mirror of
https://github.com/panda3d/panda3d.git
synced 2025-10-04 10:54:24 -04:00
221 lines
6.7 KiB
C++
221 lines
6.7 KiB
C++
// Filename: speedTreeNode.h
|
|
// Created by: drose (30Sep10)
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
//
|
|
// PANDA 3D SOFTWARE
|
|
// Copyright (c) Carnegie Mellon University. All rights reserved.
|
|
//
|
|
// All use of this software is subject to the terms of the revised BSD
|
|
// license. You should have received a copy of this license along
|
|
// with this source code in a file named "LICENSE."
|
|
//
|
|
////////////////////////////////////////////////////////////////////
|
|
|
|
#ifndef SPEEDTREENODE_H
|
|
#define SPEEDTREENODE_H
|
|
|
|
#include "pandabase.h"
|
|
#include "pandaNode.h"
|
|
#include "pointerTo.h"
|
|
#include "stTree.h"
|
|
#include "stTransform.h"
|
|
#include "callbackObject.h"
|
|
#include "loaderOptions.h"
|
|
|
|
#include "speedtree_api.h"
|
|
|
|
class Loader;
|
|
|
|
// There is a SpeedTree bug that prevents reliably deleting a
|
|
// CForestRender object, as of version 5.2. Presumably it will be
|
|
// fixed beginning in version 5.3.
|
|
#if SPEEDTREE_VERSION_MAJOR > 5 || (SPEEDTREE_VERSION_MAJOR == 5 && SPEEDTREE_VERSION_MINOR >= 3)
|
|
#undef ST_DELETE_FOREST_HACK
|
|
#else
|
|
#define ST_DELETE_FOREST_HACK
|
|
#endif
|
|
|
|
////////////////////////////////////////////////////////////////////
|
|
// Class : SpeedTreeNode
|
|
// Description : Interfaces with the SpeedTree library to render
|
|
// SpeedTree objects like a collection of trees,
|
|
// terrain, or grass within the Panda3D scene graph.
|
|
////////////////////////////////////////////////////////////////////
|
|
class EXPCL_PANDASPEEDTREE SpeedTreeNode : public PandaNode {
|
|
private:
|
|
// This definition is required by InstanceList, below.
|
|
typedef pvector<SpeedTree::CInstance> STInstances;
|
|
|
|
PUBLISHED:
|
|
// This nested class keeps a linear list of transforms, for the
|
|
// purpose of recording instances of a particular STTree. It is
|
|
// used below.
|
|
class InstanceList {
|
|
public:
|
|
INLINE InstanceList(const STTree *tree);
|
|
INLINE bool operator < (const InstanceList &other) const;
|
|
|
|
PUBLISHED:
|
|
INLINE const STTree *get_tree() const;
|
|
|
|
INLINE int get_num_instances() const;
|
|
INLINE STTransform get_instance(int n) const;
|
|
MAKE_SEQ(get_instances, get_num_instances, get_instance);
|
|
|
|
INLINE int add_instance(const STTransform &transform);
|
|
INLINE void remove_instance(int n);
|
|
|
|
void output(ostream &out) const;
|
|
void write(ostream &out, int indent_level = 0) const;
|
|
|
|
private:
|
|
PT(STTree) _tree;
|
|
STInstances _instances;
|
|
friend class SpeedTreeNode;
|
|
};
|
|
|
|
PUBLISHED:
|
|
SpeedTreeNode(const string &name);
|
|
virtual ~SpeedTreeNode();
|
|
|
|
INLINE bool is_valid() const;
|
|
|
|
INLINE int get_num_trees() const;
|
|
INLINE const STTree *get_tree(int n) const;
|
|
MAKE_SEQ(get_trees, get_num_trees, get_tree);
|
|
const InstanceList &get_instance_list(int n) const;
|
|
MAKE_SEQ(get_instance_lists, get_num_trees, get_instance_list);
|
|
INLINE STTree *modify_tree(int n);
|
|
|
|
int count_total_instances() const;
|
|
|
|
InstanceList &add_tree(const STTree *tree);
|
|
int remove_tree(const STTree *tree);
|
|
void remove_all_trees();
|
|
|
|
bool has_instance_list(const STTree *tree) const;
|
|
const InstanceList &get_instance_list(const STTree *tree) const;
|
|
InstanceList &modify_instance_list(const STTree *tree);
|
|
|
|
void add_instance(const STTree *tree, const STTransform &transform);
|
|
void add_instances(const NodePath &root, const TransformState *transform = TransformState::make_identity());
|
|
bool add_from_stf(const Filename &pathname,
|
|
const LoaderOptions &options = LoaderOptions());
|
|
bool add_from_stf(istream &in, const Filename &pathname,
|
|
const LoaderOptions &options = LoaderOptions(),
|
|
Loader *loader = NULL);
|
|
|
|
static bool authorize(const string &license = "");
|
|
|
|
public:
|
|
SpeedTreeNode(const SpeedTreeNode ©);
|
|
|
|
virtual PandaNode *make_copy() const;
|
|
virtual bool safe_to_combine() const;
|
|
|
|
virtual bool cull_callback(CullTraverser *trav, CullTraverserData &data);
|
|
virtual bool is_renderable() const;
|
|
virtual void add_for_draw(CullTraverser *trav, CullTraverserData &data);
|
|
|
|
void prepare_scene(GraphicsStateGuardianBase *gsgbase, const RenderState *net_state);
|
|
|
|
virtual void compute_internal_bounds(CPT(BoundingVolume) &internal_bounds,
|
|
int &internal_vertices,
|
|
int pipeline_stage,
|
|
Thread *current_thread) const;
|
|
|
|
virtual void output(ostream &out) const;
|
|
virtual void write(ostream &out, int indent_level) const;
|
|
|
|
private:
|
|
void init_node();
|
|
void r_add_instances(PandaNode *node, const TransformState *transform,
|
|
Thread *current_thread);
|
|
|
|
void repopulate();
|
|
bool validate_api(GraphicsStateGuardian *gsg);
|
|
void draw_callback(CallbackData *cbdata);
|
|
void setup_for_render(GraphicsStateGuardian *gsg);
|
|
void print_forest_stats(const SpeedTree::CForest::SPopulationStats &forest_stats) const;
|
|
|
|
private:
|
|
class DrawCallback : public CallbackObject {
|
|
public:
|
|
ALLOC_DELETED_CHAIN(DrawCallback);
|
|
INLINE DrawCallback(SpeedTreeNode *node);
|
|
virtual void do_callback(CallbackData *cbdata);
|
|
|
|
private:
|
|
PT(SpeedTreeNode) _node;
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
CallbackObject::init_type();
|
|
register_type(_type_handle, "SpeedTreeNode::DrawCallback",
|
|
CallbackObject::get_class_type());
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
};
|
|
|
|
private:
|
|
// A list of instances per each unique tree.
|
|
typedef ov_set<InstanceList *, IndirectLess<InstanceList> > Trees;
|
|
Trees _trees;
|
|
|
|
#ifdef ST_DELETE_FOREST_HACK
|
|
SpeedTree::CForestRender &_forest;
|
|
#else
|
|
SpeedTree::CForestRender _forest;
|
|
#endif // ST_DELETE_FOREST_HACK
|
|
SpeedTree::CView _view;
|
|
SpeedTree::SForestCullResultsRender _visible_trees;
|
|
SpeedTree::CForest::SPopulationStats _population_stats;
|
|
bool _needs_repopulate;
|
|
bool _is_valid;
|
|
|
|
static bool _authorized;
|
|
static bool _done_first_init;
|
|
|
|
public:
|
|
static void register_with_read_factory();
|
|
virtual void write_datagram(BamWriter *manager, Datagram &dg);
|
|
|
|
protected:
|
|
static TypedWritable *make_from_bam(const FactoryParams ¶ms);
|
|
void fillin(DatagramIterator &scan, BamReader *manager);
|
|
|
|
public:
|
|
static TypeHandle get_class_type() {
|
|
return _type_handle;
|
|
}
|
|
static void init_type() {
|
|
PandaNode::init_type();
|
|
register_type(_type_handle, "SpeedTreeNode",
|
|
PandaNode::get_class_type());
|
|
DrawCallback::init_type();
|
|
}
|
|
virtual TypeHandle get_type() const {
|
|
return get_class_type();
|
|
}
|
|
virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
|
|
|
|
private:
|
|
static TypeHandle _type_handle;
|
|
|
|
friend class SpeedTreeNode::DrawCallback;
|
|
};
|
|
|
|
#include "speedTreeNode.I"
|
|
|
|
#endif
|