panda3d/panda/src/collide/config_collide.cxx
2002-03-16 19:30:20 +00:00

84 lines
2.7 KiB
C++

// Filename: config_collide.cxx
// Created by: drose (24Apr00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "config_collide.h"
#include "collisionEntry.h"
#include "collisionHandler.h"
#include "collisionHandlerEvent.h"
#include "collisionHandlerFloor.h"
#include "collisionHandlerPhysical.h"
#include "collisionHandlerPusher.h"
#include "collisionHandlerQueue.h"
#include "collisionNode.h"
#include "qpcollisionNode.h"
#include "collisionPlane.h"
#include "collisionPolygon.h"
#include "collisionRay.h"
#include "collisionSegment.h"
#include "collisionSolid.h"
#include "collisionSphere.h"
#include <dconfig.h>
Configure(config_collide);
NotifyCategoryDef(collide, "");
ConfigureFn(config_collide) {
init_libcollide();
}
////////////////////////////////////////////////////////////////////
// Function: init_libcollide
// Description: Initializes the library. This must be called at
// least once before any of the functions or classes in
// this library can be used. Normally it will be
// called by the static initializers and need not be
// called explicitly, but special cases exist.
////////////////////////////////////////////////////////////////////
void
init_libcollide() {
static bool initialized = false;
if (initialized) {
return;
}
initialized = true;
CollisionEntry::init_type();
CollisionHandler::init_type();
CollisionHandlerEvent::init_type();
CollisionHandlerFloor::init_type();
CollisionHandlerPhysical::init_type();
CollisionHandlerPusher::init_type();
CollisionHandlerQueue::init_type();
CollisionNode::init_type();
qpCollisionNode::init_type();
CollisionPlane::init_type();
CollisionPolygon::init_type();
CollisionRay::init_type();
CollisionSegment::init_type();
CollisionSolid::init_type();
CollisionSphere::init_type();
//Registration of writeable object's creation
//functions with BamReader's factory
CollisionNode::register_with_read_factory();
qpCollisionNode::register_with_read_factory();
CollisionPlane::register_with_read_factory();
CollisionPolygon::register_with_read_factory();
CollisionSphere::register_with_read_factory();
}