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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Filename: config_pgui.cxx
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// Created by: drose (02Jul01)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "config_pgui.h"
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#include "pgButton.h"
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#include "pgEntry.h"
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#include "pgMouseWatcherParameter.h"
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#include "pgMouseWatcherGroup.h"
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#include "pgItem.h"
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#include "pgMouseWatcherBackground.h"
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#include "pgMouseWatcherRegion.h"
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#include "pgTop.h"
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#include "pgWaitBar.h"
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#include "dconfig.h"
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Configure(config_pgui);
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NotifyCategoryDef(pgui, "");
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ConfigureFn(config_pgui) {
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init_libpgui();
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}
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// If this is true, uses a QuickRenderTraverser to render PGItems;
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// otherwise, uses a normal DirectRenderTraverser, which is more
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// powerful but somewhat slower.
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const bool pgui_quick = config_pgui.GetBool("pgui-quick", true);
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// Temporary variable to support old-style button press/release for
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// pgentries, before keystrokes were implemented.
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const bool use_keystrokes = config_pgui.GetBool("use-keystrokes", true);
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////////////////////////////////////////////////////////////////////
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// Function: init_libpgui
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// Description: Initializes the library. This must be called at
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// least once before any of the functions or classes in
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// this library can be used. Normally it will be
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// called by the static initializers and need not be
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// called explicitly, but special cases exist.
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////////////////////////////////////////////////////////////////////
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void
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init_libpgui() {
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static bool initialized = false;
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if (initialized) {
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return;
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}
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initialized = true;
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PGButton::init_type();
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PGEntry::init_type();
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PGMouseWatcherParameter::init_type();
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PGMouseWatcherGroup::init_type();
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PGItem::init_type();
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PGMouseWatcherBackground::init_type();
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PGMouseWatcherRegion::init_type();
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PGTop::init_type();
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PGWaitBar::init_type();
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}
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