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75 lines
2.3 KiB
C++
75 lines
2.3 KiB
C++
// Filename: nodeVertexTransform.h
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// Created by: drose (22Feb07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef NODEVERTEXTRANSFORM_H
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#define NODEVERTEXTRANSFORM_H
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#include "pandabase.h"
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#include "vertexTransform.h"
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class FactoryParams;
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////////////////////////////////////////////////////////////////////
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// Class : NodeVertexTransform
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// Description : This VertexTransform gets its matrix from the
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// Transform stored on a node. It can also compose its
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// node's transform with another VertexTransform,
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// allowing you to build up a chain of
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// NodeVertexTransforms that represent a list of
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// composed matrices.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA NodeVertexTransform : public VertexTransform {
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PUBLISHED:
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NodeVertexTransform(const PandaNode *node,
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const VertexTransform *prev = NULL);
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INLINE const PandaNode *get_node() const;
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INLINE const VertexTransform *get_prev() const;
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virtual void get_matrix(LMatrix4f &matrix) const;
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virtual void output(ostream &out) const;
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private:
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CPT(PandaNode) _node;
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CPT(VertexTransform) _prev;
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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VertexTransform::init_type();
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register_type(_type_handle, "NodeVertexTransform",
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VertexTransform::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class RigidBodyCombiner;
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};
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#include "nodeVertexTransform.I"
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#endif
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