
if msgType == CLIENT_DONE_SET_ZONE_RESP:
self.handleSetZoneDone()
if self.handler == None:
self.handleUnexpectedMsgType(msgType, di)
else:
self.handler(msgType, di)
# If we're processing a lot of datagrams within one frame, we
# may forget to send heartbeats. Keep them coming!
self.considerHeartbeat()
def publicServerDatagramHandler(self, msgType, di):
# These are the sort of messages we may expect from the public
# Panda server.
if msgType == CLIENT_SET_DOID_RANGE:
self.handleSetDOIDrange(di)
elif msgType == CLIENT_CREATE_OBJECT_REQUIRED_RESP:
self.handleGenerateWithRequired(di)
elif msgType == CLIENT_CREATE_OBJECT_REQUIRED_OTHER_RESP:
self.handleGenerateWithRequiredOther(di)
elif msgType == CLIENT_OBJECT_UPDATE_FIELD_RESP:
self.handleUpdateField(di)
elif msgType == CLIENT_OBJECT_DELETE_RESP:
self.handleDelete(di)
elif msgType == CLIENT_OBJECT_DISABLE_RESP:
self.handleDisable(di)
elif msgType == CLIENT_REQUEST_GENERATES:
self.handleRequestGenerates(di)
else:
self.handleUnexpectedMsgType(msgType, di)
def sendHeartbeat(self):
datagram = PyDatagram()
# Add message type
datagram.addUint16(CLIENT_HEARTBEAT)
# Send it!
self.send(datagram)
self.lastHeartbeat = globalClock.getRealTime()
# This is important enough to consider flushing immediately
# (particularly if we haven't run readerPollTask recently).
self.considerFlush()
def considerHeartbeat(self):
"""Send a heartbeat message if we haven't sent one recently."""
if not self.heartbeatStarted:
self.notify.debug("Heartbeats not started; not sending.")
return
elapsed = globalClock.getRealTime() - self.lastHeartbeat
if elapsed < 0 or elapsed > self.heartbeatInterval:
# It's time to send the heartbeat again (or maybe someone
# reset the clock back).
self.notify.info("Sending heartbeat mid-frame.")
self.startHeartbeat()
def stopHeartbeat(self):
taskMgr.remove("heartBeat")
self.heartbeatStarted = 0
def startHeartbeat(self):
self.stopHeartbeat()
self.heartbeatStarted = 1
self.sendHeartbeat()
self.waitForNextHeartBeat()
def sendHeartbeatTask(self, task):
self.sendHeartbeat()
self.waitForNextHeartBeat()
return Task.done
def waitForNextHeartBeat(self):
taskMgr.doMethodLater(self.heartbeatInterval, self.sendHeartbeatTask,
"heartBeat")
def sendUpdate(self, do, fieldName, args, sendToId = None):
dg = do.dclass.clientFormatUpdate(fieldName, sendToId or do.doId, args)
self.send(dg)
def sendUpdateZone(self, obj, zoneId):
# This method is only used in conjunction with the CMU LAN
# server.
id = obj.doId
assert(self.isLocalId(id))
self.sendDeleteMsg(id, 1)
obj.zone = zoneId
self.send(obj.dclass.clientFormatGenerate(obj, id, zoneId, []))
def replaceMethod(self, oldMethod, newFunction):
return 0
def getAllOfType(self, type):
# Returns a list of all DistributedObjects in the repository
# of a particular type.
result = []
for obj in self.doId2do.values():
if isinstance(obj, type):
result.append(obj)
return result
def findAnyOfType(self, type):
# Searches the repository for any object of the given type.
for obj in self.doId2do.values():
if isinstance(obj, type):
return obj
return None
def isLocalId(self,id):
return ((id >= self.DOIDbase) and (id < self.DOIDlast))
def haveCreateAuthority(self):
return (self.DOIDlast > self.DOIDnext)