panda3d/panda/src/pipeline/threadWin32Impl.cxx

223 lines
6.4 KiB
C++

// Filename: threadWin32Impl.cxx
// Created by: drose (07Feb06)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://etc.cmu.edu/panda3d/docs/license/ .
//
// To contact the maintainers of this program write to
// panda3d-general@lists.sourceforge.net .
//
////////////////////////////////////////////////////////////////////
#include "threadWin32Impl.h"
#include "selectThreadImpl.h"
#ifdef THREAD_WIN32_IMPL
#include "thread.h"
#include "pointerTo.h"
#include "config_pipeline.h"
DWORD ThreadWin32Impl::_pt_ptr_index = 0;
bool ThreadWin32Impl::_got_pt_ptr_index = false;
////////////////////////////////////////////////////////////////////
// Function: ThreadWin32Impl::Destructor
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
ThreadWin32Impl::
~ThreadWin32Impl() {
if (thread_cat.is_debug()) {
thread_cat.debug() << "Deleting thread " << _parent_obj->get_name() << "\n";
}
CloseHandle(_thread);
}
////////////////////////////////////////////////////////////////////
// Function: ThreadWin32Impl::start
// Access: Public
// Description:
////////////////////////////////////////////////////////////////////
bool ThreadWin32Impl::
start(ThreadPriority priority, bool global, bool joinable) {
_mutex.lock();
if (thread_cat.is_debug()) {
thread_cat.debug() << "Starting " << *_parent_obj << "\n";
}
nassertd(_status == S_new && _thread == 0) {
_mutex.release();
return false;
}
_joinable = joinable;
_status = S_start_called;
if (!_got_pt_ptr_index) {
init_pt_ptr_index();
}
// Increment the parent object's reference count first. The thread
// will eventually decrement it when it terminates.
_parent_obj->ref();
_thread =
CreateThread(NULL, 0, &root_func, (void *)this, 0, &_thread_id);
if (_thread_id == 0) {
// Oops, we couldn't start the thread. Be sure to decrement the
// reference count we incremented above, and return false to
// indicate failure.
unref_delete(_parent_obj);
_mutex.release();
return false;
}
// Thread was successfully started. Set the priority as specified.
switch (priority) {
case TP_low:
SetThreadPriority(_thread, THREAD_PRIORITY_BELOW_NORMAL);
break;
case TP_high:
SetThreadPriority(_thread, THREAD_PRIORITY_ABOVE_NORMAL);
break;
case TP_urgent:
SetThreadPriority(_thread, THREAD_PRIORITY_HIGHEST);
break;
case TP_normal:
default:
SetThreadPriority(_thread, THREAD_PRIORITY_NORMAL);
break;
}
_mutex.release();
return true;
}
////////////////////////////////////////////////////////////////////
// Function: ThreadWin32Impl::interrupt
// Access: Public
// Description: Sends an interrupt message to the thread. This will
// interrupt any blocking-type system calls the thread
// may be waiting on, such as I/O, so that the thread
// may continue some other processing. The specific
// behavior is implementation dependent.
////////////////////////////////////////////////////////////////////
void ThreadWin32Impl::
interrupt() {
}
////////////////////////////////////////////////////////////////////
// Function: ThreadWin32Impl::join
// Access: Public
// Description: Blocks the calling process until the thread
// terminates. If the thread has already terminated,
// this returns immediately.
////////////////////////////////////////////////////////////////////
void ThreadWin32Impl::
join() {
_mutex.lock();
nassertd(_joinable && _status != S_new) {
_mutex.release();
return;
}
while (_status != S_finished) {
_cv.wait();
}
_mutex.release();
}
////////////////////////////////////////////////////////////////////
// Function: ThreadWin32Impl::root_func
// Access: Private, Static
// Description: The entry point of each thread.
////////////////////////////////////////////////////////////////////
DWORD ThreadWin32Impl::
root_func(LPVOID data) {
TAU_REGISTER_THREAD();
{
TAU_PROFILE("void ThreadPosixImpl::root_func()", " ", TAU_USER);
ThreadWin32Impl *self = (ThreadWin32Impl *)data;
BOOL result = TlsSetValue(_pt_ptr_index, self->_parent_obj);
nassertr(result, 1);
{
self->_mutex.lock();
nassertd(self->_status == S_start_called) {
self->_mutex.release();
return 1;
}
self->_status = S_running;
self->_cv.signal();
self->_mutex.release();
}
self->_parent_obj->thread_main();
if (thread_cat.is_debug()) {
thread_cat.debug()
<< "Terminating thread " << self->_parent_obj->get_name()
<< ", count = " << self->_parent_obj->get_ref_count() << "\n";
}
{
self->_mutex.lock();
nassertd(self->_status == S_running) {
self->_mutex.release();
return 1;
}
self->_status = S_finished;
self->_cv.signal();
self->_mutex.release();
}
// Now drop the parent object reference that we grabbed in start().
// This might delete the parent object, and in turn, delete the
// ThreadWin32Impl object.
unref_delete(self->_parent_obj);
}
return 0;
}
////////////////////////////////////////////////////////////////////
// Function: ThreadWin32Impl::init_pt_ptr_index
// Access: Private, Static
// Description: Allocate a new index to store the Thread parent
// pointer as a piece of per-thread private data.
////////////////////////////////////////////////////////////////////
void ThreadWin32Impl::
init_pt_ptr_index() {
nassertv(!_got_pt_ptr_index);
_pt_ptr_index = TlsAlloc();
if (_pt_ptr_index == TLS_OUT_OF_INDEXES) {
thread_cat.error()
<< "Unable to associate Thread pointers with threads.\n";
return;
}
_got_pt_ptr_index = true;
// Assume that we must be in the main thread, since this method must
// be called before the first thread is spawned.
Thread *main_thread_obj = Thread::get_main_thread();
BOOL result = TlsSetValue(_pt_ptr_index, main_thread_obj);
nassertv(result);
}
#endif // THREAD_WIN32_IMPL