panda3d/panda/src/collada/colladaLoader.cxx

564 lines
18 KiB
C++

// Filename: colladaLoader.cxx
// Created by: Xidram (21Dec10)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "colladaLoader.h"
#include "virtualFileSystem.h"
#include "luse.h"
#include "string_utils.h"
#include "geomNode.h"
#include "geomVertexWriter.h"
#include "geomTriangles.h"
#include "lightNode.h"
#include "lightAttrib.h"
#include "ambientLight.h"
#include "directionalLight.h"
#include "pointLight.h"
#include "spotlight.h"
#include "colladaBindMaterial.h"
#include "colladaPrimitive.h"
// Collada DOM includes. No other includes beyond this point.
#include "pre_collada_include.h"
#include <dom/domCOLLADA.h>
#include <dom/domNode.h>
#include <dom/domVisual_scene.h>
#include <dom/domTranslate.h>
#include <dom/domRotate.h>
#include <dom/domMatrix.h>
#if PANDA_COLLADA_VERSION >= 15
#include <dom/domInstance_with_extra.h>
#else
#include <dom/domInstanceWithExtra.h>
#define domInstance_with_extra domInstanceWithExtra
#define domTargetable_floatRef domTargetableFloatRef
#endif
#define TOSTRING(x) (x == NULL ? "" : x)
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::Constructor
// Description:
////////////////////////////////////////////////////////////////////
ColladaLoader::
ColladaLoader() :
_record (NULL),
_cs (CS_default),
_error (false),
_root (NULL),
_collada (NULL) {
_dae = new DAE;
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::Destructor
// Description:
////////////////////////////////////////////////////////////////////
ColladaLoader::
~ColladaLoader() {
delete _dae;
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::read
// Description: Reads from the indicated file.
////////////////////////////////////////////////////////////////////
bool ColladaLoader::
read(const Filename &filename) {
_filename = filename;
string data;
VirtualFileSystem *vfs = VirtualFileSystem::get_global_ptr();
if (!vfs->read_file(_filename, data, true)) {
collada_cat.error()
<< "Error reading " << _filename << "\n";
_error = true;
return false;
}
_collada = _dae->openFromMemory(_filename.to_os_specific(), data.c_str());
_error = (_collada == NULL);
return !_error;
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::build_graph
// Description: Converts scene graph structures into a Panda3D
// scene graph, with _root being the root node.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
build_graph() {
nassertv(_collada); // read() must be called first
nassertv(!_error); // and have succeeded
_root = new ModelRoot(_filename.get_basename());
domCOLLADA::domScene* scene = _collada->getScene();
domInstance_with_extra* inst = scene->getInstance_visual_scene();
domVisual_scene* vscene = daeSafeCast<domVisual_scene> (inst->getUrl().getElement());
if (vscene) {
load_visual_scene(*vscene, _root);
}
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_visual_scene
// Description: Loads a visual scene structure.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_visual_scene(domVisual_scene& scene, PandaNode *parent) {
// If we already loaded it before, instantiate the stored node.
if (scene.getUserData() != NULL) {
parent->add_child((PandaNode *) scene.getUserData());
return;
}
PT(PandaNode) pnode = new PandaNode(TOSTRING(scene.getName()));
scene.setUserData((void *) pnode);
parent->add_child(pnode);
// Load in any tags.
domExtra_Array &extras = scene.getExtra_array();
for (size_t i = 0; i < extras.getCount(); ++i) {
load_tags(*extras[i], pnode);
}
// Now load in the child nodes.
domNode_Array &nodes = scene.getNode_array();
for (size_t i = 0; i < nodes.getCount(); ++i) {
load_node(*nodes[i], pnode);
}
// Apply any lights we've encountered to the visual scene.
if (_lights.size() > 0) {
CPT(LightAttrib) lattr = DCAST(LightAttrib, LightAttrib::make());
pvector<LightNode*>::iterator it;
for (it = _lights.begin(); it != _lights.end(); ++it) {
lattr = DCAST(LightAttrib, lattr->add_on_light(*it));
}
pnode->set_state(RenderState::make(lattr));
_lights.clear();
}
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_node
// Description: Loads a COLLADA <node>.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_node(domNode& node, PandaNode *parent) {
// If we already loaded it before, instantiate the stored node.
if (node.getUserData() != NULL) {
parent->add_child((PandaNode *) node.getUserData());
return;
}
// Create the node.
PT(PandaNode) pnode;
pnode = new PandaNode(TOSTRING(node.getName()));
node.setUserData((void *) pnode);
parent->add_child(pnode);
// Apply the transformation elements in reverse order.
LMatrix4f transform (LMatrix4f::ident_mat());
daeElementRefArray &elements = node.getContents();
for (size_t i = elements.getCount(); i > 0; --i) {
daeElementRef &elem = elements[i - 1];
switch (elem->getElementType()) {
case COLLADA_TYPE::LOOKAT: {
// Didn't test this, but *should* be right.
domFloat3x3 &l = (daeSafeCast<domLookat>(elem))->getValue();
LPoint3f eye (l[0], l[1], l[2]);
LVector3f up (l[6], l[7], l[8]);
LVector3f forward = LPoint3f(l[3], l[4], l[5]) - eye;
forward.normalize();
LVector3f side = forward.cross(up);
side.normalize();
up = side.cross(forward);
LMatrix4f mat (LMatrix4f::ident_mat());
mat.set_col(0, side);
mat.set_col(1, up);
mat.set_col(2, -forward);
transform *= mat;
transform *= LMatrix4f::translate_mat(-eye);
break;
}
case COLLADA_TYPE::MATRIX: {
domFloat4x4 &m = (daeSafeCast<domMatrix>(elem))->getValue();
transform *= LMatrix4f(
m[0], m[4], m[ 8], m[12],
m[1], m[5], m[ 9], m[13],
m[2], m[6], m[10], m[14],
m[3], m[7], m[11], m[15]);
break;
}
case COLLADA_TYPE::ROTATE: {
domFloat4 &r = (daeSafeCast<domRotate>(elem))->getValue();
transform *= LMatrix4f::rotate_mat(r[3], LVecBase3f(r[0], r[1], r[2]));
break;
}
case COLLADA_TYPE::SCALE: {
domFloat3 &s = (daeSafeCast<domScale>(elem))->getValue();
transform *= LMatrix4f::scale_mat(s[0], s[1], s[2]);
break;
}
case COLLADA_TYPE::SKEW:
//FIXME: implement skew
collada_cat.error() << "<skew> not supported yet\n";
break;
case COLLADA_TYPE::TRANSLATE: {
domFloat3 &t = (daeSafeCast<domTranslate>(elem))->getValue();
transform *= LMatrix4f::translate_mat(t[0], t[1], t[2]);
break;
}
}
}
//TODO: convert coordinate systems
//transform *= LMatrix4f::convert_mat(XXX, _cs);
// If there's a transform, set it.
if (transform != LMatrix4f::ident_mat()) {
pnode->set_transform(TransformState::make_mat(transform));
}
// See if this node instantiates any cameras.
domInstance_camera_Array &caminst = node.getInstance_camera_array();
for (size_t i = 0; i < caminst.getCount(); ++i) {
domCamera* target = daeSafeCast<domCamera> (caminst[i]->getUrl().getElement());
load_camera(*target, pnode);
}
// See if this node instantiates any controllers.
domInstance_controller_Array &ctrlinst = node.getInstance_controller_array();
for (size_t i = 0; i < ctrlinst.getCount(); ++i) {
domController* target = daeSafeCast<domController> (ctrlinst[i]->getUrl().getElement());
//TODO: implement controllers. For now, let's just read the geometry
if (target->getSkin() != NULL) {
domGeometry* geom = daeSafeCast<domGeometry> (target->getSkin()->getSource().getElement());
//TODO
//load_geometry(*geom, ctrlinst[i]->getBind_material(), pnode);
}
}
// See if this node instantiates any geoms.
domInstance_geometry_Array &ginst = node.getInstance_geometry_array();
for (size_t i = 0; i < ginst.getCount(); ++i) {
load_instance_geometry(*ginst[i], pnode);
}
// See if this node instantiates any lights.
domInstance_light_Array &linst = node.getInstance_light_array();
for (size_t i = 0; i < linst.getCount(); ++i) {
domLight* target = daeSafeCast<domLight> (linst[i]->getUrl().getElement());
load_light(*target, pnode);
}
// And instantiate any <instance_nodes> elements.
domInstance_node_Array &ninst = node.getInstance_node_array();
for (size_t i = 0; i < ninst.getCount(); ++i) {
domNode* target = daeSafeCast<domNode> (ninst[i]->getUrl().getElement());
load_node(*target, pnode);
}
// Now load in the child nodes.
domNode_Array &nodes = node.getNode_array();
for (size_t i = 0; i < nodes.getCount(); ++i) {
load_node(*nodes[i], pnode);
}
// Load in any tags.
domExtra_Array &extras = node.getExtra_array();
for (size_t i = 0; i < extras.getCount(); ++i) {
load_tags(*extras[i], pnode);
//TODO: load SI_Visibility under XSI profile
//TODO: support OpenSceneGraph's switch nodes
}
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_tags
// Description: Loads tags specified in an <extra> element.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_tags(domExtra &extra, PandaNode *node) {
domTechnique_Array &techniques = extra.getTechnique_array();
for (size_t t = 0; t < techniques.getCount(); ++t) {
if (cmp_nocase(techniques[t]->getProfile(), "PANDA3D") == 0) {
const daeElementRefArray &children = techniques[t]->getChildren();
for (size_t c = 0; c < children.getCount(); ++c) {
daeElement &child = *children[c];
if (cmp_nocase(child.getElementName(), "tag") == 0) {
const string &name = child.getAttribute("name");
if (name.size() > 0) {
node->set_tag(name, child.getCharData());
} else {
collada_cat.warning() << "Ignoring <tag> without name attribute\n";
}
} else if (cmp_nocase(child.getElementName(), "param") == 0) {
collada_cat.error() <<
"Unknown <param> attribute in PANDA3D technique. "
"Did you mean to use <tag> instead?\n";
}
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_camera
// Description: Loads a COLLADA <camera> as a Camera object.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_camera(domCamera &cam, PandaNode *parent) {
// If we already loaded it before, instantiate the stored node.
if (cam.getUserData() != NULL) {
parent->add_child((PandaNode *) cam.getUserData());
return;
}
//TODO
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_instance_geometry
// Description: Loads a COLLADA <instance_geometry> as a GeomNode
// object.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_instance_geometry(domInstance_geometry &inst, PandaNode *parent) {
// If we already loaded it before, instantiate the stored node.
if (inst.getUserData() != NULL) {
parent->add_child((PandaNode *) inst.getUserData());
return;
}
domGeometry* geom = daeSafeCast<domGeometry> (inst.getUrl().getElement());
nassertv(geom != NULL);
// Create the node.
PT(GeomNode) gnode = new GeomNode(TOSTRING(geom->getName()));
inst.setUserData((void *) gnode);
parent->add_child(gnode);
domBind_materialRef bind_mat = inst.getBind_material();
ColladaBindMaterial cbm;
if (bind_mat != NULL) {
cbm.load_bind_material(*bind_mat);
}
load_geometry(*geom, gnode, cbm);
// Load in any tags.
domExtra_Array &extras = geom->getExtra_array();
for (size_t i = 0; i < extras.getCount(); ++i) {
load_tags(*extras[i], gnode);
}
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_geometry
// Description: Loads a COLLADA <geometry> and adds the primitives
// to the given GeomNode object.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_geometry(domGeometry &geom, GeomNode *gnode, ColladaBindMaterial &bind_mat) {
domMesh* mesh = geom.getMesh();
if (mesh == NULL) {
//TODO: support non-mesh geometry.
return;
}
//TODO: support other than just triangles.
domLines_Array &lines_array = mesh->getLines_array();
for (size_t i = 0; i < lines_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*lines_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
domLinestrips_Array &linestrips_array = mesh->getLinestrips_array();
for (size_t i = 0; i < linestrips_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*linestrips_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
domPolygons_Array &polygons_array = mesh->getPolygons_array();
for (size_t i = 0; i < polygons_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*polygons_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
domPolylist_Array &polylist_array = mesh->getPolylist_array();
for (size_t i = 0; i < polylist_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*polylist_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
domTriangles_Array &triangles_array = mesh->getTriangles_array();
for (size_t i = 0; i < triangles_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*triangles_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
domTrifans_Array &trifans_array = mesh->getTrifans_array();
for (size_t i = 0; i < trifans_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*trifans_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
domTristrips_Array &tristrips_array = mesh->getTristrips_array();
for (size_t i = 0; i < tristrips_array.getCount(); ++i) {
PT(ColladaPrimitive) prim = ColladaPrimitive::from_dom(*tristrips_array[i]);
if (prim != NULL) {
gnode->add_geom(prim->get_geom());
}
}
}
////////////////////////////////////////////////////////////////////
// Function: ColladaLoader::load_light
// Description: Loads a COLLADA <light> as a LightNode object.
////////////////////////////////////////////////////////////////////
void ColladaLoader::
load_light(domLight &light, PandaNode *parent) {
// If we already loaded it before, instantiate the stored node.
if (light.getUserData() != NULL) {
parent->add_child((PandaNode *) light.getUserData());
return;
}
PT(LightNode) lnode;
domLight::domTechnique_common &tc = *light.getTechnique_common();
// Check for an ambient light.
domLight::domTechnique_common::domAmbientRef ambient = tc.getAmbient();
if (ambient != NULL) {
PT(AmbientLight) alight = new AmbientLight(TOSTRING(light.getName()));
lnode = DCAST(LightNode, alight);
domFloat3 &color = ambient->getColor()->getValue();
alight->set_color(Colorf(color[0], color[1], color[2], 1.0));
}
// Check for a directional light.
domLight::domTechnique_common::domDirectionalRef directional = tc.getDirectional();
if (directional != NULL) {
PT(DirectionalLight) dlight = new DirectionalLight(TOSTRING(light.getName()));
lnode = DCAST(LightNode, dlight);
domFloat3 &color = directional->getColor()->getValue();
dlight->set_color(Colorf(color[0], color[1], color[2], 1.0));
dlight->set_direction(LVector3f(0, 0, -1));
}
// Check for a point light.
domLight::domTechnique_common::domPointRef point = tc.getPoint();
if (point != NULL) {
PT(PointLight) plight = new PointLight(TOSTRING(light.getName()));
lnode = DCAST(LightNode, plight);
domFloat3 &color = point->getColor()->getValue();
plight->set_color(Colorf(color[0], color[1], color[2], 1.0));
LVecBase3f atten (1.0f, 0.0f, 0.0f);
domTargetable_floatRef fval = point->getConstant_attenuation();
if (fval != NULL) {
atten[0] = fval->getValue();
}
fval = point->getLinear_attenuation();
if (fval != NULL) {
atten[1] = fval->getValue();
}
fval = point->getQuadratic_attenuation();
if (fval != NULL) {
atten[2] = fval->getValue();
}
plight->set_attenuation(atten);
}
// Check for a spot light.
domLight::domTechnique_common::domSpotRef spot = tc.getSpot();
if (spot != NULL) {
PT(Spotlight) slight = new Spotlight(TOSTRING(light.getName()));
lnode = DCAST(LightNode, slight);
domFloat3 &color = spot->getColor()->getValue();
slight->set_color(Colorf(color[0], color[1], color[2], 1.0));
LVecBase3f atten (1.0f, 0.0f, 0.0f);
domTargetable_floatRef fval = spot->getConstant_attenuation();
if (fval != NULL) {
atten[0] = fval->getValue();
}
fval = spot->getLinear_attenuation();
if (fval != NULL) {
atten[1] = fval->getValue();
}
fval = spot->getQuadratic_attenuation();
if (fval != NULL) {
atten[2] = fval->getValue();
}
slight->set_attenuation(atten);
fval = spot->getFalloff_angle();
if (fval != NULL) {
slight->get_lens()->set_fov(fval->getValue());
} else {
slight->get_lens()->set_fov(180.0f);
}
fval = spot->getFalloff_exponent();
if (fval != NULL) {
slight->set_exponent(fval->getValue());
} else {
slight->set_exponent(0.0f);
}
}
if (lnode == NULL) {
return;
}
parent->add_child(lnode);
_lights.push_back(lnode);
light.setUserData((void*) lnode);
// Load in any tags.
domExtra_Array &extras = light.getExtra_array();
for (size_t i = 0; i < extras.getCount(); ++i) {
load_tags(*extras[i], lnode);
}
}