panda3d/panda/src/physics/baseIntegrator.cxx
2003-06-11 04:50:57 +00:00

145 lines
5.0 KiB
C++

// Filename: baseIntegrator.cxx
// Created by: charles (11Aug00)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "baseIntegrator.h"
#include "physicalNode.h"
#include "forceNode.h"
#include "nodePath.h"
////////////////////////////////////////////////////////////////////
// Function : BaseIntegrator
// Access : protected
// Description : constructor
////////////////////////////////////////////////////////////////////
BaseIntegrator::
BaseIntegrator() {
}
////////////////////////////////////////////////////////////////////
// Function : ~BaseIntegrator
// Access : public, virtual
// Description : destructor
////////////////////////////////////////////////////////////////////
BaseIntegrator::
~BaseIntegrator() {
}
////////////////////////////////////////////////////////////////////
// Function : precompute_linear_matrices
// Access : protected
// Description : effectively caches the xform matrices between
// the physical's node and every force acting on it
// so that each PhysicsObject in the set held by the
// Physical doesn't have to wrt.
////////////////////////////////////////////////////////////////////
void BaseIntegrator::
precompute_linear_matrices(Physical *physical,
const pvector< PT(LinearForce) > &forces) {
// make sure the physical's in the scene graph, somewhere.
PhysicalNode *physical_node = physical->get_physical_node();
nassertv(physical_node != NULL);
// by global forces, we mean forces not contained in the physical
int global_force_vec_size = forces.size();
// by local forces, we mean members of the physical's force set.
int local_force_vec_size = physical->get_linear_forces().size();
int i;
ForceNode *force_node;
// prepare the vector
_precomputed_linear_matrices.clear();
_precomputed_linear_matrices.reserve(global_force_vec_size + local_force_vec_size);
NodePath physical_np(physical_node);
// tally the global xforms
for (i = 0; i < global_force_vec_size; i++) {
force_node = forces[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
NodePath force_np(force_node);
_precomputed_linear_matrices.push_back(physical_np.get_mat(force_node));
}
const pvector< PT(LinearForce) > &force_vector =
physical->get_linear_forces();
// tally the local xforms
for (i = 0; i < local_force_vec_size; i++) {
force_node = force_vector[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
NodePath force_np(force_node);
_precomputed_linear_matrices.push_back(physical_np.get_mat(force_node));
}
}
////////////////////////////////////////////////////////////////////
// Function : precompute_angular_matrices
// Access : protected
// Description : effectively caches the xform matrices between
// the physical's node and every force acting on it
// so that each PhysicsObject in the set held by the
// Physical doesn't have to wrt.
////////////////////////////////////////////////////////////////////
void BaseIntegrator::
precompute_angular_matrices(Physical *physical,
const pvector< PT(AngularForce) > &forces) {
// make sure the physical's in the scene graph, somewhere.
PhysicalNode *physical_node = physical->get_physical_node();
nassertv(physical_node != NULL);
// by global forces, we mean forces not contained in the physical
int global_force_vec_size = forces.size();
// by local forces, we mean members of the physical's force set.
int local_force_vec_size = physical->get_angular_forces().size();
int i;
ForceNode *force_node;
// prepare the vector
_precomputed_angular_matrices.clear();
_precomputed_angular_matrices.reserve(global_force_vec_size + local_force_vec_size);
NodePath physical_np(physical_node);
// tally the global xforms
for (i = 0; i < global_force_vec_size; i++) {
force_node = forces[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
NodePath force_np(force_node);
_precomputed_angular_matrices.push_back(physical_np.get_mat(force_node));
}
const pvector< PT(AngularForce) > &force_vector =
physical->get_angular_forces();
// tally the local xforms
for (i = 0; i < local_force_vec_size; i++) {
force_node = force_vector[i]->get_force_node();
nassertv(force_node != (ForceNode *) NULL);
NodePath force_np(force_node);
_precomputed_angular_matrices.push_back(physical_np.get_mat(force_node));
}
}