panda3d/panda/src/collide/config_collide.cxx
2003-10-30 00:36:30 +00:00

101 lines
3.4 KiB
C++

// Filename: config_collide.cxx
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "config_collide.h"
#include "collisionEntry.h"
#include "collisionHandler.h"
#include "collisionHandlerEvent.h"
#include "collisionHandlerFloor.h"
#include "collisionHandlerPhysical.h"
#include "collisionHandlerPusher.h"
#include "collisionHandlerQueue.h"
#include "collisionNode.h"
#include "collisionPlane.h"
#include "collisionPolygon.h"
#include "collisionRay.h"
#include "collisionRecorder.h"
#include "collisionSegment.h"
#include "collisionSolid.h"
#include "collisionSphere.h"
#include "collisionTube.h"
#include "collisionVisualizer.h"
#include "dconfig.h"
Configure(config_collide);
NotifyCategoryDef(collide, "");
ConfigureFn(config_collide) {
init_libcollide();
}
// Set this true to have all CollisionTraversers in the world respect
// the previous frame's transform (position) for a given object when
// determining motion for collision tests. If this is false, you must
// explicitly enable motion detection for a particular traverser. It
// is false by default to force programmers to decide on a
// case-by-case basis whether they really need this feature.
const bool respect_prev_transform = config_collide.GetBool("respect-prev-transform", false);
////////////////////////////////////////////////////////////////////
// Function: init_libcollide
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libcollide() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
CollisionEntry::init_type();
CollisionHandler::init_type();
CollisionHandlerEvent::init_type();
CollisionHandlerFloor::init_type();
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerQueue::init_type();
CollisionNode::init_type();
CollisionPlane::init_type();
CollisionPolygon::init_type();
CollisionRay::init_type();
CollisionSegment::init_type();
CollisionSolid::init_type();
CollisionSphere::init_type();
CollisionTube::init_type();
#ifdef DO_COLLISION_RECORDING
CollisionRecorder::init_type();
CollisionVisualizer::init_type();
#endif
// Registration of writeable object's creation
// functions with BamReader's factory
CollisionNode::register_with_read_factory();
CollisionPlane::register_with_read_factory();
CollisionPolygon::register_with_read_factory();
CollisionRay::register_with_read_factory();
CollisionSegment::register_with_read_factory();
CollisionSphere::register_with_read_factory();
CollisionTube::register_with_read_factory();
}