panda3d/panda/src/cull/cullBinStateSorted.h
2006-03-24 01:01:34 +00:00

90 lines
2.6 KiB
C++

// Filename: cullBinStateSorted.h
// Created by: drose (22Mar05)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#ifndef CULLBINSTATESORTED_H
#define CULLBINSTATESORTED_H
#include "pandabase.h"
#include "cullBin.h"
#include "cullableObject.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pointerTo.h"
////////////////////////////////////////////////////////////////////
// Class : CullBinStateSorted
// Description : A specific kind of CullBin that sorts geometry to
// collect items of the same state together, so that
// minimal state changes are required on the GSG to
// render them.
//
// This also sorts objects front-to-back within a
// particular state, to take advantage of hierarchical
// Z-buffer algorithms which can early-out when an
// object appears behind another one.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA CullBinStateSorted : public CullBin {
public:
INLINE CullBinStateSorted(const string &name, GraphicsStateGuardianBase *gsg);
virtual ~CullBinStateSorted();
static CullBin *make_bin(const string &name, GraphicsStateGuardianBase *gsg);
virtual void add_object(CullableObject *object);
virtual void finish_cull();
virtual void draw();
private:
class ObjectData {
public:
INLINE ObjectData(CullableObject *object);
INLINE bool operator < (const ObjectData &other) const;
CullableObject *_object;
};
typedef pvector<ObjectData> Objects;
Objects _objects;
public:
static TypeHandle get_class_type() {
return _type_handle;
}
static void init_type() {
CullBin::init_type();
register_type(_type_handle, "CullBinStateSorted",
CullBin::get_class_type());
}
virtual TypeHandle get_type() const {
return get_class_type();
}
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
private:
static TypeHandle _type_handle;
};
#include "cullBinStateSorted.I"
#endif