panda3d/tests/display/glsl_bad.vert

13 lines
222 B
GLSL

#version 130
// Uniform inputs
uniform mat4 p3d_ModelViewProjectionMatrix;
// Vertex inputs
in vec4 p3d_Vertex;
void main() {
gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
does_not_exist = p3d_Vertex;
}