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179 lines
6.6 KiB
Plaintext
179 lines
6.6 KiB
Plaintext
// Filename: graphicsWindowInputDevice.I
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// Created by: drose (24May00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::Default Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE GraphicsWindowInputDevice::
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GraphicsWindowInputDevice() {
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MutexHolder holder(_lock);
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_flags = 0;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::get_name
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE string GraphicsWindowInputDevice::
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get_name() const {
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MutexHolder holder(_lock);
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return _name;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::has_pointer
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindowInputDevice::
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has_pointer() const {
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MutexHolder holder(_lock);
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return ((_flags & IDF_has_pointer) != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::has_keyboard
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindowInputDevice::
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has_keyboard() const {
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MutexHolder holder(_lock);
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return ((_flags & IDF_has_keyboard) != 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::get_pointer
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// Access: Public
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// Description: Returns the MouseData associated with the input
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// device's pointer.
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////////////////////////////////////////////////////////////////////
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INLINE MouseData GraphicsWindowInputDevice::
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get_pointer() const {
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MutexHolder holder(_lock);
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return _mouse_data;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::get_raw_pointer
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// Access: Public
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// Description: Returns the MouseData associated with the input
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// device's pointer, in raw form (ie, prior to any
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// pointer_mode interpretation).
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////////////////////////////////////////////////////////////////////
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INLINE MouseData GraphicsWindowInputDevice::
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get_raw_pointer() const {
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MutexHolder holder(_lock);
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return _true_mouse_data;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::set_device_index
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// Access: Public
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// Description: Set the device index. This is reported in pointer
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// events. The device index will be equal to the position
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// of the GraphicsWindowInputDevice in the window's list.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsWindowInputDevice::
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set_device_index(int index) {
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MutexHolder holder(_lock);
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_device_index = index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::enable_pointer_events
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// Access: Public
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// Description: Enables the generation of mouse-movement events.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsWindowInputDevice::
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enable_pointer_events() {
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MutexHolder holder(_lock);
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_enable_pointer_events = true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::disable_pointer_events
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// Access: Public
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// Description: Disables the generation of mouse-movement events.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsWindowInputDevice::
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disable_pointer_events() {
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MutexHolder holder(_lock);
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_enable_pointer_events = false;
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_pointer_events.clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::set_pointer_in_window
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// Access: Public
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// Description: To be called by a particular kind of GraphicsWindow
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// to indicate that the pointer is within the window, at
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// the given pixel coordinates.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsWindowInputDevice::
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set_pointer_in_window(int x, int y, double time) {
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// mutex is handled in set pointer .. convience function
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set_pointer(true, x, y, time);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::set_pointer_out_of_window
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// Access: Public
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// Description: To be called by a particular kind of GraphicsWindow
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// to indicate that the pointer is no longer within the
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// window.
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////////////////////////////////////////////////////////////////////
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INLINE void GraphicsWindowInputDevice::
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set_pointer_out_of_window(double time) {
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// mutex is handled in set pointer .. convience function
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set_pointer(false, _mouse_data._xpos, _mouse_data._ypos, time);
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::operator ==
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindowInputDevice::
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operator == (const GraphicsWindowInputDevice &) const {
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return true;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::operator !=
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindowInputDevice::
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operator != (const GraphicsWindowInputDevice &) const {
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: GraphicsWindowInputDevice::operator <
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool GraphicsWindowInputDevice::
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operator < (const GraphicsWindowInputDevice &) const {
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return false;
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}
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