aignacio_sf 34c5c69ede Optimize cubemap render to texture.
Calling glFramebufferTexture2D is very slow.
So, pre-create an fbo for each cubemap face and just bind the fbo when a cubemap face is selected.
2008-09-04 01:26:47 +00:00
2008-08-27 17:01:35 +00:00
2008-09-03 18:30:33 +00:00
2008-09-04 01:26:47 +00:00
2008-08-02 15:46:39 +00:00
2008-08-19 17:06:21 +00:00
Description
Powerful, mature open-source cross-platform game engine for Python and C++, developed by Disney and CMU
BSD-3-Clause-HP 329 MiB
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