panda3d/panda/src/pgraph/colorAttrib.cxx
2011-11-07 00:08:04 +00:00

258 lines
8.9 KiB
C++

// Filename: colorAttrib.cxx
// Created by: drose (22Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "colorAttrib.h"
#include "graphicsStateGuardianBase.h"
#include "dcast.h"
#include "bamReader.h"
#include "bamWriter.h"
#include "datagram.h"
#include "datagramIterator.h"
TypeHandle ColorAttrib::_type_handle;
int ColorAttrib::_attrib_slot;
CPT(RenderAttrib) ColorAttrib::_off;
CPT(RenderAttrib) ColorAttrib::_vertex;
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::make_vertex
// Access: Published, Static
// Description: Constructs a new ColorAttrib object that indicates
// geometry should be rendered according to its own
// vertex color.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) ColorAttrib::
make_vertex() {
if (_vertex != 0) {
return _vertex;
}
ColorAttrib *attrib = new ColorAttrib(T_vertex, LColor::zero());
_vertex = return_new(attrib);
return _vertex;
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::make_flat
// Access: Published, Static
// Description: Constructs a new ColorAttrib object that indicates
// geometry should be rendered in the indicated color.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) ColorAttrib::
make_flat(const LColor &color) {
ColorAttrib *attrib = new ColorAttrib(T_flat, color);
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::make_off
// Access: Published, Static
// Description: Constructs a new ColorAttrib object that indicates
// geometry should be rendered in white.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) ColorAttrib::
make_off() {
if (_off != 0) {
return _off;
}
ColorAttrib *attrib = new ColorAttrib(T_off, LColor(1.0f, 1.0f, 1.0f, 1.0f));
_off = return_new(attrib);
return _off;
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::make_default
// Access: Published, Static
// Description: Returns a RenderAttrib that corresponds to whatever
// the standard default properties for render attributes
// of this type ought to be.
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) ColorAttrib::
make_default() {
return make_off();
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::output
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void ColorAttrib::
output(ostream &out) const {
out << get_type() << ":";
switch (get_color_type()) {
case T_vertex:
out << "vertex";
break;
case T_flat:
out << "(" << get_color() << ")";
break;
case T_off:
out << "off";
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::compare_to_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived ColorAttrib
// types to return a unique number indicating whether
// this ColorAttrib is equivalent to the other one.
//
// This should return 0 if the two ColorAttrib objects
// are equivalent, a number less than zero if this one
// should be sorted before the other one, and a number
// greater than zero otherwise.
//
// This will only be called with two ColorAttrib
// objects whose get_type() functions return the same.
////////////////////////////////////////////////////////////////////
int ColorAttrib::
compare_to_impl(const RenderAttrib *other) const {
const ColorAttrib *ta;
DCAST_INTO_R(ta, other, 0);
if (_type != ta->_type) {
return (int)_type - (int)ta->_type;
}
if (_type == T_flat) {
return _color.compare_to(ta->_color);
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::get_hash_impl
// Access: Protected, Virtual
// Description: Intended to be overridden by derived RenderAttrib
// types to return a unique hash for these particular
// properties. RenderAttribs that compare the same with
// compare_to_impl(), above, should return the same
// hash; RenderAttribs that compare differently should
// return a different hash.
////////////////////////////////////////////////////////////////////
size_t ColorAttrib::
get_hash_impl() const {
size_t hash = 0;
hash = int_hash::add_hash(hash, (int)_type);
if (_type == T_flat) {
hash = _color.add_hash(hash);
}
return hash;
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::get_auto_shader_attrib_impl
// Access: Protected, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CPT(RenderAttrib) ColorAttrib::
get_auto_shader_attrib_impl(const RenderState *state) const {
// For a ColorAttrib, the only relevant information is the type: is
// it flat-shaded or vertex-shaded? The actual color value is read
// by the shader from the graphics state.
ColorAttrib *attrib = new ColorAttrib(_type, LColor(1.0f, 1.0f, 1.0f, 1.0f));
return return_new(attrib);
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::quantize_color
// Access: Private
// Description: Quantizes the color color to the nearest multiple of
// 1000, just to prevent runaway accumulation of
// only slightly-different ColorAttribs.
////////////////////////////////////////////////////////////////////
void ColorAttrib::
quantize_color() {
switch (_type) {
case T_flat:
_color[0] = cfloor(_color[0] * 1000.0f + 0.5f) * 0.001f;
_color[1] = cfloor(_color[1] * 1000.0f + 0.5f) * 0.001f;
_color[2] = cfloor(_color[2] * 1000.0f + 0.5f) * 0.001f;
_color[3] = cfloor(_color[3] * 1000.0f + 0.5f) * 0.001f;
break;
case T_off:
_color.set(1.0f, 1.0f, 1.0f, 1.0f);
break;
case T_vertex:
_color.set(0.0f, 0.0f, 0.0f, 0.0f);
break;
}
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::register_with_read_factory
// Access: Public, Static
// Description: Tells the BamReader how to create objects of type
// ColorAttrib.
////////////////////////////////////////////////////////////////////
void ColorAttrib::
register_with_read_factory() {
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::write_datagram
// Access: Public, Virtual
// Description: Writes the contents of this object to the datagram
// for shipping out to a Bam file.
////////////////////////////////////////////////////////////////////
void ColorAttrib::
write_datagram(BamWriter *manager, Datagram &dg) {
RenderAttrib::write_datagram(manager, dg);
dg.add_int8(_type);
_color.write_datagram(dg);
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::make_from_bam
// Access: Protected, Static
// Description: This function is called by the BamReader's factory
// when a new object of type ColorAttrib is encountered
// in the Bam file. It should create the ColorAttrib
// and extract its information from the file.
////////////////////////////////////////////////////////////////////
TypedWritable *ColorAttrib::
make_from_bam(const FactoryParams &params) {
ColorAttrib *attrib = new ColorAttrib(T_off, LColor::zero());
DatagramIterator scan;
BamReader *manager;
parse_params(params, scan, manager);
attrib->fillin(scan, manager);
return attrib;
}
////////////////////////////////////////////////////////////////////
// Function: ColorAttrib::fillin
// Access: Protected
// Description: This internal function is called by make_from_bam to
// read in all of the relevant data from the BamFile for
// the new ColorAttrib.
////////////////////////////////////////////////////////////////////
void ColorAttrib::
fillin(DatagramIterator &scan, BamReader *manager) {
RenderAttrib::fillin(scan, manager);
_type = (Type)scan.get_int8();
_color.read_datagram(scan);
quantize_color();
}