panda3d/panda/src/text/staticTextFont.cxx

289 lines
8.9 KiB
C++

// Filename: staticTextFont.cxx
// Created by: drose (03May01)
//
////////////////////////////////////////////////////////////////////
//
// PANDA 3D SOFTWARE
// Copyright (c) 2001, Disney Enterprises, Inc. All rights reserved
//
// All use of this software is subject to the terms of the Panda 3d
// Software license. You should have received a copy of this license
// along with this source code; you will also find a current copy of
// the license at http://www.panda3d.org/license.txt .
//
// To contact the maintainers of this program write to
// panda3d@yahoogroups.com .
//
////////////////////////////////////////////////////////////////////
#include "staticTextFont.h"
#include "config_text.h"
#include "geom.h"
#include "geomPoint.h"
#include "geomNode.h"
#include "renderState.h"
#include "dcast.h"
TypeHandle StaticTextFont::_type_handle;
////////////////////////////////////////////////////////////////////
// Function: StaticTextFont::Constructor
// Access: Published
// Description: The constructor expects the root node to a model
// generated via egg-mkfont, which consists of a set of
// models, one per each character in the font.
////////////////////////////////////////////////////////////////////
StaticTextFont::
StaticTextFont(PandaNode *font_def) {
nassertv(font_def != (PandaNode *)NULL);
_font = font_def;
_glyphs.clear();
find_characters(font_def, RenderState::make_empty());
_is_valid = !_glyphs.empty();
set_name(font_def->get_name());
}
////////////////////////////////////////////////////////////////////
// Function: StaticTextFont::write
// Access: Published, Virtual
// Description:
////////////////////////////////////////////////////////////////////
void StaticTextFont::
write(ostream &out, int indent_level) const {
indent(out, indent_level)
<< "StaticTextFont " << get_name() << "; "
<< _glyphs.size() << " characters available in font:\n";
Glyphs::const_iterator gi;
// Figure out which symbols we have. We collect lowercase letters,
// uppercase letters, and digits together for the user's
// convenience.
static const int num_letters = 26;
static const int num_digits = 10;
bool lowercase[num_letters];
bool uppercase[num_letters];
bool digits[num_digits];
memset(lowercase, 0, sizeof(bool) * num_letters);
memset(uppercase, 0, sizeof(bool) * num_letters);
memset(digits, 0, sizeof(bool) * num_digits);
int count_lowercase = 0;
int count_uppercase = 0;
int count_digits = 0;
for (gi = _glyphs.begin(); gi != _glyphs.end(); ++gi) {
int ch = (*gi).first;
if (ch < 128) {
if (islower(ch)) {
count_lowercase++;
lowercase[ch - 'a'] = true;
} else if (isupper(ch)) {
count_uppercase++;
uppercase[ch - 'A'] = true;
} else if (isdigit(ch)) {
count_digits++;
digits[ch - '0'] = true;
}
}
}
if (count_lowercase == num_letters) {
indent(out, indent_level + 2)
<< "All lowercase letters\n";
} else if (count_lowercase > 0) {
indent(out, indent_level + 2)
<< "Some lowercase letters: ";
for (int i = 0; i < num_letters; i++) {
if (lowercase[i]) {
out << (char)(i + 'a');
}
}
out << "\n";
}
if (count_uppercase == num_letters) {
indent(out, indent_level + 2)
<< "All uppercase letters\n";
} else if (count_uppercase > 0) {
indent(out, indent_level + 2)
<< "Some uppercase letters: ";
for (int i = 0; i < num_letters; i++) {
if (uppercase[i]) {
out << (char)(i + 'A');
}
}
out << "\n";
}
if (count_digits == num_digits) {
indent(out, indent_level + 2)
<< "All digits\n";
} else if (count_digits > 0) {
indent(out, indent_level + 2)
<< "Some digits: ";
for (int i = 0; i < num_digits; i++) {
if (digits[i]) {
out << (char)(i + '0');
}
}
out << "\n";
}
for (gi = _glyphs.begin(); gi != _glyphs.end(); ++gi) {
int ch = (*gi).first;
if (ch >= 128 || !isalnum(ch)) {
indent(out, indent_level + 2)
<< ch;
if (ch < isprint(ch)) {
out << " = '" << (char)ch << "'\n";
}
}
}
}
////////////////////////////////////////////////////////////////////
// Function: StaticTextFont::get_glyph
// Access: Public, Virtual
// Description: Gets the glyph associated with the given character
// code, as well as an optional scaling parameter that
// should be applied to the glyph's geometry and advance
// parameters. Returns true if the glyph exists, false
// if it does not. Even if the return value is false,
// the value for glyph might be filled in with a
// printable glyph.
////////////////////////////////////////////////////////////////////
bool StaticTextFont::
get_glyph(int character, const TextGlyph *&glyph) {
Glyphs::const_iterator gi = _glyphs.find(character);
if (gi == _glyphs.end()) {
// No definition for this character.
glyph = (TextGlyph *)NULL;
return false;
}
glyph = (*gi).second;
return true;
}
////////////////////////////////////////////////////////////////////
// Function: StaticTextFont::find_character_gsets
// Access: Private
// Description: Given that 'root' is a PandaNode containing at least
// a polygon and a point which define the character's
// appearance and kern position, respectively,
// recursively walk the hierarchy and root and locate
// those two Geoms.
////////////////////////////////////////////////////////////////////
void StaticTextFont::
find_character_gsets(PandaNode *root, Geom *&ch, GeomPoint *&dot,
const RenderState *&state, const RenderState *net_state) {
CPT(RenderState) next_net_state = net_state->compose(root->get_state());
if (root->is_geom_node()) {
GeomNode *geode = DCAST(GeomNode, root);
for (int i = 0; i < geode->get_num_geoms(); i++) {
dDrawable *geom = geode->get_geom(i);
if (geom->is_of_type(GeomPoint::get_class_type())) {
dot = DCAST(GeomPoint, geom);
} else if (geom->is_of_type(Geom::get_class_type())) {
ch = DCAST(Geom, geom);
state = next_net_state->compose(geode->get_geom_state(i));
}
}
} else {
PandaNode::Children cr = root->get_children();
int num_children = cr.get_num_children();
for (int i = 0; i < num_children; i++) {
find_character_gsets(cr.get_child(i), ch, dot, state, next_net_state);
}
}
}
////////////////////////////////////////////////////////////////////
// Function: StaticTextFont::find_characters
// Access: Private
// Description: Walk the hierarchy beginning at the indicated root
// and locate any nodes whose names are just integers.
// These are taken to be characters, and their
// definitions and kern informations are retrieved.
////////////////////////////////////////////////////////////////////
void StaticTextFont::
find_characters(PandaNode *root, const RenderState *net_state) {
CPT(RenderState) next_net_state = net_state->compose(root->get_state());
string name = root->get_name();
bool all_digits = !name.empty();
const char *p = name.c_str();
while (all_digits && *p != '\0') {
// VC++ complains if we treat an int as a bool, so we have to do
// this != 0 comparison on the int isdigit() function to shut it
// up.
all_digits = (isdigit(*p) != 0);
p++;
}
if (all_digits) {
int character = atoi(name.c_str());
Geom *ch = NULL;
GeomPoint *dot = NULL;
const RenderState *state = NULL;
find_character_gsets(root, ch, dot, state, next_net_state);
if (dot != NULL) {
// Get the first vertex from the "dot" geoset. This will be the
// origin of the next character.
PTA_Vertexf alist;
PTA_ushort ilist;
float width;
dot->get_coords(alist, ilist);
if (ilist.empty()) {
width = alist[0][0];
} else {
width = alist[ilist[0]][0];
}
_glyphs[character] = new TextGlyph(ch, state, width);
}
} else if (name == "ds") {
// The group "ds" is a special node that indicate's the font's
// design size, or line height.
Geom *ch = NULL;
GeomPoint *dot = NULL;
const RenderState *state = NULL;
find_character_gsets(root, ch, dot, state, next_net_state);
if (dot != NULL) {
// Get the first vertex from the "dot" geoset. This will be the
// design size indicator.
PTA_Vertexf alist;
PTA_ushort ilist;
dot->get_coords(alist, ilist);
if (ilist.empty()) {
_line_height = alist[0][2];
} else {
_line_height = alist[ilist[0]][2];
}
_space_advance = 0.25f * _line_height;
}
} else {
PandaNode::Children cr = root->get_children();
int num_children = cr.get_num_children();
for (int i = 0; i < num_children; i++) {
find_characters(cr.get_child(i), next_net_state);
}
}
}