panda3d/panda/src/pgraph/cullHandler.cxx
Roger Hughston 477fdc8775 OSX Commit
2006-03-17 22:57:38 +00:00

99 lines
3.4 KiB
C++

// Filename: cullHandler.cxx
// Created by: drose (23Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "cullHandler.h"
#include "cullableObject.h"
#include "geom.h"
#include "transformState.h"
#include "renderState.h"
#include "pnotify.h"
////////////////////////////////////////////////////////////////////
// Function: CullHandler::Destructor
// Access: Public, Virtual
// Description:
////////////////////////////////////////////////////////////////////
CullHandler::
~CullHandler() {
}
////////////////////////////////////////////////////////////////////
// Function: CullHandler::record_object
// Access: Public, Virtual
// Description: This callback function is intended to be overridden
// by a derived class. This is called as each Geom is
// discovered by the CullTraverser.
//
// The CullHandler becomes the owner of the
// CullableObject pointer and is expected to delete it
// later.
////////////////////////////////////////////////////////////////////
void CullHandler::
record_object(CullableObject *object, const CullTraverser *traverser) {
nout << *object->_geom << " " << *object->_modelview_transform << " "
<< *object->_state << "\n";
delete object;
}
////////////////////////////////////////////////////////////////////
// Function: CullHandler::draw_with_decals
// Access: Public, Static
// Description: Draws the indicated CullableObject, assuming it has
// attached decals.
////////////////////////////////////////////////////////////////////
void CullHandler::
draw_with_decals(CullableObject *object, GraphicsStateGuardianBase *gsg) {
// We draw with a three-step process.
// First, render all of the base geometry for the first pass.
CPT(RenderState) state = gsg->begin_decal_base_first();
CullableObject *base = object;
while (base != (CullableObject *)NULL && base->_geom != (Geom *)NULL) {
gsg->set_state_and_transform(base->_state->compose(state), base->_modelview_transform);
base->draw(gsg);
base = base->_next;
}
if (base != (CullableObject *)NULL) {
// Now, draw all the decals.
state = gsg->begin_decal_nested();
CullableObject *decal = base->_next;
while (decal != (CullableObject *)NULL) {
gsg->set_state_and_transform(decal->_state->compose(state), decal->_modelview_transform);
decal->draw(gsg);
decal = decal->_next;
}
}
// And now, re-draw the base geometry, if required.
state = gsg->begin_decal_base_second();
if (state != (const RenderState *)NULL) {
base = object;
while (base != (CullableObject *)NULL && base->_geom != (Geom *)NULL) {
gsg->set_state_and_transform(base->_state->compose(state), base->_modelview_transform);
base->draw(gsg);
base = base->_next;
}
}
}