mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
972 lines
35 KiB
Python
972 lines
35 KiB
Python
from PandaObject import *
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from DirectUtil import*
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from DirectCameraControl import *
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from DirectManipulation import *
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from DirectSelection import *
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from DirectGrid import *
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from DirectGeometry import *
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from DirectLights import *
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from DirectSessionPanel import *
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from ClusterClient import *
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from ClusterServer import *
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from tkSimpleDialog import askstring
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import Placer
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import Slider
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import SceneGraphExplorer
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import OnscreenText
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import types
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import string
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import __builtin__
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DIRECT_FLASH_DURATION = 1.5
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class DirectSession(PandaObject):
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def __init__(self):
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# Establish a global pointer to the direct object early on
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# so dependant classes can access it in their code
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__builtin__.direct = self
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# These come early since they are used later on
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self.group = render.attachNewNode('DIRECT')
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# Set priority to 100 so it always is textured
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# Call class method to avoid conflict with ToontownLoader
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self.font = Loader.Loader.loadFont(loader,
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"models/fonts/Comic",
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priority = 100)
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self.fEnabled = 0
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self.drList = DisplayRegionList()
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self.iRayList = map(lambda x: x.iRay, self.drList)
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self.dr = self.drList[0]
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self.camera = base.cameraList[0]
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self.trueCamera = self.camera
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self.iRay = self.dr.iRay
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self.cameraControl = DirectCameraControl()
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self.manipulationControl = DirectManipulationControl()
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self.useObjectHandles()
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self.grid = DirectGrid()
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self.grid.disable()
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self.lights = DirectLights(direct.group)
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# Create some default lights
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self.lights.createDefaultLights()
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# But turn them off
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self.lights.allOff()
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# Initialize the collection of selected nodePaths
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self.selected = SelectedNodePaths()
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# Ancestry of currently selected object
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self.ancestry = []
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self.ancestryIndex = 0
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self.activeParent = None
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self.selectedNPReadout = OnscreenText.OnscreenText(
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pos = (-1.0, -0.9), bg=Vec4(1,1,1,1),
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scale = 0.05, align = TextNode.ALeft,
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mayChange = 1, font = self.font)
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# Make sure readout is never lit or drawn in wireframe
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useDirectRenderStyle(self.selectedNPReadout)
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self.selectedNPReadout.reparentTo( hidden )
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self.activeParentReadout = OnscreenText.OnscreenText(
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pos = (-1.0, -0.975), bg=Vec4(1,1,1,1),
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scale = 0.05, align = TextNode.ALeft,
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mayChange = 1, font = self.font)
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# Make sure readout is never lit or drawn in wireframe
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useDirectRenderStyle(self.activeParentReadout)
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self.activeParentReadout.reparentTo( hidden )
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self.directMessageReadout = OnscreenText.OnscreenText(
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pos = (-1.0, 0.9), bg=Vec4(1,1,1,1),
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scale = 0.05, align = TextNode.ALeft,
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mayChange = 1, font = self.font)
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# Make sure readout is never lit or drawn in wireframe
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useDirectRenderStyle(self.directMessageReadout)
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self.directMessageReadout.reparentTo( hidden )
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# Create a vrpn client vrpn-server or default
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self.deviceManager = None
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self.joybox = None
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self.radamec = None
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self.fastrak = []
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if base.config.GetBool('want-vrpn', 0):
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import DirectDeviceManager
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self.deviceManager = DirectDeviceManager.DirectDeviceManager()
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# Automatically create any devices specified in config file
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joybox = base.config.GetString('vrpn-joybox-device', '')
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radamec = base.config.GetString('vrpn-radamec-device', '')
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fastrak = base.config.GetString('vrpn-fastrak-device', '')
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if joybox:
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import DirectJoybox
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self.joybox = DirectJoybox.DirectJoybox(joybox)
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if radamec:
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import DirectRadamec
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self.radamec = DirectRadamec.DirectRadamec(radamec)
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if fastrak:
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import DirectFastrak
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# parse string into format device:N where N is the sensor name
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fastrak = string.split(fastrak)
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for i in range(len(fastrak))[1:]:
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self.fastrak.append(DirectFastrak.DirectFastrak(fastrak[0] + ':' + fastrak[i]))
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self.fControl = 0
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self.fAlt = 0
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self.fShift = 0
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self.pos = VBase3()
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self.hpr = VBase3()
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self.scale = VBase3()
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self.hitPt = Point3(0.0)
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# Lists for managing undo/redo operations
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self.undoList = []
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self.redoList = []
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# One run through the context task to init everything
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self.drList.updateContext()
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self.drList.camUpdate('')
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self.actionEvents = [
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['select', self.select],
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['deselect', self.deselect],
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['deselectAll', self.deselectAll],
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['highlightAll', self.selected.highlightAll],
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['preRemoveNodePath', self.deselect],
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# Scene graph explorer functions
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['SGE_Select', self.select],
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['SGE_Deselect', self.deselect],
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['SGE_Set Parent', self.setActiveParent],
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['SGE_Reparent', self.reparent],
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['SGE_WRT Reparent', lambda np, s=self: s.reparent(np, fWrt = 1)],
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['SGE_Flash', self.flash],
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['SGE_Isolate', self.isolate],
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['SGE_Toggle Vis', self.toggleVis],
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['SGE_Show All', self.showAllDescendants],
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['SGE_Fit', self.fitOnNodePath],
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['SGE_Place', Placer.place],
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['SGE_Set Color', Slider.rgbPanel],
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['SGE_Explore', SceneGraphExplorer.explore],
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['SGE_Delete', self.removeNodePath],
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['SGE_Set Name', self.getAndSetName],
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]
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self.keyEvents = ['escape', 'delete', 'control', 'control-up',
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'shift', 'shift-up', 'alt', 'alt-up',
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'page_up', 'page_down',
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'[', '{', ']', '}',
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'shift-a', 'b', 'l', 'shift-l', 'o', 'p', 'r',
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'shift-r', 's', 't', 'v', 'w']
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self.mouseEvents = ['mouse1', 'shift-mouse1', 'control-mouse1',
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'alt-mouse1', 'mouse1-up',
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'mouse2', 'shift-mouse2', 'control-mouse2',
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'alt-mouse2', 'mouse2-up',
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'mouse3', 'mouse3-up']
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if base.wantTk:
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import TkGlobal
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self.panel = DirectSessionPanel(parent = tkroot)
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self.clusterMode = base.config.GetString("cluster-mode", '')
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if self.clusterMode == 'client':
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self.cluster = createClusterClient()
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elif self.clusterMode == 'server':
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self.cluster = ClusterServer(base.cameraList[0], base.camList[0])
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else:
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self.cluster = DummyClusterClient()
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__builtin__.cluster = self.cluster
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def enable(self):
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# Make sure old tasks are shut down
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self.disable()
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# Start all display region context tasks
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self.drList.spawnContextTask()
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# Turn on mouse Flying
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self.cameraControl.enableMouseFly()
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# Turn on object manipulation
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self.manipulationControl.enableManipulation()
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# Make sure list of selected items is reset
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self.selected.reset()
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# Accept appropriate hooks
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self.enableKeyEvents()
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self.enableMouseEvents()
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self.enableActionEvents()
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# Set flag
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self.fEnabled = 1
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def disable(self):
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# Shut down all display region context tasks
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self.drList.removeContextTask()
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# Turn off camera fly
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self.cameraControl.disableMouseFly()
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# Turn off object manipulation
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self.manipulationControl.disableManipulation()
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self.disableKeyEvents()
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self.disableMouseEvents()
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self.disableActionEvents()
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# Set flag
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self.fEnabled = 0
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def toggleDirect(self):
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if self.fEnabled:
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self.disable()
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else:
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self.enable()
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def minimumConfiguration(self):
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# Remove context task
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self.drList.removeContextTask()
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# Turn off camera fly
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self.cameraControl.disableMouseFly()
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# Ignore keyboard and action events
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self.disableKeyEvents()
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self.disableActionEvents()
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# But let mouse events pass through
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self.enableMouseEvents()
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def oobe(self):
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# If oobeMode was never set, set it to false and create the
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# structures we need to implement OOBE.
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try:
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self.oobeMode
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except:
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self.oobeMode = 0
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self.oobeCamera = hidden.attachNewNode('oobeCamera')
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self.oobeVis = loader.loadModelOnce('models/misc/camera')
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if self.oobeVis:
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self.oobeVis.node().setFinal(1)
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if self.oobeMode:
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# Position a target point to lerp the oobe camera to
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direct.cameraControl.camManipRef.iPosHpr(self.trueCamera)
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t = self.oobeCamera.lerpPosHpr(
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Point3(0), Vec3(0), 2.0,
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other = direct.cameraControl.camManipRef,
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task = 'manipulateCamera',
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blendType = 'easeInOut')
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# When move is done, switch to oobe mode
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t.uponDeath = self.endOOBE
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else:
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# Place camera marker at true camera location
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self.oobeVis.reparentTo(self.trueCamera)
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# Remove any transformation on the models arc
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self.oobeVis.clearMat()
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# Make oobeCamera be a sibling of wherever camera is now.
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cameraParent = self.camera.getParent()
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# Prepare oobe camera
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self.oobeCamera.reparentTo(cameraParent)
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self.oobeCamera.iPosHpr(self.trueCamera)
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# Put camera under new oobe camera
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base.cam.reparentTo(self.oobeCamera)
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# Position a target point to lerp the oobe camera to
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direct.cameraControl.camManipRef.setPos(
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self.trueCamera, Vec3(-2,-20, 5))
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direct.cameraControl.camManipRef.lookAt(self.trueCamera)
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t = self.oobeCamera.lerpPosHpr(
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Point3(0), Vec3(0), 2.0,
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other = direct.cameraControl.camManipRef,
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task = 'manipulateCamera',
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blendType = 'easeInOut')
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# When move is done, switch to oobe mode
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t.uponDeath = self.beginOOBE
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def beginOOBE(self, state):
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# Make sure we've reached our final destination
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self.oobeCamera.iPosHpr(direct.cameraControl.camManipRef)
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direct.camera = self.oobeCamera
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self.oobeMode = 1
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def endOOBE(self, state):
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# Make sure we've reached our final destination
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self.oobeCamera.iPosHpr(self.trueCamera)
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# Disable OOBE mode.
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base.cam.reparentTo(self.trueCamera)
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direct.camera = self.trueCamera
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# Get rid of ancillary node paths
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self.oobeVis.reparentTo(hidden)
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self.oobeCamera.reparentTo(hidden)
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self.oobeMode = 0
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def destroy(self):
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self.disable()
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def reset(self):
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self.enable()
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# EVENT FUNCTIONS
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def enableActionEvents(self):
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for event in self.actionEvents:
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self.accept(event[0], event[1], extraArgs = event[2:])
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def enableKeyEvents(self):
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for event in self.keyEvents:
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self.accept(event, self.inputHandler, [event])
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def enableMouseEvents(self):
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for event in self.mouseEvents:
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self.accept(event, self.inputHandler, [event])
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def disableActionEvents(self):
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for event, method in self.actionEvents:
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self.ignore(event)
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def disableKeyEvents(self):
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for event in self.keyEvents:
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self.ignore(event)
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def disableMouseEvents(self):
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for event in self.mouseEvents:
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self.ignore(event)
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def inputHandler(self, input):
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# Deal with keyboard and mouse input
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if ((input == 'mouse1') or (input == 'shift-mouse1') or
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(input == 'control-mouse1') or (input == 'alt-mouse1')):
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messenger.send('DIRECT_mouse1')
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elif input == 'mouse1-up':
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messenger.send('DIRECT_mouse1Up')
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elif ((input == 'mouse2') or (input == 'shift-mouse2') or
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(input == 'control-mouse2') or (input == 'alt-mouse2')):
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messenger.send('DIRECT_mouse2')
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elif input == 'mouse2-up':
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messenger.send('DIRECT_mouse2Up')
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elif input == 'mouse3':
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messenger.send('DIRECT_mouse3')
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elif input == 'mouse3-up':
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messenger.send('DIRECT_mouse3Up')
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elif input == 'shift':
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self.fShift = 1
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elif input == 'shift-up':
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self.fShift = 0
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elif input == 'control':
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self.fControl = 1
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elif input == 'control-up':
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self.fControl = 0
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elif input == 'alt':
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self.fAlt = 1
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elif input == 'alt-up':
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self.fAlt = 0
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elif input == 'page_up':
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self.upAncestry()
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elif input == 'page_down':
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self.downAncestry()
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elif input == 'escape':
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self.deselectAll()
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elif input == 'delete':
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self.removeAllSelected()
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elif input == 'v':
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self.toggleWidgetVis()
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elif input == 'b':
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base.toggleBackface()
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elif input == 'l':
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self.lights.toggle()
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elif input == 'shift-l':
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self.cameraControl.toggleCOALock()
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elif input == 'o':
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self.oobe()
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elif input == 'p':
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if self.selected.last:
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self.setActiveParent(self.selected.last)
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elif input == 'r':
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# Do wrt reparent
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if self.selected.last:
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self.reparent(self.selected.last, fWrt = 1)
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elif input == 'shift-r':
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# Do regular reparent
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if self.selected.last:
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self.reparent(self.selected.last)
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elif input == 's':
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if self.selected.last:
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self.select(self.selected.last)
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elif input == 't':
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base.toggleTexture()
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elif input == 'shift-a':
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self.selected.toggleVisAll()
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elif input == 'w':
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base.toggleWireframe()
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elif (input == '[') or (input == '{'):
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self.undo()
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elif (input == ']') or (input == '}'):
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self.redo()
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#Pass along certain events if this display is a cluster client
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if self.clusterMode == 'client':
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if input in ('v','b','l','p', 'r', 'shift-r', 's', 't',
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'shift-a', 'w'):
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self.cluster.cmd('messenger.send("%s")' % input,0)
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def select(self, nodePath, fMultiSelect = 0, fResetAncestry = 1):
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dnp = self.selected.select(nodePath, fMultiSelect)
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if dnp:
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messenger.send('DIRECT_preSelectNodePath', [dnp])
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if fResetAncestry:
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# Update ancestry
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self.ancestry = dnp.getAncestry()
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self.ancestry.reverse()
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self.ancestryIndex = 0
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# Update the selectedNPReadout
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self.selectedNPReadout.reparentTo(aspect2d)
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self.selectedNPReadout.setText(
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'Selected:' + dnp.getName())
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# Show the manipulation widget
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self.widget.showWidget()
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# Update camera controls coa to this point
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# Coa2Camera = Coa2Dnp * Dnp2Camera
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mCoa2Camera = dnp.mCoa2Dnp * dnp.getMat(self.camera)
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row = mCoa2Camera.getRow(3)
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coa = Vec3(row[0], row[1], row[2])
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self.cameraControl.updateCoa(coa)
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# Adjust widgets size
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# This uses the additional scaling factor used to grow and
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# shrink the widget
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self.widget.setScalingFactor(dnp.getRadius())
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# Spawn task to have object handles follow the selected object
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taskMgr.remove('followSelectedNodePath')
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t = Task.Task(self.followSelectedNodePathTask)
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t.dnp = dnp
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taskMgr.add(t, 'followSelectedNodePath')
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# Send an message marking the event
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messenger.send('DIRECT_selectedNodePath', [dnp])
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def followSelectedNodePathTask(self, state):
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mCoa2Render = state.dnp.mCoa2Dnp * state.dnp.getMat(render)
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decomposeMatrix(mCoa2Render,
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self.scale,self.hpr,self.pos,
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CSDefault)
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self.widget.setPosHpr(self.pos,self.hpr)
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return Task.cont
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def deselect(self, nodePath):
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dnp = self.selected.deselect(nodePath)
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if dnp:
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# Hide the manipulation widget
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self.widget.hideWidget()
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self.selectedNPReadout.reparentTo(hidden)
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self.selectedNPReadout.setText(' ')
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taskMgr.remove('followSelectedNodePath')
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self.ancestry = []
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# Send an message marking the event
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messenger.send('DIRECT_deselectedNodePath', [dnp])
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def deselectAll(self):
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self.selected.deselectAll()
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# Hide the manipulation widget
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self.widget.hideWidget()
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self.selectedNPReadout.reparentTo(hidden)
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self.selectedNPReadout.setText(' ')
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taskMgr.remove('followSelectedNodePath')
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def setActiveParent(self, nodePath = None):
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# Record new parent
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self.activeParent = nodePath
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# Update the activeParentReadout
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self.activeParentReadout.reparentTo(aspect2d)
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self.activeParentReadout.setText(
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'Active Parent:' + nodePath.getName())
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# Alert everyone else
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messenger.send('DIRECT_activeParent', [self.activeParent])
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def reparent(self, nodePath = None, fWrt = 0):
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if (nodePath and self.activeParent and
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self.isNotCycle(nodePath, self.activeParent)):
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oldParent = nodePath.getParent()
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if fWrt:
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nodePath.wrtReparentTo(self.activeParent)
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else:
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nodePath.reparentTo(self.activeParent)
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# Alert everyone else
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messenger.send('DIRECT_reparent',
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[nodePath, oldParent, self.activeParent])
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def isNotCycle(self, nodePath, parent):
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if nodePath.id() == parent.id():
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print 'DIRECT.reparent: Invalid parent'
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return 0
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elif parent.hasParent():
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return self.isNotCycle(nodePath, parent.getParent())
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else:
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return 1
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def flash(self, nodePath = 'None Given'):
|
|
""" Highlight an object by setting it red for a few seconds """
|
|
# Clean up any existing task
|
|
taskMgr.remove('flashNodePath')
|
|
# Spawn new task if appropriate
|
|
if nodePath == 'None Given':
|
|
# If nothing specified, try selected node path
|
|
nodePath = self.selected.last
|
|
if nodePath:
|
|
if nodePath.hasColor():
|
|
doneColor = nodePath.getColor()
|
|
flashColor = VBase4(1) - doneColor
|
|
flashColor.setW(1)
|
|
else:
|
|
doneColor = None
|
|
flashColor = VBase4(1,0,0,1)
|
|
# Temporarily set node path color
|
|
nodePath.setColor(flashColor)
|
|
# Clean up color in a few seconds
|
|
t = taskMgr.add(
|
|
Task.doLater(DIRECT_FLASH_DURATION,
|
|
# This is just a dummy task
|
|
Task.Task(self.flashDummy),
|
|
'flashNodePath'),
|
|
'flashNodePath')
|
|
t.nodePath = nodePath
|
|
t.doneColor = doneColor
|
|
# This really does all the work
|
|
t.uponDeath = self.flashDone
|
|
|
|
def flashDummy(self, state):
|
|
# Real work is done in upon death function
|
|
return Task.done
|
|
|
|
def flashDone(self,state):
|
|
# Return node Path to original state
|
|
if state.doneColor:
|
|
state.nodePath.setColor(state.doneColor)
|
|
else:
|
|
state.nodePath.clearColor()
|
|
|
|
def fitOnNodePath(self, nodePath = 'None Given'):
|
|
if nodePath == 'None Given':
|
|
# If nothing specified, try selected node path
|
|
nodePath = self.selected.last
|
|
direct.select(nodePath)
|
|
def fitTask(state, self = self):
|
|
self.cameraControl.fitOnWidget()
|
|
return Task.done
|
|
taskMgr.doMethodLater(0.1, fitTask, 'manipulateCamera')
|
|
|
|
def isolate(self, nodePath = 'None Given'):
|
|
""" Show a node path and hide its siblings """
|
|
# First kill the flashing task to avoid complications
|
|
taskMgr.remove('flashNodePath')
|
|
# Use currently selected node path if node selected
|
|
if nodePath == 'None Given':
|
|
nodePath = self.selected.last
|
|
# Do we have a node path?
|
|
if nodePath:
|
|
# Yes, show everything in level
|
|
self.showAllDescendants(nodePath.getParent())
|
|
# Now hide all of this node path's siblings
|
|
nodePath.hideSiblings()
|
|
|
|
def toggleVis(self, nodePath = 'None Given'):
|
|
""" Toggle visibility of node path """
|
|
# First kill the flashing task to avoid complications
|
|
taskMgr.remove('flashNodePath')
|
|
if nodePath == 'None Given':
|
|
# If nothing specified, try selected node path
|
|
nodePath = self.selected.last
|
|
if nodePath:
|
|
# Now toggle node path's visibility state
|
|
nodePath.toggleVis()
|
|
|
|
def removeNodePath(self, nodePath = 'None Given'):
|
|
if nodePath == 'None Given':
|
|
# If nothing specified, try selected node path
|
|
nodePath = self.selected.last
|
|
if nodePath:
|
|
nodePath.remove()
|
|
|
|
def removeAllSelected(self):
|
|
self.selected.removeAll()
|
|
|
|
def showAllDescendants(self, nodePath = render):
|
|
""" Show the level and its descendants """
|
|
nodePath.showAllDescendants()
|
|
nodePath.hideCollisionSolids()
|
|
|
|
def upAncestry(self):
|
|
if self.ancestry:
|
|
l = len(self.ancestry)
|
|
i = self.ancestryIndex + 1
|
|
if i < l:
|
|
np = self.ancestry[i]
|
|
name = np.getName()
|
|
if (name != 'render') and (name != 'renderTop'):
|
|
self.ancestryIndex = i
|
|
self.select(np, 0, 0)
|
|
self.flash(np)
|
|
|
|
def downAncestry(self):
|
|
if self.ancestry:
|
|
l = len(self.ancestry)
|
|
i = self.ancestryIndex - 1
|
|
if i >= 0:
|
|
np = self.ancestry[i]
|
|
name = np.getName()
|
|
if (name != 'render') and (name != 'renderTop'):
|
|
self.ancestryIndex = i
|
|
self.select(np, 0, 0)
|
|
self.flash(np)
|
|
|
|
def getAndSetName(self, nodePath):
|
|
""" Prompt user for new node path name """
|
|
newName = askstring('Node Path: ' + nodePath.getName(),
|
|
'Enter new name:')
|
|
if newName:
|
|
nodePath.setName(newName)
|
|
messenger.send('DIRECT_nodePathSetName', [nodePath, newName])
|
|
|
|
# UNDO REDO FUNCTIONS
|
|
def pushUndo(self, nodePathList, fResetRedo = 1):
|
|
# Assemble group of changes
|
|
undoGroup = []
|
|
for nodePath in nodePathList:
|
|
m = Mat4()
|
|
m.assign(nodePath.getMat())
|
|
undoGroup.append([nodePath, m])
|
|
# Now record group
|
|
self.undoList.append(undoGroup)
|
|
# Truncate list
|
|
self.undoList = self.undoList[-25:]
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_pushUndo')
|
|
if fResetRedo and (nodePathList != []):
|
|
self.redoList = []
|
|
messenger.send('DIRECT_redoListEmpty')
|
|
|
|
def popUndoGroup(self):
|
|
# Get last item
|
|
undoGroup = self.undoList[-1]
|
|
# Strip last item off of undo list
|
|
self.undoList = self.undoList[:-1]
|
|
# Update state of undo button
|
|
if not self.undoList:
|
|
messenger.send('DIRECT_undoListEmpty')
|
|
# Return last item
|
|
return undoGroup
|
|
|
|
def pushRedo(self, nodePathList):
|
|
# Assemble group of changes
|
|
redoGroup = []
|
|
for nodePath in nodePathList:
|
|
m = Mat4()
|
|
m.assign(nodePath.getMat())
|
|
redoGroup.append([nodePath, m])
|
|
# Now record redo group
|
|
self.redoList.append(redoGroup)
|
|
# Truncate list
|
|
self.redoList = self.redoList[-25:]
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_pushRedo')
|
|
|
|
def popRedoGroup(self):
|
|
# Get last item
|
|
redoGroup = self.redoList[-1]
|
|
# Strip last item off of redo list
|
|
self.redoList = self.redoList[:-1]
|
|
# Update state of redo button
|
|
if not self.redoList:
|
|
messenger.send('DIRECT_redoListEmpty')
|
|
# Return last item
|
|
return redoGroup
|
|
|
|
def undo(self):
|
|
if self.undoList:
|
|
# Get last item off of redo list
|
|
undoGroup = self.popUndoGroup()
|
|
# Record redo information
|
|
nodePathList = map(lambda x: x[0], undoGroup)
|
|
self.pushRedo(nodePathList)
|
|
# Now undo xform for group
|
|
for pose in undoGroup:
|
|
# Undo xform
|
|
pose[0].setMat(pose[1])
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_undo')
|
|
|
|
def redo(self):
|
|
if self.redoList:
|
|
# Get last item off of redo list
|
|
redoGroup = self.popRedoGroup()
|
|
# Record undo information
|
|
nodePathList = map(lambda x: x[0], redoGroup)
|
|
self.pushUndo(nodePathList, fResetRedo = 0)
|
|
# Redo xform
|
|
for pose in redoGroup:
|
|
pose[0].setMat(pose[1])
|
|
# Alert anyone who cares
|
|
messenger.send('DIRECT_redo')
|
|
|
|
# UTILITY FUNCTIONS
|
|
def message(self, text):
|
|
taskMgr.remove('hideDirectMessage')
|
|
taskMgr.remove('hideDirectMessageLater')
|
|
self.directMessageReadout.reparentTo(aspect2d)
|
|
self.directMessageReadout.setText(text)
|
|
self.hideDirectMessageLater()
|
|
|
|
def hideDirectMessageLater(self):
|
|
seq = Task.doLater(3.0, Task.Task(self.hideDirectMessage),
|
|
'hideDirectMessage')
|
|
t = taskMgr.add(seq, 'hideDirectMessageLater')
|
|
|
|
def hideDirectMessage(self, state):
|
|
self.directMessageReadout.reparentTo(hidden)
|
|
return Task.done
|
|
|
|
def useObjectHandles(self):
|
|
self.widget = self.manipulationControl.objectHandles
|
|
self.widget.reparentTo(direct.group)
|
|
|
|
def hideSelectedNPReadout(self):
|
|
self.selectedNPReadout.reparentTo(hidden)
|
|
|
|
def hideActiveParentReadout(self):
|
|
self.activeParentReadout.reparentTo(hidden)
|
|
|
|
def toggleWidgetVis(self):
|
|
self.widget.toggleWidget()
|
|
|
|
def isEnabled(self):
|
|
return self.fEnabled
|
|
|
|
def addUnpickable(self, item):
|
|
for iRay in self.iRayList:
|
|
iRay.addUnpickable(item)
|
|
|
|
def removeUnpickable(self, item):
|
|
for iRay in self.iRayList:
|
|
iRay.removeUnpickable(item)
|
|
|
|
class DisplayRegionList(PandaObject):
|
|
def __init__(self):
|
|
self.displayRegionList = []
|
|
self.displayRegionLookup = {}
|
|
i = 0
|
|
|
|
for cameraGroup in base.cameraList:
|
|
# This is following the old way of setting up
|
|
# display regions. A display region is set up for
|
|
# each camera node in the scene graph. This was done
|
|
# so that only display regions in the scene graph are
|
|
# considered. The right way to do this is to set up
|
|
# a display region for each real display region, and then
|
|
# keep track of which are currently active (e.g. use a flag)
|
|
# processing only them.
|
|
camList=cameraGroup.findAllMatches('**/+Camera')
|
|
for cameraIndex in range(camList.getNumPaths()):
|
|
camera = camList[cameraIndex]
|
|
if camera.getName()=='<noname>':
|
|
camera.setName('Camera%d' % cameraIndex)
|
|
group = base.groupList[cameraIndex]
|
|
self.displayRegionList.append(
|
|
DisplayRegionContext(base.win,
|
|
camera,group))
|
|
if camera.getName()!='<noname>' or len(camera.getName())==0:
|
|
self.displayRegionLookup[camera.getName()]=i
|
|
i = i + 1
|
|
self.accept("CamChange",self.camUpdate)
|
|
self.accept("DIRECT_mouse1",self.mouseUpdate)
|
|
self.accept("DIRECT_mouse2",self.mouseUpdate)
|
|
self.accept("DIRECT_mouse3",self.mouseUpdate)
|
|
self.accept("DIRECT_mouse1Up",self.mouseUpdate)
|
|
self.accept("DIRECT_mouse2Up",self.mouseUpdate)
|
|
self.accept("DIRECT_mouse3Up",self.mouseUpdate)
|
|
|
|
#setting up array of camera nodes
|
|
cameraList = []
|
|
for dr in self.displayRegionList:
|
|
cameraList.append(dr.cam)
|
|
|
|
def __getitem__(self, index):
|
|
return self.displayRegionList[index]
|
|
|
|
def __len__(self):
|
|
return len(self.displayRegionList)
|
|
|
|
def updateContext(self):
|
|
self.contextTask(None)
|
|
|
|
def setNearFar(self, near, far):
|
|
for dr in self.displayRegionList:
|
|
dr.camLens.setNearFar(near, far)
|
|
|
|
def setNear(self, near):
|
|
for dr in self.displayRegionList:
|
|
dr.camLens.setNear(near)
|
|
|
|
def setFar(self, far):
|
|
for dr in self.displayRegionList:
|
|
dr.camLens.setFar(far)
|
|
|
|
def setFov(self, hfov, vfov):
|
|
for dr in self.displayRegionList:
|
|
dr.setFov(hfov, vfov)
|
|
|
|
def setHfov(self, fov):
|
|
for dr in self.displayRegionList:
|
|
dr.setHfov(fov)
|
|
|
|
def setVfov(self, fov):
|
|
for dr in self.displayRegionList:
|
|
dr.setVfov(fov)
|
|
|
|
def camUpdate(self, camName):
|
|
if self.displayRegionLookup.has_key(camName):
|
|
self.displayRegionList[self.displayRegionLookup[camName]].camUpdate()
|
|
else:
|
|
for dr in self.displayRegionList:
|
|
dr.camUpdate()
|
|
|
|
def mouseUpdate(self):
|
|
for dr in self.displayRegionList:
|
|
dr.mouseUpdate()
|
|
direct.dr = self.getCurrentDr()
|
|
|
|
def getCurrentDr(self):
|
|
for dr in self.displayRegionList:
|
|
if (dr.mouseX >= -1.0 and dr.mouseX <= 1.0 and
|
|
dr.mouseY >= -1.0 and dr.mouseY <= 1.0):
|
|
return dr
|
|
return self.displayRegionList[0]
|
|
|
|
def start(self):
|
|
# First shutdown any existing task
|
|
self.stop()
|
|
# Start a new context task
|
|
self.spawnContextTask()
|
|
|
|
def stop(self):
|
|
# Kill the existing context task
|
|
taskMgr.remove('DIRECTContextTask')
|
|
|
|
def spawnContextTask(self):
|
|
taskMgr.add(self.contextTask, 'DIRECTContextTask')
|
|
|
|
def removeContextTask(self):
|
|
taskMgr.remove('DIRECTContextTask')
|
|
|
|
def contextTask(self, state):
|
|
# Window Data
|
|
self.mouseUpdate()
|
|
# hack to test movement
|
|
return Task.cont
|
|
|
|
class DisplayRegionContext:
|
|
def __init__(self, win, cam, group):
|
|
self.win = win
|
|
self.cam = cam
|
|
self.camNode = self.cam.node()
|
|
self.camLens = self.camNode.getLens()
|
|
self.group = group
|
|
self.iRay = SelectionRay(self.cam)
|
|
self.nearVec = Vec3(0)
|
|
self.mouseX = 0.0
|
|
self.mouseY = 0.0
|
|
# A Camera node can have more than one display region
|
|
# associated with it. Here I assume that there is only
|
|
# one display region per camera, since we are defining a
|
|
# display region on a per-camera basis. See note in
|
|
# DisplayRegionList.__init__()
|
|
try:
|
|
self.dr = self.camNode.getDr(0)
|
|
except:
|
|
self.dr = self.camNode.getDisplayRegion(0)
|
|
left = self.dr.getLeft()
|
|
right = self.dr.getRight()
|
|
bottom = self.dr.getBottom()
|
|
top = self.dr.getTop()
|
|
self.originX = left+right-1
|
|
self.originY = top+bottom-1
|
|
self.scaleX = 1.0/(right-left)
|
|
self.scaleY = 1.0/(top-bottom)
|
|
self.setOrientation()
|
|
self.camUpdate()
|
|
|
|
def __getitem__(self,key):
|
|
return self.__dict__[key]
|
|
|
|
def setOrientation(self):
|
|
hpr = self.cam.getHpr(base.cameraList[self.group])
|
|
if hpr[2] < 135 and hpr[2]>45 or hpr[2]>225 and hpr[2]<315:
|
|
self.isSideways = 1
|
|
elif hpr[2] > -135 and hpr[2] < -45 or hpr[2] < -225 and hpr[2] > -315:
|
|
self.isSideways = 1
|
|
else:
|
|
self.isSideways = 0
|
|
|
|
# The following take into consideration sideways displays
|
|
def getHfov(self):
|
|
if self.isSideways:
|
|
return self.camLens.getVfov()
|
|
else:
|
|
return self.camLens.getHfov()
|
|
|
|
def getVfov(self):
|
|
if self.isSideways:
|
|
return self.camLens.getHfov()
|
|
else:
|
|
return self.camLens.getVfov()
|
|
|
|
def setHfov(self,hfov):
|
|
if self.isSideways:
|
|
self.camLens.setFov(self.camLens.getHfov(), hfov)
|
|
else:
|
|
self.camLens.setFov(hfov, self.camLens.getVfov())
|
|
|
|
def setVfov(self,vfov):
|
|
if self.isSideways:
|
|
self.camLens.setFov(vfov, self.camLens.getVfov())
|
|
else:
|
|
self.camLens.setFov(self.camLens.getHfov(), vfov)
|
|
|
|
def setFov(self,hfov,vfov):
|
|
if self.isSideways:
|
|
self.camLens.setFov(vfov, hfov)
|
|
else:
|
|
self.camLens.setFov(hfov, vfov)
|
|
|
|
def camUpdate(self):
|
|
# Window Data
|
|
self.width = self.win.getWidth()
|
|
self.height = self.win.getHeight()
|
|
self.near = self.camLens.getNear()
|
|
self.far = self.camLens.getFar()
|
|
self.fovH = self.camLens.getHfov()
|
|
self.fovV = self.camLens.getVfov()
|
|
self.nearWidth = math.tan(deg2Rad(self.fovH * 0.5)) * self.near * 2.0
|
|
self.nearHeight = math.tan(deg2Rad(self.fovV * 0.5)) * self.near * 2.0
|
|
self.left = -self.nearWidth * 0.5
|
|
self.right = self.nearWidth * 0.5
|
|
self.top = self.nearHeight * 0.5
|
|
self.bottom = -self.nearHeight * 0.5
|
|
|
|
def mouseUpdate(self):
|
|
# Mouse Data
|
|
# Last frame
|
|
self.mouseLastX = self.mouseX
|
|
self.mouseLastY = self.mouseY
|
|
# Values for this frame
|
|
# This ranges from -1 to 1
|
|
if (base.mouseWatcherNode.hasMouse()):
|
|
self.mouseX = base.mouseWatcherNode.getMouseX()
|
|
self.mouseY = base.mouseWatcherNode.getMouseY()
|
|
self.mouseX = (self.mouseX-self.originX)*self.scaleX
|
|
self.mouseY = (self.mouseY-self.originY)*self.scaleY
|
|
# Delta percent of window the mouse moved
|
|
self.mouseDeltaX = self.mouseX - self.mouseLastX
|
|
self.mouseDeltaY = self.mouseY - self.mouseLastY
|
|
self.nearVec.set((self.nearWidth*0.5) * self.mouseX,
|
|
self.near,
|
|
(self.nearHeight*0.5) * self.mouseY)
|
|
|
|
# Create one
|
|
__builtin__.direct = base.direct = DirectSession()
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|