panda3d/panda/src/gui/guiButton.h
2000-11-14 23:24:32 +00:00

101 lines
2.6 KiB
C++

// Filename: guiButton.h
// Created by: cary (30Oct00)
//
////////////////////////////////////////////////////////////////////
#ifndef __GUIBUTTON_H__
#define __GUIBUTTON_H__
#include "guiItem.h"
#include "guiRegion.h"
#include "guiLabel.h"
#include "guiManager.h"
class EXPCL_PANDA GuiButton : public GuiItem {
private:
PT(GuiLabel) _up;
PT(GuiLabel) _up_rollover;
PT(GuiLabel) _down;
PT(GuiLabel) _down_rollover;
PT(GuiLabel) _inactive;
string _up_event, _up_rollover_event, _down_event, _down_rollover_event;
string _inactive_event;
PT(GuiRegion) _rgn;
float _up_scale;
float _upr_scale;
float _down_scale;
float _downr_scale;
float _inactive_scale;
enum States { NONE, UP, UP_ROLLOVER, DOWN, DOWN_ROLLOVER, INACTIVE,
INACTIVE_ROLLOVER };
States _state;
INLINE GuiButton(void);
void switch_state(States);
virtual void recompute_frame(void);
public:
GuiButton(const string&, GuiLabel*, GuiLabel*);
GuiButton(const string&, GuiLabel*, GuiLabel*, GuiLabel*);
GuiButton(const string&, GuiLabel*, GuiLabel*, GuiLabel*, GuiLabel*,
GuiLabel*);
virtual ~GuiButton(void);
virtual void manage(GuiManager*, EventHandler&);
virtual void unmanage(void);
INLINE void enter(void);
INLINE void exit(void);
INLINE void up(void);
INLINE void down(void);
INLINE void inactive(void);
INLINE void click(void);
INLINE bool is_up(void) const;
INLINE bool is_over(void) const;
INLINE bool is_active(void) const;
INLINE void set_up_event(const string&);
INLINE void set_up_rollover_event(const string&);
INLINE void set_down_event(const string&);
INLINE void set_down_rollover_event(const string&);
INLINE void set_inactive_event(const string&);
INLINE const string& get_up_event(void) const;
INLINE const string& get_up_rollover_event(void) const;
INLINE const string& get_down_event(void) const;
INLINE const string& get_down_rollover_event(void) const;
INLINE const string& get_inactive_event(void) const;
INLINE void set_up_rollover(GuiLabel*);
INLINE void set_down_rollover(GuiLabel*);
virtual void set_scale(float);
virtual void set_pos(const LVector3f&);
virtual void output(ostream&) const;
public:
// type interface
static TypeHandle get_class_type(void) {
return _type_handle;
}
static void init_type(void) {
GuiItem::init_type();
register_type(_type_handle, "GuiButton",
GuiItem::get_class_type());
}
virtual TypeHandle get_type(void) const {
return get_class_type();
}
virtual TypeHandle force_init_type(void) {
init_type();
return get_class_type();
}
private:
static TypeHandle _type_handle;
};
#include "guiButton.I"
#endif /* __GUIBUTTON_H__ */