panda3d/panda/src/text/dynamicTextGlyph.h

69 lines
2.0 KiB
C++

// Filename: dynamicTextGlyph.h
// Created by: drose (09Feb02)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#ifndef DYNAMICTEXTGLYPH_H
#define DYNAMICTEXTGLYPH_H
#include "pandabase.h"
#ifdef HAVE_FREETYPE
#include "textGlyph.h"
class DynamicTextPage;
////////////////////////////////////////////////////////////////////
// Class : DynamicTextGlyph
// Description : A specialization on TextGlyph that is generated and
// stored by a DynamicTextFont. This keeps some
// additional information, such as where the glyph
// appears on a texture map.
////////////////////////////////////////////////////////////////////
class EXPCL_PANDA DynamicTextGlyph : public TextGlyph {
public:
INLINE DynamicTextGlyph(DynamicTextPage *page, int x, int y,
int x_size, int y_size, int margin);
INLINE DynamicTextGlyph(float advance);
private:
INLINE DynamicTextGlyph(const DynamicTextGlyph &copy);
INLINE void operator = (const DynamicTextGlyph &copy);
public:
virtual ~DynamicTextGlyph();
INLINE bool intersects(int x, int y, int x_size, int y_size) const;
unsigned char *get_row(int y);
void erase();
void make_geom(int top, int left, float advance, float poly_margin,
float tex_x_size, float tex_y_size,
float font_pixels_per_unit, float tex_pixels_per_unit);
DynamicTextPage *_page;
int _geom_count;
int _x, _y;
int _x_size, _y_size;
int _margin;
};
#include "dynamicTextGlyph.I"
#endif // HAVE_FREETYPE
#endif