panda3d/panda/src/display/graphicsWindowInputDevice.I
2007-11-05 23:01:41 +00:00

179 lines
6.6 KiB
Plaintext

// Filename: graphicsWindowInputDevice.I
// Created by: drose (24May00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::Default Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE GraphicsWindowInputDevice::
GraphicsWindowInputDevice() {
MutexHolder holder(_lock);
_flags = 0;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::get_name
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE string GraphicsWindowInputDevice::
get_name() const {
MutexHolder holder(_lock);
return _name;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::has_pointer
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindowInputDevice::
has_pointer() const {
MutexHolder holder(_lock);
return ((_flags & IDF_has_pointer) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::has_keyboard
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindowInputDevice::
has_keyboard() const {
MutexHolder holder(_lock);
return ((_flags & IDF_has_keyboard) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::get_pointer
// Access: Public
// Description: Returns the MouseData associated with the input
// device's pointer.
////////////////////////////////////////////////////////////////////
INLINE MouseData GraphicsWindowInputDevice::
get_pointer() const {
MutexHolder holder(_lock);
return _mouse_data;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::get_raw_pointer
// Access: Public
// Description: Returns the MouseData associated with the input
// device's pointer, in raw form (ie, prior to any
// pointer_mode interpretation).
////////////////////////////////////////////////////////////////////
INLINE MouseData GraphicsWindowInputDevice::
get_raw_pointer() const {
MutexHolder holder(_lock);
return _true_mouse_data;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::set_device_index
// Access: Public
// Description: Set the device index. This is reported in pointer
// events. The device index will be equal to the position
// of the GraphicsWindowInputDevice in the window's list.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsWindowInputDevice::
set_device_index(int index) {
MutexHolder holder(_lock);
_device_index = index;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::enable_pointer_events
// Access: Public
// Description: Enables the generation of mouse-movement events.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsWindowInputDevice::
enable_pointer_events() {
MutexHolder holder(_lock);
_enable_pointer_events = true;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::disable_pointer_events
// Access: Public
// Description: Disables the generation of mouse-movement events.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsWindowInputDevice::
disable_pointer_events() {
MutexHolder holder(_lock);
_enable_pointer_events = false;
_pointer_events.clear();
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::set_pointer_in_window
// Access: Public
// Description: To be called by a particular kind of GraphicsWindow
// to indicate that the pointer is within the window, at
// the given pixel coordinates.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsWindowInputDevice::
set_pointer_in_window(int x, int y, double time) {
// mutex is handled in set pointer .. convience function
set_pointer(true, x, y, time);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::set_pointer_out_of_window
// Access: Public
// Description: To be called by a particular kind of GraphicsWindow
// to indicate that the pointer is no longer within the
// window.
////////////////////////////////////////////////////////////////////
INLINE void GraphicsWindowInputDevice::
set_pointer_out_of_window(double time) {
// mutex is handled in set pointer .. convience function
set_pointer(false, _mouse_data._xpos, _mouse_data._ypos, time);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::operator ==
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindowInputDevice::
operator == (const GraphicsWindowInputDevice &) const {
return true;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::operator !=
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindowInputDevice::
operator != (const GraphicsWindowInputDevice &) const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsWindowInputDevice::operator <
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE bool GraphicsWindowInputDevice::
operator < (const GraphicsWindowInputDevice &) const {
return false;
}