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1671 lines
59 KiB
C++
1671 lines
59 KiB
C++
// Filename: lens.cxx
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// Created by: drose (18Feb99)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://www.panda3d.org/license.txt .
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//
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// To contact the maintainers of this program write to
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// panda3d@yahoogroups.com .
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//
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////////////////////////////////////////////////////////////////////
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#include "lens.h"
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#include "throw_event.h"
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#include "compose_matrix.h"
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#include "look_at.h"
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#include "geomLinestrip.h"
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#include "boundingHexahedron.h"
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#include "indent.h"
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#include "config_gobj.h"
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#include "plane.h"
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TypeHandle Lens::_type_handle;
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const float Lens::_default_fov = 40.0f;
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////////////////////////////////////////////////////////////////////
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// Function: Lens::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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Lens::
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Lens() {
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clear();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::Copy Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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Lens::
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Lens(const Lens ©) {
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(*this) = copy;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::Copy Assignment Operator
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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void Lens::
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operator = (const Lens ©) {
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_change_event = copy._change_event;
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_cs = copy._cs;
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_film_size = copy._film_size;
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_film_offset = copy._film_offset;
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_focal_length = copy._focal_length;
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_fov = copy._fov;
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_aspect_ratio = copy._aspect_ratio;
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_near_distance = copy._near_distance;
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_far_distance = copy._far_distance;
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_user_flags = copy._user_flags;
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_comp_flags = 0;
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// We don't copy the _geom_coords array. That's unique to each
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// Lens.
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_coordinate_system
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// Access: Published
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// Description: Specifies the coordinate system that all 3-d
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// computations are performed within for this
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// Lens. Normally, this is CS_default.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_coordinate_system(CoordinateSystem cs) {
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_cs = cs;
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adjust_comp_flags(CF_mat | CF_view_hpr | CF_view_vector, 0);
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::clear
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// Access: Published
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// Description: Resets all lens parameters to their initial default
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// settings.
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////////////////////////////////////////////////////////////////////
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void Lens::
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clear() {
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_change_event = "";
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_cs = CS_default;
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_film_size.set(1.0f, 1.0f);
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_film_offset.set(0.0f, 0.0f);
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_focal_length = 1.0f;
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_fov.set(_default_fov, _default_fov);
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_aspect_ratio = 1.0f;
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_near_distance = 1.0f;
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_far_distance = 1000.0f;
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_view_hpr.set(0.0f, 0.0f, 0.0f);
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_view_vector.set(0.0f, 1.0f, 0.0f);
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_up_vector.set(0.0f, 0.0f, 1.0f);
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_iod_offset = 0.0f;
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_user_flags = 0;
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_comp_flags = CF_fov;
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// Assign an initial arbitrary sequence to these three.
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_film_size_seq = 0;
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_focal_length_seq = 1;
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_fov_seq = 2;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_film_size
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// Access: Published
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// Description: Sets the horizontal size of the film without changing
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// its shape. The aspect ratio remains unchanged; this
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// computes the vertical size of the film to
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// automatically maintain the aspect ratio.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_film_size(float width) {
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_film_size.set(width, width / get_aspect_ratio());
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// We can't specify all three of focal length, fov, and film size.
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// Throw out the oldest one.
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resequence_fov_triad(_film_size_seq, _focal_length_seq, _fov_seq);
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if (_fov_seq == 0) {
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// Throw out fov if it's oldest.
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adjust_user_flags(UF_hfov | UF_vfov | UF_film_height,
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UF_film_width);
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} else {
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// Otherwise, throw out focal length.
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nassertv(_focal_length_seq == 0);
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adjust_user_flags(UF_focal_length | UF_film_height,
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UF_film_width);
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}
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adjust_comp_flags(CF_mat | CF_focal_length | CF_fov,
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CF_film_size);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_film_size
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// Access: Published
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// Description: Sets the size and shape of the "film" within the
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// lens. This both establishes the units used by
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// calls like set_focal_length(), and establishes the
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// aspect ratio of the frame.
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//
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// In a physical camera, the field of view of a lens is
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// determined by the lens' focal length and by the size
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// of the film area exposed by the lens. For instance,
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// a 35mm camera exposes a rectangle on the film about
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// 24mm x 36mm, which means a 50mm lens gives about a
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// 40-degree horizontal field of view.
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//
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// In the virtual camera, you may set the film size to
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// any units here, and specify a focal length in the
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// same units to simulate the same effect. Or, you may
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// ignore this parameter, and specify the field of view
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// and aspect ratio of the lens directly.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_film_size(const LVecBase2f &film_size) {
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_film_size = film_size;
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// We can't specify all three of focal length, fov, and film size.
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// Throw out the oldest one.
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resequence_fov_triad(_film_size_seq, _focal_length_seq, _fov_seq);
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if (_fov_seq == 0) {
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// Throw out fov if it's oldest.
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adjust_user_flags(UF_hfov | UF_vfov | UF_aspect_ratio,
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UF_film_width | UF_film_height);
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} else {
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// Otherwise, throw out focal length.
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nassertv(_focal_length_seq == 0);
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adjust_user_flags(UF_focal_length | UF_vfov | UF_aspect_ratio,
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UF_film_width | UF_film_height);
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}
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adjust_comp_flags(CF_mat | CF_focal_length | CF_fov | CF_aspect_ratio,
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CF_film_size);
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// Also, the user has implicitly specified an aspect ratio. Make it
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// stick until the user tells us something different.
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compute_aspect_ratio();
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adjust_user_flags(0, UF_aspect_ratio);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_film_size
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// Access: Published
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// Description: Returns the horizontal and vertical film size of
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// the virtual film. See set_film_size().
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////////////////////////////////////////////////////////////////////
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const LVecBase2f &Lens::
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get_film_size() const {
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if ((_comp_flags & CF_film_size) == 0) {
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// We pretend this is a const method, even though it may call a
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// non-const method to recompute the internal values. We can do
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// this because this is just compute-on-demand.
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((Lens *)this)->compute_film_size();
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}
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return _film_size;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_focal_length
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// Access: Published
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// Description: Sets the focal length of the lens. This may adjust
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// the field-of-view correspondingly, and is an
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// alternate way to specify field of view.
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//
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// For certain kinds of lenses (e.g. OrthographicLens),
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// the focal length has no meaning.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_focal_length(float focal_length) {
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_focal_length = focal_length;
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// We can't specify all three of focal length, fov, and film size.
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// Throw out the oldest one.
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resequence_fov_triad(_focal_length_seq, _film_size_seq, _fov_seq);
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if (_film_size_seq == 0) {
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// Throw out film size if it's oldest.
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adjust_user_flags(UF_film_width | UF_film_height,
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UF_focal_length);
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} else {
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// Otherwise, throw out the fov.
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nassertv(_fov_seq == 0);
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adjust_user_flags(UF_hfov | UF_vfov,
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UF_focal_length);
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}
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adjust_comp_flags(CF_mat | CF_fov | CF_film_size,
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CF_focal_length);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_focal_length
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// Access: Published
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// Description: Returns the focal length of the lens. This may have
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// been set explicitly by a previous call to
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// set_focal_length(), or it may be computed based on
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// the lens' fov and film_size. For certain kinds of
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// lenses, the focal length has no meaning.
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////////////////////////////////////////////////////////////////////
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float Lens::
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get_focal_length() const {
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if ((_comp_flags & CF_focal_length) == 0) {
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((Lens *)this)->compute_focal_length();
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}
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return _focal_length;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_fov
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// Access: Published
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// Description: Sets the horizontal field of view of the lens without
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// changing the aspect ratio. The vertical field of
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// view is adjusted to maintain the same aspect ratio.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_fov(float hfov) {
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_fov[0] = hfov;
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// We can't specify all three of focal length, fov, and film size.
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// Throw out the oldest one.
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resequence_fov_triad(_fov_seq, _focal_length_seq, _film_size_seq);
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if (_focal_length_seq == 0) {
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// Throw out focal length if it's oldest.
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adjust_user_flags(UF_focal_length | UF_vfov,
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UF_hfov);
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} else {
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// Otherwise, throw out film size.
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nassertv(_film_size_seq == 0);
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adjust_user_flags(UF_film_width | UF_film_height | UF_vfov,
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UF_hfov);
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}
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adjust_comp_flags(CF_mat | CF_focal_length | CF_fov | CF_film_size,
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0);
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// We leave CF_fov off of comp_flags, because we will still need to
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// recompute the vertical fov. It's not exactly the same as hfov *
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// get_aspect_ratio().
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_fov
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// Access: Published
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// Description: Sets the field of view of the lens in both
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// dimensions. This establishes both the field of view
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// and the aspect ratio of the lens. This is one way to
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// specify the field of view of a lens;
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// set_focal_length() is another way.
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//
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// For certain kinds of lenses (like OrthographicLens),
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// the field of view has no meaning.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_fov(const LVecBase2f &fov) {
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_fov = fov;
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// We can't specify all three of focal length, fov, and film size.
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// Throw out the oldest one.
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resequence_fov_triad(_fov_seq, _focal_length_seq, _film_size_seq);
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if (_focal_length_seq == 0) {
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// Throw out focal length if it's oldest.
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adjust_user_flags(UF_focal_length | UF_film_height | UF_aspect_ratio,
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UF_hfov | UF_vfov);
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} else {
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// Otherwise, throw out film size.
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nassertv(_film_size_seq == 0);
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adjust_user_flags(UF_film_width | UF_film_height | UF_aspect_ratio,
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UF_hfov | UF_vfov);
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}
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adjust_comp_flags(CF_mat | CF_focal_length | CF_film_size | CF_aspect_ratio,
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CF_fov);
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// Also, the user has implicitly specified an aspect ratio. Make it
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// stick until the user tells us something different.
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compute_aspect_ratio();
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adjust_user_flags(0, UF_aspect_ratio);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_fov
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// Access: Published
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// Description: Returns the horizontal and vertical film size of
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// the virtual film. See set_fov().
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////////////////////////////////////////////////////////////////////
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const LVecBase2f &Lens::
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get_fov() const {
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if ((_comp_flags & CF_fov) == 0) {
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((Lens *)this)->compute_fov();
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}
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return _fov;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_aspect_ratio
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// Access: Published
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// Description: Sets the aspect ratio of the lens. This is the ratio
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// of the height to the width of the generated image.
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// Setting this overrides the two-parameter fov or film
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// size setting.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_aspect_ratio(float aspect_ratio) {
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_aspect_ratio = aspect_ratio;
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adjust_user_flags(UF_film_height | UF_vfov,
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UF_aspect_ratio);
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adjust_comp_flags(CF_mat | CF_film_size | CF_fov,
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CF_aspect_ratio);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_aspect_ratio
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// Access: Published
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// Description: Returns the aspect ratio of the Lens. This is
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// determined based on the indicated film size; see
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// set_film_size().
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////////////////////////////////////////////////////////////////////
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float Lens::
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get_aspect_ratio() const {
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if ((_comp_flags & CF_aspect_ratio) == 0) {
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((Lens *)this)->compute_aspect_ratio();
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}
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return _aspect_ratio;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_view_hpr
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// Access: Published
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// Description: Sets the direction in which the lens is facing.
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// Normally, this is down the forward axis (usually the
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// Y axis), but it may be rotated. This is only one way
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// of specifying the rotation; you may also specify an
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// explicit vector in which to look, or you may give a
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// complete transformation matrix.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_view_hpr(const LVecBase3f &view_hpr) {
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_view_hpr = view_hpr;
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adjust_user_flags(UF_view_vector | UF_view_mat,
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UF_view_hpr);
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adjust_comp_flags(CF_mat | CF_view_vector | CF_iod_offset,
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CF_view_hpr);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_view_hpr
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// Access: Published
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// Description: Returns the direction in which the lens is facing.
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////////////////////////////////////////////////////////////////////
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const LVecBase3f &Lens::
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get_view_hpr() const {
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if ((_comp_flags & CF_view_hpr) == 0) {
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((Lens *)this)->compute_view_hpr();
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}
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return _view_hpr;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_view_vector
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// Access: Published
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// Description: Specifies the direction in which the lens is facing
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// by giving an axis to look along, and a perpendicular
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// (or at least non-parallel) up axis.
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//
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// See also set_view_hpr().
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_view_vector(const LVector3f &view_vector, const LVector3f &up_vector) {
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_view_vector = view_vector;
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_up_vector = up_vector;
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adjust_user_flags(UF_view_hpr | UF_view_mat,
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UF_view_vector);
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adjust_comp_flags(CF_mat | CF_view_hpr | CF_iod_offset,
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CF_view_vector);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_view_vector
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// Access: Published
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// Description: Returns the axis along which the lens is facing.
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////////////////////////////////////////////////////////////////////
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const LVector3f &Lens::
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get_view_vector() const {
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if ((_comp_flags & CF_view_vector) == 0) {
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((Lens *)this)->compute_view_vector();
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}
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return _view_vector;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_up_vector
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// Access: Published
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// Description: Returns the axis perpendicular to the camera's view
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// vector that indicates the "up" direction.
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////////////////////////////////////////////////////////////////////
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const LVector3f &Lens::
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get_up_vector() const {
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if ((_comp_flags & CF_view_vector) == 0) {
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((Lens *)this)->compute_view_vector();
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}
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return _up_vector;
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::set_iod_offset
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// Access: Published
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// Description: Sets the amount by which the lens is shifted to the
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// right, perpendicular to its view vector and up
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// vector. This is normally used to shift one or both
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// lens of a stereo camera to generate parallax. You
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// can also simply set a complete transformation matrix
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// (via set_view_mat()) that includes an arbitrary
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// translation.
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////////////////////////////////////////////////////////////////////
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void Lens::
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set_iod_offset(float iod_offset) {
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_iod_offset = iod_offset;
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adjust_user_flags(UF_view_mat,
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UF_iod_offset);
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adjust_comp_flags(CF_mat | CF_view_hpr | CF_view_vector,
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CF_iod_offset);
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throw_change_event();
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}
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////////////////////////////////////////////////////////////////////
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// Function: Lens::get_iod_offset
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// Access: Published
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// Description: Returns the aspect ratio of the Lens. This is
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// determined based on the indicated film size; see
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// set_film_size().
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////////////////////////////////////////////////////////////////////
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float Lens::
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get_iod_offset() const {
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if ((_comp_flags & CF_iod_offset) == 0) {
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((Lens *)this)->compute_iod_offset();
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}
|
|
return _iod_offset;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::set_view_mat
|
|
// Access: Published
|
|
// Description: Sets an arbitrary transformation on the lens. This
|
|
// replaces the individual transformation components
|
|
// like set_view_hpr() or set_iod_offset().
|
|
//
|
|
// Setting a transformation here will have a slightly
|
|
// different effect than putting one on the LensNode
|
|
// that contains this lens. In particular, lighting and
|
|
// other effects computations will still be performed on
|
|
// the lens in its untransformed (facing forward)
|
|
// position, but the actual projection matrix will be
|
|
// transformed by this matrix.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
set_view_mat(const LMatrix4f &view_mat) {
|
|
_lens_mat = view_mat;
|
|
adjust_user_flags(UF_view_vector | UF_view_hpr | UF_iod_offset,
|
|
UF_view_mat);
|
|
adjust_comp_flags(CF_lens_mat_inv | CF_view_hpr | CF_view_vector | CF_iod_offset,
|
|
CF_lens_mat);
|
|
throw_change_event();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_view_mat
|
|
// Access: Published
|
|
// Description: Returns the direction in which the lens is facing.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_view_mat() const {
|
|
if ((_comp_flags & CF_lens_mat) == 0) {
|
|
((Lens *)this)->compute_lens_mat();
|
|
}
|
|
return _lens_mat;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::set_frustum_from_corners
|
|
// Access: Published
|
|
// Description: Sets up the lens to use the frustum defined by the
|
|
// four indicated points. This is most useful for a
|
|
// PerspectiveLens, but it may be called for other kinds
|
|
// of lenses as well.
|
|
//
|
|
// The frustum will be rooted at the origin (or offset
|
|
// by iod_offset, or by whatever translation might have
|
|
// been specified in a previous call to set_view_mat).
|
|
//
|
|
// It is legal for the four points not to be arranged in
|
|
// a rectangle; if this is the case, the frustum will be
|
|
// fitted as tightly as possible to cover all four
|
|
// points.
|
|
//
|
|
// The flags parameter contains the union of one or more
|
|
// of the following bits to control the behavior of this
|
|
// function:
|
|
//
|
|
// FC_roll - If this is included, the camera may be
|
|
// rotated so that its up vector is perpendicular to the
|
|
// top line. Otherwise, the standard up vector is used.
|
|
//
|
|
// FC_camera_plane - This allows the camera plane to be
|
|
// adjusted to be as nearly perpendicular to the center
|
|
// of the frustum as possible. Without this bit, the
|
|
// orientation camera plane is defined by position of
|
|
// the four points (which should all be coplanar). With
|
|
// this bit, the camera plane is arbitarary, and may be
|
|
// chosen so that the four points do not themselves lie
|
|
// in the camera plane (but the points will still be
|
|
// within the frustum).
|
|
//
|
|
// FC_off_axis - This allows the resulting frustum to be
|
|
// off-axis to get the tightest possible fit. Without
|
|
// this bit, the viewing axis will be centered within
|
|
// the frustum, but there may be more wasted space along
|
|
// the edges.
|
|
//
|
|
// FC_aspect_ratio - This allows the frustum to be
|
|
// scaled non-proportionately in the vertical and
|
|
// horizontal dimensions, if necessary, to get a tighter
|
|
// fit. Without this bit, the current aspect ratio will
|
|
// be preserved.
|
|
//
|
|
// FC_shear - This allows the frustum to be sheared, if
|
|
// necessary, to get the tightest possible fit. This
|
|
// may result in a parallelogram-based frustum, which
|
|
// will give a slanted appearance to the rendered image.
|
|
// Without this bit, the frustum will be
|
|
// rectangle-based.
|
|
//
|
|
// In general, if 0 is passed in as the value for flags,
|
|
// the generated frustum will be a loose fit but sane;
|
|
// if -1 is passed in, it will be a tighter fit and
|
|
// possibly screwy.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
set_frustum_from_corners(const LVecBase3f &ul, const LVecBase3f &ur,
|
|
const LVecBase3f &ll, const LVecBase3f &lr,
|
|
int flags) {
|
|
// We'll need to know the pre-existing eyepoint translation from the
|
|
// center, so we can preserve it in the new frustum. This is
|
|
// usually just a shift along the x axis, if anything at all, for
|
|
// the iod offset, but it could be an arbitrary vector.
|
|
const LMatrix4f &lens_mat_inv = get_lens_mat_inv();
|
|
LVector3f eye_offset;
|
|
lens_mat_inv.get_row3(eye_offset, 3);
|
|
|
|
// Now choose the viewing axis. If FC_camera_plane is specified,
|
|
// we'll pass it through the centroid for the best camera plane;
|
|
// otherwise, it's perpendicular to the plane in which the points
|
|
// lie.
|
|
LVector3f view_vector;
|
|
if ((flags & FC_camera_plane) != 0) {
|
|
view_vector = (ul + ur + ll + lr) / 4.0f;
|
|
} else {
|
|
Planef plane(ll, ul, ur);
|
|
view_vector = plane.get_normal();
|
|
}
|
|
|
|
// Now determine the up axis. If FC_roll is specified, or if our
|
|
// view vector is straight up, it is the vector perpendicular to
|
|
// both the viewing axis and the top line. Otherwise, it is the
|
|
// standard up axis.
|
|
LVector3f up_vector = LVector3f::up(_cs);
|
|
if (view_vector == up_vector || ((flags & FC_roll) != 0)) {
|
|
LVector3f top = ul - ur;
|
|
up_vector = view_vector.cross(top);
|
|
}
|
|
|
|
// Now compute the matrix that applies this rotation.
|
|
LMatrix4f rot_mat;
|
|
look_at(rot_mat, view_vector, up_vector, CS_zup_right);
|
|
|
|
// And invert it.
|
|
LMatrix4f inv_rot_mat;
|
|
inv_rot_mat.invert_affine_from(rot_mat);
|
|
|
|
// Use that inverse matrix to convert the four corners to a local
|
|
// coordinate system, looking down the Y axis.
|
|
LPoint3f cul = inv_rot_mat.xform_point(ul);
|
|
LPoint3f cur = inv_rot_mat.xform_point(ur);
|
|
LPoint3f cll = inv_rot_mat.xform_point(ll);
|
|
LPoint3f clr = inv_rot_mat.xform_point(lr);
|
|
|
|
// Project all points into the Y == 1 plane, so we can do 2-d
|
|
// manipulation on them.
|
|
cul /= cul[1];
|
|
cur /= cur[1];
|
|
cll /= cll[1];
|
|
clr /= clr[1];
|
|
|
|
LMatrix4f shear_mat = LMatrix4f::ident_mat();
|
|
LMatrix4f inv_shear_mat = LMatrix4f::ident_mat();
|
|
|
|
// Now, if we're allowed to shear the frustum, do so.
|
|
if ((flags & FC_shear) != 0) {
|
|
build_shear_mat(shear_mat, cul, cur, cll, clr);
|
|
inv_shear_mat.invert_from(shear_mat);
|
|
}
|
|
|
|
// Now build the complete view matrix.
|
|
LMatrix4f inv_view_mat =
|
|
inv_rot_mat *
|
|
inv_shear_mat;
|
|
|
|
// And reapply the eye offset to this matrix.
|
|
inv_view_mat.set_row(3, eye_offset);
|
|
|
|
LMatrix4f view_mat;
|
|
view_mat.invert_from(inv_view_mat);
|
|
set_view_mat(view_mat);
|
|
|
|
LPoint3f ful = inv_view_mat.xform_point(ul);
|
|
LPoint3f fur = inv_view_mat.xform_point(ur);
|
|
LPoint3f fll = inv_view_mat.xform_point(ll);
|
|
LPoint3f flr = inv_view_mat.xform_point(lr);
|
|
|
|
// Normalize *these* points into the y == 1 plane.
|
|
ful /= ful[1];
|
|
fur /= fur[1];
|
|
fll /= fll[1];
|
|
flr /= flr[1];
|
|
|
|
// Determine the minimum field of view necesary to cover all four
|
|
// transformed points.
|
|
float min_x = min(min(ful[0], fur[0]), min(fll[0], flr[0]));
|
|
float max_x = max(max(ful[0], fur[0]), max(fll[0], flr[0]));
|
|
float min_z = min(min(ful[2], fur[2]), min(fll[2], flr[2]));
|
|
float max_z = max(max(ful[2], fur[2]), max(fll[2], flr[2]));
|
|
|
|
float x_spread, x_center, z_spread, z_center;
|
|
|
|
if ((flags & FC_off_axis) != 0) {
|
|
// If we're allowed to make an off-axis projection, then pick the
|
|
// best center.
|
|
x_center = (max_x + min_x) / 2.0f;
|
|
z_center = (max_z + min_z) / 2.0f;
|
|
x_spread = x_center - min_x;
|
|
z_spread = z_center - min_z;
|
|
} else {
|
|
// Otherwise, the center must be (0, 0).
|
|
x_center = 0.0f;
|
|
z_center = 0.0f;
|
|
x_spread = max(cabs(max_x), cabs(min_x));
|
|
z_spread = max(cabs(max_z), cabs(min_z));
|
|
}
|
|
|
|
float aspect_ratio = get_aspect_ratio();
|
|
if ((flags & FC_aspect_ratio) == 0) {
|
|
// If we must preserve the aspect ratio, then the x and z spreads
|
|
// must be adjusted to match.
|
|
if (x_spread < z_spread * aspect_ratio) {
|
|
// x_spread is too small.
|
|
x_spread = z_spread * aspect_ratio;
|
|
} else if (z_spread < x_spread / aspect_ratio) {
|
|
// z_spread is too small.
|
|
z_spread = x_spread / aspect_ratio;
|
|
}
|
|
}
|
|
|
|
float hfov = rad_2_deg(catan(x_spread)) * 2.0f;
|
|
float vfov = rad_2_deg(catan(z_spread)) * 2.0f;
|
|
|
|
set_fov(hfov, vfov);
|
|
|
|
if ((flags & FC_aspect_ratio) == 0) {
|
|
// If we must preserve the aspect ratio, store it one more time.
|
|
// This is mainly in case we have a non-perspective lens with a
|
|
// funny relationship between fov and aspect ratio.
|
|
set_aspect_ratio(aspect_ratio);
|
|
}
|
|
|
|
const LVecBase2f &film_size = get_film_size();
|
|
set_film_offset(film_size[0] * x_center / (x_spread * 2.0f),
|
|
film_size[1] * z_center / (z_spread * 2.0f));
|
|
}
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::recompute_all
|
|
// Access: Published
|
|
// Description: Forces all internal parameters of the Lens to be
|
|
// recomputed. Normally, this should never need to be
|
|
// called; it is provided only to assist in debugging.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
recompute_all() {
|
|
_comp_flags = 0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::is_linear
|
|
// Access: Published, Virtual
|
|
// Description: Returns true if the lens represents a linear
|
|
// projection (e.g. PerspectiveLens, OrthographicLens),
|
|
// and therefore there is a valid matrix returned by
|
|
// get_projection_mat(), or false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool Lens::
|
|
is_linear() const {
|
|
return false;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::make_geometry
|
|
// Access: Published, Virtual
|
|
// Description: Allocates and returns a new Geom that can be rendered
|
|
// to show a visible representation of the frustum used
|
|
// for this kind of lens, if it makes sense to do
|
|
// so. If a visible representation cannot be created,
|
|
// returns NULL.
|
|
////////////////////////////////////////////////////////////////////
|
|
PT(Geom) Lens::
|
|
make_geometry() {
|
|
// The default behavior for make_geometry() will be to draw a
|
|
// hexahedron around the eight vertices of the frustum. If the lens
|
|
// is non-linear, the hexahedron will be curved; in this case, we'll
|
|
// subdivide the lines into several segments to get an approximation
|
|
// of the curve.
|
|
|
|
// First, define all the points we'll use in this Geom. That's one
|
|
// point at each corner of the near and far planes (and possibly
|
|
// more points along the edges).
|
|
int num_segments = define_geom_coords();
|
|
if (num_segments == 0) {
|
|
// Can't do a frustum.
|
|
_geom_coords.clear();
|
|
return (Geom *)NULL;
|
|
}
|
|
|
|
// Now string together the line segments.
|
|
PTA_ushort vindex;
|
|
PTA_int lengths;
|
|
PTA_Colorf colors;
|
|
|
|
int num_points = num_segments * 4;
|
|
|
|
// Draw a frame around the near plane.
|
|
int i;
|
|
for (i = 0; i < num_points; i++) {
|
|
vindex.push_back(i * num_segments * 2);
|
|
}
|
|
vindex.push_back(0);
|
|
lengths.push_back(num_points + 1);
|
|
|
|
// Draw a frame around the far plane.
|
|
for (i = 0; i < num_points; i++) {
|
|
vindex.push_back(i * num_segments * 2 + 1);
|
|
}
|
|
vindex.push_back(1);
|
|
lengths.push_back(num_points + 1);
|
|
|
|
// Draw connecting lines at the corners.
|
|
vindex.push_back(0);
|
|
vindex.push_back(1);
|
|
lengths.push_back(2);
|
|
|
|
vindex.push_back(num_segments * 2 + 0);
|
|
vindex.push_back(num_segments * 2+ 1);
|
|
lengths.push_back(2);
|
|
|
|
vindex.push_back(num_segments * 4 + 0);
|
|
vindex.push_back(num_segments * 4 + 1);
|
|
lengths.push_back(2);
|
|
|
|
vindex.push_back(num_segments * 6 + 0);
|
|
vindex.push_back(num_segments * 6 + 1);
|
|
lengths.push_back(2);
|
|
|
|
// And one more line for the viewing axis.
|
|
vindex.push_back(num_segments * 8 + 0);
|
|
vindex.push_back(num_segments * 8 + 1);
|
|
lengths.push_back(2);
|
|
|
|
// We just specify overall color.
|
|
colors.push_back(Colorf(1.0, 1.0, 1.0, 1.0));
|
|
|
|
GeomLinestrip *gline = new GeomLinestrip;
|
|
gline->set_coords(_geom_coords, vindex);
|
|
gline->set_colors(colors, G_OVERALL);
|
|
gline->set_lengths(lengths);
|
|
gline->set_num_prims(lengths.size());
|
|
|
|
return gline;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::make_bounds
|
|
// Access: Published, Virtual
|
|
// Description: Allocates and returns a new BoundingVolume that
|
|
// encloses the frustum used for this kind of
|
|
// lens, if possible. If a suitable bounding
|
|
// volume cannot be created, returns NULL.
|
|
////////////////////////////////////////////////////////////////////
|
|
PT(BoundingVolume) Lens::
|
|
make_bounds() const {
|
|
// The default bounding volume is a hexahedron based on the eight
|
|
// corners of the frustum.
|
|
LPoint3f fll, flr, ful, fur;
|
|
LPoint3f nll, nlr, nul, nur;
|
|
|
|
// Upper left.
|
|
if (!extrude(LPoint2f(-1.0, 1.0), nul, ful)) {
|
|
return (BoundingVolume *)NULL;
|
|
}
|
|
|
|
// Upper right.
|
|
if (!extrude(LPoint2f(1.0, 1.0), nur, fur)) {
|
|
return (BoundingVolume *)NULL;
|
|
}
|
|
|
|
// Lower right.
|
|
if (!extrude(LPoint2f(1.0, -1.0), nlr, flr)) {
|
|
return (BoundingVolume *)NULL;
|
|
}
|
|
|
|
// Lower left.
|
|
if (!extrude(LPoint2f(-1.0, -1.0), nll, fll)) {
|
|
return (BoundingVolume *)NULL;
|
|
}
|
|
|
|
return new BoundingHexahedron(fll, flr, fur, ful, nll, nlr, nur, nul);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_projection_mat
|
|
// Access: Published
|
|
// Description: Returns the complete transformation matrix from a 3-d
|
|
// point in space to a point on the film, if such a
|
|
// matrix exists, or the identity matrix if the lens is
|
|
// nonlinear.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_projection_mat() const {
|
|
if ((_comp_flags & CF_projection_mat) == 0) {
|
|
((Lens *)this)->compute_projection_mat();
|
|
}
|
|
return _projection_mat;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_projection_mat_inv
|
|
// Access: Public
|
|
// Description: Returns the matrix that transforms from a 2-d point
|
|
// on the film to a 3-d vector in space, if such a
|
|
// matrix exists.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_projection_mat_inv() const {
|
|
if ((_comp_flags & CF_projection_mat_inv) == 0) {
|
|
Lens *non_const = (Lens *)this;
|
|
const LMatrix4f &projection_mat = get_projection_mat();
|
|
non_const->_projection_mat_inv.invert_from(projection_mat);
|
|
non_const->adjust_comp_flags(0, CF_projection_mat_inv);
|
|
}
|
|
return _projection_mat_inv;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::output
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
output(ostream &out) const {
|
|
out << get_type();
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::write
|
|
// Access: Public, Virtual
|
|
// Description:
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
write(ostream &out, int indent_level) const {
|
|
indent(out, indent_level) << get_type() << " fov = " << get_fov() << "\n";
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::throw_change_event
|
|
// Access: Protected
|
|
// Description: Throws the event associated with changing properties
|
|
// on this Lens, if any.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
throw_change_event() {
|
|
++_last_change;
|
|
|
|
if (!_change_event.empty()) {
|
|
throw_event(_change_event);
|
|
}
|
|
|
|
// Also update the _geom_coords, if it is in use.
|
|
if (!_geom_coords.is_null()) {
|
|
if (_geom_coords.get_ref_count() == 1) {
|
|
// No one's using the array any more (other than us), so release
|
|
// it.
|
|
_geom_coords.clear();
|
|
} else {
|
|
// Someone else still has a handle to the array, so recompute
|
|
// it.
|
|
define_geom_coords();
|
|
}
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_film_mat
|
|
// Access: Protected
|
|
// Description: Returns the matrix that transforms from a point
|
|
// behind the lens to a point on the film.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_film_mat() const {
|
|
if ((_comp_flags & CF_film_mat) == 0) {
|
|
((Lens *)this)->compute_film_mat();
|
|
}
|
|
return _film_mat;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_film_mat_inv
|
|
// Access: Protected
|
|
// Description: Returns the matrix that transforms from a point on
|
|
// the film to a point behind the lens.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_film_mat_inv() const {
|
|
if ((_comp_flags & CF_film_mat_inv) == 0) {
|
|
Lens *non_const = (Lens *)this;
|
|
const LMatrix4f &film_mat = get_film_mat();
|
|
non_const->_film_mat_inv.invert_from(film_mat);
|
|
non_const->adjust_comp_flags(0, CF_film_mat_inv);
|
|
}
|
|
return _film_mat_inv;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_lens_mat
|
|
// Access: Protected
|
|
// Description: Returns the matrix that transforms from a point
|
|
// in front of the lens to a point in space.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_lens_mat() const {
|
|
if ((_comp_flags & CF_lens_mat) == 0) {
|
|
((Lens *)this)->compute_lens_mat();
|
|
}
|
|
return _lens_mat;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::get_lens_mat_inv
|
|
// Access: Protected
|
|
// Description: Returns the matrix that transforms from a point in
|
|
// space to a point in front of the lens.
|
|
////////////////////////////////////////////////////////////////////
|
|
const LMatrix4f &Lens::
|
|
get_lens_mat_inv() const {
|
|
if ((_comp_flags & CF_lens_mat_inv) == 0) {
|
|
Lens *non_const = (Lens *)this;
|
|
const LMatrix4f &lens_mat = get_lens_mat();
|
|
non_const->_lens_mat_inv.invert_from(lens_mat);
|
|
non_const->adjust_comp_flags(0, CF_lens_mat_inv);
|
|
}
|
|
return _lens_mat_inv;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::extrude
|
|
// Access: Protected, Virtual
|
|
// Description: Given a 2-d point in the range (-1,1) in both
|
|
// dimensions, where (0,0) is the center of the
|
|
// lens and (-1,-1) is the lower-left corner,
|
|
// compute the corresponding vector in space that maps
|
|
// to this point, if such a vector can be determined.
|
|
// The vector is returned by indicating the points on
|
|
// the near plane and far plane that both map to the
|
|
// indicated 2-d point.
|
|
//
|
|
// The z coordinate of the 2-d point is ignored.
|
|
//
|
|
// Returns true if the vector is defined, or false
|
|
// otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool Lens::
|
|
extrude_impl(const LPoint3f &point2d, LPoint3f &near_point, LPoint3f &far_point) const {
|
|
const LMatrix4f &projection_mat_inv = get_projection_mat_inv();
|
|
{
|
|
LVecBase4f full(point2d[0], point2d[1], -1.0f, 1.0f);
|
|
full = projection_mat_inv.xform(full);
|
|
if (full[3] == 0.0f) {
|
|
return false;
|
|
}
|
|
near_point.set(full[0] / full[3], full[1] / full[3], full[2] / full[3]);
|
|
}
|
|
{
|
|
LVecBase4f full(point2d[0], point2d[1], 1.0f, 1.0f);
|
|
full = projection_mat_inv.xform(full);
|
|
if (full[3] == 0.0f) {
|
|
return false;
|
|
}
|
|
far_point.set(full[0] / full[3], full[1] / full[3], full[2] / full[3]);
|
|
}
|
|
return true;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::project_impl
|
|
// Access: Protected, Virtual
|
|
// Description: Given a 3-d point in space, determine the 2-d point
|
|
// this maps to, in the range (-1,1) in both dimensions,
|
|
// where (0,0) is the center of the lens and
|
|
// (-1,-1) is the lower-left corner.
|
|
//
|
|
// Some lens types also set the z coordinate of the 2-d
|
|
// point to a value in the range (-1, 1), where 1
|
|
// represents a point on the near plane, and -1
|
|
// represents a point on the far plane.
|
|
//
|
|
// Returns true if the 3-d point is in front of the lens
|
|
// and within the viewing frustum (in which case point2d
|
|
// is filled in), or false otherwise.
|
|
////////////////////////////////////////////////////////////////////
|
|
bool Lens::
|
|
project_impl(const LPoint3f &point3d, LPoint3f &point2d) const {
|
|
const LMatrix4f &projection_mat = get_projection_mat();
|
|
LVecBase4f full(point3d[0], point3d[1], point3d[2], 1.0f);
|
|
full = projection_mat.xform(full);
|
|
if (full[3] == 0.0f) {
|
|
return false;
|
|
}
|
|
point2d.set(full[0] / full[3], full[1] / full[3], full[2] / full[3]);
|
|
return point2d[0] >= -1.0f && point2d[0] <= 1.0f &&
|
|
point2d[1] >= -1.0f && point2d[1] <= 1.0f;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_film_size
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the size and shape of the film behind the
|
|
// camera, based on the aspect ratio and fov.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_film_size() {
|
|
if ((_user_flags & UF_film_width) == 0) {
|
|
if ((_user_flags & (UF_hfov | UF_focal_length)) == (UF_hfov | UF_focal_length)) {
|
|
_film_size[0] = fov_to_film(_fov[0], _focal_length, true);
|
|
} else {
|
|
_film_size[0] = 1.0f;
|
|
}
|
|
}
|
|
|
|
if ((_user_flags & UF_film_height) == 0) {
|
|
if ((_user_flags & (UF_vfov | UF_focal_length)) == (UF_vfov | UF_focal_length)) {
|
|
_film_size[1] = fov_to_film(_fov[1], _focal_length, false);
|
|
|
|
} else if ((_user_flags & (UF_hfov | UF_vfov)) == (UF_hfov | UF_vfov)) {
|
|
// If we don't have a focal length, but we have an explicit vfov
|
|
// and hfov, we can infer the focal length is whatever makes the
|
|
// film width, above, be what it is.
|
|
if ((_comp_flags & CF_focal_length) == 0) {
|
|
_focal_length = fov_to_focal_length(_fov[0], _film_size[0], true);
|
|
adjust_comp_flags(0, CF_focal_length);
|
|
}
|
|
_film_size[1] = fov_to_film(_fov[1], _focal_length, false);
|
|
|
|
} else if ((_user_flags & UF_aspect_ratio) != 0) {
|
|
_film_size[1] = _film_size[0] / _aspect_ratio;
|
|
|
|
} else {
|
|
// Default is an aspect ratio of 1.
|
|
_film_size[1] = _film_size[0];
|
|
}
|
|
}
|
|
|
|
adjust_comp_flags(0, CF_film_size);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_focal_length
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the focal length of the lens, based on the
|
|
// fov and film size. This is based on the horizontal
|
|
// dimension.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_focal_length() {
|
|
if ((_user_flags & UF_focal_length) == 0) {
|
|
const LVecBase2f &film_size = get_film_size();
|
|
const LVecBase2f &fov = get_fov();
|
|
_focal_length = fov_to_focal_length(fov[0], film_size[0], true);
|
|
}
|
|
|
|
adjust_comp_flags(0, CF_focal_length);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_fov
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the field of view of the lens, based on the
|
|
// film size and focal length.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_fov() {
|
|
const LVecBase2f &film_size = get_film_size();
|
|
|
|
if ((_user_flags & UF_hfov) == 0) {
|
|
if ((_user_flags & UF_focal_length) != 0) {
|
|
_fov[0] = film_to_fov(film_size[0], _focal_length, true);
|
|
} else {
|
|
_fov[0] = _default_fov;
|
|
}
|
|
}
|
|
|
|
if ((_user_flags & UF_vfov) == 0) {
|
|
if ((_user_flags & UF_focal_length) == 0 &&
|
|
(_comp_flags & CF_focal_length) == 0) {
|
|
// If we don't have an explicit focal length, we can infer it
|
|
// from the above.
|
|
_focal_length = fov_to_focal_length(_fov[0], film_size[0], true);
|
|
adjust_comp_flags(0, CF_focal_length);
|
|
}
|
|
_fov[1] = film_to_fov(film_size[1], _focal_length, false);
|
|
}
|
|
|
|
adjust_comp_flags(0, CF_fov);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_aspect_ratio
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the aspect ratio of the film rectangle, as a
|
|
// ratio of width to height.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_aspect_ratio() {
|
|
if ((_user_flags & UF_aspect_ratio) == 0) {
|
|
const LVecBase2f &film_size = get_film_size();
|
|
if (film_size[1] == 0.0f) {
|
|
_aspect_ratio = 1.0f;
|
|
} else {
|
|
_aspect_ratio = film_size[0] / film_size[1];
|
|
}
|
|
adjust_comp_flags(0, CF_aspect_ratio);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_view_hpr
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the Euler angles representing the lens'
|
|
// rotation.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_view_hpr() {
|
|
if ((_user_flags & UF_view_hpr) == 0) {
|
|
const LMatrix4f &view_mat = get_view_mat();
|
|
LVecBase3f scale, translate;
|
|
decompose_matrix(view_mat, scale, _view_hpr, translate, _cs);
|
|
}
|
|
adjust_comp_flags(0, CF_view_hpr);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_view_vector
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the view vector and up vector for the lens.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_view_vector() {
|
|
if ((_user_flags & UF_view_vector) == 0) {
|
|
const LMatrix4f &view_mat = get_view_mat();
|
|
_view_vector = LVector3f::forward(_cs) * view_mat;
|
|
_up_vector = LVector3f::up(_cs) * view_mat;
|
|
}
|
|
adjust_comp_flags(0, CF_view_vector);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_iod_offset
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the IOD offset: the translation along the
|
|
// "right" axis.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_iod_offset() {
|
|
if ((_user_flags & UF_iod_offset) == 0) {
|
|
const LMatrix4f &lens_mat_inv = get_lens_mat_inv();
|
|
LVector3f translate;
|
|
lens_mat_inv.get_row3(translate, 3);
|
|
_iod_offset = -translate.dot(LVector3f::right(_cs));
|
|
}
|
|
adjust_comp_flags(0, CF_iod_offset);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_projection_mat
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the complete transformation matrix from 3-d
|
|
// point to 2-d point, if the lens is linear.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_projection_mat() {
|
|
_projection_mat = LMatrix4f::ident_mat();
|
|
_projection_mat_inv = _projection_mat;
|
|
adjust_comp_flags(0, CF_projection_mat | CF_projection_mat_inv);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_film_mat
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the matrix that transforms from a point
|
|
// behind the lens to a point on the film.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_film_mat() {
|
|
// The lens will return a point in the range [-film_size/2,
|
|
// film_size/2] in each dimension. Convert this to [-1, 1], and
|
|
// also apply the offset.
|
|
const LVecBase2f &film_size = get_film_size();
|
|
const LVector2f &film_offset = get_film_offset();
|
|
_film_mat =
|
|
LMatrix4f::translate_mat(-film_offset[0], -film_offset[1], 0.0) *
|
|
LMatrix4f::scale_mat(2.0f / film_size[0], 2.0f / film_size[1], 1.0);
|
|
adjust_comp_flags(CF_film_mat_inv,
|
|
CF_film_mat);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::compute_lens_mat
|
|
// Access: Protected, Virtual
|
|
// Description: Computes the matrix that transforms from a point
|
|
// in front of the lens to a point in space.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
compute_lens_mat() {
|
|
if ((_user_flags & UF_view_mat) == 0) {
|
|
if ((_user_flags & UF_view_hpr) != 0) {
|
|
compose_matrix(_lens_mat,
|
|
LVecBase3f(1.0f, 1.0f, 1.0f), _view_hpr,
|
|
LVecBase3f(0.0f, 0.0f, 0.0f), _cs);
|
|
|
|
} else if ((_user_flags & UF_view_vector) != 0) {
|
|
look_at(_lens_mat, _view_vector, _up_vector, _cs);
|
|
|
|
} else {
|
|
_lens_mat = LMatrix4f::ident_mat();
|
|
}
|
|
|
|
if ((_user_flags & UF_iod_offset) != 0) {
|
|
LVector3f iod_vector = _iod_offset * LVector3f::right(_cs);
|
|
_lens_mat = LMatrix4f::translate_mat(iod_vector) * _lens_mat;
|
|
}
|
|
}
|
|
adjust_comp_flags(CF_lens_mat_inv,
|
|
CF_lens_mat);
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::fov_to_film
|
|
// Access: Protected, Virtual
|
|
// Description: Given a field of view in degrees and a focal length,
|
|
// compute the corresponding width (or height) on the
|
|
// film. If horiz is true, this is in the horizontal
|
|
// direction; otherwise, it is in the vertical direction
|
|
// (some lenses behave differently in each direction).
|
|
////////////////////////////////////////////////////////////////////
|
|
float Lens::
|
|
fov_to_film(float, float, bool) const {
|
|
return 1.0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::fov_to_focal_length
|
|
// Access: Protected, Virtual
|
|
// Description: Given a field of view in degrees and a width (or
|
|
// height) on the film, compute the focal length of the
|
|
// lens. If horiz is true, this is in the horizontal
|
|
// direction; otherwise, it is in the vertical direction
|
|
// (some lenses behave differently in each direction).
|
|
////////////////////////////////////////////////////////////////////
|
|
float Lens::
|
|
fov_to_focal_length(float, float, bool) const {
|
|
return 1.0;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::film_to_fov
|
|
// Access: Protected, Virtual
|
|
// Description: Given a width (or height) on the film and a focal
|
|
// length, compute the field of view in degrees. If
|
|
// horiz is true, this is in the horizontal direction;
|
|
// otherwise, it is in the vertical direction (some
|
|
// lenses behave differently in each direction).
|
|
////////////////////////////////////////////////////////////////////
|
|
float Lens::
|
|
film_to_fov(float, float, bool) const {
|
|
return _default_fov;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::resequence_fov_triad
|
|
// Access: Private, Static
|
|
// Description: Called whenever the user changes one of the three FOV
|
|
// parameters: fov, focal length, or film size. This
|
|
// rearranges the three sequence numbers so the newest
|
|
// parameter has value 2, and the older parameters are
|
|
// kept in sequence order.
|
|
//
|
|
// This is used to determine which two parameters of the
|
|
// three are the most recently changed, and conversely,
|
|
// which one the user has *not* changed recently. It is
|
|
// this third value which should be discarded.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
resequence_fov_triad(char &newest, char &older_a, char &older_b) {
|
|
switch (newest) {
|
|
case 0:
|
|
newest = 2;
|
|
older_a--;
|
|
older_b--;
|
|
nassertv(older_a + older_b == 1);
|
|
return;
|
|
|
|
case 1:
|
|
newest = 2;
|
|
if (older_a == 2) {
|
|
nassertv(older_b == 0);
|
|
older_a = 1;
|
|
} else {
|
|
nassertv(older_a == 0 && older_b == 2);
|
|
older_b = 1;
|
|
}
|
|
return;
|
|
|
|
case 2:
|
|
nassertv(older_a + older_b == 1);
|
|
return;
|
|
|
|
default:
|
|
gobj_cat.error()
|
|
<< "Invalid fov sequence numbers in lens: " << newest << ", " << older_a
|
|
<< ", " << older_b << "\n";
|
|
nassertv(false);
|
|
return;
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::define_geom_coords
|
|
// Access: Private
|
|
// Description: Adjusts (or defines for the first time) all the
|
|
// vertices in the _geom_coords array to match the
|
|
// properties of the lens. This will update the visual
|
|
// representation of the lens's frustum to match the
|
|
// changing parameters. Returns the number of line
|
|
// segments per edge.
|
|
////////////////////////////////////////////////////////////////////
|
|
int Lens::
|
|
define_geom_coords() {
|
|
int num_segments = 1;
|
|
if (!is_linear()) {
|
|
num_segments = 10;
|
|
}
|
|
|
|
PTA_Vertexf coords;
|
|
LPoint3f near_point, far_point;
|
|
for (int si = 0; si < num_segments; si++) {
|
|
float t = 2.0f * (float)si / (float)num_segments;
|
|
|
|
// Upper left, top edge.
|
|
LPoint2f p1(-1.0f + t, 1.0);
|
|
if (!extrude(p1, near_point, far_point)) {
|
|
// Hey, this point is off the lens! Can't do a frustum.
|
|
return 0;
|
|
}
|
|
coords.push_back(near_point);
|
|
coords.push_back(far_point);
|
|
|
|
// Upper right, right edge.
|
|
LPoint2f p2(1.0, 1.0f - t);
|
|
if (!extrude(p2, near_point, far_point)) {
|
|
// Hey, this point is off the lens! Can't do a frustum.
|
|
return 0;
|
|
}
|
|
coords.push_back(near_point);
|
|
coords.push_back(far_point);
|
|
|
|
// Lower right, bottom edge.
|
|
LPoint2f p3(1.0f - t, -1.0);
|
|
if (!extrude(p3, near_point, far_point)) {
|
|
// Hey, this point is off the lens! Can't do a frustum.
|
|
return 0;
|
|
}
|
|
coords.push_back(near_point);
|
|
coords.push_back(far_point);
|
|
|
|
// Lower left, left edge.
|
|
LPoint2f p4(-1.0, -1.0f + t);
|
|
if (!extrude(p4, near_point, far_point)) {
|
|
// Hey, this point is off the lens! Can't do a frustum.
|
|
return 0;
|
|
}
|
|
coords.push_back(near_point);
|
|
coords.push_back(far_point);
|
|
}
|
|
|
|
// Finally, push one more pair for the viewing axis.
|
|
LPoint3f near_axis = LPoint3f::origin(_cs) + LVector3f::forward(_cs) * _near_distance;
|
|
LPoint3f far_axis = LPoint3f::origin(_cs) + LVector3f::forward(_cs) * _far_distance;
|
|
const LMatrix4f &lens_mat = get_lens_mat();
|
|
near_axis = near_axis * lens_mat;
|
|
far_axis = far_axis * lens_mat;
|
|
coords.push_back(near_axis);
|
|
coords.push_back(far_axis);
|
|
|
|
if (_geom_coords.is_null()) {
|
|
// If the previous array is NULL, simply assign the pointer.
|
|
_geom_coords = coords;
|
|
} else {
|
|
// Otherwise, swap out the vectors within the array so other
|
|
// objects that share the PTA will get the new data.
|
|
_geom_coords.v().swap(coords.v());
|
|
}
|
|
|
|
return num_segments;
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::build_shear_mat
|
|
// Access: Private, Static
|
|
// Description: A support function for set_frustum_from_corners(),
|
|
// this computes a matrix that will shear the four
|
|
// indicated points to the most nearly rectangular.
|
|
////////////////////////////////////////////////////////////////////
|
|
void Lens::
|
|
build_shear_mat(LMatrix4f &shear_mat,
|
|
const LPoint3f &cul, const LPoint3f &cur,
|
|
const LPoint3f &cll, const LPoint3f &clr) {
|
|
// Fit a parallelogram around these four points.
|
|
|
|
// Put the points in an array so we can rotate it around to find
|
|
// the longest edge.
|
|
LPoint3f points[4] = {
|
|
cul, cur, clr, cll
|
|
};
|
|
|
|
float edge_lengths[4];
|
|
float max_edge_length = -1.0f;
|
|
int base_edge = -1;
|
|
for (int i = 0; i < 4; i++) {
|
|
LVector3f edge = points[(i + 1) % 4] - points[i];
|
|
float length = edge.length_squared();
|
|
edge_lengths[i] = length;
|
|
if (length > max_edge_length) {
|
|
base_edge = i;
|
|
max_edge_length = length;
|
|
}
|
|
}
|
|
|
|
const LPoint3f &base_origin = points[base_edge];
|
|
LVector3f base_vec = points[(base_edge + 1) % 4] - base_origin;
|
|
|
|
float base_edge_length = csqrt(max_edge_length);
|
|
|
|
// The longest edge is the base of our parallelogram. The parallel
|
|
// edge must pass through the point furthest from this edge.
|
|
|
|
int a = (base_edge + 2) % 4;
|
|
int b = (base_edge + 3) % 4;
|
|
|
|
float a_dist = sqr_dist_to_line(points[a], base_origin, base_vec);
|
|
float b_dist = sqr_dist_to_line(points[b], base_origin, base_vec);
|
|
|
|
int far_point;
|
|
float dist;
|
|
if (a_dist > b_dist) {
|
|
far_point = a;
|
|
dist = csqrt(a_dist);
|
|
} else {
|
|
far_point = b;
|
|
dist = csqrt(b_dist);
|
|
}
|
|
|
|
// Try to make the parallelogram as nearly rectangular as possible.
|
|
// How suitable is a true rectangle?
|
|
LVector3f perpendic = base_vec.cross(LVector3f(0.0, -1.0, 0.0));
|
|
perpendic.normalize();
|
|
perpendic *= dist;
|
|
LPoint3f parallel_origin = points[base_edge] + perpendic;
|
|
|
|
// It follows that far_point is on the line passing through the
|
|
// parallel edge. Is it within the endpoints?
|
|
LVector3f base_norm_vec = base_vec / base_edge_length;
|
|
|
|
LVector3f far_point_delta = points[far_point] - parallel_origin;
|
|
float far_point_pos = far_point_delta.dot(base_norm_vec);
|
|
|
|
if (far_point_pos < 0.0f) {
|
|
// We have to slide the parallel_origin back to include far_point.
|
|
parallel_origin += base_norm_vec * far_point_pos;
|
|
|
|
} else if (far_point_pos > base_edge_length) {
|
|
// We have to slide the parallel_origin forward to include
|
|
// far_point.
|
|
parallel_origin += base_norm_vec * (far_point_pos - base_edge_length);
|
|
}
|
|
|
|
// Finally, is the other point within the parallelogram?
|
|
float t;
|
|
float Ox = parallel_origin[0];
|
|
float Oy = parallel_origin[2];
|
|
float Vx = base_vec[0];
|
|
float Vy = base_vec[2];
|
|
float Ax, Ay, Bx, By;
|
|
|
|
if (far_point == a) {
|
|
// near point is b
|
|
LVector3f v = points[b] - base_origin;
|
|
Ax = points[b][0];
|
|
Ay = points[b][2];
|
|
Bx = v[0];
|
|
By = v[2];
|
|
} else {
|
|
// near point is a
|
|
LVector3f v = points[a] - (base_origin + base_vec);
|
|
Ax = points[a][0];
|
|
Ay = points[a][2];
|
|
Bx = v[0];
|
|
By = v[2];
|
|
}
|
|
t = ((Ox - Ax) * By + (Ay - Oy) * Bx) / (Bx * Vy - By * Vx);
|
|
|
|
if (t < 0.0f) {
|
|
// We need to slide the parallel_origin back to include
|
|
// the near point.
|
|
parallel_origin += base_vec * t;
|
|
} else if (t > 1.0f) {
|
|
// We need to slide the parallel_origin forward to include the far
|
|
// point.
|
|
parallel_origin += base_vec * (1.0f - t);
|
|
}
|
|
|
|
LVector3f adjacent_norm_vec = parallel_origin - base_origin;
|
|
adjacent_norm_vec.normalize();
|
|
|
|
// Now we've defined a parallelogram that includes all four points,
|
|
// and we're ready to build a shear transform.
|
|
shear_mat = LMatrix4f::ident_mat();
|
|
|
|
// The edges of the parallelogram become the axes.
|
|
switch (base_edge) {
|
|
case 0:
|
|
// The base_origin is the upper-left corner. X axis is base_norm_vec,
|
|
// Z axis is -adjacent_norm_vec.
|
|
shear_mat.set_row(0, base_norm_vec);
|
|
shear_mat.set_row(2, -adjacent_norm_vec);
|
|
break;
|
|
|
|
case 1:
|
|
// The base_origin is the upper-right corner. X axis is
|
|
// -adjacent_norm_vec, Z axis is -base_norm_vec.
|
|
shear_mat.set_row(0, -adjacent_norm_vec);
|
|
shear_mat.set_row(2, -base_norm_vec);
|
|
break;
|
|
|
|
case 2:
|
|
// The base_origin is the lower-right corner. X axis is
|
|
// -base_norm_vec, Z axis is adjacent_norm_vec.
|
|
shear_mat.set_row(0, -base_norm_vec);
|
|
shear_mat.set_row(2, adjacent_norm_vec);
|
|
break;
|
|
|
|
case 3:
|
|
// The base_origin is the lower-left corner. X axis is
|
|
// adjacent_norm_vec, Z axis is base_norm_vec.
|
|
shear_mat.set_row(0, adjacent_norm_vec);
|
|
shear_mat.set_row(2, base_norm_vec);
|
|
break;
|
|
|
|
default:
|
|
nassertv(false);
|
|
}
|
|
}
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Function: Lens::sqr_dist_to_line
|
|
// Access: Private, Static
|
|
// Description: A support function for build_shear_mat(), this
|
|
// computes the minimum distance from a point to a line,
|
|
// and returns the distance squared.
|
|
////////////////////////////////////////////////////////////////////
|
|
float Lens::
|
|
sqr_dist_to_line(const LPoint3f &point, const LPoint3f &origin,
|
|
const LVector3f &vector) {
|
|
LVector3f norm = vector;
|
|
norm.normalize();
|
|
LVector3f d = point - origin;
|
|
float hyp_2 = d.length_squared();
|
|
float leg = d.dot(norm);
|
|
return hyp_2 - leg * leg;
|
|
}
|