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564 lines
18 KiB
C++
564 lines
18 KiB
C++
// Filename: colladaLoader.cxx
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// Created by: Xidram (21Dec10)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "colladaLoader.h"
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#include "virtualFileSystem.h"
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#include "luse.h"
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#include "string_utils.h"
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#include "geomNode.h"
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#include "geomVertexWriter.h"
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#include "geomTriangles.h"
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#include "lightNode.h"
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#include "lightAttrib.h"
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#include "ambientLight.h"
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#include "directionalLight.h"
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#include "pointLight.h"
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#include "spotlight.h"
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#include "colladaBindMaterial.h"
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#include "colladaPrimitive.h"
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// Collada DOM includes. No other includes beyond this point.
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#include "pre_collada_include.h"
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#include <dom/domCOLLADA.h>
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#include <dom/domNode.h>
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#include <dom/domVisual_scene.h>
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#include <dom/domTranslate.h>
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#include <dom/domRotate.h>
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#include <dom/domMatrix.h>
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#if PANDA_COLLADA_VERSION >= 15
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#include <dom/domInstance_with_extra.h>
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#else
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#include <dom/domInstanceWithExtra.h>
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#define domInstance_with_extra domInstanceWithExtra
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#define domTargetable_floatRef domTargetableFloatRef
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#endif
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#define TOSTRING(x) (x == NULL ? "" : x)
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::Constructor
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// Description:
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////////////////////////////////////////////////////////////////////
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ColladaLoader::
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ColladaLoader() :
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_record (NULL),
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_cs (CS_default),
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_error (false),
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_root (NULL),
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_collada (NULL) {
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_dae = new DAE;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::Destructor
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// Description:
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////////////////////////////////////////////////////////////////////
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ColladaLoader::
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~ColladaLoader() {
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delete _dae;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::read
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// Description: Reads from the indicated file.
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////////////////////////////////////////////////////////////////////
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bool ColladaLoader::
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read(const Filename &filename) {
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_filename = filename;
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string data;
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VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
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if (!vfs->read_file(_filename, data, true)) {
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collada_cat.error()
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<< "Error reading " << _filename << "\n";
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_error = true;
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return false;
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}
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_collada = _dae->openFromMemory(_filename.to_os_specific(), data.c_str());
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_error = (_collada == NULL);
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return !_error;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::build_graph
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// Description: Converts scene graph structures into a Panda3D
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// scene graph, with _root being the root node.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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build_graph() {
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nassertv(_collada); // read() must be called first
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nassertv(!_error); // and have succeeded
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_root = new ModelRoot(_filename.get_basename());
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domCOLLADA::domScene* scene = _collada->getScene();
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domInstance_with_extra* inst = scene->getInstance_visual_scene();
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domVisual_scene* vscene = daeSafeCast<domVisual_scene> (inst->getUrl().getElement());
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if (vscene) {
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load_visual_scene(*vscene, _root);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_visual_scene
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// Description: Loads a visual scene structure.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_visual_scene(domVisual_scene& scene, PandaNode *parent) {
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// If we already loaded it before, instantiate the stored node.
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if (scene.getUserData() != NULL) {
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parent->add_child((PandaNode *) scene.getUserData());
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return;
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}
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PT(PandaNode) pnode = new PandaNode(TOSTRING(scene.getName()));
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scene.setUserData((void *) pnode);
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parent->add_child(pnode);
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// Load in any tags.
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domExtra_Array &extras = scene.getExtra_array();
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for (size_t i = 0; i < extras.getCount(); ++i) {
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load_tags(*extras[i], pnode);
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}
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// Now load in the child nodes.
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domNode_Array &nodes = scene.getNode_array();
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for (size_t i = 0; i < nodes.getCount(); ++i) {
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load_node(*nodes[i], pnode);
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}
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// Apply any lights we've encountered to the visual scene.
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if (_lights.size() > 0) {
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CPT(LightAttrib) lattr = DCAST(LightAttrib, LightAttrib::make());
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pvector<LightNode*>::iterator it;
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for (it = _lights.begin(); it != _lights.end(); ++it) {
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lattr = DCAST(LightAttrib, lattr->add_on_light(*it));
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}
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pnode->set_state(RenderState::make(lattr));
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_lights.clear();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_node
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// Description: Loads a COLLADA <node>.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_node(domNode& node, PandaNode *parent) {
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// If we already loaded it before, instantiate the stored node.
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if (node.getUserData() != NULL) {
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parent->add_child((PandaNode *) node.getUserData());
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return;
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}
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// Create the node.
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PT(PandaNode) pnode;
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pnode = new PandaNode(TOSTRING(node.getName()));
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node.setUserData((void *) pnode);
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parent->add_child(pnode);
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// Apply the transformation elements in reverse order.
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LMatrix4f transform (LMatrix4f::ident_mat());
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daeElementRefArray &elements = node.getContents();
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for (size_t i = elements.getCount(); i > 0; --i) {
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daeElementRef &elem = elements[i - 1];
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switch (elem->getElementType()) {
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case COLLADA_TYPE::LOOKAT: {
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// Didn't test this, but *should* be right.
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domFloat3x3 &l = (daeSafeCast<domLookat>(elem))->getValue();
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LPoint3f eye (l[0], l[1], l[2]);
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LVector3f up (l[6], l[7], l[8]);
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LVector3f forward = LPoint3f(l[3], l[4], l[5]) - eye;
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forward.normalize();
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LVector3f side = forward.cross(up);
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side.normalize();
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up = side.cross(forward);
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LMatrix4f mat (LMatrix4f::ident_mat());
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mat.set_col(0, side);
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mat.set_col(1, up);
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mat.set_col(2, -forward);
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transform *= mat;
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transform *= LMatrix4f::translate_mat(-eye);
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break;
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}
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case COLLADA_TYPE::MATRIX: {
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domFloat4x4 &m = (daeSafeCast<domMatrix>(elem))->getValue();
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transform *= LMatrix4f(
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m[0], m[4], m[ 8], m[12],
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m[1], m[5], m[ 9], m[13],
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m[2], m[6], m[10], m[14],
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m[3], m[7], m[11], m[15]);
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break;
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}
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case COLLADA_TYPE::ROTATE: {
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domFloat4 &r = (daeSafeCast<domRotate>(elem))->getValue();
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transform *= LMatrix4f::rotate_mat(r[3], LVecBase3f(r[0], r[1], r[2]));
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break;
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}
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case COLLADA_TYPE::SCALE: {
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domFloat3 &s = (daeSafeCast<domScale>(elem))->getValue();
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transform *= LMatrix4f::scale_mat(s[0], s[1], s[2]);
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break;
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}
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case COLLADA_TYPE::SKEW:
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//FIXME: implement skew
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collada_cat.error() << "<skew> not supported yet\n";
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break;
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case COLLADA_TYPE::TRANSLATE: {
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domFloat3 &t = (daeSafeCast<domTranslate>(elem))->getValue();
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transform *= LMatrix4f::translate_mat(t[0], t[1], t[2]);
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break;
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}
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}
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}
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//TODO: convert coordinate systems
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//transform *= LMatrix4f::convert_mat(XXX, _cs);
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// If there's a transform, set it.
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if (transform != LMatrix4f::ident_mat()) {
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pnode->set_transform(TransformState::make_mat(transform));
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}
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// See if this node instantiates any cameras.
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domInstance_camera_Array &caminst = node.getInstance_camera_array();
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for (size_t i = 0; i < caminst.getCount(); ++i) {
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domCamera* target = daeSafeCast<domCamera> (caminst[i]->getUrl().getElement());
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load_camera(*target, pnode);
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}
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// See if this node instantiates any controllers.
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domInstance_controller_Array &ctrlinst = node.getInstance_controller_array();
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for (size_t i = 0; i < ctrlinst.getCount(); ++i) {
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domController* target = daeSafeCast<domController> (ctrlinst[i]->getUrl().getElement());
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//TODO: implement controllers. For now, let's just read the geometry
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if (target->getSkin() != NULL) {
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domGeometry* geom = daeSafeCast<domGeometry> (target->getSkin()->getSource().getElement());
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//TODO
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//load_geometry(*geom, ctrlinst[i]->getBind_material(), pnode);
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}
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}
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// See if this node instantiates any geoms.
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domInstance_geometry_Array &ginst = node.getInstance_geometry_array();
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for (size_t i = 0; i < ginst.getCount(); ++i) {
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load_instance_geometry(*ginst[i], pnode);
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}
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// See if this node instantiates any lights.
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domInstance_light_Array &linst = node.getInstance_light_array();
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for (size_t i = 0; i < linst.getCount(); ++i) {
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domLight* target = daeSafeCast<domLight> (linst[i]->getUrl().getElement());
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load_light(*target, pnode);
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}
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// And instantiate any <instance_nodes> elements.
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domInstance_node_Array &ninst = node.getInstance_node_array();
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for (size_t i = 0; i < ninst.getCount(); ++i) {
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domNode* target = daeSafeCast<domNode> (ninst[i]->getUrl().getElement());
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load_node(*target, pnode);
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}
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// Now load in the child nodes.
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domNode_Array &nodes = node.getNode_array();
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for (size_t i = 0; i < nodes.getCount(); ++i) {
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load_node(*nodes[i], pnode);
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}
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// Load in any tags.
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domExtra_Array &extras = node.getExtra_array();
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for (size_t i = 0; i < extras.getCount(); ++i) {
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load_tags(*extras[i], pnode);
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//TODO: load SI_Visibility under XSI profile
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//TODO: support OpenSceneGraph's switch nodes
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_tags
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// Description: Loads tags specified in an <extra> element.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_tags(domExtra &extra, PandaNode *node) {
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domTechnique_Array &techniques = extra.getTechnique_array();
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for (size_t t = 0; t < techniques.getCount(); ++t) {
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if (cmp_nocase(techniques[t]->getProfile(), "PANDA3D") == 0) {
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const daeElementRefArray &children = techniques[t]->getChildren();
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for (size_t c = 0; c < children.getCount(); ++c) {
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daeElement &child = *children[c];
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if (cmp_nocase(child.getElementName(), "tag") == 0) {
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const string &name = child.getAttribute("name");
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if (name.size() > 0) {
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node->set_tag(name, child.getCharData());
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} else {
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collada_cat.warning() << "Ignoring <tag> without name attribute\n";
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}
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} else if (cmp_nocase(child.getElementName(), "param") == 0) {
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collada_cat.error() <<
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"Unknown <param> attribute in PANDA3D technique. "
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"Did you mean to use <tag> instead?\n";
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}
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}
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_camera
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// Description: Loads a COLLADA <camera> as a Camera object.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_camera(domCamera &cam, PandaNode *parent) {
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// If we already loaded it before, instantiate the stored node.
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if (cam.getUserData() != NULL) {
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parent->add_child((PandaNode *) cam.getUserData());
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return;
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}
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//TODO
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_instance_geometry
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// Description: Loads a COLLADA <instance_geometry> as a GeomNode
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// object.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_instance_geometry(domInstance_geometry &inst, PandaNode *parent) {
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// If we already loaded it before, instantiate the stored node.
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if (inst.getUserData() != NULL) {
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parent->add_child((PandaNode *) inst.getUserData());
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return;
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}
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domGeometry* geom = daeSafeCast<domGeometry> (inst.getUrl().getElement());
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nassertv(geom != NULL);
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// Create the node.
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PT(GeomNode) gnode = new GeomNode(TOSTRING(geom->getName()));
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inst.setUserData((void *) gnode);
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parent->add_child(gnode);
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domBind_materialRef bind_mat = inst.getBind_material();
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ColladaBindMaterial cbm;
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if (bind_mat != NULL) {
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cbm.load_bind_material(*bind_mat);
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}
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load_geometry(*geom, gnode, cbm);
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// Load in any tags.
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domExtra_Array &extras = geom->getExtra_array();
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for (size_t i = 0; i < extras.getCount(); ++i) {
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load_tags(*extras[i], gnode);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_geometry
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// Description: Loads a COLLADA <geometry> and adds the primitives
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// to the given GeomNode object.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_geometry(domGeometry &geom, GeomNode *gnode, ColladaBindMaterial &bind_mat) {
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domMesh* mesh = geom.getMesh();
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if (mesh == NULL) {
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//TODO: support non-mesh geometry.
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return;
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}
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//TODO: support other than just triangles.
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domLines_Array &lines_array = mesh->getLines_array();
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for (size_t i = 0; i < lines_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*lines_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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domLinestrips_Array &linestrips_array = mesh->getLinestrips_array();
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for (size_t i = 0; i < linestrips_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*linestrips_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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domPolygons_Array &polygons_array = mesh->getPolygons_array();
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for (size_t i = 0; i < polygons_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*polygons_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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domPolylist_Array &polylist_array = mesh->getPolylist_array();
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for (size_t i = 0; i < polylist_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*polylist_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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domTriangles_Array &triangles_array = mesh->getTriangles_array();
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for (size_t i = 0; i < triangles_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*triangles_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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domTrifans_Array &trifans_array = mesh->getTrifans_array();
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for (size_t i = 0; i < trifans_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*trifans_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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domTristrips_Array &tristrips_array = mesh->getTristrips_array();
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for (size_t i = 0; i < tristrips_array.getCount(); ++i) {
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PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*tristrips_array[i]);
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if (prim != NULL) {
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gnode->add_geom(prim->get_geom());
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}
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ColladaLoader::load_light
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// Description: Loads a COLLADA <light> as a LightNode object.
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////////////////////////////////////////////////////////////////////
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void ColladaLoader::
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load_light(domLight &light, PandaNode *parent) {
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// If we already loaded it before, instantiate the stored node.
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if (light.getUserData() != NULL) {
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parent->add_child((PandaNode *) light.getUserData());
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return;
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}
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PT(LightNode) lnode;
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domLight::domTechnique_common &tc = *light.getTechnique_common();
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// Check for an ambient light.
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domLight::domTechnique_common::domAmbientRef ambient = tc.getAmbient();
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if (ambient != NULL) {
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PT(AmbientLight) alight = new AmbientLight(TOSTRING(light.getName()));
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lnode = DCAST(LightNode, alight);
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domFloat3 &color = ambient->getColor()->getValue();
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alight->set_color(Colorf(color[0], color[1], color[2], 1.0));
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}
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// Check for a directional light.
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domLight::domTechnique_common::domDirectionalRef directional = tc.getDirectional();
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if (directional != NULL) {
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PT(DirectionalLight) dlight = new DirectionalLight(TOSTRING(light.getName()));
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lnode = DCAST(LightNode, dlight);
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domFloat3 &color = directional->getColor()->getValue();
|
|
dlight->set_color(Colorf(color[0], color[1], color[2], 1.0));
|
|
dlight->set_direction(LVector3f(0, 0, -1));
|
|
}
|
|
|
|
// Check for a point light.
|
|
domLight::domTechnique_common::domPointRef point = tc.getPoint();
|
|
if (point != NULL) {
|
|
PT(PointLight) plight = new PointLight(TOSTRING(light.getName()));
|
|
lnode = DCAST(LightNode, plight);
|
|
|
|
domFloat3 &color = point->getColor()->getValue();
|
|
plight->set_color(Colorf(color[0], color[1], color[2], 1.0));
|
|
|
|
LVecBase3f atten (1.0f, 0.0f, 0.0f);
|
|
domTargetable_floatRef fval = point->getConstant_attenuation();
|
|
if (fval != NULL) {
|
|
atten[0] = fval->getValue();
|
|
}
|
|
fval = point->getLinear_attenuation();
|
|
if (fval != NULL) {
|
|
atten[1] = fval->getValue();
|
|
}
|
|
fval = point->getQuadratic_attenuation();
|
|
if (fval != NULL) {
|
|
atten[2] = fval->getValue();
|
|
}
|
|
|
|
plight->set_attenuation(atten);
|
|
}
|
|
|
|
// Check for a spot light.
|
|
domLight::domTechnique_common::domSpotRef spot = tc.getSpot();
|
|
if (spot != NULL) {
|
|
PT(Spotlight) slight = new Spotlight(TOSTRING(light.getName()));
|
|
lnode = DCAST(LightNode, slight);
|
|
|
|
domFloat3 &color = spot->getColor()->getValue();
|
|
slight->set_color(Colorf(color[0], color[1], color[2], 1.0));
|
|
|
|
LVecBase3f atten (1.0f, 0.0f, 0.0f);
|
|
domTargetable_floatRef fval = spot->getConstant_attenuation();
|
|
if (fval != NULL) {
|
|
atten[0] = fval->getValue();
|
|
}
|
|
fval = spot->getLinear_attenuation();
|
|
if (fval != NULL) {
|
|
atten[1] = fval->getValue();
|
|
}
|
|
fval = spot->getQuadratic_attenuation();
|
|
if (fval != NULL) {
|
|
atten[2] = fval->getValue();
|
|
}
|
|
|
|
slight->set_attenuation(atten);
|
|
|
|
fval = spot->getFalloff_angle();
|
|
if (fval != NULL) {
|
|
slight->get_lens()->set_fov(fval->getValue());
|
|
} else {
|
|
slight->get_lens()->set_fov(180.0f);
|
|
}
|
|
|
|
fval = spot->getFalloff_exponent();
|
|
if (fval != NULL) {
|
|
slight->set_exponent(fval->getValue());
|
|
} else {
|
|
slight->set_exponent(0.0f);
|
|
}
|
|
}
|
|
|
|
if (lnode == NULL) {
|
|
return;
|
|
}
|
|
parent->add_child(lnode);
|
|
_lights.push_back(lnode);
|
|
light.setUserData((void*) lnode);
|
|
|
|
// Load in any tags.
|
|
domExtra_Array &extras = light.getExtra_array();
|
|
for (size_t i = 0; i < extras.getCount(); ++i) {
|
|
load_tags(*extras[i], lnode);
|
|
}
|
|
}
|