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https://github.com/panda3d/panda3d.git
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957 lines
37 KiB
Python
957 lines
37 KiB
Python
#################################################################
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# seManipulation.py
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# Originally from DirectManipulation.py
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# Altered by Yi-Hong Lin, yihhongl@andrew.cmu.edu, 2004
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#
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# We didn't change anything essential.
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# Just because we customized the seSession from DirectSession,
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# So we need related files can follow the change.
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# However, we don't want to change anything inside the original directool
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# to let them can work with our scene editor.
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# (If we do change original directools, it will force user has to install the latest version of OUR Panda)
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#
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#################################################################
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from direct.showbase.PandaObject import *
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from direct.directtools.DirectGlobals import *
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from direct.directtools.DirectUtil import *
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from seGeometry import *
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from direct.task import Task
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class DirectManipulationControl(PandaObject):
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def __init__(self):
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# Create the grid
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self.objectHandles = ObjectHandles()
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self.hitPt = Point3(0)
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self.prevHit = Vec3(0)
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self.rotationCenter = Point3(0)
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self.initScaleMag = 1
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self.manipRef = SEditor.group.attachNewNode('manipRef')
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self.hitPtDist = 0
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self.constraint = None
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self.rotateAxis = 'x'
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self.lastCrankAngle = 0
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self.fSetCoa = 0
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self.fHitInit = 1
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self.fScaleInit = 1
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self.fWidgetTop = 0
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self.fFreeManip = 1
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self.fScaling = 0
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self.mode = None
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self.actionEvents = [
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['DIRECT-mouse1', self.manipulationStart],
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['DIRECT-mouse1Up', self.manipulationStop],
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['tab', self.toggleObjectHandlesMode],
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['.', self.objectHandles.multiplyScalingFactorBy, 2.0],
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['>', self.objectHandles.multiplyScalingFactorBy, 2.0],
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[',', self.objectHandles.multiplyScalingFactorBy, 0.5],
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['<', self.objectHandles.multiplyScalingFactorBy, 0.5],
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['shift-f', self.objectHandles.growToFit],
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['i', self.plantSelectedNodePath],
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]
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def manipulationStart(self, modifiers):
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# Start out in select mode
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self.mode = 'select'
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# Check for a widget hit point
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entry = SEditor.iRay.pickWidget()
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# Did we hit a widget?
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if entry:
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# Yes!
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self.hitPt.assign(entry.getSurfacePoint(entry.getFromNodePath()))
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self.hitPtDist = Vec3(self.hitPt).length()
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# Constraint determined by nodes name
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self.constraint = entry.getIntoNodePath().getName()
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else:
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# Nope, off the widget, no constraint
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self.constraint = None
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# Check to see if we are moving the object
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# We are moving the object if we either wait long enough
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taskMgr.doMethodLater(MANIPULATION_MOVE_DELAY,
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self.switchToMoveMode,
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'manip-move-wait')
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# Or we move far enough
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self.moveDir = None
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watchMouseTask = Task.Task(self.watchMouseTask)
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watchMouseTask.initX = SEditor.dr.mouseX
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watchMouseTask.initY = SEditor.dr.mouseY
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taskMgr.add(watchMouseTask, 'manip-watch-mouse')
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def switchToMoveMode(self, state):
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taskMgr.remove('manip-watch-mouse')
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self.mode = 'move'
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self.manipulateObject()
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return Task.done
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def watchMouseTask(self, state):
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if (((abs (state.initX - SEditor.dr.mouseX)) > 0.01) or
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((abs (state.initY - SEditor.dr.mouseY)) > 0.01)):
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taskMgr.remove('manip-move-wait')
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self.mode = 'move'
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self.manipulateObject()
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return Task.done
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else:
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return Task.cont
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def manipulationStop(self,xy=[]):
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taskMgr.remove('manipulateObject')
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taskMgr.remove('manip-move-wait')
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taskMgr.remove('manip-watch-mouse')
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# depending on flag.....
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if self.mode == 'select':
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# Check for object under mouse
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# Don't intersect with hidden or backfacing objects
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skipFlags = SKIP_HIDDEN | SKIP_BACKFACE
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# Skip camera (and its children), unless control key is pressed
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skipFlags |= SKIP_CAMERA * (1 - base.getControl())
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entry = SEditor.iRay.pickGeom(skipFlags = skipFlags)
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if entry:
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# Record hit point information
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self.hitPt.assign(entry.getSurfacePoint(entry.getFromNodePath()))
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self.hitPtDist = Vec3(self.hitPt).length()
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# Select it
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SEditor.select(entry.getIntoNodePath(), SEditor.fShift)
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else:
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SEditor.deselectAll()
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else:
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self.manipulateObjectCleanup()
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def manipulateObjectCleanup(self):
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if self.fScaling:
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# We had been scaling, need to reset object handles
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self.objectHandles.transferObjectHandlesScale()
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self.fScaling = 0
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SEditor.selected.highlightAll()
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self.objectHandles.showAllHandles()
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self.objectHandles.hideGuides()
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# Restart followSelectedNodePath task
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self.spawnFollowSelectedNodePathTask()
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messenger.send('DIRECT_manipulateObjectCleanup')
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def spawnFollowSelectedNodePathTask(self):
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# If nothing selected, just return
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if not SEditor.selected.last:
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return
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# Clear out old task to make sure
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taskMgr.remove('followSelectedNodePath')
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# Where are the object handles relative to the selected object
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pos = VBase3(0)
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hpr = VBase3(0)
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decomposeMatrix(SEditor.selected.last.mCoa2Dnp,
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VBase3(0), hpr, pos, CSDefault)
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# Create the task
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t = Task.Task(self.followSelectedNodePathTask)
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# Update state variables
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t.pos = pos
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t.hpr = hpr
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t.base = SEditor.selected.last
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# Spawn the task
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taskMgr.add(t, 'followSelectedNodePath')
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def followSelectedNodePathTask(self, state):
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SEditor.widget.setPosHpr(state.base, state.pos, state.hpr)
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return Task.cont
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def enableManipulation(self):
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# Accept events
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for event in self.actionEvents:
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self.accept(event[0], event[1], extraArgs = event[2:])
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def disableManipulation(self):
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# Ignore events
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for event in self.actionEvents:
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self.ignore(event[0])
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self.removeManipulateObjectTask()
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taskMgr.remove('manipulateObject')
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taskMgr.remove('manip-move-wait')
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taskMgr.remove('manip-watch-mouse')
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taskMgr.remove('highlightWidgetTask')
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taskMgr.remove('resizeObjectHandles')
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def toggleObjectHandlesMode(self):
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self.fSetCoa = 1 - self.fSetCoa
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if self.fSetCoa:
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self.objectHandles.coaModeColor()
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else:
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self.objectHandles.manipModeColor()
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def removeManipulateObjectTask(self):
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taskMgr.remove('manipulateObject')
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def manipulateObject(self):
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# Only do this if something is selected
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if SEditor.selected:
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# Remove the task to keep the widget attached to the object
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taskMgr.remove('followSelectedNodePath')
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# and the task to highlight the widget
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taskMgr.remove('highlightWidgetTask')
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# Set manipulation flag
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self.fManip = 1
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# Record undo point
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SEditor.pushUndo(SEditor.selected)
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# Update object handles visibility
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self.objectHandles.showGuides()
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self.objectHandles.hideAllHandles()
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self.objectHandles.showHandle(self.constraint)
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# Record relationship between selected nodes and widget
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SEditor.selected.getWrtAll()
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# hide the bbox of the selected objects during interaction
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SEditor.selected.dehighlightAll()
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# Send event to signal start of manipulation
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messenger.send('DIRECT_manipulateObjectStart')
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# Manipulate the real object with the constraint
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# The constraint is passed as the name of the node
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self.spawnManipulateObjectTask()
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def spawnManipulateObjectTask(self):
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# reset hit-pt flag
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self.fHitInit = 1
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self.fScaleInit = 1
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# record initial offset between widget and camera
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t = Task.Task(self.manipulateObjectTask)
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t.fMouseX = abs(SEditor.dr.mouseX) > 0.9
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t.fMouseY = abs(SEditor.dr.mouseY) > 0.9
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if t.fMouseX:
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t.constrainedDir = 'y'
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else:
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t.constrainedDir = 'x'
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# Compute widget's xy coords in screen space
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t.coaCenter = getScreenXY(SEditor.widget)
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# These are used to rotate about view vector
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if t.fMouseX and t.fMouseY:
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t.lastAngle = getCrankAngle(t.coaCenter)
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taskMgr.add(t, 'manipulateObject')
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def manipulateObjectTask(self, state):
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# Widget takes precedence
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if self.constraint:
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type = self.constraint[2:]
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if type == 'post':
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self.xlate1D(state)
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elif type == 'disc':
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self.xlate2D(state)
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elif type == 'ring':
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self.rotate1D(state)
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# No widget interaction, determine free manip mode
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elif self.fFreeManip:
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# If we've been scaling and changed modes, reset object handles
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if 0 and self.fScaling and (not SEditor.fAlt):
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self.objectHandles.transferObjectHandlesScale()
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self.fScaling = 0
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# Alt key switches to a scaling mode
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if SEditor.fControl:
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self.fScaling = 1
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self.scale3D(state)
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# Otherwise, manip mode depends on where you started
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elif state.fMouseX and state.fMouseY:
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# In the corner, spin around camera's axis
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self.rotateAboutViewVector(state)
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elif state.fMouseX or state.fMouseY:
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# Mouse started elsewhere in the outer frame, rotate
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self.rotate2D(state)
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else:
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# Mouse started in central region, xlate
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# Mode depends on shift key
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if SEditor.fShift or SEditor.fControl:
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self.xlateCamXY(state)
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else:
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self.xlateCamXZ(state)
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if self.fSetCoa:
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# Update coa based on current widget position
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SEditor.selected.last.mCoa2Dnp.assign(
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SEditor.widget.getMat(SEditor.selected.last))
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else:
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# Move the objects with the widget
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SEditor.selected.moveWrtWidgetAll()
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# Continue
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return Task.cont
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### WIDGET MANIPULATION METHODS ###
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def xlate1D(self, state):
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# Constrained 1D Translation along widget axis
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# Compute nearest hit point along axis and try to keep
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# that point as close to the current mouse position as possible
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# what point on the axis is the mouse pointing at?
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self.hitPt.assign(self.objectHandles.getAxisIntersectPt(
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self.constraint[:1]))
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# use it to see how far to move the widget
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if self.fHitInit:
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# First time through, just record that point
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self.fHitInit = 0
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self.prevHit.assign(self.hitPt)
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else:
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# Move widget to keep hit point as close to mouse as possible
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offset = self.hitPt - self.prevHit
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SEditor.widget.setPos(SEditor.widget, offset)
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def xlate2D(self, state):
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# Constrained 2D (planar) translation
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# Compute point of intersection of ray from eyepoint through cursor
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# to one of the three orthogonal planes on the widget.
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# This point tracks all subsequent mouse movements
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self.hitPt.assign(self.objectHandles.getWidgetIntersectPt(
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SEditor.widget, self.constraint[:1]))
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# use it to see how far to move the widget
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if self.fHitInit:
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# First time through just record hit point
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self.fHitInit = 0
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self.prevHit.assign(self.hitPt)
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else:
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offset = self.hitPt - self.prevHit
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SEditor.widget.setPos(SEditor.widget, offset)
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def rotate1D(self, state):
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# Constrained 1D rotation about the widget's main axis (X,Y, or Z)
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# Rotation depends upon circular motion of the mouse about the
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# projection of the widget's origin on the image plane
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# A complete circle about the widget results in a change in
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# orientation of 360 degrees.
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# First initialize hit point/rotation angle
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if self.fHitInit:
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self.fHitInit = 0
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self.rotateAxis = self.constraint[:1]
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self.fWidgetTop = self.widgetCheck('top?')
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self.rotationCenter = getScreenXY(SEditor.widget)
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self.lastCrankAngle = getCrankAngle(self.rotationCenter)
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# Rotate widget based on how far cursor has swung around origin
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newAngle = getCrankAngle(self.rotationCenter)
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deltaAngle = self.lastCrankAngle - newAngle
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if self.fWidgetTop:
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deltaAngle = -1 * deltaAngle
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if self.rotateAxis == 'x':
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SEditor.widget.setP(SEditor.widget, deltaAngle)
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elif self.rotateAxis == 'y':
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if base.config.GetBool('temp-hpr-fix',0):
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SEditor.widget.setR(SEditor.widget, deltaAngle)
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else:
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SEditor.widget.setR(SEditor.widget, -deltaAngle)
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elif self.rotateAxis == 'z':
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SEditor.widget.setH(SEditor.widget, deltaAngle)
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# Record crank angle for next time around
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self.lastCrankAngle = newAngle
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def widgetCheck(self,type):
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# Utility to see if we are looking at the top or bottom of
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# a 2D planar widget or if we are looking at a 2D planar widget
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# edge on
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# Based upon angle between view vector from eye through the
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# widget's origin and one of the three principle axes
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axis = self.constraint[:1]
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# First compute vector from eye through widget origin
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mWidget2Cam = SEditor.widget.getMat(SEditor.camera)
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# And determine where the viewpoint is relative to widget
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pos = VBase3(0)
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decomposeMatrix(mWidget2Cam, VBase3(0), VBase3(0), pos,
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CSDefault)
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widgetDir = Vec3(pos)
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widgetDir.normalize()
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# Convert specified widget axis to view space
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if axis == 'x':
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widgetAxis = Vec3(mWidget2Cam.xformVec(X_AXIS))
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elif axis == 'y':
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widgetAxis = Vec3(mWidget2Cam.xformVec(Y_AXIS))
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elif axis == 'z':
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widgetAxis = Vec3(mWidget2Cam.xformVec(Z_AXIS))
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widgetAxis.normalize()
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if type == 'top?':
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# Check sign of angle between two vectors
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return (widgetDir.dot(widgetAxis) < 0.)
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elif type == 'edge?':
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# Checking to see if we are viewing edge-on
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# Check angle between two vectors
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return(abs(widgetDir.dot(widgetAxis)) < .2)
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### FREE MANIPULATION METHODS ###
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def xlateCamXZ(self, state):
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"""Constrained 2D motion parallel to the camera's image plane
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This moves the object in the camera's XZ plane"""
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# reset fHitInit in case we later switch to manip mode
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self.fHitInit = 1
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# Reset scaling init flag
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self.fScaleInit = 1
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# Where is the widget relative to current camera view
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vWidget2Camera = SEditor.widget.getPos(SEditor.camera)
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x = vWidget2Camera[0]
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y = vWidget2Camera[1]
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z = vWidget2Camera[2]
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# Move widget (and objects) based upon mouse motion
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# Scaled up accordingly based upon widget distance
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dr = SEditor.dr
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SEditor.widget.setX(
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SEditor.camera,
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x + 0.5 * dr.mouseDeltaX * dr.nearWidth * (y/dr.near))
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SEditor.widget.setZ(
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SEditor.camera,
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z + 0.5 * dr.mouseDeltaY * dr.nearHeight * (y/dr.near))
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def xlateCamXY(self, state):
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"""Constrained 2D motion perpendicular to camera's image plane
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This moves the object in the camera's XY plane if shift is held
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Moves object toward camera if control is held
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"""
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# Reset scaling init flag
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self.fScaleInit = 1
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# Now, where is the widget relative to current camera view
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vWidget2Camera = SEditor.widget.getPos(SEditor.camera)
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# If this is first time around, record initial y distance
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if self.fHitInit:
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self.fHitInit = 0
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# Use distance to widget to scale motion along Y
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self.xlateSF = Vec3(vWidget2Camera).length()
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# Get widget's current xy coords in screen space
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coaCenter = getNearProjectionPoint(SEditor.widget)
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self.deltaNearX = coaCenter[0] - SEditor.dr.nearVec[0]
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# Which way do we move the object?
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if SEditor.fControl:
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moveDir = Vec3(vWidget2Camera)
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# If widget is behind camera invert vector
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if moveDir[1] < 0.0:
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moveDir.assign(moveDir * -1)
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moveDir.normalize()
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else:
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moveDir = Vec3(Y_AXIS)
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# Move selected objects
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dr = SEditor.dr
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# Scale move dir
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moveDir.assign(moveDir * (2.0 * dr.mouseDeltaY * self.xlateSF))
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# Add it to current widget offset
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vWidget2Camera += moveDir
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# The object, however, stays at the same relative point to mouse in X
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vWidget2Camera.setX((dr.nearVec[0] + self.deltaNearX) *
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(vWidget2Camera[1]/dr.near))
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# Move widget
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SEditor.widget.setPos(SEditor.camera, vWidget2Camera)
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def rotate2D(self, state):
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""" Virtual trackball rotation of widget """
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# Reset init flag in case we switch to another mode
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self.fHitInit = 1
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# Reset scaling init flag
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self.fScaleInit = 1
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tumbleRate = 360
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# If moving outside of center, ignore motion perpendicular to edge
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if ((state.constrainedDir == 'y') and (abs(SEditor.dr.mouseX) > 0.9)):
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deltaX = 0
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deltaY = SEditor.dr.mouseDeltaY
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elif ((state.constrainedDir == 'x') and (abs(SEditor.dr.mouseY) > 0.9)):
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deltaX = SEditor.dr.mouseDeltaX
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deltaY = 0
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else:
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deltaX = SEditor.dr.mouseDeltaX
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deltaY = SEditor.dr.mouseDeltaY
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# Mouse motion edge to edge of display region results in one full turn
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relHpr(SEditor.widget, SEditor.camera, deltaX * tumbleRate,
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-deltaY * tumbleRate, 0)
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def rotateAboutViewVector(self, state):
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# Reset init flag in case we switch to another mode
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self.fHitInit = 1
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# Reset scaling init flag
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self.fScaleInit = 1
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# Compute current angle
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angle = getCrankAngle(state.coaCenter)
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deltaAngle = angle - state.lastAngle
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state.lastAngle = angle
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# Mouse motion edge to edge of display region results in one full turn
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if base.config.GetBool('temp-hpr-fix',0):
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relHpr(SEditor.widget, SEditor.camera, 0, 0, -deltaAngle)
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else:
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relHpr(SEditor.widget, SEditor.camera, 0, 0, deltaAngle)
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def scale3D(self, state):
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# Scale the selected node based upon up down mouse motion
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# Mouse motion from edge to edge results in a factor of 4 scaling
|
|
# From midpoint to edge doubles or halves objects scale
|
|
if self.fScaleInit:
|
|
self.fScaleInit = 0
|
|
self.manipRef.setPos(SEditor.widget, 0, 0, 0)
|
|
self.manipRef.setHpr(SEditor.camera, 0, 0, 0)
|
|
self.initScaleMag = Vec3(
|
|
self.objectHandles.getWidgetIntersectPt(
|
|
self.manipRef, 'y')).length()
|
|
# record initial scale
|
|
self.initScale = SEditor.widget.getScale()
|
|
# Reset fHitInitFlag
|
|
self.fHitInit = 1
|
|
# Begin
|
|
# Scale factor is ratio current mag with init mag
|
|
currScale = (
|
|
self.initScale *
|
|
(self.objectHandles.getWidgetIntersectPt(
|
|
self.manipRef, 'y').length() /
|
|
self.initScaleMag)
|
|
)
|
|
SEditor.widget.setScale(currScale)
|
|
|
|
## Utility functions ##
|
|
def plantSelectedNodePath(self):
|
|
""" Move selected object to intersection point of cursor on scene """
|
|
# Check for intersection
|
|
entry = SEditor.iRay.pickGeom(
|
|
skipFlags = SKIP_HIDDEN | SKIP_BACKFACE | SKIP_CAMERA)
|
|
# MRM: Need to handle moving COA
|
|
if (entry != None) and (SEditor.selected.last != None):
|
|
# Record undo point
|
|
SEditor.pushUndo(SEditor.selected)
|
|
# Record wrt matrix
|
|
SEditor.selected.getWrtAll()
|
|
# Move selected
|
|
SEditor.widget.setPos(
|
|
SEditor.camera,entry.getSurfacePoint(entry.getFromNodePath()))
|
|
# Move all the selected objects with widget
|
|
# Move the objects with the widget
|
|
SEditor.selected.moveWrtWidgetAll()
|
|
# Let everyone know that something was moved
|
|
messenger.send('DIRECT_manipulateObjectCleanup')
|
|
|
|
class ObjectHandles(NodePath,PandaObject):
|
|
def __init__(self):
|
|
# Initialize the superclass
|
|
NodePath.__init__(self)
|
|
|
|
# Load up object handles model and assign it to self
|
|
self.assign(loader.loadModel('models/misc/objectHandles'))
|
|
self.setName('objectHandles')
|
|
self.scalingNode = self.getChild(0)
|
|
self.scalingNode.setName('ohScalingNode')
|
|
self.ohScalingFactor = 1.0
|
|
# To avoid recreating a vec every frame
|
|
self.hitPt = Vec3(0)
|
|
# Get a handle on the components
|
|
self.xHandles = self.find('**/X')
|
|
self.xPostGroup = self.xHandles.find('**/x-post-group')
|
|
self.xPostCollision = self.xHandles.find('**/x-post')
|
|
self.xRingGroup = self.xHandles.find('**/x-ring-group')
|
|
self.xRingCollision = self.xHandles.find('**/x-ring')
|
|
self.xDiscGroup = self.xHandles.find('**/x-disc-group')
|
|
self.xDisc = self.xHandles.find('**/x-disc-visible')
|
|
self.xDiscCollision = self.xHandles.find('**/x-disc')
|
|
|
|
self.yHandles = self.find('**/Y')
|
|
self.yPostGroup = self.yHandles.find('**/y-post-group')
|
|
self.yPostCollision = self.yHandles.find('**/y-post')
|
|
self.yRingGroup = self.yHandles.find('**/y-ring-group')
|
|
self.yRingCollision = self.yHandles.find('**/y-ring')
|
|
self.yDiscGroup = self.yHandles.find('**/y-disc-group')
|
|
self.yDisc = self.yHandles.find('**/y-disc-visible')
|
|
self.yDiscCollision = self.yHandles.find('**/y-disc')
|
|
|
|
self.zHandles = self.find('**/Z')
|
|
self.zPostGroup = self.zHandles.find('**/z-post-group')
|
|
self.zPostCollision = self.zHandles.find('**/z-post')
|
|
self.zRingGroup = self.zHandles.find('**/z-ring-group')
|
|
self.zRingCollision = self.zHandles.find('**/z-ring')
|
|
self.zDiscGroup = self.zHandles.find('**/z-disc-group')
|
|
self.zDisc = self.zHandles.find('**/z-disc-visible')
|
|
self.zDiscCollision = self.zHandles.find('**/z-disc')
|
|
|
|
# Adjust visiblity, colors, and transparency
|
|
self.xPostCollision.hide()
|
|
self.xRingCollision.hide()
|
|
self.xDisc.setColor(1,0,0,.2)
|
|
self.yPostCollision.hide()
|
|
self.yRingCollision.hide()
|
|
self.yDisc.setColor(0,1,0,.2)
|
|
self.zPostCollision.hide()
|
|
self.zRingCollision.hide()
|
|
self.zDisc.setColor(0,0,1,.2)
|
|
# Augment geometry with lines
|
|
self.createObjectHandleLines()
|
|
# Create long markers to help line up in world
|
|
self.createGuideLines()
|
|
self.hideGuides()
|
|
|
|
# Start with widget handles hidden
|
|
self.fActive = 1
|
|
self.toggleWidget()
|
|
|
|
# Make sure object handles are never lit or drawn in wireframe
|
|
useDirectRenderStyle(self)
|
|
|
|
def coaModeColor(self):
|
|
self.setColor(.5,.5,.5,1)
|
|
|
|
def manipModeColor(self):
|
|
self.clearColor()
|
|
|
|
def toggleWidget(self):
|
|
if self.fActive:
|
|
self.deactivate()
|
|
else:
|
|
self.activate()
|
|
|
|
def activate(self):
|
|
self.scalingNode.reparentTo(self)
|
|
self.fActive = 1
|
|
|
|
def deactivate(self):
|
|
self.scalingNode.reparentTo(hidden)
|
|
self.fActive = 0
|
|
|
|
def showWidgetIfActive(self):
|
|
if self.fActive:
|
|
self.reparentTo(SEditor.group)
|
|
|
|
def showWidget(self):
|
|
self.reparentTo(SEditor.group)
|
|
|
|
def hideWidget(self):
|
|
self.reparentTo(hidden)
|
|
|
|
def enableHandles(self, handles):
|
|
if type(handles) == types.ListType:
|
|
for handle in handles:
|
|
self.enableHandle(handle)
|
|
elif handles == 'x':
|
|
self.enableHandles(['x-post','x-ring','x-disc'])
|
|
elif handles == 'y':
|
|
self.enableHandles(['y-post','y-ring','y-disc'])
|
|
elif handles == 'z':
|
|
self.enableHandles(['z-post','z-ring','z-disc'])
|
|
elif handles == 'post':
|
|
self.enableHandles(['x-post','y-post','z-post'])
|
|
elif handles == 'ring':
|
|
self.enableHandles(['x-ring','y-ring','z-ring'])
|
|
elif handles == 'disc':
|
|
self.enableHandles(['x-disc','y-disc','z-disc'])
|
|
elif handles == 'all':
|
|
self.enableHandles(['x-post','x-ring','x-disc',
|
|
'y-post','y-ring','y-disc',
|
|
'z-post','z-ring','z-disc'])
|
|
|
|
def enableHandle(self, handle):
|
|
if handle == 'x-post':
|
|
self.xPostGroup.reparentTo(self.xHandles)
|
|
elif handle == 'x-ring':
|
|
self.xRingGroup.reparentTo(self.xHandles)
|
|
elif handle == 'x-disc':
|
|
self.xDiscGroup.reparentTo(self.xHandles)
|
|
if handle == 'y-post':
|
|
self.yPostGroup.reparentTo(self.yHandles)
|
|
elif handle == 'y-ring':
|
|
self.yRingGroup.reparentTo(self.yHandles)
|
|
elif handle == 'y-disc':
|
|
self.yDiscGroup.reparentTo(self.yHandles)
|
|
if handle == 'z-post':
|
|
self.zPostGroup.reparentTo(self.zHandles)
|
|
elif handle == 'z-ring':
|
|
self.zRingGroup.reparentTo(self.zHandles)
|
|
elif handle == 'z-disc':
|
|
self.zDiscGroup.reparentTo(self.zHandles)
|
|
|
|
def disableHandles(self, handles):
|
|
if type(handles) == types.ListType:
|
|
for handle in handles:
|
|
self.disableHandle(handle)
|
|
elif handles == 'x':
|
|
self.disableHandles(['x-post','x-ring','x-disc'])
|
|
elif handles == 'y':
|
|
self.disableHandles(['y-post','y-ring','y-disc'])
|
|
elif handles == 'z':
|
|
self.disableHandles(['z-post','z-ring','z-disc'])
|
|
elif handles == 'post':
|
|
self.disableHandles(['x-post','y-post','z-post'])
|
|
elif handles == 'ring':
|
|
self.disableHandles(['x-ring','y-ring','z-ring'])
|
|
elif handles == 'disc':
|
|
self.disableHandles(['x-disc','y-disc','z-disc'])
|
|
elif handles == 'all':
|
|
self.disableHandles(['x-post','x-ring','x-disc',
|
|
'y-post','y-ring','y-disc',
|
|
'z-post','z-ring','z-disc'])
|
|
|
|
def disableHandle(self, handle):
|
|
if handle == 'x-post':
|
|
self.xPostGroup.reparentTo(hidden)
|
|
elif handle == 'x-ring':
|
|
self.xRingGroup.reparentTo(hidden)
|
|
elif handle == 'x-disc':
|
|
self.xDiscGroup.reparentTo(hidden)
|
|
if handle == 'y-post':
|
|
self.yPostGroup.reparentTo(hidden)
|
|
elif handle == 'y-ring':
|
|
self.yRingGroup.reparentTo(hidden)
|
|
elif handle == 'y-disc':
|
|
self.yDiscGroup.reparentTo(hidden)
|
|
if handle == 'z-post':
|
|
self.zPostGroup.reparentTo(hidden)
|
|
elif handle == 'z-ring':
|
|
self.zRingGroup.reparentTo(hidden)
|
|
elif handle == 'z-disc':
|
|
self.zDiscGroup.reparentTo(hidden)
|
|
|
|
def showAllHandles(self):
|
|
self.xPost.show()
|
|
self.xRing.show()
|
|
self.xDisc.show()
|
|
self.yPost.show()
|
|
self.yRing.show()
|
|
self.yDisc.show()
|
|
self.zPost.show()
|
|
self.zRing.show()
|
|
self.zDisc.show()
|
|
|
|
def hideAllHandles(self):
|
|
self.xPost.hide()
|
|
self.xRing.hide()
|
|
self.xDisc.hide()
|
|
self.yPost.hide()
|
|
self.yRing.hide()
|
|
self.yDisc.hide()
|
|
self.zPost.hide()
|
|
self.zRing.hide()
|
|
self.zDisc.hide()
|
|
|
|
def showHandle(self, handle):
|
|
if handle == 'x-post':
|
|
self.xPost.show()
|
|
elif handle == 'x-ring':
|
|
self.xRing.show()
|
|
elif handle == 'x-disc':
|
|
self.xDisc.show()
|
|
elif handle == 'y-post':
|
|
self.yPost.show()
|
|
elif handle == 'y-ring':
|
|
self.yRing.show()
|
|
elif handle == 'y-disc':
|
|
self.yDisc.show()
|
|
elif handle == 'z-post':
|
|
self.zPost.show()
|
|
elif handle == 'z-ring':
|
|
self.zRing.show()
|
|
elif handle == 'z-disc':
|
|
self.zDisc.show()
|
|
|
|
def showGuides(self):
|
|
self.guideLines.show()
|
|
|
|
def hideGuides(self):
|
|
self.guideLines.hide()
|
|
|
|
def setScalingFactor(self, scaleFactor):
|
|
self.ohScalingFactor = scaleFactor
|
|
self.scalingNode.setScale(self.ohScalingFactor)
|
|
|
|
def getScalingFactor(self):
|
|
return self.scalingNode.getScale()
|
|
|
|
def transferObjectHandlesScale(self):
|
|
# see how much object handles have been scaled
|
|
ohs = self.getScale()
|
|
sns = self.scalingNode.getScale()
|
|
# Transfer this to the scaling node
|
|
self.scalingNode.setScale(
|
|
ohs[0] * sns[0],
|
|
ohs[1] * sns[1],
|
|
ohs[2] * sns[2])
|
|
self.setScale(1)
|
|
|
|
def multiplyScalingFactorBy(self, factor):
|
|
taskMgr.remove('resizeObjectHandles')
|
|
sf = self.ohScalingFactor = self.ohScalingFactor * factor
|
|
self.scalingNode.lerpScale(sf,sf,sf, 0.5,
|
|
blendType = 'easeInOut',
|
|
task = 'resizeObjectHandles')
|
|
|
|
def growToFit(self):
|
|
taskMgr.remove('resizeObjectHandles')
|
|
# Increase handles scale until they cover 80% of the min dimension
|
|
# Originally, here is "cover 30% of the min dimension", we changed.
|
|
pos = SEditor.widget.getPos(SEditor.camera)
|
|
minDim = min(SEditor.dr.nearWidth, SEditor.dr.nearHeight)
|
|
sf = 0.4 * minDim * (pos[1]/SEditor.dr.near)
|
|
self.ohScalingFactor = sf
|
|
self.scalingNode.lerpScale(sf,sf,sf, 0.5,
|
|
blendType = 'easeInOut',
|
|
task = 'resizeObjectHandles')
|
|
|
|
def createObjectHandleLines(self):
|
|
# X post
|
|
self.xPost = self.xPostGroup.attachNewNode('x-post-visible')
|
|
lines = LineNodePath(self.xPost)
|
|
lines.setColor(VBase4(1,0,0,1))
|
|
lines.setThickness(5)
|
|
lines.moveTo(0,0,0)
|
|
lines.drawTo(1.5,0,0)
|
|
lines.create()
|
|
lines = LineNodePath(self.xPost)
|
|
lines.setColor(VBase4(1,0,0,1))
|
|
lines.setThickness(1.5)
|
|
lines.moveTo(0,0,0)
|
|
lines.drawTo(-1.5,0,0)
|
|
lines.create()
|
|
|
|
# X ring
|
|
self.xRing = self.xRingGroup.attachNewNode('x-ring-visible')
|
|
lines = LineNodePath(self.xRing)
|
|
lines.setColor(VBase4(1,0,0,1))
|
|
lines.setThickness(3)
|
|
lines.moveTo(0,1,0)
|
|
for ang in range(15, 370, 15):
|
|
lines.drawTo(0,
|
|
math.cos(deg2Rad(ang)),
|
|
math.sin(deg2Rad(ang)))
|
|
lines.create()
|
|
|
|
# Y post
|
|
self.yPost = self.yPostGroup.attachNewNode('y-post-visible')
|
|
lines = LineNodePath(self.yPost)
|
|
lines.setColor(VBase4(0,1,0,1))
|
|
lines.setThickness(5)
|
|
lines.moveTo(0,0,0)
|
|
lines.drawTo(0,1.5,0)
|
|
lines.create()
|
|
lines = LineNodePath(self.yPost)
|
|
lines.setColor(VBase4(0,1,0,1))
|
|
lines.setThickness(1.5)
|
|
lines.moveTo(0,0,0)
|
|
lines.drawTo(0,-1.5,0)
|
|
lines.create()
|
|
|
|
# Y ring
|
|
self.yRing = self.yRingGroup.attachNewNode('y-ring-visible')
|
|
lines = LineNodePath(self.yRing)
|
|
lines.setColor(VBase4(0,1,0,1))
|
|
lines.setThickness(3)
|
|
lines.moveTo(1,0,0)
|
|
for ang in range(15, 370, 15):
|
|
lines.drawTo(math.cos(deg2Rad(ang)),
|
|
0,
|
|
math.sin(deg2Rad(ang)))
|
|
lines.create()
|
|
|
|
# Z post
|
|
self.zPost = self.zPostGroup.attachNewNode('z-post-visible')
|
|
lines = LineNodePath(self.zPost)
|
|
lines.setColor(VBase4(0,0,1,1))
|
|
lines.setThickness(5)
|
|
lines.moveTo(0,0,0)
|
|
lines.drawTo(0,0,1.5)
|
|
lines.create()
|
|
lines = LineNodePath(self.zPost)
|
|
lines.setColor(VBase4(0,0,1,1))
|
|
lines.setThickness(1.5)
|
|
lines.moveTo(0,0,0)
|
|
lines.drawTo(0,0,-1.5)
|
|
lines.create()
|
|
|
|
# Z ring
|
|
self.zRing = self.zRingGroup.attachNewNode('z-ring-visible')
|
|
lines = LineNodePath(self.zRing)
|
|
lines.setColor(VBase4(0,0,1,1))
|
|
lines.setThickness(3)
|
|
lines.moveTo(1,0,0)
|
|
for ang in range(15, 370, 15):
|
|
lines.drawTo(math.cos(deg2Rad(ang)),
|
|
math.sin(deg2Rad(ang)),
|
|
0)
|
|
lines.create()
|
|
|
|
def createGuideLines(self):
|
|
self.guideLines = self.attachNewNode('guideLines')
|
|
# X guide lines
|
|
lines = LineNodePath(self.guideLines)
|
|
lines.setColor(VBase4(1,0,0,1))
|
|
lines.setThickness(0.5)
|
|
lines.moveTo(-500,0,0)
|
|
lines.drawTo(500,0,0)
|
|
lines.create()
|
|
lines.setName('x-guide')
|
|
|
|
# Y guide lines
|
|
lines = LineNodePath(self.guideLines)
|
|
lines.setColor(VBase4(0,1,0,1))
|
|
lines.setThickness(0.5)
|
|
lines.moveTo(0,-500,0)
|
|
lines.drawTo(0,500,0)
|
|
lines.create()
|
|
lines.setName('y-guide')
|
|
|
|
# Z guide lines
|
|
lines = LineNodePath(self.guideLines)
|
|
lines.setColor(VBase4(0,0,1,1))
|
|
lines.setThickness(0.5)
|
|
lines.moveTo(0,0,-500)
|
|
lines.drawTo(0,0,500)
|
|
lines.create()
|
|
lines.setName('z-guide')
|
|
|
|
def getAxisIntersectPt(self, axis):
|
|
# Calc the xfrom from camera to widget
|
|
mCam2Widget = SEditor.camera.getMat(SEditor.widget)
|
|
lineDir = Vec3(mCam2Widget.xformVec(SEditor.dr.nearVec))
|
|
lineDir.normalize()
|
|
# And determine where the viewpoint is relative to widget
|
|
lineOrigin = VBase3(0)
|
|
decomposeMatrix(mCam2Widget, VBase3(0), VBase3(0), lineOrigin,
|
|
CSDefault)
|
|
# Now see where this hits the plane containing the 1D motion axis.
|
|
# Pick the intersection plane most normal to the intersection ray
|
|
# by comparing lineDir with plane normals. The plane with the
|
|
# largest dotProduct is most "normal"
|
|
if axis == 'x':
|
|
if (abs(lineDir.dot(Y_AXIS)) > abs(lineDir.dot(Z_AXIS))):
|
|
self.hitPt.assign(
|
|
planeIntersect(lineOrigin, lineDir, ORIGIN, Y_AXIS))
|
|
else:
|
|
self.hitPt.assign(
|
|
planeIntersect(lineOrigin, lineDir, ORIGIN, Z_AXIS))
|
|
# We really only care about the nearest point on the axis
|
|
self.hitPt.setY(0)
|
|
self.hitPt.setZ(0)
|
|
elif axis == 'y':
|
|
if (abs(lineDir.dot(X_AXIS)) > abs(lineDir.dot(Z_AXIS))):
|
|
self.hitPt.assign(
|
|
planeIntersect(lineOrigin, lineDir, ORIGIN, X_AXIS))
|
|
else:
|
|
self.hitPt.assign(
|
|
planeIntersect(lineOrigin, lineDir, ORIGIN, Z_AXIS))
|
|
# We really only care about the nearest point on the axis
|
|
self.hitPt.setX(0)
|
|
self.hitPt.setZ(0)
|
|
elif axis == 'z':
|
|
if (abs(lineDir.dot(X_AXIS)) > abs(lineDir.dot(Y_AXIS))):
|
|
self.hitPt.assign(
|
|
planeIntersect(lineOrigin, lineDir, ORIGIN, X_AXIS))
|
|
else:
|
|
self.hitPt.assign(
|
|
planeIntersect(lineOrigin, lineDir, ORIGIN, Y_AXIS))
|
|
# We really only care about the nearest point on the axis
|
|
self.hitPt.setX(0)
|
|
self.hitPt.setY(0)
|
|
return self.hitPt
|
|
|
|
def getWidgetIntersectPt(self, nodePath, plane):
|
|
# Find out the point of interection of the ray passing though the mouse
|
|
# with the plane containing the 2D xlation or 1D rotation widgets
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# Calc the xfrom from camera to the nodePath
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|
mCam2NodePath = SEditor.camera.getMat(nodePath)
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|
|
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# And determine where the viewpoint is relative to widget
|
|
lineOrigin = VBase3(0)
|
|
decomposeMatrix(mCam2NodePath, VBase3(0), VBase3(0), lineOrigin,
|
|
CSDefault)
|
|
|
|
# Next we find the vector from viewpoint to the widget through
|
|
# the mouse's position on near plane.
|
|
# This defines the intersection ray
|
|
lineDir = Vec3(mCam2NodePath.xformVec(SEditor.dr.nearVec))
|
|
lineDir.normalize()
|
|
# Find the hit point
|
|
if plane == 'x':
|
|
self.hitPt.assign(planeIntersect(
|
|
lineOrigin, lineDir, ORIGIN, X_AXIS))
|
|
elif plane == 'y':
|
|
self.hitPt.assign(planeIntersect(
|
|
lineOrigin, lineDir, ORIGIN, Y_AXIS))
|
|
elif plane == 'z':
|
|
self.hitPt.assign(planeIntersect(
|
|
lineOrigin, lineDir, ORIGIN, Z_AXIS))
|
|
return self.hitPt
|
|
|
|
|
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|