mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 19:08:55 -04:00
388 lines
15 KiB
Python
388 lines
15 KiB
Python
from pandac.PandaModules import *
|
|
from direct.task import Task
|
|
from direct.directnotify import DirectNotifyGlobal
|
|
from direct.showbase import DirectObject
|
|
from PyDatagram import PyDatagram
|
|
from PyDatagramIterator import PyDatagramIterator
|
|
|
|
import types
|
|
import imp
|
|
|
|
class ConnectionRepository(DirectObject.DirectObject, CConnectionRepository):
|
|
"""
|
|
This is a base class for things that know how to establish a
|
|
connection (and exchange datagrams) with a gameserver. This
|
|
includes ClientRepository and AIRepository.
|
|
"""
|
|
|
|
notify = DirectNotifyGlobal.directNotify.newCategory("ConnectionRepository")
|
|
taskPriority = -30
|
|
|
|
|
|
def __init__(self, config):
|
|
DirectObject.DirectObject.__init__(self)
|
|
CConnectionRepository.__init__(self)
|
|
self.setPythonRepository(self)
|
|
|
|
self.config = config
|
|
|
|
# Set this to 'http' to establish a connection to the server
|
|
# using the HTTPClient interface, which ultimately uses the
|
|
# OpenSSL socket library (even though SSL is not involved).
|
|
# This is not as robust a socket library as NSPR's, but the
|
|
# HTTPClient interface does a good job of negotiating the
|
|
# connection over an HTTP proxy if one is in use.
|
|
|
|
# Set it to 'nspr' to use Panda's net interface
|
|
# (e.g. QueuedConnectionManager, etc.) to establish the
|
|
# connection, which ultimately uses the NSPR socket library.
|
|
# This is a much better socket library, but it may be more
|
|
# than you need for most applications; and there is no support
|
|
# for proxies.
|
|
|
|
# Set it to 'default' to use the HTTPClient interface if a
|
|
# proxy is in place, but the NSPR interface if we don't have a
|
|
# proxy.
|
|
self.connectMethod = self.config.GetString('connect-method', 'default')
|
|
self.connectHttp = None
|
|
self.http = None
|
|
|
|
# This DatagramIterator is constructed once, and then re-used
|
|
# each time we read a datagram.
|
|
self.__di = PyDatagramIterator()
|
|
|
|
self.recorder = None
|
|
|
|
# This is the string that is appended to symbols read from the
|
|
# DC file. The AIRepository will redefine this to 'AI'.
|
|
self.dcSuffix = ''
|
|
|
|
def readDCFile(self, dcFileNames = None):
|
|
"""
|
|
Reads in the dc files listed in dcFileNames, or if
|
|
dcFileNames is None, reads in all of the dc files listed in
|
|
the Configrc file.
|
|
"""
|
|
dcFile = self.getDcFile()
|
|
dcFile.clear()
|
|
self.dclassesByName = {}
|
|
self.dclassesByNumber = {}
|
|
self.hashVal = 0
|
|
|
|
dcImports = {}
|
|
if dcFileNames == None:
|
|
readResult = dcFile.readAll()
|
|
if not readResult:
|
|
self.notify.error("Could not read dc file.")
|
|
else:
|
|
for dcFileName in dcFileNames:
|
|
readResult = dcFile.read(Filename(dcFileName))
|
|
if not readResult:
|
|
self.notify.error("Could not read dc file: %s" % (dcFileName))
|
|
self.hashVal = dcFile.getHash()
|
|
|
|
# Now import all of the modules required by the DC file.
|
|
for n in range(dcFile.getNumImportModules()):
|
|
moduleName = dcFile.getImportModule(n)
|
|
|
|
# Maybe the module name is represented as "moduleName/AI".
|
|
suffix = moduleName.split('/')
|
|
moduleName = suffix[0]
|
|
if self.dcSuffix and self.dcSuffix in suffix[1:]:
|
|
moduleName += self.dcSuffix
|
|
|
|
importSymbols = []
|
|
for i in range(dcFile.getNumImportSymbols(n)):
|
|
symbolName = dcFile.getImportSymbol(n, i)
|
|
|
|
# Maybe the symbol name is represented as "symbolName/AI".
|
|
suffix = symbolName.split('/')
|
|
symbolName = suffix[0]
|
|
if self.dcSuffix and self.dcSuffix in suffix[1:]:
|
|
symbolName += self.dcSuffix
|
|
|
|
importSymbols.append(symbolName)
|
|
|
|
self.importModule(dcImports, moduleName, importSymbols)
|
|
|
|
# Now get the class definition for the classes named in the DC
|
|
# file.
|
|
for i in range(dcFile.getNumClasses()):
|
|
dclass = dcFile.getClass(i)
|
|
number = dclass.getNumber()
|
|
className = dclass.getName() + self.dcSuffix
|
|
|
|
# Does the class have a definition defined in the newly
|
|
# imported namespace?
|
|
classDef = dcImports.get(className)
|
|
if classDef == None:
|
|
self.notify.info("No class definition for %s." % (className))
|
|
else:
|
|
if type(classDef) == types.ModuleType:
|
|
if not hasattr(classDef, className):
|
|
self.notify.error("Module %s does not define class %s." % (className, className))
|
|
classDef = getattr(classDef, className)
|
|
|
|
if type(classDef) != types.ClassType:
|
|
self.notify.error("Symbol %s is not a class name." % (className))
|
|
else:
|
|
dclass.setClassDef(classDef)
|
|
|
|
self.dclassesByName[className] = dclass
|
|
if number >= 0:
|
|
self.dclassesByNumber[number] = dclass
|
|
|
|
def importModule(self, dcImports, moduleName, importSymbols):
|
|
""" Imports the indicated moduleName and all of its symbols
|
|
into the current namespace. This more-or-less reimplements
|
|
the Python import command. """
|
|
|
|
module = __import__(moduleName, globals(), locals(), importSymbols)
|
|
|
|
if importSymbols:
|
|
# "from moduleName import symbolName, symbolName, ..."
|
|
# Copy just the named symbols into the dictionary.
|
|
if importSymbols == ['*']:
|
|
# "from moduleName import *"
|
|
if hasattr(module, "__all__"):
|
|
importSymbols = module.__all__
|
|
else:
|
|
importSymbols = module.__dict__.keys()
|
|
|
|
for symbolName in importSymbols:
|
|
if hasattr(module, symbolName):
|
|
dcImports[symbolName] = getattr(module, symbolName)
|
|
|
|
else:
|
|
raise StandardError, 'Symbol %s not defined in module %s.' % (symbolName, moduleName)
|
|
|
|
else:
|
|
# "import moduleName"
|
|
|
|
# Copy the root module name into the dictionary.
|
|
|
|
# Follow the dotted chain down to the actual module.
|
|
components = moduleName.split('.')
|
|
dcImports[components[0]] = module
|
|
|
|
def connect(self, serverList,
|
|
successCallback = None, successArgs = [],
|
|
failureCallback = None, failureArgs = []):
|
|
"""
|
|
Attempts to establish a connection to the server. May return
|
|
before the connection is established. The two callbacks
|
|
represent the two functions to call (and their arguments) on
|
|
success or failure, respectively. The failure callback also
|
|
gets one additional parameter, which will be passed in first:
|
|
the return status code giving reason for failure, if it is
|
|
known.
|
|
"""
|
|
|
|
## if self.recorder and self.recorder.isPlaying():
|
|
|
|
## # If we have a recorder and it's already in playback mode,
|
|
## # don't actually attempt to connect to a gameserver since
|
|
## # we don't need to. Just let it play back the data.
|
|
## self.notify.info("Not connecting to gameserver; using playback data instead.")
|
|
|
|
## self.connectHttp = 1
|
|
## self.tcpConn = SocketStreamRecorder()
|
|
## self.recorder.addRecorder('gameserver', self.tcpConn)
|
|
|
|
## self.startReaderPollTask()
|
|
## if successCallback:
|
|
## successCallback(*successArgs)
|
|
## return
|
|
|
|
hasProxy = 0
|
|
if self.checkHttp():
|
|
proxies = self.http.getProxiesForUrl(serverList[0])
|
|
hasProxy = (proxies != 'DIRECT')
|
|
|
|
if hasProxy:
|
|
self.notify.info("Connecting to gameserver via proxy list: %s" % (proxies))
|
|
else:
|
|
self.notify.info("Connecting to gameserver directly (no proxy).");
|
|
|
|
if self.connectMethod == 'http':
|
|
self.connectHttp = 1
|
|
elif self.connectMethod == 'nspr':
|
|
self.connectHttp = 0
|
|
else:
|
|
self.connectHttp = (hasProxy or serverList[0].isSsl())
|
|
|
|
self.bootedIndex = None
|
|
self.bootedText = None
|
|
if self.connectHttp:
|
|
# In the HTTP case, we can't just iterate through the list
|
|
# of servers, because each server attempt requires
|
|
# spawning a request and then coming back later to check
|
|
# the success or failure. Instead, we start the ball
|
|
# rolling by calling the connect callback, which will call
|
|
# itself repeatedly until we establish a connection (or
|
|
# run out of servers).
|
|
|
|
ch = self.http.makeChannel(0)
|
|
self.httpConnectCallback(
|
|
ch, serverList, 0,
|
|
successCallback, successArgs,
|
|
failureCallback, failureArgs)
|
|
else:
|
|
# Try each of the servers in turn.
|
|
for url in serverList:
|
|
self.notify.info("Connecting to %s via NSPR interface." % (url.cStr()))
|
|
if self.tryConnectNspr(url):
|
|
self.startReaderPollTask()
|
|
if successCallback:
|
|
successCallback(*successArgs)
|
|
return
|
|
|
|
# Failed to connect.
|
|
if failureCallback:
|
|
failureCallback(0, '', *failureArgs)
|
|
|
|
def disconnect(self):
|
|
"""Closes the previously-established connection.
|
|
"""
|
|
self.notify.info("Closing connection to server.")
|
|
CConnectionRepository.disconnect(self)
|
|
self.stopReaderPollTask()
|
|
|
|
def httpConnectCallback(self, ch, serverList, serverIndex,
|
|
successCallback, successArgs,
|
|
failureCallback, failureArgs):
|
|
if ch.isConnectionReady():
|
|
self.setConnectionHttp(ch)
|
|
|
|
## if self.recorder:
|
|
## # If we have a recorder, we wrap the connect inside a
|
|
## # SocketStreamRecorder, which will trap incoming data
|
|
## # when the recorder is set to record mode. (It will
|
|
## # also play back data when the recorder is in playback
|
|
## # mode, but in that case we never get this far in the
|
|
## # code, since we just create an empty
|
|
## # SocketStreamRecorder without actually connecting to
|
|
## # the gameserver.)
|
|
## stream = SocketStreamRecorder(self.tcpConn, 1)
|
|
## self.recorder.addRecorder('gameserver', stream)
|
|
|
|
## # In this case, we pass ownership of the original
|
|
## # connection to the SocketStreamRecorder object.
|
|
## self.tcpConn.userManagesMemory = 0
|
|
## self.tcpConn = stream
|
|
|
|
self.startReaderPollTask()
|
|
if successCallback:
|
|
successCallback(*successArgs)
|
|
elif serverIndex < len(serverList):
|
|
# No connection yet, but keep trying.
|
|
|
|
url = serverList[serverIndex]
|
|
self.notify.info("Connecting to %s via HTTP interface." % (url.cStr()))
|
|
ch.preserveStatus()
|
|
|
|
ch.beginConnectTo(DocumentSpec(url))
|
|
ch.spawnTask(name = 'connect-to-server',
|
|
callback = self.httpConnectCallback,
|
|
extraArgs = [ch, serverList, serverIndex + 1,
|
|
successCallback, successArgs,
|
|
failureCallback, failureArgs])
|
|
else:
|
|
# No more servers to try; we have to give up now.
|
|
if failureCallback:
|
|
failureCallback(ch.getStatusCode(), ch.getStatusString(),
|
|
*failureArgs)
|
|
|
|
def checkHttp(self):
|
|
# Creates an HTTPClient, if possible, if we don't have one
|
|
# already. This might fail if the OpenSSL library isn't
|
|
# available. Returns the HTTPClient (also self.http), or None
|
|
# if not set.
|
|
|
|
if self.http == None:
|
|
try:
|
|
self.http = HTTPClient()
|
|
except:
|
|
pass
|
|
|
|
return self.http
|
|
|
|
def startReaderPollTask(self):
|
|
# Stop any tasks we are running now
|
|
self.stopReaderPollTask()
|
|
self.accept(CConnectionRepository.getOverflowEventName(),
|
|
self.handleReaderOverflow)
|
|
taskMgr.add(self.readerPollUntilEmpty, "readerPollTask",
|
|
priority = self.taskPriority)
|
|
|
|
def stopReaderPollTask(self):
|
|
taskMgr.remove("readerPollTask")
|
|
self.ignore(CConnectionRepository.getOverflowEventName())
|
|
|
|
def readerPollUntilEmpty(self, task):
|
|
while self.readerPollOnce():
|
|
pass
|
|
return Task.cont
|
|
|
|
def readerPollOnce(self):
|
|
if self.checkDatagram():
|
|
self.getDatagramIterator(self.__di)
|
|
self.handleDatagram(self.__di)
|
|
return 1
|
|
|
|
# Unable to receive a datagram: did we lose the connection?
|
|
if not self.isConnected():
|
|
self.stopReaderPollTask()
|
|
self.lostConnection()
|
|
return 0
|
|
|
|
def handleReaderOverflow(self):
|
|
# this is called if the incoming-datagram queue overflowed and
|
|
# we lost some data. Override and handle if desired.
|
|
pass
|
|
|
|
def lostConnection(self):
|
|
# This should be overrided by a derived class to handle an
|
|
# unexpectedly lost connection to the gameserver.
|
|
self.notify.warning("Lost connection to gameserver.")
|
|
|
|
def handleDatagram(self, di):
|
|
# This class is meant to be pure virtual, and any classes that
|
|
# inherit from it need to make their own handleDatagram method
|
|
pass
|
|
|
|
def send(self, datagram):
|
|
if self.notify.getDebug():
|
|
print "ConnectionRepository sending datagram:"
|
|
datagram.dumpHex(ostream)
|
|
|
|
self.sendDatagram(datagram)
|
|
|
|
|
|
# debugging funcs for simulating a network-plug-pull
|
|
def pullNetworkPlug(self):
|
|
self.notify.warning('*** SIMULATING A NETWORK-PLUG-PULL ***')
|
|
self.setSimulatedDisconnect(1)
|
|
|
|
def networkPlugPulled(self):
|
|
return self.getSimulatedDisconnect()
|
|
|
|
def restoreNetworkPlug(self):
|
|
if self.networkPlugPulled():
|
|
self.notify.info('*** RESTORING SIMULATED PULLED-NETWORK-PLUG ***')
|
|
self.setSimulatedDisconnect(0)
|
|
|
|
def doFind(self, str):
|
|
""" returns list of distributed objects with matching str in value """
|
|
for value in self.doId2do.values():
|
|
if `value`.find(str) >= 0:
|
|
return value
|
|
|
|
def doFindAll(self, str):
|
|
""" returns list of distributed objects with matching str in value """
|
|
matches = []
|
|
for value in self.doId2do.values():
|
|
if `value`.find(str) >= 0:
|
|
matches.append(value)
|
|
return matches
|