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758 lines
25 KiB
C++
758 lines
25 KiB
C++
// Filename: collisionTube.cxx
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// Created by: drose (25Sep03)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "collisionTube.h"
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#include "collisionHandler.h"
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#include "collisionEntry.h"
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#include "config_collide.h"
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#include "look_at.h"
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#include "geom.h"
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#include "geomNode.h"
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#include "geomTristrip.h"
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#include "geometricBoundingVolume.h"
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#include "datagram.h"
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#include "datagramIterator.h"
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#include "bamReader.h"
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#include "bamWriter.h"
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#include "cmath.h"
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TypeHandle CollisionTube::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::make_copy
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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CollisionSolid *CollisionTube::
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make_copy() {
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return new CollisionTube(*this);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::xform
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// Access: Public, Virtual
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// Description: Transforms the solid by the indicated matrix.
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////////////////////////////////////////////////////////////////////
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void CollisionTube::
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xform(const LMatrix4f &mat) {
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_a = _a * mat;
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_b = _b * mat;
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// This is a little cheesy and fails miserably in the presence of a
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// non-uniform scale.
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LVector3f radius_v = LVector3f(_radius, 0.0f, 0.0f) * mat;
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_radius = length(radius_v);
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recalc_internals();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::get_collision_origin
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// Access: Public, Virtual
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// Description: Returns the point in space deemed to be the "origin"
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// of the solid for collision purposes. The closest
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// intersection point to this origin point is considered
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// to be the most significant.
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////////////////////////////////////////////////////////////////////
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LPoint3f CollisionTube::
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get_collision_origin() const {
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return get_point_a();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::output
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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void CollisionTube::
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output(ostream &out) const {
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out << "tube, a (" << _a << "), b (" << _b << "), r " << _radius;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::recompute_bound
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// Access: Protected, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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BoundingVolume *CollisionTube::
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recompute_bound() {
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BoundingVolume *bound = BoundedObject::recompute_bound();
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if (bound->is_of_type(GeometricBoundingVolume::get_class_type())) {
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GeometricBoundingVolume *gbound;
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DCAST_INTO_R(gbound, bound, bound);
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LVector3f vec = (_b - _a);
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if (vec.normalize()) {
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// The bounding volume includes both endpoints, plus a little
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// bit more to include the radius in both directions.
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LPoint3f points[2];
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points[0] = _a - vec * _radius;
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points[1] = _b + vec * _radius;
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gbound->around(points, points + 2);
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} else {
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// Both endpoints are coincident; therefore, the bounding volume
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// is a sphere.
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BoundingSphere sphere(_a, _radius);
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gbound->extend_by(&sphere);
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}
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}
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return bound;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::test_intersection_from_sphere
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionTube::
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test_intersection_from_sphere(const CollisionEntry &entry) const {
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const CollisionSphere *sphere;
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DCAST_INTO_R(sphere, entry.get_from(), 0);
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LPoint3f from_a = sphere->get_center() * entry.get_wrt_mat();
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LPoint3f from_b = from_a;
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if (entry.get_wrt_prev_space() != entry.get_wrt_space()) {
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// If the sphere is moving relative to the tube, it becomes a tube
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// itself.
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from_a = sphere->get_center() * entry.get_wrt_prev_mat();
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}
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LVector3f from_direction = from_b - from_a;
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LVector3f from_radius_v =
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LVector3f(sphere->get_radius(), 0.0f, 0.0f) * entry.get_wrt_mat();
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float from_radius = length(from_radius_v);
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double t1, t2;
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if (!intersects_line(t1, t2, from_a, from_direction, from_radius)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0 || t1 > 1.0) {
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// Both intersection points are before the start of the segment or
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// after the end of the segment.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << *entry.get_from_node() << " into "
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<< entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point;
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if (t1 < 0.0) {
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// Point a is within the tube. The first intersection point is
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// point a itself.
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into_intersection_point = from_a;
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} else {
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// Point a is outside the tube, and point b is either inside the
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// tube or beyond it. The first intersection point is at t1.
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into_intersection_point = from_a + t1 * from_direction;
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}
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set_intersection_point(new_entry, into_intersection_point, from_radius);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::test_intersection_from_ray
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionTube::
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test_intersection_from_ray(const CollisionEntry &entry) const {
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const CollisionRay *ray;
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DCAST_INTO_R(ray, entry.get_from(), 0);
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LPoint3f from_origin = ray->get_origin() * entry.get_wrt_mat();
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LVector3f from_direction = ray->get_direction() * entry.get_wrt_mat();
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double t1, t2;
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if (!intersects_line(t1, t2, from_origin, from_direction, 0.0f)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0) {
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// Both intersection points are before the start of the ray.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << *entry.get_from_node() << " into "
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<< entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point;
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if (t1 < 0.0) {
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// Point a is within the tube. The first intersection point is
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// point a itself.
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into_intersection_point = from_origin;
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} else {
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// Point a is outside the tube. The first intersection point is
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// at t1.
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into_intersection_point = from_origin + t1 * from_direction;
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}
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set_intersection_point(new_entry, into_intersection_point, 0.0);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::test_intersection_from_segment
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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PT(CollisionEntry) CollisionTube::
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test_intersection_from_segment(const CollisionEntry &entry) const {
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const CollisionSegment *segment;
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DCAST_INTO_R(segment, entry.get_from(), 0);
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LPoint3f from_a = segment->get_point_a() * entry.get_wrt_mat();
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LPoint3f from_b = segment->get_point_b() * entry.get_wrt_mat();
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LVector3f from_direction = from_b - from_a;
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double t1, t2;
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if (!intersects_line(t1, t2, from_a, from_direction, 0.0f)) {
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// No intersection.
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return NULL;
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}
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if (t2 < 0.0 || t1 > 1.0) {
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// Both intersection points are before the start of the segment or
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// after the end of the segment.
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return NULL;
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}
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "intersection detected from " << *entry.get_from_node() << " into "
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<< entry.get_into_node_path() << "\n";
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}
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PT(CollisionEntry) new_entry = new CollisionEntry(entry);
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LPoint3f into_intersection_point;
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if (t1 < 0.0) {
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// Point a is within the tube. The first intersection point is
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// point a itself.
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into_intersection_point = from_a;
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} else {
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// Point a is outside the tube, and point b is either inside the
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// tube or beyond it. The first intersection point is at t1.
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into_intersection_point = from_a + t1 * from_direction;
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}
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set_intersection_point(new_entry, into_intersection_point, 0.0);
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return new_entry;
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::fill_viz_geom
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// Access: Protected, Virtual
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// Description: Fills the _viz_geom GeomNode up with Geoms suitable
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// for rendering this solid.
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////////////////////////////////////////////////////////////////////
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void CollisionTube::
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fill_viz_geom() {
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if (collide_cat.is_debug()) {
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collide_cat.debug()
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<< "Recomputing viz for " << *this << "\n";
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}
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// Generate the vertices such that we draw a tube with one endpoint
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// at (0, 0, 0), and another at (0, length, 0). Then we'll rotate
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// and translate it into place with the appropriate look_at matrix.
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LVector3f direction = (_b - _a);
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float length = direction.length();
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PTA_Vertexf verts;
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PTA_int lengths;
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// Generate the first endcap.
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static const int num_slices = 8;
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static const int num_rings = 4;
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int ri, si;
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for (ri = 0; ri < num_rings; ri++) {
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for (si = 0; si <= num_slices; si++) {
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verts.push_back(calc_sphere1_vertex(ri, si, num_rings, num_slices));
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verts.push_back(calc_sphere1_vertex(ri + 1, si, num_rings, num_slices));
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}
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lengths.push_back((num_slices + 1) * 2);
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}
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// Now the cylinder sides.
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for (si = 0; si <= num_slices; si++) {
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verts.push_back(calc_sphere1_vertex(num_rings, si, num_rings, num_slices));
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verts.push_back(calc_sphere2_vertex(num_rings, si, num_rings, num_slices,
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length));
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}
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lengths.push_back((num_slices + 1) * 2);
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// And the second endcap.
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for (ri = num_rings - 1; ri >= 0; ri--) {
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for (si = 0; si <= num_slices; si++) {
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verts.push_back(calc_sphere2_vertex(ri + 1, si, num_rings, num_slices, length));
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verts.push_back(calc_sphere2_vertex(ri, si, num_rings, num_slices, length));
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}
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lengths.push_back((num_slices + 1) * 2);
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}
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// Now transform the vertices to their actual location.
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LMatrix4f mat;
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look_at(mat, direction, LVector3f(0.0f, 0.0f, 1.0f), CS_zup_right);
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mat.set_row(3, _a);
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for (size_t i = 0; i < verts.size(); i++) {
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verts[i] = verts[i] * mat;
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}
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GeomTristrip *tube = new GeomTristrip;
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tube->set_coords(verts);
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tube->set_num_prims(lengths.size());
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tube->set_lengths(lengths);
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_viz_geom->add_geom(tube, get_solid_viz_state());
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//_viz_geom->add_geom(tube, get_wireframe_viz_state());
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::recalc_internals
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// Access: Private
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// Description: Should be called internally to recompute the matrix
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// and length when the properties of the tube have
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// changed.
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////////////////////////////////////////////////////////////////////
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void CollisionTube::
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recalc_internals() {
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LVector3f direction = (_b - _a);
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_length = direction.length();
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look_at(_mat, direction, LVector3f(0.0f, 0.0f, 1.0f), CS_zup_right);
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_mat.set_row(3, _a);
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_inv_mat.invert_from(_mat);
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mark_viz_stale();
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mark_bound_stale();
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::calc_sphere1_vertex
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// Access: Private
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// Description: Calculates a particular vertex on the surface of the
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// first endcap hemisphere, for use in generating the
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// viz geometry.
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////////////////////////////////////////////////////////////////////
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Vertexf CollisionTube::
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calc_sphere1_vertex(int ri, int si, int num_rings, int num_slices) {
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float r = (float)ri / (float)num_rings;
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float s = (float)si / (float)num_slices;
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// Find the point on the rim, based on the slice.
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float theta = s * 2.0f * MathNumbers::pi_f;
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float x_rim = ccos(theta);
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float z_rim = csin(theta);
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// Now pull that point in towards the pole, based on the ring.
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float phi = r * 0.5f * MathNumbers::pi_f;
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float to_pole = csin(phi);
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float x = _radius * x_rim * to_pole;
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float y = -_radius * ccos(phi);
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float z = _radius * z_rim * to_pole;
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return Vertexf(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::calc_sphere2_vertex
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// Access: Private
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// Description: Calculates a particular vertex on the surface of the
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// second endcap hemisphere, for use in generating the
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// viz geometry.
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////////////////////////////////////////////////////////////////////
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Vertexf CollisionTube::
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calc_sphere2_vertex(int ri, int si, int num_rings, int num_slices,
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float length) {
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float r = (float)ri / (float)num_rings;
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float s = (float)si / (float)num_slices;
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// Find the point on the rim, based on the slice.
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float theta = s * 2.0f * MathNumbers::pi_f;
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float x_rim = ccos(theta);
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float z_rim = csin(theta);
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// Now pull that point in towards the pole, based on the ring.
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float phi = r * 0.5f * MathNumbers::pi_f;
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float to_pole = csin(phi);
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float x = _radius * x_rim * to_pole;
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float y = length + _radius * ccos(phi);
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float z = _radius * z_rim * to_pole;
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return Vertexf(x, y, z);
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}
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////////////////////////////////////////////////////////////////////
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// Function: CollisionTube::intersects_line
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// Access: Private
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// Description: Determine the point(s) of intersection of a parametric
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// line with the tube. The line is infinite in both
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// directions, and passes through "from" and from+delta.
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// If the line does not intersect the tube, the
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// function returns false, and t1 and t2 are undefined.
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// If it does intersect the tube, it returns true, and
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// t1 and t2 are set to the points along the equation
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// from+t*delta that correspond to the two points of
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// intersection.
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////////////////////////////////////////////////////////////////////
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bool CollisionTube::
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intersects_line(double &t1, double &t2,
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LPoint3f from, LVector3f delta, float inflate_radius) const {
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// Convert the line into our canonical coordinate space: the tube is
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// aligned with the y axis.
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from = from * _inv_mat;
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delta = delta * _inv_mat;
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float radius = _radius + inflate_radius;
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// Now project the line into the X-Z plane to test for intersection
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// with a 2-d circle around the origin. The equation for this is
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// very similar to the formula for the intersection of a line with a
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// sphere; see CollisionSphere::intersects_line() for the complete
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// derivation. It's a little bit simpler because the circle is
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// centered on the origin.
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LVector2f from2(from[0], from[2]);
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LVector2f delta2(delta[0], delta[2]);
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double A = dot(delta2, delta2);
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if (IS_NEARLY_ZERO(A)) {
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// If the delta2 is 0, the line is perpendicular to the X-Z plane.
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// The whole line intersects with the infinite cylinder if the
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// point is within the circle.
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if (from2.dot(from2) > radius * radius) {
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// Nope, the 2-d point is outside the circle, so no
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// intersection.
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return false;
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}
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if (IS_NEARLY_ZERO(delta[1])) {
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// Actually, the whole delta vector is 0, so the line is just a
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// point. In this case, (since we have already shown the point
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// is within the infinite cylinder), we intersect if and only if
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// the three-dimensional point is between the endcaps.
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if (from[1] < -radius || from[1] > _length + radius) {
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// Way out.
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return false;
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}
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if (from[1] < 0.0f) {
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// Possibly within the first endcap.
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if (from.dot(from) > radius * radius) {
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return false;
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}
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} else if (from[1] > _length) {
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// Possibly within the second endcap.
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from[1] -= _length;
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if (from.dot(from) > radius * radius) {
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return false;
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}
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}
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// The point is within the tube!
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t1 = t2 = 0.0;
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return true;
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}
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// The 2-d point is within the circle, so compute our intersection
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// points to include the entire vertical slice of the cylinder.
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t1 = (-radius - from[1]) / delta[1];
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t2 = (_length + radius - from[1]) / delta[1];
|
|
|
|
} else {
|
|
// The line is not perpendicular to the X-Z plane, so its
|
|
// projection into the plane is 2-d line. Test that 2-d line for
|
|
// intersection with the circular projection of the cylinder.
|
|
|
|
double B = 2.0f * dot(delta2, from2);
|
|
double fc_d2 = dot(from2, from2);
|
|
double C = fc_d2 - radius * radius;
|
|
|
|
double radical = B*B - 4.0*A*C;
|
|
|
|
if (IS_NEARLY_ZERO(radical)) {
|
|
// Tangent.
|
|
t1 = t2 = -B / (2.0*A);
|
|
|
|
} else if (radical < 0.0) {
|
|
// No real roots: no intersection with the line.
|
|
return false;
|
|
|
|
} else {
|
|
double reciprocal_2A = 1.0 / (2.0 * A);
|
|
double sqrt_radical = sqrtf(radical);
|
|
t1 = ( -B - sqrt_radical ) * reciprocal_2A;
|
|
t2 = ( -B + sqrt_radical ) * reciprocal_2A;
|
|
}
|
|
}
|
|
|
|
// Now we need to verify that the intersection points fall within
|
|
// the length of the cylinder.
|
|
float t1_y = from[1] + t1 * delta[1];
|
|
float t2_y = from[1] + t2 * delta[1];
|
|
|
|
if (t1_y < -radius && t2_y < -radius) {
|
|
// Both points are way off the bottom of the tube; no
|
|
// intersection.
|
|
return false;
|
|
} else if (t1_y > _length + radius && t2_y > _length + radius) {
|
|
// Both points are way off the top of the tube; no intersection.
|
|
return false;
|
|
}
|
|
|
|
if (t1_y < 0.0f) {
|
|
// The starting point is off the bottom of the tube. Test the
|
|
// line against the first endcap.
|
|
double t1a, t2a;
|
|
if (!sphere_intersects_line(t1a, t2a, 0.0f, from, delta, inflate_radius)) {
|
|
// If there's no intersection with the endcap, there can't be an
|
|
// intersection with the cylinder.
|
|
return false;
|
|
}
|
|
t1 = t1a;
|
|
|
|
} else if (t1_y > _length) {
|
|
// The starting point is off the top of the tube. Test the
|
|
// line against the second endcap.
|
|
double t1b, t2b;
|
|
if (!sphere_intersects_line(t1b, t2b, _length, from, delta, inflate_radius)) {
|
|
// If there's no intersection with the endcap, there can't be an
|
|
// intersection with the cylinder.
|
|
return false;
|
|
}
|
|
t1 = t1b;
|
|
}
|
|
|
|
if (t2_y < 0.0f) {
|
|
// The ending point is off the bottom of the tube. Test the
|
|
// line against the first endcap.
|
|
double t1a, t2a;
|
|
if (!sphere_intersects_line(t1a, t2a, 0.0f, from, delta, inflate_radius)) {
|
|
// If there's no intersection with the endcap, there can't be an
|
|
// intersection with the cylinder.
|
|
return false;
|
|
}
|
|
t2 = t2a;
|
|
|
|
} else if (t2_y > _length) {
|
|
// The ending point is off the top of the tube. Test the
|
|
// line against the second endcap.
|
|
double t1b, t2b;
|
|
if (!sphere_intersects_line(t1b, t2b, _length, from, delta, inflate_radius)) {
|
|
// If there's no intersection with the endcap, there can't be an
|
|
// intersection with the cylinder.
|
|
return false;
|
|
}
|
|
t2 = t2b;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionTube::sphere_intersects_line
|
|
// Access: Private
|
|
// Description: After confirming that the line intersects an infinite
|
|
// cylinder, test whether it intersects one or the other
|
|
// endcaps. The y parameter specifies the center of the
|
|
// sphere (and hence the particular endcap.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool CollisionTube::
|
|
sphere_intersects_line(double &t1, double &t2, float center_y,
|
|
const LPoint3f &from, const LVector3f &delta,
|
|
float inflate_radius) const {
|
|
// See CollisionSphere::intersects_line() for a derivation of the
|
|
// formula here.
|
|
float radius = _radius + inflate_radius;
|
|
|
|
double A = dot(delta, delta);
|
|
|
|
nassertr(A != 0.0, false);
|
|
|
|
LVector3f fc = from;
|
|
fc[1] -= center_y;
|
|
double B = 2.0f* dot(delta, fc);
|
|
double fc_d2 = dot(fc, fc);
|
|
double C = fc_d2 - radius * radius;
|
|
|
|
double radical = B*B - 4.0*A*C;
|
|
|
|
if (IS_NEARLY_ZERO(radical)) {
|
|
// Tangent.
|
|
t1 = t2 = -B / (2.0 * A);
|
|
return true;
|
|
|
|
} else if (radical < 0.0) {
|
|
// No real roots: no intersection with the line.
|
|
return false;
|
|
}
|
|
|
|
double reciprocal_2A = 1.0 / (2.0 * A);
|
|
double sqrt_radical = sqrtf(radical);
|
|
t1 = ( -B - sqrt_radical ) * reciprocal_2A;
|
|
t2 = ( -B + sqrt_radical ) * reciprocal_2A;
|
|
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionTube::set_intersection_point
|
|
// Access: Private
|
|
// Description: After an intersection has been detected, record the
|
|
// computed intersection point in the CollisionEntry,
|
|
// and also compute the relevant normal based on that
|
|
// point.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionTube::
|
|
set_intersection_point(CollisionEntry *new_entry,
|
|
const LPoint3f &into_intersection_point,
|
|
double extra_radius) const {
|
|
// Convert the point into our canonical space for analysis.
|
|
LPoint3f point = into_intersection_point * _inv_mat;
|
|
LVector3f normal;
|
|
|
|
if (point[1] <= 0.0) {
|
|
// The point is on the first endcap.
|
|
normal = point;
|
|
if (!normal.normalize()) {
|
|
normal.set(0.0, -1.0, 0.0);
|
|
}
|
|
point = normal * _radius;
|
|
|
|
} else if (point[1] >= _length) {
|
|
// The point is on the second endcap.
|
|
normal.set(point[0], point[1] - _length, point[2]);
|
|
if (!normal.normalize()) {
|
|
normal.set(0.0, 1.0, 0.0);
|
|
}
|
|
point = normal * _radius;
|
|
point[1] += _length;
|
|
|
|
} else {
|
|
// The point is within the cylinder part.
|
|
LVector2d normal2d(point[0], point[2]);
|
|
if (!normal2d.normalize()) {
|
|
normal2d.set(0.0, 1.0);
|
|
}
|
|
normal.set(normal2d[0], 0.0, normal2d[1]);
|
|
point.set(normal[0] * _radius, point[1], normal[2] * _radius);
|
|
}
|
|
|
|
// Now convert the point and normal back into real space.
|
|
point = point * _mat;
|
|
normal = normal * _mat;
|
|
|
|
// Also adjust the original point into the tube by the amount of
|
|
// extra_radius, which should put it on the surface of the tube if
|
|
// our collision was tangential.
|
|
LPoint3f orig_point = into_intersection_point - normal * extra_radius;
|
|
|
|
// And the difference between point and orig_point is the depth to
|
|
// which the object has intersected the tube.
|
|
float depth = (point - orig_point).length();
|
|
|
|
new_entry->set_into_intersection_point(point);
|
|
new_entry->set_into_surface_normal(normal);
|
|
new_entry->set_into_depth(depth);
|
|
|
|
LVector3f from_depth_vec = (normal * depth) * new_entry->get_inv_wrt_mat();
|
|
new_entry->set_from_depth(from_depth_vec.length());
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionTube::register_with_read_factory
|
|
// Access: Public, Static
|
|
// Description: Tells the BamReader how to create objects of type
|
|
// CollisionTube.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionTube::
|
|
register_with_read_factory() {
|
|
BamReader::get_factory()->register_factory(get_class_type(), make_from_bam);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionTube::write_datagram
|
|
// Access: Public, Virtual
|
|
// Description: Writes the contents of this object to the datagram
|
|
// for shipping out to a Bam file.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionTube::
|
|
write_datagram(BamWriter *manager, Datagram &dg) {
|
|
CollisionSolid::write_datagram(manager, dg);
|
|
_a.write_datagram(dg);
|
|
_b.write_datagram(dg);
|
|
dg.add_float32(_radius);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionTube::make_from_bam
|
|
// Access: Protected, Static
|
|
// Description: This function is called by the BamReader's factory
|
|
// when a new object of type CollisionTube is encountered
|
|
// in the Bam file. It should create the CollisionTube
|
|
// and extract its information from the file.
|
|
////////////////////////////////////////////////////////////////////
|
|
TypedWritable *CollisionTube::
|
|
make_from_bam(const FactoryParams ¶ms) {
|
|
CollisionTube *node = new CollisionTube();
|
|
DatagramIterator scan;
|
|
BamReader *manager;
|
|
|
|
parse_params(params, scan, manager);
|
|
node->fillin(scan, manager);
|
|
|
|
return node;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: CollisionTube::fillin
|
|
// Access: Protected
|
|
// Description: This internal function is called by make_from_bam to
|
|
// read in all of the relevant data from the BamFile for
|
|
// the new CollisionTube.
|
|
////////////////////////////////////////////////////////////////////
|
|
void CollisionTube::
|
|
fillin(DatagramIterator &scan, BamReader *manager) {
|
|
CollisionSolid::fillin(scan, manager);
|
|
_a.read_datagram(scan);
|
|
_b.read_datagram(scan);
|
|
_radius = scan.get_float32();
|
|
recalc_internals();
|
|
}
|