panda3d/panda/src/pgraph/loader.I
2012-12-20 00:09:14 +00:00

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// Filename: loader.I
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Loader::Results::
Results() {
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Copy Constructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Loader::Results::
Results(const Loader::Results &copy) :
_files(copy._files)
{
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Copy Assignment Operator
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE void Loader::Results::
operator = (const Loader::Results &copy) {
_files = copy._files;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
INLINE Loader::Results::
~Results() {
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::clear
// Access: Published
// Description: Removes all the files from the list.
////////////////////////////////////////////////////////////////////
INLINE void Loader::Results::
clear() {
_files.clear();
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::get_num_files
// Access: Published
// Description: Returns the number of files on the result list.
////////////////////////////////////////////////////////////////////
INLINE int Loader::Results::
get_num_files() const {
return _files.size();
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::get_file
// Access: Published
// Description: Returns the nth file on the result list.
////////////////////////////////////////////////////////////////////
INLINE const Filename &Loader::Results::
get_file(int n) const {
nassertr(n >= 0 && n < (int)_files.size(), _files[0]._path);
return _files[n]._path;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::get_file_type
// Access: Published
// Description: Returns the file type of the nth file on the result
// list.
////////////////////////////////////////////////////////////////////
INLINE LoaderFileType *Loader::Results::
get_file_type(int n) const {
nassertr(n >= 0 && n < (int)_files.size(), NULL);
return _files[n]._type;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::Results::add_file
// Access: Published
// Description: Adds a new file to the result list.
////////////////////////////////////////////////////////////////////
INLINE void Loader::Results::
add_file(const Filename &file, LoaderFileType *type) {
ConsiderFile cf;
cf._path = file;
cf._type = type;
_files.push_back(cf);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::set_task_manager
// Access: Published
// Description: Specifies the task manager that is used for
// asynchronous loads. The default is the global task
// manager.
////////////////////////////////////////////////////////////////////
INLINE void Loader::
set_task_manager(AsyncTaskManager *task_manager) {
_task_manager = task_manager;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::get_task_manager
// Access: Published
// Description: Returns the task manager that is used for
// asynchronous loads.
////////////////////////////////////////////////////////////////////
INLINE AsyncTaskManager *Loader::
get_task_manager() const {
return _task_manager;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::set_task_chain
// Access: Published
// Description: Specifies the task chain that is used for
// asynchronous loads. The default is the initial name
// of the Loader object.
////////////////////////////////////////////////////////////////////
INLINE void Loader::
set_task_chain(const string &task_chain) {
_task_chain = task_chain;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::get_task_chain
// Access: Published
// Description: Returns the task chain that is used for
// asynchronous loads.
////////////////////////////////////////////////////////////////////
INLINE const string &Loader::
get_task_chain() const {
return _task_chain;
}
////////////////////////////////////////////////////////////////////
// Function: Loader::stop_threads
// Access: Published
// Description: Stop any threads used for asynchronous loads.
////////////////////////////////////////////////////////////////////
INLINE void Loader::
stop_threads() {
PT(AsyncTaskChain) chain = _task_manager->find_task_chain(_task_chain);
if (chain != (AsyncTaskChain *)NULL) {
chain->stop_threads();
}
}
////////////////////////////////////////////////////////////////////
// Function: Loader::remove
// Access: Published
// Description: Removes a pending asynchronous load request. Returns
// true if successful, false otherwise.
////////////////////////////////////////////////////////////////////
INLINE bool Loader::
remove(AsyncTask *task) {
return _task_manager->remove(task);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::load_sync
// Access: Published
// Description: Loads the file immediately, waiting for it to
// complete.
//
// If search is true, the file is searched for along the
// model path; otherwise, only the exact filename is
// loaded.
////////////////////////////////////////////////////////////////////
INLINE PT(PandaNode) Loader::
load_sync(const Filename &filename, const LoaderOptions &options) const {
if (!_file_types_loaded) {
load_file_types();
}
return load_file(filename, options);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::load_async
// Access: Published
// Description: Begins an asynchronous load request. To use this
// call, first call make_async_request() to create a new
// ModelLoadRequest object with the filename you wish to
// load, and then add that object to the Loader with
// load_async. This function will return immediately,
// and the model will be loaded in the background.
//
// To determine when the model has completely loaded,
// you may poll request->is_ready() from time to time,
// or set the done_event on the request object and
// listen for that event. When the model is ready, you
// may retrieve it via request->get_model().
////////////////////////////////////////////////////////////////////
INLINE void Loader::
load_async(AsyncTask *request) {
request->set_task_chain(_task_chain);
_task_manager->add(request);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::save_sync
// Access: Published
// Description: Saves the file immediately, waiting for it to
// complete.
////////////////////////////////////////////////////////////////////
INLINE bool Loader::
save_sync(const Filename &filename, const LoaderOptions &options,
PandaNode *node) const {
if (!_file_types_loaded) {
load_file_types();
}
return save_file(filename, options, node);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::save_async
// Access: Published
// Description: Begins an asynchronous save request. To use this
// call, first call make_async_save_request() to create
// a new ModelSaveRequest object with the filename you
// wish to load, and then add that object to the Loader
// with save_async. This function will return
// immediately, and the model will be loaded in the
// background.
//
// To determine when the model has completely loaded,
// you may poll request->is_ready() from time to time,
// or set the done_event on the request object and
// listen for that event. When the request is ready,
// you may retrieve the success or failure via
// request->get_success().
////////////////////////////////////////////////////////////////////
INLINE void Loader::
save_async(AsyncTask *request) {
request->set_task_chain(_task_chain);
_task_manager->add(request);
}
////////////////////////////////////////////////////////////////////
// Function: Loader::get_global_ptr
// Access: Published
// Description: Returns a pointer to the global Loader. This is the
// Loader that most code should use for loading models.
////////////////////////////////////////////////////////////////////
INLINE Loader *Loader::
get_global_ptr() {
if (_global_ptr == (Loader *)NULL) {
make_global_ptr();
}
return _global_ptr;
}