panda3d/panda/src/display/displayRegion.cxx
2012-01-07 18:52:20 +00:00

885 lines
33 KiB
C++

// Filename: displayRegion.cxx
// Created by: cary (10Feb99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "displayRegion.h"
#include "stereoDisplayRegion.h"
#include "graphicsEngine.h"
#include "graphicsOutput.h"
#include "config_display.h"
#include "texture.h"
#include "camera.h"
#include "dcast.h"
#include "pnmImage.h"
#include <time.h>
TypeHandle DisplayRegion::_type_handle;
TypeHandle DisplayRegionPipelineReader::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
DisplayRegion::
DisplayRegion(GraphicsOutput *window, const LVecBase4 &dimensions) :
_window(window),
_incomplete_render(true),
_texture_reload_priority(0),
_cull_region_pcollector("Cull:Invalid"),
_draw_region_pcollector("Draw:Invalid")
{
_screenshot_buffer_type = window->get_draw_buffer_type();
_draw_buffer_type = window->get_draw_buffer_type();
set_dimensions(dimensions);
compute_pixels_all_stages();
_window->add_display_region(this);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::Copy Constructor
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
DisplayRegion::
DisplayRegion(const DisplayRegion &copy) :
_window(NULL),
_cull_region_pcollector("Cull:Invalid"),
_draw_region_pcollector("Draw:Invalid")
{
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::Copy Assignment Operator
// Access: Private
// Description:
////////////////////////////////////////////////////////////////////
void DisplayRegion::
operator = (const DisplayRegion&) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
DisplayRegion::
~DisplayRegion() {
cleanup();
// The window pointer should already have been cleared by the time
// the DisplayRegion destructs (since the GraphicsOutput class keeps
// a reference count on the DisplayRegion).
nassertv(_window == (GraphicsOutput *)NULL);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::cleanup
// Access: Public
// Description: Cleans up some pointers associated with the
// DisplayRegion to help reduce the chance of memory
// leaks due to circular reference counts.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
cleanup() {
set_camera(NodePath());
CDCullWriter cdata(_cycler_cull, true);
cdata->_cull_result = NULL;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_lens_index
// Access: Published
// Description: Sets the lens index, allows for multiple lenses to
// be attached to a camera. This is useful for a
// variety of setups, such as fish eye rendering.
// The default is 0.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_lens_index(int index) {
int pipeline_stage = Thread::get_current_pipeline_stage();
nassertv(pipeline_stage == 0);
CDWriter cdata(_cycler);
cdata->_lens_index = index;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_dimensions
// Access: Published, Virtual
// Description: Changes the portion of the framebuffer this
// DisplayRegion corresponds to. The parameters range
// from 0 to 1, where 0,0 is the lower left corner and
// 1,1 is the upper right; (0, 1, 0, 1) represents the
// whole screen.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_dimensions(const LVecBase4 &dimensions) {
int pipeline_stage = Thread::get_current_pipeline_stage();
nassertv(pipeline_stage == 0);
CDWriter cdata(_cycler);
cdata->_dimensions = dimensions;
if (_window != (GraphicsOutput *)NULL && _window->has_size()) {
do_compute_pixels(_window->get_fb_x_size(), _window->get_fb_y_size(), cdata);
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::get_pipe
// Access: Published
// Description: Returns the GraphicsPipe that this DisplayRegion is
// ultimately associated with, or NULL if no pipe is
// associated.
////////////////////////////////////////////////////////////////////
GraphicsPipe *DisplayRegion::
get_pipe() const {
return (_window != (GraphicsOutput *)NULL) ? _window->get_pipe() : NULL;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::is_stereo
// Access: Published, Virtual
// Description: Returns true if this is a StereoDisplayRegion, false
// otherwise.
////////////////////////////////////////////////////////////////////
bool DisplayRegion::
is_stereo() const {
return false;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_camera
// Access: Published, Virtual
// Description: Sets the camera that is associated with this
// DisplayRegion. There is a one-to-many association
// between cameras and DisplayRegions; one camera may be
// shared by multiple DisplayRegions.
//
// The camera is actually set via a NodePath, which
// clarifies which instance of the camera (if there
// happen to be multiple instances) we should use.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_camera(const NodePath &camera) {
int pipeline_stage = Thread::get_current_pipeline_stage();
// We allow set_camera(NodePath()) to happen in cleanup(), which can
// be called from any pipeline stage.
nassertv(pipeline_stage == 0 || camera.is_empty());
CDStageWriter cdata(_cycler, 0);
Camera *camera_node = (Camera *)NULL;
if (!camera.is_empty()) {
DCAST_INTO_V(camera_node, camera.node());
}
if (camera_node != cdata->_camera_node) {
// Note that these operations on the DisplayRegion are not
// pipelined: they operate across all pipeline stages. Since we
// have already asserted we are running in pipeline stage 0, no
// problem.
if (cdata->_camera_node != (Camera *)NULL) {
// We need to tell the old camera we're not using him anymore.
cdata->_camera_node->remove_display_region(this);
}
cdata->_camera_node = camera_node;
if (cdata->_camera_node != (Camera *)NULL) {
// Now tell the new camera we are using him.
cdata->_camera_node->add_display_region(this);
}
}
cdata->_camera = camera;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_active
// Access: Published, Virtual
// Description: Sets the active flag associated with the
// DisplayRegion. If the DisplayRegion is marked
// inactive, nothing is rendered.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_active(bool active) {
int pipeline_stage = Thread::get_current_pipeline_stage();
nassertv(pipeline_stage == 0);
CDLockedReader cdata(_cycler);
if (active != cdata->_active) {
CDWriter cdataw(_cycler, cdata);
cdataw->_active = active;
win_display_regions_changed();
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_sort
// Access: Published, Virtual
// Description: Sets the sort value associated with the
// DisplayRegion. Within a window, DisplayRegions will
// be rendered in order from the lowest sort value to
// the highest.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_sort(int sort) {
nassertv(Thread::get_current_pipeline_stage() == 0);
CDLockedReader cdata(_cycler);
if (sort != cdata->_sort) {
CDWriter cdataw(_cycler, cdata);
cdataw->_sort = sort;
win_display_regions_changed();
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_stereo_channel
// Access: Published, Virtual
// Description: Specifies whether the DisplayRegion represents the
// left or right channel of a stereo pair, or whether it
// is a normal, monocular image. This automatically
// adjusts the lens that is used to render to this
// DisplayRegion to its left or right eye, according to
// the lens's stereo properties.
//
// When the DisplayRegion is attached to a stereo window
// (one for which is_stereo() returns true), this also
// specifies which physical channel the DisplayRegion
// renders to.
//
// Normally you would create at least two DisplayRegions
// for a stereo window, one for each of the left and
// right channels. The two DisplayRegions may share the
// same camera (and thus the same lens); this parameter
// is used to control the exact properties of the lens
// when it is used to render into this DisplayRegion.
//
// Also see the StereoDisplayRegion, which automates
// managing a pair of left/right DisplayRegions.
//
// An ordinary DisplayRegion may be set to SC_mono,
// SC_left, or SC_right. You may set SC_stereo only on
// a StereoDisplayRegion.
//
// This call also resets tex_view_offset to its default
// value, which is 0 for the left eye or 1 for the right
// eye of a stereo display region, or 0 for a mono
// display region.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_stereo_channel(Lens::StereoChannel stereo_channel) {
nassertv(is_stereo() || stereo_channel != Lens::SC_stereo);
nassertv(Thread::get_current_pipeline_stage() == 0);
CDWriter cdata(_cycler);
cdata->_stereo_channel = stereo_channel;
cdata->_tex_view_offset = (stereo_channel == Lens::SC_right) ? 1 : 0;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_tex_view_offset
// Access: Published, Virtual
// Description: Sets the current texture view offset for this
// DisplayRegion. This is normally set to zero. If
// nonzero, it is used to select a particular view of
// any multiview textures that are rendered within this
// DisplayRegion.
//
// For a StereoDisplayRegion, this is normally 0 for the
// left eye, and 1 for the right eye, to support stereo
// textures. This is set automatically when you call
// set_stereo_channel().
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_tex_view_offset(int tex_view_offset) {
nassertv(Thread::get_current_pipeline_stage() == 0);
CDWriter cdata(_cycler);
cdata->_tex_view_offset = tex_view_offset;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_incomplete_render
// Access: Published, Virtual
// Description: Sets the incomplete_render flag. When this is
// true, the frame will be rendered even if some of the
// geometry or textures in the scene are not available
// (e.g. they have been temporarily paged out). When
// this is false, the frame will be held up while this
// data is reloaded.
//
// This flag may also be set on the
// GraphicsStateGuardian. It will be considered true
// for a given DisplayRegion only if it is true on both
// the GSG and on the DisplayRegion.
//
// See GraphicsStateGuardian::set_incomplete_render()
// for more detail.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_incomplete_render(bool incomplete_render) {
_incomplete_render = incomplete_render;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_texture_reload_priority
// Access: Published, Virtual
// Description: Specifies an integer priority which is assigned to
// any asynchronous texture reload requests spawned
// while processing this DisplayRegion. This controls
// which textures are loaded first when multiple
// textures need to be reloaded at once; it also
// controls the relative priority between asynchronous
// texture loads and asynchronous model or animation
// loads.
//
// Specifying a larger number here makes the textures
// rendered by this DisplayRegion load up first. This
// may be particularly useful to do, for instance, for
// the DisplayRegion that renders the gui.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_texture_reload_priority(int texture_reload_priority) {
_texture_reload_priority = texture_reload_priority;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_cull_traverser
// Access: Published, Virtual
// Description: Specifies the CullTraverser that will be used to draw
// the contents of this DisplayRegion. Normally the
// default CullTraverser is sufficient, but this may be
// changed to change the default cull behavior.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_cull_traverser(CullTraverser *trav) {
_trav = trav;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::get_cull_traverser
// Access: Published
// Description: Returns the CullTraverser that will be used to draw
// the contents of this DisplayRegion.
////////////////////////////////////////////////////////////////////
CullTraverser *DisplayRegion::
get_cull_traverser() {
if (_trav == (CullTraverser *)NULL) {
_trav = new CullTraverser;
}
return _trav;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_cube_map_index
// Access: Published, Virtual
// Description: This is a special parameter that is only used when
// rendering the faces of a cube map. Normally you
// should not need to set it directly. This sets up the
// DisplayRegion to render to the nth cube map face; the
// value must be between 0 and 5, inclusive. A normal
// DisplayRegion that is not associated with any
// particular cube map should be set to -1.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_cube_map_index(int cube_map_index) {
int pipeline_stage = Thread::get_current_pipeline_stage();
nassertv(pipeline_stage == 0);
CDWriter cdata(_cycler);
cdata->_cube_map_index = cube_map_index;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::output
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void DisplayRegion::
output(ostream &out) const {
CDReader cdata(_cycler);
out << "DisplayRegion(" << cdata->_dimensions << ")=pixels(" << cdata->_pl
<< " " << cdata->_pr << " " << cdata->_pb << " " << cdata->_pt
<< ")";
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::make_screenshot_filename
// Access: Published, Static
// Description: Synthesizes a suitable default filename for passing
// to save_screenshot().
//
// The default filename is generated from the supplied
// prefix and from the Config variable
// screenshot-filename, which contains the following
// strings:
//
// %~p - the supplied prefix
// %~f - the frame count
// %~e - the value of screenshot-extension
// All other % strings in strftime().
////////////////////////////////////////////////////////////////////
Filename DisplayRegion::
make_screenshot_filename(const string &prefix) {
time_t now = time(NULL);
struct tm *ttm = localtime(&now);
int frame_count = ClockObject::get_global_clock()->get_frame_count();
static const int buffer_size = 1024;
char buffer[buffer_size];
ostringstream filename_strm;
size_t i = 0;
while (i < screenshot_filename.length()) {
char ch1 = screenshot_filename[i++];
if (ch1 == '%' && i < screenshot_filename.length()) {
char ch2 = screenshot_filename[i++];
if (ch2 == '~' && i < screenshot_filename.length()) {
char ch3 = screenshot_filename[i++];
switch (ch3) {
case 'p':
filename_strm << prefix;
break;
case 'f':
filename_strm << frame_count;
break;
case 'e':
filename_strm << screenshot_extension;
break;
}
} else {
// Use strftime() to decode the percent code.
char format[3] = {'%', ch2, '\0'};
if (strftime(buffer, buffer_size, format, ttm)) {
for (char *b = buffer; *b != '\0'; b++) {
switch (*b) {
case ' ':
case ':':
case '/':
filename_strm << '-';
break;
case '\n':
break;
default:
filename_strm << *b;
}
}
}
}
} else {
filename_strm << ch1;
}
}
return Filename(filename_strm.str());
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::save_screenshot_default
// Access: Published
// Description: Saves a screenshot of the region to a default
// filename, and returns the filename, or empty string
// if the screenshot failed. The filename is generated
// by make_screenshot_filename().
////////////////////////////////////////////////////////////////////
Filename DisplayRegion::
save_screenshot_default(const string &prefix) {
Filename filename = make_screenshot_filename(prefix);
if (save_screenshot(filename)) {
return filename;
}
return Filename();
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::save_screenshot
// Access: Published
// Description: Saves a screenshot of the region to the indicated
// filename. Returns true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool DisplayRegion::
save_screenshot(const Filename &filename, const string &image_comment) {
PNMImage image;
if (!get_screenshot(image)) {
return false;
}
image.set_comment(image_comment);
if (!image.write(filename)) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::get_screenshot
// Access: Published
// Description: Captures the most-recently rendered image from the
// framebuffer into the indicated PNMImage. Returns
// true on success, false on failure.
////////////////////////////////////////////////////////////////////
bool DisplayRegion::
get_screenshot(PNMImage &image) {
PT(Texture) tex = get_screenshot();
if (tex == NULL) {
return false;
}
if (!tex->store(image)) {
return false;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::get_screenshot
// Access: Published
// Description: Captures the most-recently rendered image from the
// framebuffer and returns it as a Texture, or NULL
// on failure.
////////////////////////////////////////////////////////////////////
PT(Texture) DisplayRegion::
get_screenshot() {
Thread *current_thread = Thread::get_current_thread();
GraphicsOutput *window = get_window();
nassertr(window != (GraphicsOutput *)NULL, NULL);
GraphicsStateGuardian *gsg = window->get_gsg();
nassertr(gsg != (GraphicsStateGuardian *)NULL, NULL);
if (!window->begin_frame(GraphicsOutput::FM_refresh, current_thread)) {
return NULL;
}
PT(Texture) tex = new Texture;
RenderBuffer buffer = gsg->get_render_buffer(get_screenshot_buffer_type(),
_window->get_fb_properties());
if (!gsg->framebuffer_copy_to_ram(tex, -1, this, buffer)) {
return NULL;
}
window->end_frame(GraphicsOutput::FM_refresh, current_thread);
return tex;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::make_cull_result_graph
// Access: Published
// Description: Returns a special scene graph constructed to
// represent the results of the last frame's cull
// operation.
//
// This will be a hierarchy of nodes, one node for each
// bin, each of which will in term be a parent of a
// number of GeomNodes, representing the geometry drawn
// in each bin.
//
// This is useful mainly for high-level debugging and
// abstraction tools; it should not be mistaken for the
// low-level cull result itself, which is constructed
// and maintained internally. No such scene graph is
// normally constructed during the rendering of a frame;
// this is an artificial construct created for the
// purpose of making it easy to analyze the results of
// the cull operation.
////////////////////////////////////////////////////////////////////
PT(PandaNode) DisplayRegion::
make_cull_result_graph() {
CullResult *cull_result = get_cull_result(Thread::get_current_thread());
if (cull_result == (CullResult *)NULL) {
return NULL;
}
return cull_result->make_result_graph();
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::compute_pixels
// Access: Public
// Description: Computes the pixel locations of the DisplayRegion
// within its window. The DisplayRegion will request
// the size from the window.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
compute_pixels() {
if (_window != (GraphicsOutput *)NULL) {
CDWriter cdata(_cycler, false);
do_compute_pixels(_window->get_fb_x_size(), _window->get_fb_y_size(),
cdata);
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::compute_pixels_all_stages
// Access: Public
// Description: Computes the pixel locations of the DisplayRegion
// within its window. The DisplayRegion will request
// the size from the window.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
compute_pixels_all_stages() {
int pipeline_stage = Thread::get_current_pipeline_stage();
nassertv(pipeline_stage == 0);
if (_window != (GraphicsOutput *)NULL) {
OPEN_ITERATE_ALL_STAGES(_cycler) {
CDStageWriter cdata(_cycler, pipeline_stage);
do_compute_pixels(_window->get_fb_x_size(), _window->get_fb_y_size(),
cdata);
}
CLOSE_ITERATE_ALL_STAGES(_cycler);
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::compute_pixels
// Access: Public
// Description: Computes the pixel locations of the DisplayRegion
// within its window, given the size of the window in
// pixels.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
compute_pixels(int x_size, int y_size) {
CDWriter cdata(_cycler, false);
do_compute_pixels(x_size, y_size, cdata);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::compute_pixels_all_stages
// Access: Public
// Description: Performs a compute_pixels() operation for all stages
// of the pipeline. This is appropriate, for instance,
// when a window changes sizes, since this is a global
// operation; and you want the new window size to be
// immediately available even to the downstream stages.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
compute_pixels_all_stages(int x_size, int y_size) {
OPEN_ITERATE_ALL_STAGES(_cycler) {
CDStageWriter cdata(_cycler, pipeline_stage);
do_compute_pixels(x_size, y_size, cdata);
}
CLOSE_ITERATE_ALL_STAGES(_cycler);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::supports_pixel_zoom
// Access: Public, Virtual
// Description: Returns true if a call to set_pixel_zoom() will be
// respected, false if it will be ignored. If this
// returns false, then get_pixel_factor() will always
// return 1.0, regardless of what value you specify for
// set_pixel_zoom().
//
// This may return false if the underlying renderer
// doesn't support pixel zooming, or if you have called
// this on a DisplayRegion that doesn't have both
// set_clear_color() and set_clear_depth() enabled.
////////////////////////////////////////////////////////////////////
bool DisplayRegion::
supports_pixel_zoom() const {
if (_window != (GraphicsOutput *)NULL) {
if (_window->supports_pixel_zoom()) {
return get_clear_color_active() && get_clear_depth_active();
}
}
return false;
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::win_display_regions_changed
// Access: Private
// Description: Intended to be called when the active state on a
// nested channel or layer or display region changes,
// forcing the window to recompute its list of active
// display regions. It is assumed the lock is already
// held.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
win_display_regions_changed() {
if (_window != (GraphicsOutput *)NULL) {
_window->win_display_regions_changed();
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::do_compute_pixels
// Access: Private
// Description: The private implementation of compute_pixels, this
// assumes that we already have the lock.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
do_compute_pixels(int x_size, int y_size, CData *cdata) {
if (display_cat.is_debug()) {
display_cat.debug()
<< "DisplayRegion::do_compute_pixels(" << x_size << ", " << y_size << ")\n";
}
int old_w = cdata->_pr - cdata->_pl;
int old_h = cdata->_pt - cdata->_pb;
cdata->_pl = int((cdata->_dimensions[0] * x_size) + 0.5);
cdata->_pr = int((cdata->_dimensions[1] * x_size) + 0.5);
nassertv(_window != (GraphicsOutput *)NULL);
if (_window->get_inverted()) {
// The window is inverted; compute the DisplayRegion accordingly.
cdata->_pb = int(((1.0f - cdata->_dimensions[3]) * y_size) + 0.5);
cdata->_pt = int(((1.0f - cdata->_dimensions[2]) * y_size) + 0.5);
cdata->_pbi = int((cdata->_dimensions[3] * y_size) + 0.5);
cdata->_pti = int((cdata->_dimensions[2] * y_size) + 0.5);
} else {
// The window is normal.
cdata->_pb = int((cdata->_dimensions[2] * y_size) + 0.5);
cdata->_pt = int((cdata->_dimensions[3] * y_size) + 0.5);
cdata->_pbi = int(((1.0f - cdata->_dimensions[2]) * y_size) + 0.5);
cdata->_pti = int(((1.0f - cdata->_dimensions[3]) * y_size) + 0.5);
}
int w = cdata->_pr - cdata->_pl;
int h = cdata->_pt - cdata->_pb;
if (old_w != w || old_h != h) {
pixel_size_changed(w, h);
}
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::set_active_index
// Access: Private
// Description: This is called by GraphicsOutput to indicate that the
// index of this DisplayRegion within the window's list
// of active DisplayRegions might have changed. The
// index number will be -1 if the DisplayRegion is not
// active.
//
// This is primarily intended only for updating the
// PStatCollector name appropriately.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
set_active_index(int index) {
#ifdef DO_PSTATS
ostringstream strm;
strm << "dr_" << index;
string name = strm.str();
_cull_region_pcollector = PStatCollector(_window->get_cull_window_pcollector(), name);
_draw_region_pcollector = PStatCollector(_window->get_draw_window_pcollector(), name);
#endif // DO_PSTATS
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::do_cull
// Access: Protected, Virtual
// Description: Performs a cull traversal. The default
// implementation simply calls GraphicsEngine::do_cull.
////////////////////////////////////////////////////////////////////
void DisplayRegion::
do_cull(CullHandler *cull_handler, SceneSetup *scene_setup,
GraphicsStateGuardian *gsg, Thread *current_thread) {
GraphicsEngine::do_cull(cull_handler, scene_setup, gsg, current_thread);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::CData::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DisplayRegion::CData::
CData() :
_dimensions(0.0f, 1.0f, 0.0f, 1.0f),
_pl(0), _pr(0), _pb(0), _pt(0),
_pbi(0), _pti(0), _lens_index(0),
_camera_node((Camera *)NULL),
_active(true),
_sort(0),
_stereo_channel(Lens::SC_mono),
_tex_view_offset(0),
_cube_map_index(-1)
{
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::CData::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
DisplayRegion::CData::
CData(const DisplayRegion::CData &copy) :
_dimensions(copy._dimensions),
_pl(copy._pl),
_pr(copy._pr),
_pb(copy._pb),
_pt(copy._pt),
_pbi(copy._pbi),
_pti(copy._pti),
_lens_index(copy._lens_index),
_camera(copy._camera),
_camera_node(copy._camera_node),
_active(copy._active),
_sort(copy._sort),
_stereo_channel(copy._stereo_channel),
_tex_view_offset(copy._tex_view_offset),
_cube_map_index(copy._cube_map_index)
{
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::CData::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *DisplayRegion::CData::
make_copy() const {
return new CData(*this);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegion::CDataCull::make_copy
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CycleData *DisplayRegion::CDataCull::
make_copy() const {
return new CDataCull(*this);
}
////////////////////////////////////////////////////////////////////
// Function: DisplayRegionPipelineReader::get_pipe
// Access: Public
// Description: Returns the GraphicsPipe that this DisplayRegion is
// ultimately associated with, or NULL if no pipe is
// associated.
////////////////////////////////////////////////////////////////////
GraphicsPipe *DisplayRegionPipelineReader::
get_pipe() const {
return (_object->_window != (GraphicsOutput *)NULL) ? _object->_window->get_pipe() : NULL;
}