panda3d/panda/src/pgui/config_pgui.cxx
2002-02-19 00:31:30 +00:00

75 lines
2.3 KiB
C++

// Filename: config_pgui.cxx
// Created by: drose (02Jul01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "config_pgui.h"
#include "pgButton.h"
#include "pgEntry.h"
#include "pgMouseWatcherParameter.h"
#include "pgMouseWatcherGroup.h"
#include "pgItem.h"
#include "pgMouseWatcherBackground.h"
#include "pgMouseWatcherRegion.h"
#include "pgTop.h"
#include "pgWaitBar.h"
#include "dconfig.h"
Configure(config_pgui);
NotifyCategoryDef(pgui, "");
ConfigureFn(config_pgui) {
init_libpgui();
}
// If this is true, uses a QuickRenderTraverser to render PGItems;
// otherwise, uses a normal DirectRenderTraverser, which is more
// powerful but somewhat slower.
const bool pgui_quick = config_pgui.GetBool("pgui-quick", true);
// Temporary variable to support old-style button press/release for
// pgentries, before keystrokes were implemented.
const bool use_keystrokes = config_pgui.GetBool("use-keystrokes", true);
////////////////////////////////////////////////////////////////////
// Function: init_libpgui
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libpgui() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
PGButton::init_type();
PGEntry::init_type();
PGMouseWatcherParameter::init_type();
PGMouseWatcherGroup::init_type();
PGItem::init_type();
PGMouseWatcherBackground::init_type();
PGMouseWatcherRegion::init_type();
PGTop::init_type();
PGWaitBar::init_type();
}