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85 lines
2.3 KiB
C++
Executable File
85 lines
2.3 KiB
C++
Executable File
// Filename: glCgShaderContext_src.h
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// Created by: jyelon (01Sep05)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) Carnegie Mellon University. All rights reserved.
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//
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// All use of this software is subject to the terms of the revised BSD
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// license. You should have received a copy of this license along
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// with this source code in a file named "LICENSE."
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//
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////////////////////////////////////////////////////////////////////
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#if defined(HAVE_CG) && !defined(OPENGLES)
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#include "pandabase.h"
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#include "string_utils.h"
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#include "internalName.h"
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#include "shader.h"
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#include "shaderContext.h"
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#include "deletedChain.h"
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#include <Cg/cg.h>
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class CLP(GraphicsStateGuardian);
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////////////////////////////////////////////////////////////////////
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// Class : GLShaderContext
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// Description : xyz
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////////////////////////////////////////////////////////////////////
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class EXPCL_GL CLP(CgShaderContext) : public ShaderContext {
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public:
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friend class CLP(GraphicsStateGuardian);
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CLP(CgShaderContext)(CLP(GraphicsStateGuardian) *glgsg, Shader *s);
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~CLP(CgShaderContext)();
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ALLOC_DELETED_CHAIN(CLP(CgShaderContext));
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INLINE bool valid(void);
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void bind(bool reissue_parameters = true);
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void unbind();
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void issue_parameters(int altered);
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void disable_shader_vertex_arrays();
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bool update_shader_vertex_arrays(ShaderContext *prev, bool force);
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void disable_shader_texture_bindings();
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void update_shader_texture_bindings(ShaderContext *prev);
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INLINE bool uses_standard_vertex_arrays(void);
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INLINE bool uses_custom_vertex_arrays(void);
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INLINE bool uses_custom_texture_bindings(void);
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private:
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CGprogram _cg_program;
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bool _glsl_profile;
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pvector<CGparameter> _cg_parameter_map;
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CLP(GraphicsStateGuardian) *_glgsg;
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void release_resources();
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedObject::init_type();
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register_type(_type_handle, CLASSPREFIX_QUOTED "CgShaderContext",
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TypedObject::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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};
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#include "glCgShaderContext_src.I"
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#endif // OPENGLES_1
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