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13 lines
222 B
GLSL
13 lines
222 B
GLSL
#version 130
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// Uniform inputs
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uniform mat4 p3d_ModelViewProjectionMatrix;
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// Vertex inputs
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in vec4 p3d_Vertex;
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void main() {
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gl_Position = p3d_ModelViewProjectionMatrix * p3d_Vertex;
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does_not_exist = p3d_Vertex;
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}
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