mirror of
https://github.com/panda3d/panda3d.git
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219 lines
8.1 KiB
Plaintext
219 lines
8.1 KiB
Plaintext
// Filename: buttonHandle.I
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// Created by: drose (01Mar00)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Constructor
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// Access: Published
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// Description: The default constructor must do nothing, because we
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// can't guarantee ordering of static initializers. If
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// the constructor tried to initialize its value, it
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// might happen after the value had already been set
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// previously by another static initializer!
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////////////////////////////////////////////////////////////////////
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INLINE ButtonHandle::
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ButtonHandle() {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Constructor
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// Access: Published
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// Description: Constructs a ButtonHandle with the corresponding
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// index number, which may have been returned by an
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// earlier call to ButtonHandle::get_index().
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////////////////////////////////////////////////////////////////////
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INLINE ButtonHandle::
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ButtonHandle(int index) : _index(index) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Copy Constructor
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE ButtonHandle::
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ButtonHandle(const ButtonHandle ©) : _index(copy._index) {
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Equality Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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operator == (const ButtonHandle &other) const {
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return (_index == other._index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Inequality Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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operator != (const ButtonHandle &other) const {
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return (_index != other._index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Ordering Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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operator < (const ButtonHandle &other) const {
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return (_index < other._index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Ordering Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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operator <= (const ButtonHandle &other) const {
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return (_index <= other._index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Ordering Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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operator > (const ButtonHandle &other) const {
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return (_index > other._index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::Ordering Operator
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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operator >= (const ButtonHandle &other) const {
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return (_index >= other._index);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::compare_to
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// Access: Published
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// Description: Sorts ButtonHandles arbitrarily (according to <, >,
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// etc.). Returns a number less than 0 if this type
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// sorts before the other one, greater than zero if it
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// sorts after, 0 if they are equivalent.
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////////////////////////////////////////////////////////////////////
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INLINE int ButtonHandle::
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compare_to(const ButtonHandle &other) const {
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return _index - other._index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::get_hash
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// Access: Published
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// Description: Returns a hash code suitable for phash_map.
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////////////////////////////////////////////////////////////////////
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INLINE size_t ButtonHandle::
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get_hash() const {
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return (size_t)_index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::has_ascii_equivalent
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// Access: Published
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// Description: Returns true if the button was created with an ASCII
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// equivalent code (e.g. for a standard keyboard
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// button).
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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has_ascii_equivalent() const {
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return (_index > 0 && _index < 128);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::get_ascii_equivalent
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// Access: Published
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// Description: Returns the character code associated with the
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// button, or '\0' if no ASCII code was associated.
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////////////////////////////////////////////////////////////////////
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INLINE char ButtonHandle::
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get_ascii_equivalent() const {
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return has_ascii_equivalent() ? (char)_index : '\0';
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::matches
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// Access: Published
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// Description: Returns true if this ButtonHandle is the same as the
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// other one, or if the other one is an alias for this
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// one. (Does not return true if this button is an
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// alias for the other one, however.)
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//
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// This is a more general comparison than operator ==.
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////////////////////////////////////////////////////////////////////
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INLINE bool ButtonHandle::
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matches(const ButtonHandle &other) const {
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return ((*this) == other ||
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(other != ButtonHandle::none() &&
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get_alias() == other));
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::get_index
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// Access: Published
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// Description: Returns the integer index associated with this
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// ButtonHandle. Each different ButtonHandle will have a
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// different index. However, you probably shouldn't be
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// using this method; you should just treat the
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// ButtonHandles as opaque classes. This is provided
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// for the convenience of non-C++ scripting languages to
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// build a hashtable of ButtonHandles.
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////////////////////////////////////////////////////////////////////
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INLINE int ButtonHandle::
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get_index() const {
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return _index;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::output
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// Access: Published
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// Description:
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////////////////////////////////////////////////////////////////////
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INLINE void ButtonHandle::
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output(ostream &out) const {
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out << get_name();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::none
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// Access: Published, Static
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// Description: Returns a special zero-valued ButtonHandle that is
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// used to indicate no button.
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////////////////////////////////////////////////////////////////////
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INLINE ButtonHandle ButtonHandle::
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none() {
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return _none;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ButtonHandle::operator bool
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// Access: Published
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// Description: ButtonHandle::none() evaluates to false, everything
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// else evaluates to true.
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////////////////////////////////////////////////////////////////////
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INLINE ButtonHandle::
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operator bool () const {
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return (_index != 0);
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}
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