panda3d/panda/src/pgraph/renderEffects.I
2002-03-26 00:09:33 +00:00

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// Filename: renderEffects.I
// Created by: drose (14Mar02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE RenderEffects::Effect::
Effect(const RenderEffect *effect) :
_type(effect->get_type()),
_effect(effect)
{
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::Constructor
// Access: Public
// Description: This constructor is only used when reading the
// RenderEffects from a bam file. At this point, the
// effect pointer is unknown.
////////////////////////////////////////////////////////////////////
INLINE RenderEffects::Effect::
Effect() {
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::Constructor
// Access: Public
// Description: This constructor makes an invalid Effect with no
// RenderEffect pointer; its purpose is just to make an
// object we can use to look up a particular type in the
// Effect set.
////////////////////////////////////////////////////////////////////
INLINE RenderEffects::Effect::
Effect(TypeHandle type) :
_type(type),
_effect(NULL)
{
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::Copy Constructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE RenderEffects::Effect::
Effect(const Effect &copy) :
_type(copy._type),
_effect(copy._effect)
{
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::Copy Assignment Operator
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
INLINE void RenderEffects::Effect::
operator = (const Effect &copy) {
_type = copy._type;
_effect = copy._effect;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::operator <
// Access: Public
// Description: This is used by the Effects set to uniquify
// RenderEffects by type. Only one RenderEffect of a
// given type is allowed in the set. This ordering must
// also match the ordering reported by compare_to().
////////////////////////////////////////////////////////////////////
INLINE bool RenderEffects::Effect::
operator < (const Effect &other) const {
return _type < other._type;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::Effect::compare_to
// Access: Public
// Description: Provides an indication of whether a particular
// effect is equivalent to another one, for purposes
// of generating unique RenderEffectss. This should
// compare all properties of the Effect, but it is
// important that the type is compared first, to be
// consistent with the ordering defined by operator <.
////////////////////////////////////////////////////////////////////
INLINE int RenderEffects::Effect::
compare_to(const Effect &other) const {
if (_type != other._type) {
return _type.get_index() - other._type.get_index();
}
return _effect - other._effect;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::is_empty
// Access: Published
// Description: Returns true if the state is empty, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool RenderEffects::
is_empty() const {
return _effects.empty();
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::get_num_effects
// Access: Published
// Description: Returns the number of separate effects indicated
// in the state.
////////////////////////////////////////////////////////////////////
INLINE int RenderEffects::
get_num_effects() const {
return _effects.size();
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::get_effect
// Access: Published
// Description: Returns the nth effect in the state.
////////////////////////////////////////////////////////////////////
INLINE const RenderEffect *RenderEffects::
get_effect(int n) const {
nassertr(n >= 0 && n < (int)_effects.size(), NULL);
return _effects[n]._effect;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::get_billboard
// Access: Public
// Description: This function is provided as an optimization, to
// speed up the render-time checking for the existance
// of a BillboardEffect on this state. It returns a
// pointer to the BillboardEffect, if there is one, or
// NULL if there is not.
////////////////////////////////////////////////////////////////////
INLINE const BillboardEffect *RenderEffects::
get_billboard() const {
if ((_flags & F_checked_billboard) == 0) {
// We pretend this function is const, even though it transparently
// modifies the internal billboard cache.
((RenderEffects *)this)->determine_billboard();
}
return _billboard;
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::has_decal
// Access: Public
// Description: This function is provided as an optimization, to
// speed up the render-time checking for the existance
// of a DecalEffect on this state. It returns true if a
// DecalEffect exists, false otherwise. Note that since
// there is no additional information stored on the
// DecalEffect, there's no point in returning it if it
// exists.
////////////////////////////////////////////////////////////////////
INLINE bool RenderEffects::
has_decal() const {
if ((_flags & F_checked_decal) == 0) {
// We pretend this function is const, even though it transparently
// modifies the internal decal cache.
((RenderEffects *)this)->determine_decal();
}
return ((_flags & F_has_decal) != 0);
}
////////////////////////////////////////////////////////////////////
// Function: RenderEffects::has_show_bounds
// Access: Public
// Description: This function is provided as an optimization, to
// speed up the render-time checking for the existance
// of a ShowBoundsEffect on this state. It returns true
// if a ShowBoundsEffect exists, false otherwise. Note
// that since there is no additional information stored
// on the ShowBoundsEffect, there's no point in
// returning it if it exists.
////////////////////////////////////////////////////////////////////
INLINE bool RenderEffects::
has_show_bounds() const {
if ((_flags & F_checked_show_bounds) == 0) {
// We pretend this function is const, even though it transparently
// modifies the internal show_bounds cache.
((RenderEffects *)this)->determine_show_bounds();
}
return ((_flags & F_has_show_bounds) != 0);
}