panda3d/panda/src/pgraph/renderState.h
2005-04-15 01:41:07 +00:00

303 lines
10 KiB
C++

// Filename: renderState.h
// Created by: drose (21Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef RENDERSTATE_H
#define RENDERSTATE_H
#include "pandabase.h"
#include "renderAttrib.h"
#include "cachedTypedWritableReferenceCount.h"
#include "pointerTo.h"
#include "ordered_vector.h"
#include "updateSeq.h"
#include "pStatCollector.h"
#include "renderModeAttrib.h"
#include "texGenAttrib.h"
class GraphicsStateGuardianBase;
class FogAttrib;
class CullBinAttrib;
class TransparencyAttrib;
class ColorAttrib;
class ColorScaleAttrib;
class TextureAttrib;
class TexGenAttrib;
class RenderModeAttrib;
class FactoryParams;
////////////////////////////////////////////////////////////////////
// Class : RenderState
// Description : This represents a unique collection of RenderAttrib
// objects that correspond to a particular renderable
// state.
//
// You should not attempt to create or modify a
// RenderState object directly. Instead, call one of
// the make() functions to create one for you. And
// instead of modifying a RenderState object, create a
// new one.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA RenderState : public CachedTypedWritableReferenceCount {
protected:
RenderState();
private:
RenderState(const RenderState &copy);
void operator = (const RenderState &copy);
public:
virtual ~RenderState();
PUBLISHED:
bool operator < (const RenderState &other) const;
INLINE bool is_empty() const;
INLINE int get_num_attribs() const;
INLINE const RenderAttrib *get_attrib(int n) const;
INLINE int get_override(int n) const;
int find_attrib(TypeHandle type) const;
static CPT(RenderState) make_empty();
static CPT(RenderState) make(const RenderAttrib *attrib, int override = 0);
static CPT(RenderState) make(const RenderAttrib *attrib1,
const RenderAttrib *attrib2, int override = 0);
static CPT(RenderState) make(const RenderAttrib *attrib1,
const RenderAttrib *attrib2,
const RenderAttrib *attrib3, int override = 0);
static CPT(RenderState) make(const RenderAttrib *attrib1,
const RenderAttrib *attrib2,
const RenderAttrib *attrib3,
const RenderAttrib *attrib4, int override = 0);
static CPT(RenderState) make(const RenderAttrib * const *attrib,
int num_attribs, int override = 0);
CPT(RenderState) compose(const RenderState *other) const;
CPT(RenderState) invert_compose(const RenderState *other) const;
CPT(RenderState) add_attrib(const RenderAttrib *attrib, int override = 0) const;
CPT(RenderState) remove_attrib(TypeHandle type) const;
CPT(RenderState) adjust_all_priorities(int adjustment) const;
const RenderAttrib *get_attrib(TypeHandle type) const;
int get_override(TypeHandle type) const;
int unref() const;
void output(ostream &out) const;
void write(ostream &out, int indent_level) const;
static int get_max_priority();
static int get_num_states();
static int get_num_unused_states();
static int clear_cache();
static void list_cycles(ostream &out);
static void list_states(ostream &out);
static bool validate_states();
PUBLISHED:
// These methods are intended for use by low-level code, but they're
// also handy enough to expose to high-level users.
INLINE int get_draw_order() const;
INLINE const FogAttrib *get_fog() const;
INLINE const CullBinAttrib *get_bin() const;
INLINE const TransparencyAttrib *get_transparency() const;
INLINE int get_bin_index() const;
INLINE const ColorAttrib *get_color() const;
INLINE const ColorScaleAttrib *get_color_scale() const;
INLINE const TextureAttrib *get_texture() const;
INLINE const TexGenAttrib *get_tex_gen() const;
INLINE const RenderModeAttrib *get_render_mode() const;
INLINE int get_geom_rendering(int geom_rendering) const;
public:
CPT(RenderState) issue_delta_modify(const RenderState *other,
GraphicsStateGuardianBase *gsg) const;
CPT(RenderState) issue_delta_set(const RenderState *other,
GraphicsStateGuardianBase *gsg) const;
static void bin_removed(int bin_index);
private:
class CompositionCycleDescEntry {
public:
INLINE CompositionCycleDescEntry(const RenderState *obj,
const RenderState *result,
bool inverted);
const RenderState *_obj;
const RenderState *_result;
bool _inverted;
};
typedef pvector<CompositionCycleDescEntry> CompositionCycleDesc;
static CPT(RenderState) return_new(RenderState *state);
CPT(RenderState) do_compose(const RenderState *other) const;
CPT(RenderState) do_invert_compose(const RenderState *other) const;
static bool r_detect_cycles(const RenderState *start_state,
const RenderState *current_state,
int length, UpdateSeq this_seq,
CompositionCycleDesc *cycle_desc);
void remove_cache_pointers();
void determine_bin_index();
void determine_fog();
void determine_bin();
void determine_transparency();
void determine_color();
void determine_color_scale();
void determine_texture();
void determine_tex_gen();
void determine_render_mode();
INLINE void set_destructing();
INLINE bool is_destructing() const;
private:
typedef pset<const RenderState *, indirect_less<const RenderState *> > States;
static States *_states;
static CPT(RenderState) _empty_state;
// This iterator records the entry corresponding to this RenderState
// object in the above global set. We keep the iterator around so
// we can remove it when the RenderState destructs.
States::iterator _saved_entry;
// This data structure manages the job of caching the composition of
// two RenderStates. It's complicated because we have to be sure to
// remove the entry if *either* of the input RenderStates destructs.
// To implement this, we always record Composition entries in pairs,
// one in each of the two involved RenderState objects.
class Composition {
public:
INLINE Composition();
INLINE Composition(const Composition &copy);
// _result is reference counted if and only if it is not the same
// pointer as this.
const RenderState *_result;
};
// The first element of the map is the object we compose with. This
// is not reference counted within this map; instead we store a
// companion pointer in the other object, and remove the references
// explicitly when either object destructs.
typedef phash_map<const RenderState *, Composition, pointer_hash> CompositionCache;
CompositionCache _composition_cache;
CompositionCache _invert_composition_cache;
// This is used to mark nodes as we visit them to detect cycles.
UpdateSeq _cycle_detect;
static UpdateSeq _last_cycle_detect;
static PStatCollector _cache_update_pcollector;
private:
// This is the actual data within the RenderState: a set of
// RenderAttribs.
class Attribute {
public:
INLINE Attribute(const RenderAttrib *attrib, int override);
INLINE Attribute(int override);
INLINE Attribute(TypeHandle type);
INLINE Attribute(const Attribute &copy);
INLINE void operator = (const Attribute &copy);
INLINE bool operator < (const Attribute &other) const;
INLINE int compare_to(const Attribute &other) const;
TypeHandle _type;
CPT(RenderAttrib) _attrib;
int _override;
};
typedef ov_set<Attribute> Attributes;
Attributes _attributes;
// We cache the index to the associated CullBin, if there happens to
// be a CullBinAttrib in the state.
int _bin_index;
int _draw_order;
// We also cache the pointer to some critical attribs stored in the
// state, if they exist.
const FogAttrib *_fog;
const CullBinAttrib *_bin;
const TransparencyAttrib *_transparency;
const ColorAttrib *_color;
const ColorScaleAttrib *_color_scale;
const TextureAttrib *_texture;
const TexGenAttrib *_tex_gen;
const RenderModeAttrib *_render_mode;
enum Flags {
F_checked_bin_index = 0x0001,
F_checked_fog = 0x0002,
F_checked_bin = 0x0004,
F_checked_transparency = 0x0008,
F_checked_color = 0x0010,
F_checked_color_scale = 0x0020,
F_checked_texture = 0x0040,
F_checked_tex_gen = 0x0080,
F_checked_render_mode = 0x0100,
F_is_destructing = 0x8000,
};
unsigned short _flags;
public:
static void register_with_read_factory();
virtual void write_datagram(BamWriter *manager, Datagram &dg);
virtual int complete_pointers(TypedWritable **plist, BamReader *manager);
static TypedWritable *change_this(TypedWritable *old_ptr, BamReader *manager);
virtual void finalize(BamReader *manager);
protected:
static TypedWritable *make_from_bam(const FactoryParams &params);
void fillin(DatagramIterator &scan, BamReader *manager);
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CachedTypedWritableReferenceCount::init_type();
register_type(_type_handle, "RenderState",
CachedTypedWritableReferenceCount::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
INLINE ostream &operator << (ostream &out, const RenderState &state) {
state.output(out);
return out;
}
#include "renderState.I"
#endif