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https://github.com/panda3d/panda3d.git
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106 lines
3.7 KiB
C++
106 lines
3.7 KiB
C++
// Filename: lquaternion_src.h
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// Created by: frang (06Jun00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Class : FLOATNAME(LQuaternion)
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// Description : This is the base quaternion class
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA FLOATNAME(LQuaternion) : public FLOATNAME(LVecBase4) {
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PUBLISHED:
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INLINE_LINMATH FLOATNAME(LQuaternion)();
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INLINE_LINMATH FLOATNAME(LQuaternion)(const FLOATNAME(LVecBase4) ©);
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INLINE_LINMATH FLOATNAME(LQuaternion)(FLOATTYPE, FLOATTYPE, FLOATTYPE, FLOATTYPE);
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static FLOATNAME(LQuaternion) pure_imaginary(const FLOATNAME(LVector3) &);
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INLINE_LINMATH FLOATNAME(LVecBase3)
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xform(const FLOATNAME(LVecBase3) &v) const;
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INLINE_LINMATH FLOATNAME(LQuaternion)
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multiply(const FLOATNAME(LQuaternion) &rhs) const;
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INLINE_LINMATH FLOATNAME(LQuaternion) operator - () const;
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INLINE_LINMATH FLOATNAME(LQuaternion) operator *(const FLOATNAME(LQuaternion) &) const;
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INLINE_LINMATH FLOATNAME(LQuaternion)& operator *=(const FLOATNAME(LQuaternion) &);
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INLINE_LINMATH FLOATNAME(LMatrix3) operator *(const FLOATNAME(LMatrix3) &);
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INLINE_LINMATH FLOATNAME(LMatrix4) operator *(const FLOATNAME(LMatrix4) &);
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INLINE_LINMATH bool almost_equal(const FLOATNAME(LQuaternion) &, FLOATTYPE) const;
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INLINE_LINMATH bool almost_equal(const FLOATNAME(LQuaternion) &) const;
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INLINE_LINMATH void output(ostream&) const;
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void extract_to_matrix(FLOATNAME(LMatrix3) &m) const;
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void extract_to_matrix(FLOATNAME(LMatrix4) &m) const;
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void set_from_matrix(const FLOATNAME(LMatrix3) &m);
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INLINE_LINMATH void set_from_matrix(const FLOATNAME(LMatrix4) &m);
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void set_hpr(const FLOATNAME(LVecBase3) &hpr);
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FLOATNAME(LVecBase3) get_hpr() const;
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INLINE_LINMATH FLOATNAME(LVector3) get_axis() const;
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INLINE_LINMATH FLOATTYPE get_angle() const;
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INLINE_LINMATH FLOATTYPE get_r() const;
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INLINE_LINMATH FLOATTYPE get_i() const;
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INLINE_LINMATH FLOATTYPE get_j() const;
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INLINE_LINMATH FLOATTYPE get_k() const;
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INLINE_LINMATH void set_r(FLOATTYPE r);
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INLINE_LINMATH void set_i(FLOATTYPE i);
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INLINE_LINMATH void set_j(FLOATTYPE j);
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INLINE_LINMATH void set_k(FLOATTYPE k);
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INLINE_LINMATH bool normalize();
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INLINE_LINMATH bool invert_from(const FLOATNAME(LQuaternion) &other);
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INLINE_LINMATH bool invert_in_place();
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INLINE_LINMATH bool is_identity() const;
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INLINE_LINMATH static const FLOATNAME(LQuaternion) &ident_quat();
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private:
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static const FLOATNAME(LQuaternion) _ident_quat;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type();
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private:
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static TypeHandle _type_handle;
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};
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INLINE_LINMATH ostream& operator<<(ostream& os, const FLOATNAME(LQuaternion)& q) {
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q.output(os);
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return os;
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}
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BEGIN_PUBLISH
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INLINE_LINMATH FLOATNAME(LQuaternion) invert(const FLOATNAME(LQuaternion) &a);
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INLINE_LINMATH FLOATNAME(LMatrix3)
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operator * (const FLOATNAME(LMatrix3) &m, const FLOATNAME(LQuaternion) &q);
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INLINE_LINMATH FLOATNAME(LMatrix4)
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operator * (const FLOATNAME(LMatrix4) &m, const FLOATNAME(LQuaternion) &q);
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END_PUBLISH
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#include "lquaternion_src.I"
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