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The flags in the enum are actual bit flags instead of indices. This allows for setting/clearing a mask of flags in one go, rather than having to set each flag in its own function call. Existing code shouldn't be affected. Closes #688
43 lines
1.9 KiB
Python
43 lines
1.9 KiB
Python
from panda3d import core
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def test_shaderattrib_flags():
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# Ensure the old single-flag behavior still works
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shattr = core.ShaderAttrib.make()
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# Make sure we have the flag
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shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning, True)
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assert shattr.get_flag(core.ShaderAttrib.F_hardware_skinning)
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# Make sure we don't have a flag that we didn't set
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assert not shattr.get_flag(core.ShaderAttrib.F_subsume_alpha_test)
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# Clear it, we should not longer have the flag
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shattr = shattr.clear_flag(core.ShaderAttrib.F_hardware_skinning)
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assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning)
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# Set a flag to false, we shouldn't have it
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shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning, False)
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assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning)
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# Ensure the new behavior works
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shattr = core.ShaderAttrib.make()
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# Make sure we have the flags
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shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test, True)
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assert shattr.get_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
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# Make sure we don't have a flag that we didn't set
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assert not shattr.get_flag(core.ShaderAttrib.F_shader_point_size)
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# ...group of flags we didn't set
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assert not shattr.get_flag(core.ShaderAttrib.F_disable_alpha_write | core.ShaderAttrib.F_shader_point_size)
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# Make sure they clear correctly
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shattr = shattr.clear_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
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assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
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# Set group to false
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shattr = shattr.set_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test, False)
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assert not shattr.get_flag(core.ShaderAttrib.F_hardware_skinning | core.ShaderAttrib.F_subsume_alpha_test)
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