panda3d/panda/src/display/Sources.pp
2009-07-13 07:14:01 +00:00

131 lines
4.1 KiB
ObjectPascal

#define OTHER_LIBS interrogatedb:c dconfig:c dtoolconfig:m \
dtoolutil:c dtoolbase:c dtool:m prc:c
#define WIN_SYS_LIBS $[WIN_SYS_LIBS] ws2_32.lib
#begin lib_target
#define TARGET display
#define LOCAL_LIBS \
pgraph pgraphnodes cull putil gsgbase gobj linmath mathutil \
pstatclient
#define COMBINED_SOURCES $[TARGET]_composite1.cxx $[TARGET]_composite2.cxx
#define SOURCES \
standardMunger.I standardMunger.h \
config_display.h \
drawableRegion.I drawableRegion.h \
displayRegion.I displayRegion.h \
displayRegionCullCallbackData.I displayRegionCullCallbackData.h \
displayRegionDrawCallbackData.I displayRegionDrawCallbackData.h \
frameBufferProperties.I frameBufferProperties.h \
graphicsEngine.I graphicsEngine.h \
graphicsOutput.I graphicsOutput.h \
graphicsBuffer.I graphicsBuffer.h \
graphicsPipe.I graphicsPipe.h \
graphicsPipeSelection.I graphicsPipeSelection.h \
graphicsStateGuardian.I \
graphicsStateGuardian.h \
graphicsThreadingModel.I graphicsThreadingModel.h \
graphicsWindow.I graphicsWindow.h \
graphicsWindowInputDevice.I \
graphicsWindowInputDevice.h \
graphicsDevice.h graphicsDevice.I \
lru.h \
parasiteBuffer.I parasiteBuffer.h \
windowProperties.I windowProperties.h \
renderBuffer.h \
stencilRenderStates.h \
stereoDisplayRegion.I stereoDisplayRegion.h \
displaySearchParameters.h \
displayInformation.h \
subprocessWindow.h subprocessWindow.I \
$[if $[and $[OSX_PLATFORM],$[HAVE_P3D_PLUGIN]], subprocessWindowBuffer.h subprocessWindowBuffer.I subprocessWindowBuffer.cxx]
#define INCLUDED_SOURCES \
standardMunger.cxx \
config_display.cxx \
drawableRegion.cxx \
displayRegion.cxx \
displayRegionCullCallbackData.cxx \
displayRegionDrawCallbackData.cxx \
frameBufferProperties.cxx \
graphicsEngine.cxx \
graphicsOutput.cxx \
graphicsBuffer.cxx \
graphicsPipe.cxx \
graphicsPipeSelection.cxx \
graphicsStateGuardian.cxx \
graphicsThreadingModel.cxx \
graphicsWindow.cxx graphicsWindowInputDevice.cxx \
graphicsDevice.cxx \
parasiteBuffer.cxx \
windowProperties.cxx \
lru.cxx \
stencilRenderStates.cxx \
stereoDisplayRegion.cxx \
displaySearchParameters.cxx \
displayInformation.cxx \
subprocessWindow.cxx
#define INSTALL_HEADERS \
standardMunger.I standardMunger.h \
config_display.h \
drawableRegion.I drawableRegion.h \
displayRegion.I displayRegion.h \
displayRegionCullCallbackData.I displayRegionCullCallbackData.h \
displayRegionDrawCallbackData.I displayRegionDrawCallbackData.h \
frameBufferProperties.I frameBufferProperties.h \
graphicsEngine.I graphicsEngine.h \
graphicsOutput.I graphicsOutput.h \
graphicsBuffer.I graphicsBuffer.h \
graphicsPipe.I graphicsPipe.h \
graphicsPipeSelection.I graphicsPipeSelection.h \
graphicsStateGuardian.I \
graphicsStateGuardian.h \
graphicsWindow.I graphicsWindow.h \
graphicsThreadingModel.I graphicsThreadingModel.h \
graphicsWindowInputDevice.I graphicsWindowInputDevice.h \
graphicsDevice.I graphicsDevice.h \
lru.h \
parasiteBuffer.I parasiteBuffer.h \
windowProperties.I windowProperties.h \
renderBuffer.h \
stencilRenderStates.h \
stereoDisplayRegion.I stereoDisplayRegion.h \
displaySearchParameters.h \
displayInformation.h \
subprocessWindow.h subprocessWindow.I \
subprocessWindowBuffer.h subprocessWindowBuffer.I
#define IGATESCAN all
#end lib_target
#begin static_lib_target
// We build a static library of just these files, so the plugin can
// link with it in direct/src/plugin, without pulling in the rest of
// Panda.
#define BUILD_TARGET $[and $[OSX_PLATFORM],$[HAVE_P3D_PLUGIN]]
#define TARGET subprocbuffer
#define SOURCES \
subprocessWindowBuffer.h subprocessWindowBuffer.I \
subprocessWindowBuffer.cxx
#end static_lib_target
#begin test_bin_target
#define TARGET test_display
#define LOCAL_LIBS \
display putil
#define SOURCES \
test_display.cxx
#end test_bin_target