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88 lines
2.9 KiB
C++
88 lines
2.9 KiB
C++
// Filename: cullBinStateSorted.cxx
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// Created by: drose (22Mar05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#include "cullBinStateSorted.h"
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#include "graphicsStateGuardianBase.h"
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#include "geometricBoundingVolume.h"
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#include "cullableObject.h"
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#include "cullHandler.h"
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#include "pStatTimer.h"
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#include <algorithm>
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TypeHandle CullBinStateSorted::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CullBinStateSorted::
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~CullBinStateSorted() {
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Objects::iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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delete object;
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::add_object
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// Access: Public, Virtual
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// Description: Adds a geom, along with its associated state, to
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// the bin for rendering.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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add_object(CullableObject *object) {
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_objects.push_back(ObjectData(object));
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::finish_cull
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// Access: Public
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// Description: Called after all the geoms have been added, this
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// indicates that the cull process is finished for this
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// frame and gives the bins a chance to do any
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// post-processing (like sorting) before moving on to
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// draw.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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finish_cull() {
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PStatTimer timer(_cull_this_pcollector);
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sort(_objects.begin(), _objects.end());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CullBinStateSorted::draw
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// Access: Public
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// Description: Draws all the geoms in the bin, in the appropriate
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// order.
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////////////////////////////////////////////////////////////////////
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void CullBinStateSorted::
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draw() {
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PStatTimer timer(_draw_this_pcollector);
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Objects::const_iterator oi;
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for (oi = _objects.begin(); oi != _objects.end(); ++oi) {
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CullableObject *object = (*oi)._object;
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CullHandler::draw(object, _gsg);
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}
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}
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