panda3d/panda/src/grutil/multitexReducer.h
2004-12-21 01:57:39 +00:00

154 lines
4.9 KiB
C++

// Filename: multitexReducer.h
// Created by: drose (30Nov04)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef MULTITEXREDUCER_H
#define MULTITEXREDUCER_H
#include "pandabase.h"
#include "texture.h"
#include "textureAttrib.h"
#include "textureStage.h"
#include "texMatrixAttrib.h"
#include "transformState.h"
#include "geomNode.h"
#include "nodePath.h"
#include "luse.h"
#include "pointerTo.h"
#include "pmap.h"
#include "pvector.h"
class GraphicsOutput;
class PandaNode;
class RenderState;
class TransformState;
///////////////////////////////////////////////////////////////////
// Class : MultitexReducer
// Description : This object presents an interface for generating new
// texture images that represent the combined images
// from one or more individual textures, reproducing
// certain kinds of multitexture effects without
// depending on multitexture support in the hardware.
//
// This also flattens out texture matrices and removes
// extra texture coordinates from the Geoms. It is thus
// not a complete substitute for true multitexturing,
// because it does not lend itself well to dynamic
// animation of the textures once they have been
// flattened. It is, however, useful for "baking in" a
// particular multitexture effect.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA MultitexReducer {
PUBLISHED:
MultitexReducer();
~MultitexReducer();
void clear();
INLINE void scan(const NodePath &node);
INLINE void scan(const NodePath &node, const NodePath &state_from);
void scan(PandaNode *node, const RenderState *state,
const TransformState *transform);
void set_target(TextureStage *stage);
void set_use_geom(bool use_geom);
void set_allow_tex_mat(bool allow_tex_mat);
void flatten(GraphicsOutput *window);
private:
class StageInfo {
public:
StageInfo(TextureStage *stage, const TextureAttrib *ta,
const TexMatrixAttrib *tma);
INLINE bool operator < (const StageInfo &other) const;
PT(TextureStage) _stage;
PT(Texture) _tex;
CPT(TransformState) _tex_mat;
};
typedef pvector<StageInfo> StageList;
class GeomInfo {
public:
INLINE GeomInfo(const RenderState *state, const RenderState *geom_net_state,
GeomNode *geom_node, int index);
CPT(RenderState) _state;
CPT(RenderState) _geom_net_state;
PT(GeomNode) _geom_node;
int _index;
};
typedef pvector<GeomInfo> GeomList;
class GeomNodeInfo {
public:
INLINE GeomNodeInfo(const RenderState *state, GeomNode *geom_node);
CPT(RenderState) _state;
PT(GeomNode) _geom_node;
};
typedef pvector<GeomNodeInfo> GeomNodeList;
typedef pmap<StageList, GeomList> Stages;
Stages _stages;
GeomNodeList _geom_node_list;
PT(TextureStage) _target_stage;
bool _use_geom;
bool _allow_tex_mat;
private:
void scan_geom_node(GeomNode *node, const RenderState *state,
const TransformState *transform);
void record_stage_list(const StageList &stage_list,
const GeomInfo &geom_info);
size_t choose_model_stage(const StageList &stage_list) const;
bool determine_uv_range(TexCoordf &min_uv, TexCoordf &max_uv,
const StageInfo &model_stage,
const GeomList &geom_list) const;
void get_uv_scale(LVecBase2f &uv_scale, LVecBase2f &uv_trans,
const TexCoordf &min_uv, const TexCoordf &max_uv) const;
void choose_texture_size(int &x_size, int &y_size,
const StageInfo &model_stage,
const LVecBase2f &uv_scale,
GraphicsOutput *window) const;
void make_texture_layer(const NodePath &render,
const StageInfo &stage_info,
const GeomList &geom_list,
bool force_use_geom);
void transfer_geom(GeomNode *geom_node, const TexCoordName *texcoord_name,
const GeomList &geom_list, bool preserve_color);
void scan_color(const GeomList &geom_list, Colorf &geom_color,
int &num_colors) const;
bool scan_decal(const StageList &stage_list) const;
};
#include "multitexReducer.I"
#endif