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https://github.com/panda3d/panda3d.git
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260 lines
8.7 KiB
C++
260 lines
8.7 KiB
C++
// Filename: eglGraphicsPixmap.cxx
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// Created by: rdb (13Jun09)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#include "eglGraphicsPixmap.h"
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#include "eglGraphicsWindow.h"
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#include "eglGraphicsStateGuardian.h"
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#include "config_egldisplay.h"
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#include "eglGraphicsPipe.h"
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#include "graphicsPipe.h"
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#include "pStatTimer.h"
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TypeHandle eglGraphicsPixmap::_type_handle;
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////////////////////////////////////////////////////////////////////
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// Function: eglGraphicsPixmap::Constructor
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// Access: Public
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// Description:
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////////////////////////////////////////////////////////////////////
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eglGraphicsPixmap::
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eglGraphicsPixmap(GraphicsEngine *engine, GraphicsPipe *pipe,
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const string &name,
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const FrameBufferProperties &fb_prop,
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const WindowProperties &win_prop,
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int flags,
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GraphicsStateGuardian *gsg,
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GraphicsOutput *host) :
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GraphicsBuffer(engine, pipe, name, fb_prop, win_prop, flags, gsg, host)
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{
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eglGraphicsPipe *egl_pipe;
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DCAST_INTO_V(egl_pipe, _pipe);
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_display = egl_pipe->get_display();
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_egl_display = egl_pipe->_egl_display;
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_drawable = None;
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_x_pixmap = None;
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_egl_surface = EGL_NO_SURFACE;
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// Since the pixmap never gets flipped, we get screenshots from the
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// same pixmap we draw into.
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_screenshot_buffer_type = _draw_buffer_type;
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}
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////////////////////////////////////////////////////////////////////
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// Function: eglGraphicsPixmap::Destructor
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// Access: Public, Virtual
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// Description:
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////////////////////////////////////////////////////////////////////
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eglGraphicsPixmap::
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~eglGraphicsPixmap() {
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nassertv(_x_pixmap == None && _egl_surface == EGL_NO_SURFACE);
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}
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////////////////////////////////////////////////////////////////////
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// Function: eglGraphicsPixmap::begin_frame
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// before beginning rendering for a given frame. It
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// should do whatever setup is required, and return true
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// if the frame should be rendered, or false if it
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// should be skipped.
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////////////////////////////////////////////////////////////////////
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bool eglGraphicsPixmap::
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begin_frame(FrameMode mode, Thread *current_thread) {
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PStatTimer timer(_make_current_pcollector, current_thread);
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begin_frame_spam(mode);
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if (_gsg == (GraphicsStateGuardian *)NULL) {
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return false;
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}
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eglGraphicsStateGuardian *eglgsg;
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DCAST_INTO_R(eglgsg, _gsg, false);
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if (!eglMakeCurrent(_egl_display, _egl_surface, _egl_surface, eglgsg->_context)) {
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egldisplay_cat.error() << "Failed to call eglMakeCurrent: "
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<< get_egl_error_string(eglGetError()) << "\n";
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}
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// Now that we have made the context current to a window, we can
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// reset the GSG state if this is the first time it has been used.
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// (We can't just call reset() when we construct the GSG, because
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// reset() requires having a current context.)
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eglgsg->reset_if_new();
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if (mode == FM_render) {
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CDLockedReader cdata(_cycler);
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for (size_t i = 0; i != cdata->_textures.size(); ++i) {
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const RenderTexture &rt = cdata->_textures[i];
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RenderTextureMode rtm_mode = rt._rtm_mode;
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if (rtm_mode == RTM_bind_or_copy) {
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CDWriter cdataw(_cycler, cdata, false);
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nassertr(cdata->_textures.size() == cdataw->_textures.size(), false);
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cdataw->_textures[i]._rtm_mode = RTM_copy_texture;
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}
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}
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clear_cube_map_selection();
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}
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_gsg->set_current_properties(&get_fb_properties());
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return _gsg->begin_frame(current_thread);
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}
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////////////////////////////////////////////////////////////////////
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// Function: eglGraphicsPixmap::end_frame
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// Access: Public, Virtual
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// Description: This function will be called within the draw thread
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// after rendering is completed for a given frame. It
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// should do whatever finalization is required.
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////////////////////////////////////////////////////////////////////
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void eglGraphicsPixmap::
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end_frame(FrameMode mode, Thread *current_thread) {
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end_frame_spam(mode);
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nassertv(_gsg != (GraphicsStateGuardian *)NULL);
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if (mode == FM_render) {
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copy_to_textures();
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}
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_gsg->end_frame(current_thread);
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if (mode == FM_render) {
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trigger_flip();
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clear_cube_map_selection();
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}
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}
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////////////////////////////////////////////////////////////////////
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// Function: eglGraphicsPixmap::close_buffer
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// Access: Protected, Virtual
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// Description: Closes the pixmap right now. Called from the window
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// thread.
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////////////////////////////////////////////////////////////////////
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void eglGraphicsPixmap::
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close_buffer() {
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if (_gsg != (GraphicsStateGuardian *)NULL) {
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if (!eglMakeCurrent(_egl_display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT)) {
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egldisplay_cat.error() << "Failed to call eglMakeCurrent: "
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<< get_egl_error_string(eglGetError()) << "\n";
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}
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_gsg.clear();
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}
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if (_egl_surface != EGL_NO_SURFACE) {
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if (!eglDestroySurface(_egl_display, _egl_surface)) {
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egldisplay_cat.error() << "Failed to destroy surface: "
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<< get_egl_error_string(eglGetError()) << "\n";
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}
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_egl_surface = EGL_NO_SURFACE;
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}
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if (_x_pixmap != None) {
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XFreePixmap(_display, _x_pixmap);
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_x_pixmap = None;
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}
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_is_valid = false;
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}
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////////////////////////////////////////////////////////////////////
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// Function: eglGraphicsPixmap::open_buffer
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// Access: Protected, Virtual
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// Description: Opens the pixmap right now. Called from the window
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// thread. Returns true if the pixmap is successfully
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// opened, or false if there was a problem.
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////////////////////////////////////////////////////////////////////
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bool eglGraphicsPixmap::
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open_buffer() {
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eglGraphicsPipe *egl_pipe;
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DCAST_INTO_R(egl_pipe, _pipe, false);
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// GSG Creation/Initialization
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eglGraphicsStateGuardian *eglgsg;
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if (_gsg == 0) {
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// There is no old gsg. Create a new one.
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eglgsg = new eglGraphicsStateGuardian(_engine, _pipe, NULL);
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eglgsg->choose_pixel_format(_fb_properties, _display, egl_pipe->get_screen(), false, true);
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_gsg = eglgsg;
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} else {
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// If the old gsg has the wrong pixel format, create a
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// new one that shares with the old gsg.
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DCAST_INTO_R(eglgsg, _gsg, false);
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if (!eglgsg->get_fb_properties().subsumes(_fb_properties)) {
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eglgsg = new eglGraphicsStateGuardian(_engine, _pipe, eglgsg);
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eglgsg->choose_pixel_format(_fb_properties, _display, egl_pipe->get_screen(), false, true);
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_gsg = eglgsg;
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}
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}
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if (eglgsg->_fbconfig == None) {
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// If we didn't use an fbconfig to create the GSG, we can't create
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// a PBuffer.
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return false;
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}
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XVisualInfo *visual_info = eglgsg->_visual;
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if (visual_info == NULL) {
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// No X visual for this fbconfig; how can we create the pixmap?
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egldisplay_cat.error()
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<< "No X visual: cannot create pixmap.\n";
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return false;
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}
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_drawable = egl_pipe->get_root();
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if (_host != NULL) {
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if (_host->is_of_type(eglGraphicsWindow::get_class_type())) {
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eglGraphicsWindow *win = DCAST(eglGraphicsWindow, _host);
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_drawable = win->get_xwindow();
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} else if (_host->is_of_type(eglGraphicsPixmap::get_class_type())) {
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eglGraphicsPixmap *pix = DCAST(eglGraphicsPixmap, _host);
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_drawable = pix->_drawable;
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}
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}
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_x_pixmap = XCreatePixmap(_display, _drawable,
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_size.get_x(), _size.get_y(), visual_info->depth);
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if (_x_pixmap == None) {
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egldisplay_cat.error()
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<< "Failed to create X pixmap.\n";
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close_buffer();
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return false;
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}
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nassertr(eglgsg->_fbconfig, false);
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_egl_surface = eglCreatePixmapSurface(_egl_display, eglgsg->_fbconfig, (NativePixmapType) _x_pixmap, NULL);
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if (_egl_surface == EGL_NO_SURFACE) {
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egldisplay_cat.error()
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<< "Failed to create EGL pixmap surface:"
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<< get_egl_error_string(eglGetError()) << "\n";
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close_buffer();
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return false;
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}
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eglMakeCurrent(_egl_display, _egl_surface, _egl_surface, eglgsg->_context);
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eglgsg->reset_if_new();
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if (!eglgsg->is_valid()) {
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close_buffer();
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return false;
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}
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if (!eglgsg->get_fb_properties().verify_hardware_software
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(_fb_properties, eglgsg->get_gl_renderer())) {
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close_buffer();
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return false;
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}
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_fb_properties = eglgsg->get_fb_properties();
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_is_valid = true;
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return true;
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}
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