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614 lines
20 KiB
C++
614 lines
20 KiB
C++
// Filename: threadSimpleManager.cxx
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// Created by: drose (19Jun07)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "threadSimpleManager.h"
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#ifdef THREAD_SIMPLE_IMPL
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#include "threadSimpleImpl.h"
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#include "blockerSimple.h"
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#include "mainThread.h"
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#ifdef WIN32
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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#endif
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bool ThreadSimpleManager::_pointers_initialized;
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ThreadSimpleManager *ThreadSimpleManager::_global_ptr;
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::Constructor
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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ThreadSimpleManager::
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ThreadSimpleManager() {
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_current_thread = NULL;
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_clock = TrueClock::get_global_ptr();
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_waiting_for_exit = NULL;
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#ifdef HAVE_POSIX_THREADS
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_posix_system_thread_id = pthread_self();
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#endif
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#ifdef WIN32
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_win32_system_thread_id = GetCurrentThreadId();
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#endif
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// Install these global pointers so very low-level code (code
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// defined before the pipeline directory) can yield when necessary.
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global_thread_yield = &Thread::force_yield;
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global_thread_consider_yield = &Thread::consider_yield;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::enqueue_ready
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// Access: Public
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// Description: Adds the indicated thread to the ready queue. The
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// thread will be executed when its turn comes. If the
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// thread is not the currently executing thread, its
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// _jmp_context should be filled appropriately.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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enqueue_ready(ThreadSimpleImpl *thread) {
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// We actually add it to _next_ready, so that we can tell when we
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// have processed every thread in a given epoch.
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_next_ready.push_back(thread);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::enqueue_sleep
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// Access: Public
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// Description: Adds the indicated thread to the sleep queue, until
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// the indicated number of seconds have elapsed. Then
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// the thread will be automatically moved to the ready
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// queue.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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enqueue_sleep(ThreadSimpleImpl *thread, double seconds) {
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if (thread_cat->is_debug()) {
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thread_cat.debug()
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<< *_current_thread->_parent_obj << " sleeping for "
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<< seconds << " seconds\n";
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}
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double now = get_current_time();
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thread->_start_time = now + seconds;
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_sleeping.push_back(thread);
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push_heap(_sleeping.begin(), _sleeping.end(), CompareStartTime());
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::enqueue_block
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// Access: Public
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// Description: Adds the indicated thread to the blocked queue for
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// the indicated blocker. The thread will be awoken by
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// a later call to unblock_one() or unblock_all().
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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enqueue_block(ThreadSimpleImpl *thread, BlockerSimple *blocker) {
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_blocked[blocker].push_back(thread);
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blocker->_flags |= BlockerSimple::F_has_waiters;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::unblock_one
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// Access: Public
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// Description: Unblocks one thread waiting on the indicated blocker,
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// if any. Returns true if anything was unblocked,
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// false otherwise.
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////////////////////////////////////////////////////////////////////
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bool ThreadSimpleManager::
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unblock_one(BlockerSimple *blocker) {
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Blocked::iterator bi = _blocked.find(blocker);
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if (bi != _blocked.end()) {
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nassertr(blocker->_flags & BlockerSimple::F_has_waiters, false);
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FifoThreads &threads = (*bi).second;
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nassertr(!threads.empty(), false);
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ThreadSimpleImpl *thread = threads.front();
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threads.pop_front();
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_ready.push_back(thread);
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if (threads.empty()) {
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blocker->_flags &= ~BlockerSimple::F_has_waiters;
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_blocked.erase(bi);
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}
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return true;
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::unblock_all
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// Access: Public
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// Description: Unblocks all threads waiting on the indicated
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// blocker. Returns true if anything was unblocked,
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// false otherwise.
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////////////////////////////////////////////////////////////////////
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bool ThreadSimpleManager::
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unblock_all(BlockerSimple *blocker) {
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Blocked::iterator bi = _blocked.find(blocker);
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if (bi != _blocked.end()) {
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nassertr(blocker->_flags & BlockerSimple::F_has_waiters, false);
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FifoThreads &threads = (*bi).second;
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nassertr(!threads.empty(), false);
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while (!threads.empty()) {
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ThreadSimpleImpl *thread = threads.front();
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threads.pop_front();
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_ready.push_back(thread);
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}
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blocker->_flags &= ~BlockerSimple::F_has_waiters;
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_blocked.erase(bi);
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return true;
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}
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return false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::enqueue_finished
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// Access: Public
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// Description: Adds the indicated thread to the finished queue.
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// The manager will drop the reference count on the
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// indicated thread at the next epoch. (A thread can't
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// drop its own reference count while it is running,
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// since that might deallocate its own stack.)
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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enqueue_finished(ThreadSimpleImpl *thread) {
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_finished.push_back(thread);
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::preempt
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// Access: Public
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// Description: Moves the indicated thread to the head of the ready
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// queue. If it is not already on the ready queue, does
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// nothing.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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preempt(ThreadSimpleImpl *thread) {
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FifoThreads::iterator ti;
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ti = find(_ready.begin(), _ready.end(), thread);
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if (ti != _ready.end()) {
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_ready.erase(ti);
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_ready.push_front(thread);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::next_context
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// Access: Public
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// Description: Switches out the currently executing thread and
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// chooses a new thread for execution. Before calling
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// this, the current thread should have already
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// re-enqueued itself with a call to enqueue(), if it
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// intends to run again.
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//
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// This will fill in the current thread's _jmp_context
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// member appropriately, and then change the global
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// current_thread pointer.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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next_context() {
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// Delete any threads that need it. We can't delete the current
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// thread, though.
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while (!_finished.empty() && _finished.front() != _current_thread) {
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ThreadSimpleImpl *finished_thread = _finished.front();
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_finished.pop_front();
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unref_delete(finished_thread->_parent_obj);
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}
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// Mark the current thread's resume point.
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#ifdef HAVE_PYTHON
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// Save the current Python thread state.
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_current_thread->_python_state = PyThreadState_Swap(NULL);
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#endif // HAVE_PYTHON
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#ifdef DO_PSTATS
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Thread::PStatsCallback *pstats_callback = _current_thread->_parent_obj->get_pstats_callback();
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if (pstats_callback != NULL) {
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pstats_callback->deactivate_hook(_current_thread->_parent_obj);
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}
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#endif // DO_PSTATS
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save_thread_context(&_current_thread->_context, st_choose_next_context, this);
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// Pass 2: we have returned into the context, and are now resuming
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// the current thread.
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#ifdef DO_PSTATS
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if (pstats_callback != NULL) {
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pstats_callback->activate_hook(_current_thread->_parent_obj);
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}
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#endif // DO_PSTATS
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#ifdef HAVE_PYTHON
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PyThreadState_Swap(_current_thread->_python_state);
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#endif // HAVE_PYTHON
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::prepare_for_exit
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// Access: Public
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// Description: Blocks until all running threads (other than the
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// current thread) have finished. This only works when
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// called from the main thread; if called on any other
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// thread, nothing will happen.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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prepare_for_exit() {
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if (!_current_thread->_parent_obj->is_exact_type(MainThread::get_class_type())) {
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return;
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}
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nassertv(_waiting_for_exit == NULL);
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_waiting_for_exit = _current_thread;
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// At this point, any non-joinable threads on any of the queues are
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// automatically killed.
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kill_non_joinable(_ready);
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Blocked::iterator bi = _blocked.begin();
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while (bi != _blocked.end()) {
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Blocked::iterator bnext = bi;
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++bnext;
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BlockerSimple *blocker = (*bi).first;
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FifoThreads &threads = (*bi).second;
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kill_non_joinable(threads);
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if (threads.empty()) {
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blocker->_flags &= ~BlockerSimple::F_has_waiters;
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_blocked.erase(bi);
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}
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bi = bnext;
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}
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kill_non_joinable(_sleeping);
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next_context();
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// Delete any remaining threads.
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while (!_finished.empty() && _finished.front() != _current_thread) {
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ThreadSimpleImpl *finished_thread = _finished.front();
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_finished.pop_front();
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unref_delete(finished_thread->_parent_obj);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::set_current_thread
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// Access: Public
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// Description: Sets the initial value of the current_thread pointer,
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// i.e. the main thread. It is valid to call this
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// method only exactly once.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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set_current_thread(ThreadSimpleImpl *current_thread) {
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nassertv(_current_thread == (ThreadSimpleImpl *)NULL);
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_current_thread = current_thread;
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::system_sleep
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// Access: Public, Static
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// Description: Calls the appropriate system sleep function to sleep
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// the whole process for the indicated number of
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// seconds.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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system_sleep(double seconds) {
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#ifdef WIN32
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Sleep((int)(seconds * 1000));
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#else
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struct timespec rqtp;
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rqtp.tv_sec = time_t(seconds);
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rqtp.tv_nsec = long((seconds - (double)rqtp.tv_sec) * 1000000000.0);
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nanosleep(&rqtp, NULL);
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#endif // WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::write_status
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// Access: Public
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// Description: Writes a list of threads running and threads blocked.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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write_status(ostream &out) const {
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out << "Currently running: " << *_current_thread->_parent_obj << "\n";
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out << "Ready:";
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FifoThreads::const_iterator ti;
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for (ti = _ready.begin(); ti != _ready.end(); ++ti) {
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out << " " << *(*ti)->_parent_obj;
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}
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for (ti = _next_ready.begin(); ti != _next_ready.end(); ++ti) {
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out << " " << *(*ti)->_parent_obj;
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}
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out << "\n";
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double now = get_current_time();
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out << "Sleeping:";
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// Copy and sort for convenience.
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Sleeping s2 = _sleeping;
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sort(s2.begin(), s2.end(), CompareStartTime());
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Sleeping::const_iterator si;
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for (si = s2.begin(); si != s2.end(); ++si) {
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out << " " << *(*si)->_parent_obj << "(" << (*si)->_start_time - now
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<< "s)";
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}
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out << "\n";
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Blocked::const_iterator bi;
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for (bi = _blocked.begin(); bi != _blocked.end(); ++bi) {
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BlockerSimple *blocker = (*bi).first;
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const FifoThreads &threads = (*bi).second;
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out << "On blocker " << blocker << ":\n";
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FifoThreads::const_iterator ti;
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for (ti = threads.begin(); ti != threads.end(); ++ti) {
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ThreadSimpleImpl *thread = (*ti);
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out << " " << *thread->_parent_obj;
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#ifdef DEBUG_THREADS
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out << " (";
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thread->_parent_obj->output_blocker(out);
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out << ")";
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#endif // DEBUG_THREADS
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}
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out << "\n";
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::system_yield
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// Access: Public, Static
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// Description: Calls the appropriate system function to yield
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// the whole process to any other system processes.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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system_yield() {
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#ifdef WIN32
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Sleep(0);
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#else
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struct timespec rqtp;
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rqtp.tv_sec = 0;
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rqtp.tv_nsec = 0;
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nanosleep(&rqtp, NULL);
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#endif // WIN32
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::init_pointers
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// Access: Private, Static
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// Description: Should be called at startup to initialize the
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// simple threading system.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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init_pointers() {
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if (!_pointers_initialized) {
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_pointers_initialized = true;
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_global_ptr = new ThreadSimpleManager;
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Thread::get_main_thread();
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#ifdef HAVE_PYTHON
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// Ensure that the Python threading system is initialized and ready
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// to go.
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PyEval_InitThreads();
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#endif
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::st_choose_next_context
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// Access: Private, Static
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// Description: Select the next context to run. Continuing the work
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// of next_context().
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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st_choose_next_context(void *data) {
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ThreadSimpleManager *self = (ThreadSimpleManager *)data;
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self->choose_next_context();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::choose_next_context
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// Access: Private
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// Description: Select the next context to run. Continuing the work
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// of next_context().
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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choose_next_context() {
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_current_thread = NULL;
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double now = get_current_time();
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if (!_sleeping.empty()) {
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wake_sleepers(now);
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}
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// Choose a new thread to execute.
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while (_ready.empty()) {
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if (!_next_ready.empty()) {
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// We've finished an epoch.
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_ready.swap(_next_ready);
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system_yield();
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} else if (!_sleeping.empty()) {
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// All threads are sleeping.
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double wait = _sleeping.front()->_start_time - now;
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if (wait > 0.0) {
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if (thread_cat->is_debug()) {
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thread_cat.debug()
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<< "Sleeping all threads " << wait << " seconds\n";
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}
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system_sleep(wait);
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}
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now = get_current_time();
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wake_sleepers(now);
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} else {
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// No threads are ready!
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if (!_blocked.empty()) {
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thread_cat->error()
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<< "Deadlock! All threads blocked.\n";
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report_deadlock();
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abort();
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}
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// All threads have finished execution.
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if (_waiting_for_exit != NULL) {
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// And one thread--presumably the main thread--was waiting for
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// that.
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_ready.push_back(_waiting_for_exit);
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_waiting_for_exit = NULL;
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break;
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}
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// No threads are queued anywhere. This is some kind of
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// internal error, since normally the main thread, at least,
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// should be queued somewhere.
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thread_cat->error()
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<< "All threads disappeared!\n";
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exit(0);
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}
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}
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_current_thread = _ready.front();
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_ready.pop_front();
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_current_thread->_start_time = now;
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// All right, the thread is ready to roll. Begin.
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if (thread_cat->is_debug()) {
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size_t blocked_count = 0;
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Blocked::const_iterator bi;
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for (bi = _blocked.begin(); bi != _blocked.end(); ++bi) {
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const FifoThreads &threads = (*bi).second;
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blocked_count += threads.size();
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}
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thread_cat.debug()
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<< "Switching to " << *_current_thread->_parent_obj
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<< " (" << _ready.size() + _next_ready.size()
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<< " other threads ready, " << blocked_count
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<< " blocked, " << _sleeping.size() << " sleeping)\n";
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}
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switch_to_thread_context(&_current_thread->_context);
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// Shouldn't get here.
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nassertv(false);
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abort();
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::wake_sleepers
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// Access: Private
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// Description: Moves any threads due to wake up from the sleeping
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// queue to the ready queue.
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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wake_sleepers(double now) {
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while (!_sleeping.empty() && _sleeping.front()->_start_time <= now) {
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ThreadSimpleImpl *thread = _sleeping.front();
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pop_heap(_sleeping.begin(), _sleeping.end(), CompareStartTime());
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_sleeping.pop_back();
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_ready.push_back(thread);
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: ThreadSimpleManager::report_deadlock
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// Access: Private
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// Description:
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////////////////////////////////////////////////////////////////////
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void ThreadSimpleManager::
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report_deadlock() {
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Blocked::const_iterator bi;
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for (bi = _blocked.begin(); bi != _blocked.end(); ++bi) {
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BlockerSimple *blocker = (*bi).first;
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const FifoThreads &threads = (*bi).second;
|
|
thread_cat.info()
|
|
<< "On blocker " << blocker << ":\n";
|
|
FifoThreads::const_iterator ti;
|
|
for (ti = threads.begin(); ti != threads.end(); ++ti) {
|
|
ThreadSimpleImpl *thread = (*ti);
|
|
thread_cat.info()
|
|
<< " " << *thread->_parent_obj;
|
|
#ifdef DEBUG_THREADS
|
|
thread_cat.info(false) << " (";
|
|
thread->_parent_obj->output_blocker(thread_cat.info(false));
|
|
thread_cat.info(false) << ")";
|
|
#endif // DEBUG_THREADS
|
|
thread_cat.info(false) << "\n";
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ThreadSimpleManager::kill_non_joinable
|
|
// Access: Private
|
|
// Description: Removes any non-joinable threads from the indicated
|
|
// queue and marks them killed.
|
|
////////////////////////////////////////////////////////////////////
|
|
void ThreadSimpleManager::
|
|
kill_non_joinable(ThreadSimpleManager::FifoThreads &threads) {
|
|
FifoThreads new_threads;
|
|
FifoThreads::iterator ti;
|
|
for (ti = threads.begin(); ti != threads.end(); ++ti) {
|
|
ThreadSimpleImpl *thread = (*ti);
|
|
if (thread->_joinable) {
|
|
new_threads.push_back(thread);
|
|
} else {
|
|
if (thread_cat->is_debug()) {
|
|
thread_cat.debug()
|
|
<< "Killing " << *thread->_parent_obj << "\n";
|
|
}
|
|
thread->_status = ThreadSimpleImpl::S_killed;
|
|
enqueue_finished(thread);
|
|
}
|
|
}
|
|
|
|
threads.swap(new_threads);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: ThreadSimpleManager::kill_non_joinable
|
|
// Access: Private
|
|
// Description: Removes any non-joinable threads from the indicated
|
|
// queue and marks them killed.
|
|
////////////////////////////////////////////////////////////////////
|
|
void ThreadSimpleManager::
|
|
kill_non_joinable(ThreadSimpleManager::Sleeping &threads) {
|
|
Sleeping new_threads;
|
|
Sleeping::iterator ti;
|
|
for (ti = threads.begin(); ti != threads.end(); ++ti) {
|
|
ThreadSimpleImpl *thread = (*ti);
|
|
if (thread->_joinable) {
|
|
new_threads.push_back(thread);
|
|
} else {
|
|
if (thread_cat->is_debug()) {
|
|
thread_cat.debug()
|
|
<< "Killing " << *thread->_parent_obj << "\n";
|
|
}
|
|
thread->_status = ThreadSimpleImpl::S_killed;
|
|
enqueue_finished(thread);
|
|
}
|
|
}
|
|
make_heap(new_threads.begin(), new_threads.end(), CompareStartTime());
|
|
threads.swap(new_threads);
|
|
}
|
|
|
|
#endif // THREAD_SIMPLE_IMPL
|