panda3d/panda/src/display/graphicsPipe.cxx
2012-01-08 16:10:18 +00:00

175 lines
6.2 KiB
C++

// Filename: graphicsPipe.cxx
// Created by: mike (09Jan97)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) Carnegie Mellon University. All rights reserved.
//
// All use of this software is subject to the terms of the revised BSD
// license. You should have received a copy of this license along
// with this source code in a file named "LICENSE."
//
////////////////////////////////////////////////////////////////////
#include "graphicsPipe.h"
#include "graphicsWindow.h"
#include "graphicsBuffer.h"
#include "config_display.h"
#include "mutexHolder.h"
TypeHandle GraphicsPipe::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::Constructor
// Access: Protected
// Description:
////////////////////////////////////////////////////////////////////
GraphicsPipe::
GraphicsPipe() :
_lock("GraphicsPipe")
{
// Initially, we assume the GraphicsPipe is valid. A derived class
// should set this to false if it determines otherwise.
_is_valid = true;
// A derived class must indicate the kinds of GraphicsOutput objects
// it can create.
_supported_types = 0;
_display_width = 0;
_display_height = 0;
_display_information = new DisplayInformation ( );
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::Copy Constructor
// Access: Private
// Description: Don't try to copy GraphicsPipes.
////////////////////////////////////////////////////////////////////
GraphicsPipe::
GraphicsPipe(const GraphicsPipe &) {
_is_valid = false;
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::Copy Assignment Operator
// Access: Private
// Description: Don't try to copy GraphicsPipes.
////////////////////////////////////////////////////////////////////
void GraphicsPipe::
operator = (const GraphicsPipe &) {
nassertv(false);
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::Destructor
// Access: Published
// Description:
////////////////////////////////////////////////////////////////////
GraphicsPipe::
~GraphicsPipe() {
delete _display_information;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::get_preferred_window_thread
// Access: Public, Virtual
// Description: Returns an indication of the thread in which this
// GraphicsPipe requires its window processing to be
// performed: typically either the app thread (e.g. X)
// or the draw thread (Windows).
////////////////////////////////////////////////////////////////////
GraphicsPipe::PreferredWindowThread
GraphicsPipe::get_preferred_window_thread() const {
return PWT_draw;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::make_device
// Access: Public, Virtual
// Description: Creates a new device for the pipe. Only DirectX uses
// this device, for other api's it is NULL.
////////////////////////////////////////////////////////////////////
PT(GraphicsDevice) GraphicsPipe::
make_device(void *scrn) {
display_cat.error()
<< "make_device() unimplemented by " << get_type() << "\n";
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::close_gsg
// Access: Protected, Virtual
// Description: This will be called in the draw thread (the same
// thread in which the GSG was created via make_gsg,
// above) to close the indicated GSG and free its
// associated graphics objects just before it is
// destructed. This method exists to provide a hook for
// the graphics pipe to do any necessary cleanup, if
// any.
////////////////////////////////////////////////////////////////////
void GraphicsPipe::
close_gsg(GraphicsStateGuardian *gsg) {
if (gsg != (GraphicsStateGuardian *)NULL) {
gsg->close_gsg();
}
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::make_output
// Access: Protected, Virtual
// Description: Creates a new window on the pipe, if possible.
////////////////////////////////////////////////////////////////////
PT(GraphicsOutput) GraphicsPipe::
make_output(const string &name,
const FrameBufferProperties &fb_prop,
const WindowProperties &win_prop,
int flags,
GraphicsEngine *engine,
GraphicsStateGuardian *gsg,
GraphicsOutput *host,
int retry,
bool &precertify) {
display_cat.error()
<< get_type() << " cannot create buffers or windows.\n";
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::make_callback_gsg
// Access: Protected, Virtual
// Description: This is called when make_output() is used to create a
// CallbackGraphicsWindow. If the GraphicsPipe can
// construct a GSG that's not associated with any
// particular window object, do so now, assuming the
// correct graphics context has been set up externally.
////////////////////////////////////////////////////////////////////
PT(GraphicsStateGuardian) GraphicsPipe::
make_callback_gsg(GraphicsEngine *engine) {
return NULL;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::get_display_information
// Access: Published
// Description: Gets the pipe's DisplayInformation.
////////////////////////////////////////////////////////////////////
DisplayInformation *GraphicsPipe::
get_display_information() {
return _display_information;
}
////////////////////////////////////////////////////////////////////
// Function: GraphicsPipe::lookup_cpu_data
// Access: Public, Virtual
// Description: Looks up the detailed CPU information and stores it
// in _display_information, if supported by the OS.
// This may take a second or two.
////////////////////////////////////////////////////////////////////
void GraphicsPipe::
lookup_cpu_data() {
}