panda3d/panda/src/egg/eggPolygon.cxx
David Rose 363d47f644 oops!
2004-11-29 21:11:55 +00:00

527 lines
15 KiB
C++

// Filename: eggPolygon.cxx
// Created by: drose (16Jan99)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "eggPolygon.h"
#include "eggGroupNode.h"
#include "plane.h"
#include "indent.h"
#include <algorithm>
TypeHandle EggPolygon::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::cleanup
// Access: Published, Virtual
// Description: Cleans up modeling errors in whatever context this
// makes sense. For instance, for a polygon, this calls
// remove_doubled_verts(true). For a point, it calls
// remove_nonunique_verts(). Returns true if the
// primitive is valid, or false if it is degenerate.
////////////////////////////////////////////////////////////////////
bool EggPolygon::
cleanup() {
remove_doubled_verts(true);
// Use calculate_normal() to determine if the polygon is degenerate.
Normald normal;
return calculate_normal(normal);
}
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::calculate_normal
// Access: Published
// Description: Calculates the true polygon normal--the vector
// pointing out of the front of the polygon--based on
// the vertices. This does not return or change the
// polygon's normal as set via set_normal().
//
// The return value is true if the normal is computed
// correctly, or false if the polygon is degenerate and
// does not have at least three noncollinear vertices.
////////////////////////////////////////////////////////////////////
bool EggPolygon::
calculate_normal(Normald &result, CoordinateSystem cs) const {
result = Normald::zero();
// Project the polygon into each of the three major planes and
// calculate the area of each 2-d projection. This becomes the
// polygon normal. This works because the ratio between these
// different areas corresponds to the angle at which the polygon is
// tilted toward each plane.
size_t num_verts = size();
for (size_t i = 0; i < num_verts; i++) {
Vertexd p0 = get_vertex(i)->get_pos3();
Vertexd p1 = get_vertex((i + 1) % num_verts)->get_pos3();
result[0] += p0[1] * p1[2] - p0[2] * p1[1];
result[1] += p0[2] * p1[0] - p0[0] * p1[2];
result[2] += p0[0] * p1[1] - p0[1] * p1[0];
}
if (!result.normalize()) {
// The polygon is degenerate: it has zero area in each plane.
return false;
}
if (cs == CS_default) {
cs = get_default_coordinate_system();
}
if (cs == CS_zup_left || cs == CS_yup_left) {
// In a left-handed coordinate system, we must flip the result.
result = -result;
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::is_planar
// Access: Published
// Description: Returns true if all of the polygon's vertices lie
// within the same plane, false otherwise.
////////////////////////////////////////////////////////////////////
bool EggPolygon::
is_planar() const {
if (size() <= 3) {
// If we don't have more than three vertices, we can't be
// non-planar.
return true;
}
Normald normal;
if (!calculate_normal(normal)) {
// A degenerate polygon--all of the vertices are within one line,
// or all in the same point--is technically planar. Not sure if
// this is a useful return value or not.
return true;
}
// There should be at least one vertex (actually, at least three)
// since we have already shown that the polygon is nondegenerate.
nassertr(!empty(), false);
// Create a plane perpendicular to the polygon's normal, containing
// the first vertex.
const_iterator vi = begin();
LVecBase3d first_point = (*vi)->get_pos3();
Planed plane(normal, first_point);
// And check that all of the remaining vertices are sufficiently
// close to the plane.
++vi;
while (vi != end()) {
LVecBase3d this_point = (*vi)->get_pos3();
if (!this_point.almost_equal(first_point)) {
double dist = plane.dist_to_plane(this_point);
double tol = dist / length(this_point - first_point);
if (!IS_THRESHOLD_ZERO(tol, 0.0001)) {
// Nope, too far away--the polygon is nonplanar.
return false;
}
}
++vi;
}
// All vertices are close enough to pass.
return true;
}
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::triangulate_in_place
// Access: Published
// Description: Subdivides the polygon into triangles and adds those
// triangles to the parent group node in place of the
// original polygon. Returns a pointer to the original
// polygon, which is likely about to be destructed.
//
// If convex_also is true, both concave and convex
// polygons will be subdivided into triangles;
// otherwise, only concave polygons will be subdivided,
// and convex polygons will be copied unchanged into the
// container.
////////////////////////////////////////////////////////////////////
PT(EggPolygon) EggPolygon::
triangulate_in_place(bool convex_also) {
EggGroupNode *parent = get_parent();
nassertr(parent != (EggGroupNode *)NULL, this);
PT(EggPolygon) save_me = this;
parent->remove_child(this);
triangulate_poly(parent, convex_also);
return save_me;
}
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::write
// Access: Published, Virtual
// Description: Writes the polygon to the indicated output stream in
// Egg format.
////////////////////////////////////////////////////////////////////
void EggPolygon::
write(ostream &out, int indent_level) const {
write_header(out, indent_level, "<Polygon>");
write_body(out, indent_level+2);
indent(out, indent_level) << "}\n";
}
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::decomp_concave
// Access: Private
// Description: Decomposes a concave polygon into triangles. Returns
// true if successful, false if the polygon is
// self-intersecting.
////////////////////////////////////////////////////////////////////
bool EggPolygon::
decomp_concave(EggGroupNode *container, int asum, int x, int y) const {
#define VX(p, c) p->coord[c]
struct DecompVtx {
int index;
LPoint3d coord;
struct DecompVtx *next;
};
DecompVtx *p0, *p1, *p2, *t0, *vert;
DecompVtx *m[3];
double xmin, xmax, ymin, ymax;
int i, init, csum, chek;
double a[3], b[3], c[3], s[3];
int num_verts = size();
nassertr(num_verts >= 3, false);
/* Make linked list of verts */
vert = (DecompVtx *) alloca(sizeof(DecompVtx));
vert->index = 0;
vert->coord = get_vertex(0)->get_pos3();
p1 = vert;
for (i = 1; i < num_verts; i++) {
p0 = (DecompVtx *) alloca(sizeof(DecompVtx));
p0->index = i;
p0->coord = get_vertex(i)->get_pos3();
// There shouldn't be two consecutive identical vertices. If
// there are, skip one.
if (!(p0->coord == p1->coord)) {
p1->next = p0;
p1 = p0;
}
}
p1->next = vert;
p0 = vert;
p1 = p0->next;
p2 = p1->next;
m[0] = p0;
m[1] = p1;
m[2] = p2;
chek = 0;
while (p0 != p2->next) {
/* Polygon is self-intersecting so punt */
if (chek &&
m[0] == p0 &&
m[1] == p1 &&
m[2] == p2) {
return false;
}
chek = 1;
a[0] = VX(p1, y) - VX(p2, y);
b[0] = VX(p2, x) - VX(p1, x);
a[2] = VX(p0, y) - VX(p1, y);
b[2] = VX(p1, x) - VX(p0, x);
csum = ((b[0] * a[2] - b[2] * a[0] >= 0.0) ? 1 : 0);
if (csum ^ asum) {
/* current angle is concave */
p0 = p1;
p1 = p2;
p2 = p2->next;
} else {
/* current angle is convex */
xmin = (VX(p0, x) < VX(p1, x)) ? VX(p0, x) : VX(p1, x);
if (xmin > VX(p2, x))
xmin = VX(p2, x);
xmax = (VX(p0, x) > VX(p1, x)) ? VX(p0, x) : VX(p1, x);
if (xmax < VX(p2, x))
xmax = VX(p2, x);
ymin = (VX(p0, y) < VX(p1, y)) ? VX(p0, y) : VX(p1, y);
if (ymin > VX(p2, y))
ymin = VX(p2, y);
ymax = (VX(p0, y) > VX(p1, y)) ? VX(p0, y) : VX(p1, y);
if (ymax < VX(p2, y))
ymax = VX(p2, y);
for (init = 1, t0 = p2->next; t0 != p0; t0 = t0->next) {
if (VX(t0, x) >= xmin && VX(t0, x) <= xmax &&
VX(t0, y) >= ymin && VX(t0, y) <= ymax) {
if (init) {
a[1] = VX(p2, y) - VX(p0, y);
b[1] = VX(p0, x) - VX(p2, x);
init = 0;
c[0] = VX(p1, x) * VX(p2, y) - VX(p2, x) * VX(p1, y);
c[1] = VX(p2, x) * VX(p0, y) - VX(p0, x) * VX(p2, y);
c[2] = VX(p0, x) * VX(p1, y) - VX(p1, x) * VX(p0, y);
}
s[0] = a[0] * VX(t0, x) + b[0] * VX(t0, y) + c[0];
s[1] = a[1] * VX(t0, x) + b[1] * VX(t0, y) + c[1];
s[2] = a[2] * VX(t0, x) + b[2] * VX(t0, y) + c[2];
if (asum) {
if (s[0] >= 0.0 && s[1] >= 0.0 && s[2] >= 0.0)
break;
} else {
if (s[0] <= 0.0 && s[1] <= 0.0 && s[2] <= 0.0)
break;
}
}
}
if (t0 != p0) {
p0 = p1;
p1 = p2;
p2 = p2->next;
} else {
// Here's a triangle to output.
PT(EggPolygon) triangle = new EggPolygon(*this);
triangle->clear();
triangle->add_vertex(get_vertex(p0->index));
triangle->add_vertex(get_vertex(p1->index));
triangle->add_vertex(get_vertex(p2->index));
if (triangle->cleanup()) {
container->add_child(triangle.p());
}
p0->next = p1->next;
p1 = p2;
p2 = p2->next;
m[0] = p0;
m[1] = p1;
m[2] = p2;
chek = 0;
}
}
}
// One more triangle to output.
PT(EggPolygon) triangle = new EggPolygon(*this);
triangle->clear();
triangle->add_vertex(get_vertex(p0->index));
triangle->add_vertex(get_vertex(p1->index));
triangle->add_vertex(get_vertex(p2->index));
if (triangle->cleanup()) {
container->add_child(triangle.p());
}
return true;
}
////////////////////////////////////////////////////////////////////
// Function: EggPolygon::triangulate_poly
// Access: Private
// Description: Breaks a (possibly concave) higher-order polygon into
// a series of constituent triangles. Fills the
// container up with EggPolygons that represent the
// triangles. Returns true if successful, false on
// failure.
//
// If convex_also is true, both concave and convex
// polygons will be subdivided into triangles;
// otherwise, only concave polygons will be subdivided,
// and convex polygons will be copied unchanged into the
// container.
//
// It is assumed that the EggPolygon is not already a
// child of any other group when this function is
// called.
////////////////////////////////////////////////////////////////////
bool EggPolygon::
triangulate_poly(EggGroupNode *container, bool convex_also) {
LPoint3d p0, p1, as;
double dx1, dy1, dx2, dy2, max;
int i, flag, asum, csum, index, x, y, v0, v1, v, even;
if (!cleanup()) {
return false;
}
// First see if the polygon is already a triangle
int num_verts = size();
if (num_verts == 3) {
container->add_child(this);
return true;
} else if (num_verts < 3) {
// Or if it's a degenerate polygon.
return false;
}
// calculate signed areas
as[0] = 0.0;
as[1] = 0.0;
as[2] = 0.0;
for (i = 0; i < num_verts; i++) {
p0 = get_vertex(i)->get_pos3();
p1 = get_vertex((i + 1) % num_verts)->get_pos3();
as[0] += p0[0] * p1[1] - p0[1] * p1[0];
as[1] += p0[0] * p1[2] - p0[2] * p1[0];
as[2] += p0[1] * p1[2] - p0[2] * p1[1];
}
/* select largest signed area */
max = 0.0;
index = 0;
flag = 0;
for (i = 0; i < 3; i++) {
if (as[i] >= 0.0) {
if (as[i] > max) {
max = as[i];
index = i;
flag = 1;
}
} else {
as[i] = -as[i];
if (as[i] > max) {
max = as[i];
index = i;
flag = 0;
}
}
}
/* pointer offsets */
switch (index) {
case 0:
x = 0;
y = 1;
break;
case 1:
x = 0;
y = 2;
break;
default: // case 2
x = 1;
y = 2;
break;
}
/* concave check */
p0 = get_vertex(0)->get_pos3();
p1 = get_vertex(1)->get_pos3();
dx1 = p1[x] - p0[x];
dy1 = p1[y] - p0[y];
p0 = p1;
p1 = get_vertex(2)->get_pos3();
dx2 = p1[x] - p0[x];
dy2 = p1[y] - p0[y];
asum = ((dx1 * dy2 - dx2 * dy1 >= 0.0) ? 1 : 0);
for (i = 0; i < num_verts - 1; i++) {
p0 = p1;
p1 = get_vertex((i+3) % num_verts)->get_pos3();
dx1 = dx2;
dy1 = dy2;
dx2 = p1[x] - p0[x];
dy2 = p1[y] - p0[y];
csum = ((dx1 * dy2 - dx2 * dy1 >= 0.0) ? 1 : 0);
if (csum ^ asum) {
// It's a concave polygon. This is a little harder.
return decomp_concave(container, flag, x, y);
}
}
// It's a convex polygon.
if (!convex_also) {
// Make sure that it's also coplanar. If it's not, we should
// triangulate it anyway.
if (is_planar()) {
container->add_child(this);
return true;
}
}
v0 = 0;
v1 = 1;
v = num_verts - 1;
even = 1;
/*
* Convert to triangles only. Do not fan out from a single vertex
* but zigzag into triangle strip.
*/
for (i = 0; i < num_verts - 2; i++) {
if (even) {
PT(EggPolygon) triangle = new EggPolygon(*this);
triangle->clear();
triangle->add_vertex(get_vertex(v0));
triangle->add_vertex(get_vertex(v1));
triangle->add_vertex(get_vertex(v));
if (triangle->cleanup()) {
container->add_child(triangle.p());
}
v0 = v1;
v1 = v;
v = v0 + 1;
} else {
PT(EggPolygon) triangle = new EggPolygon(*this);
triangle->clear();
triangle->add_vertex(get_vertex(v1));
triangle->add_vertex(get_vertex(v0));
triangle->add_vertex(get_vertex(v));
if (triangle->cleanup()) {
container->add_child(triangle.p());
}
v0 = v1;
v1 = v;
v = v0 - 1;
}
even = !even;
}
return true;
}