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424 lines
14 KiB
C++
424 lines
14 KiB
C++
// Filename: texture.h
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// Created by: mike (09Jan97)
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//
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////////////////////////////////////////////////////////////////////
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//
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// PANDA 3D SOFTWARE
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// Copyright (c) 2001 - 2004, Disney Enterprises, Inc. All rights reserved
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//
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// All use of this software is subject to the terms of the Panda 3d
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// Software license. You should have received a copy of this license
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// along with this source code; you will also find a current copy of
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// the license at http://etc.cmu.edu/panda3d/docs/license/ .
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//
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// To contact the maintainers of this program write to
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// panda3d-general@lists.sourceforge.net .
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//
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////////////////////////////////////////////////////////////////////
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#ifndef TEXTURE_H
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#define TEXTURE_H
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#include "pandabase.h"
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#include "filename.h"
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#include "typedWritableReferenceCount.h"
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#include "namable.h"
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#include "internalName.h"
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#include "graphicsStateGuardianBase.h"
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#include "pmap.h"
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class PNMImage;
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class TextureContext;
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class FactoryParams;
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class PreparedGraphicsObjects;
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class CullTraverser;
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class CullTraverserData;
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////////////////////////////////////////////////////////////////////
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// Class : Texture
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// Description : Represents a texture object, which is typically a
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// single 2-d image but may also represent a 1-d or 3-d
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// texture image, or the six 2-d faces of a cube map
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// texture.
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//
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// A texture's image data might be stored in system RAM
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// (see get_ram_image()) or its image may be represented
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// in texture memory on one or more
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// GraphicsStateGuardians (see prepare()), or both. The
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// typical usage pattern is that a texture is loaded
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// from an image file on disk, which copies its image
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// data into system RAM; then the first time the texture
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// is rendered its image data is copied to texture
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// memory (actually, to the graphics API), and the
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// system RAM image is automatically freed.
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////////////////////////////////////////////////////////////////////
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class EXPCL_PANDA Texture : public TypedWritableReferenceCount, public Namable {
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PUBLISHED:
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enum TextureType {
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TT_1d_texture,
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TT_2d_texture,
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TT_3d_texture,
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TT_cube_map,
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};
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enum ComponentType {
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T_unsigned_byte,
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T_unsigned_short,
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T_float,
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};
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enum Format {
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F_color_index,
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F_stencil_index,
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F_depth_component,
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F_red,
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F_green,
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F_blue,
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F_alpha,
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F_rgb, // any suitable RGB mode, whatever the hardware prefers
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// The following request a particular number of bits for the GSG's
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// internal_format (as stored in the framebuffer), but this
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// request is not related to the pixel storage within the Texture
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// object itself, which is always get_num_components() *
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// get_component_width().
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F_rgb5, // 5 bits per R,G,B channel
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F_rgb8, // 8 bits per R,G,B channel
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F_rgb12, // 12 bits per R,G,B channel
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F_rgb332, // 3 bits per R & G, 2 bits for B
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F_rgba, // any suitable RGBA mode, whatever the hardware prefers
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// Again, the following bitdepth requests are only for the GSG;
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// within the Texture object itself, these are all equivalent.
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F_rgbm, // as above, but only requires 1 bit for alpha (i.e. mask)
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F_rgba4, // 4 bits per R,G,B,A channel
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F_rgba5, // 5 bits per R,G,B channel, 1 bit alpha
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F_rgba8, // 8 bits per R,G,B,A channel
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F_rgba12, // 12 bits per R,G,B,A channel
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F_luminance,
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F_luminance_alpha, // 8 bits luminance, 8 bits alpha
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F_luminance_alphamask // 8 bits luminance, only needs 1 bit of alpha
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};
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enum FilterType {
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// Mag Filter and Min Filter
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// Point sample the pixel
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FT_nearest,
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// Bilinear filtering of four neighboring pixels
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FT_linear,
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// Min Filter Only
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// Point sample the pixel from the nearest mipmap level
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FT_nearest_mipmap_nearest,
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// Bilinear filter the pixel from the nearest mipmap level
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FT_linear_mipmap_nearest,
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// Point sample the pixel from two mipmap levels, and linearly blend
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FT_nearest_mipmap_linear,
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// A.k.a. trilinear filtering: Bilinear filter the pixel from
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// two mipmap levels, and linearly blend the results.
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FT_linear_mipmap_linear,
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// The OpenGL ARB_shadow extension can be thought of as a kind of filtering.
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FT_shadow,
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// Returned by string_filter_type() for an invalid match.
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FT_invalid
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};
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enum WrapMode {
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WM_clamp, // coords that would be outside [0-1] are clamped to 0 or 1
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WM_repeat,
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WM_mirror,
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WM_mirror_once, // mirror once, then clamp
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WM_border_color, // coords outside [0-1] use explict border color
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// Returned by string_wrap_mode() for an invalid match.
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WM_invalid
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};
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PUBLISHED:
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Texture(const string &name = string());
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protected:
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Texture(const Texture ©);
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PUBLISHED:
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virtual ~Texture();
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virtual PT(Texture) make_copy();
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void setup_texture(TextureType texture_type,
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int x_size, int y_size, int z_size,
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ComponentType component_type, Format format);
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INLINE void setup_1d_texture();
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INLINE void setup_1d_texture(int x_size,
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ComponentType component_type, Format format);
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INLINE void setup_2d_texture();
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INLINE void setup_2d_texture(int x_size, int y_size,
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ComponentType component_type, Format format);
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INLINE void setup_3d_texture(int z_size = 1);
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INLINE void setup_3d_texture(int x_size, int y_size, int z_size,
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ComponentType component_type, Format format);
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INLINE void setup_cube_map();
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INLINE void setup_cube_map(int size,
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ComponentType component_type, Format format);
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void generate_normalization_cube_map(int size);
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virtual bool read(const Filename &fullpath, int z = 0,
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int primary_file_num_channels = 0);
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virtual bool read(const Filename &fullpath, const Filename &alpha_fullpath,
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int z = 0,
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int primary_file_num_channels = 0, int alpha_file_channel = 0);
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bool write(const Filename &fullpath, int z = 0) const;
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bool read_pages(Filename fullpath_pattern, int z_size = 0);
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bool write_pages(Filename fullpath_pattern);
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virtual bool load(const PNMImage &pnmimage, int z = 0);
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bool store(PNMImage &pnmimage, int z = 0) const;
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Texture *load_related(const PT(InternalName) &suffix) const;
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INLINE bool has_filename() const;
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INLINE const Filename &get_filename() const;
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INLINE bool has_alpha_filename() const;
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INLINE const Filename &get_alpha_filename() const;
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INLINE bool has_fullpath() const;
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INLINE const Filename &get_fullpath() const;
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INLINE bool has_alpha_fullpath() const;
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INLINE const Filename &get_alpha_fullpath() const;
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INLINE int get_x_size() const;
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INLINE int get_y_size() const;
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INLINE int get_z_size() const;
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INLINE int get_num_components() const;
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INLINE int get_component_width() const;
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INLINE TextureType get_texture_type() const;
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INLINE Format get_format() const;
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INLINE ComponentType get_component_type() const;
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void set_wrap_u(WrapMode wrap);
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void set_wrap_v(WrapMode wrap);
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void set_wrap_w(WrapMode wrap);
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void set_minfilter(FilterType filter);
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void set_magfilter(FilterType filter);
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void set_anisotropic_degree(int anisotropic_degree);
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void set_border_color(const Colorf &color);
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void set_render_to_texture(bool render_to_texture);
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INLINE WrapMode get_wrap_u() const;
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INLINE WrapMode get_wrap_v() const;
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INLINE WrapMode get_wrap_w() const;
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INLINE FilterType get_minfilter() const;
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INLINE FilterType get_magfilter() const;
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INLINE int get_anisotropic_degree() const;
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INLINE Colorf get_border_color() const;
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INLINE bool get_render_to_texture() const;
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INLINE bool uses_mipmaps() const;
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virtual bool has_ram_image() const;
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INLINE bool might_have_ram_image() const;
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INLINE size_t get_ram_image_size() const;
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INLINE size_t get_expected_ram_image_size() const;
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INLINE size_t get_expected_ram_page_size() const;
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CPTA_uchar get_ram_image();
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PTA_uchar modify_ram_image();
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PTA_uchar make_ram_image();
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void set_ram_image(PTA_uchar image);
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void clear_ram_image();
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INLINE void set_keep_ram_image(bool keep_ram_image);
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virtual bool get_keep_ram_image() const;
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void prepare(PreparedGraphicsObjects *prepared_objects);
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bool release(PreparedGraphicsObjects *prepared_objects);
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int release_all();
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PUBLISHED:
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// These are published, but in general, you shouldn't be mucking
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// with these values; they are set automatically when a texture is
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// loaded.
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INLINE void set_filename(const Filename &filename);
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INLINE void clear_filename();
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INLINE void set_alpha_filename(const Filename &alpha_filename);
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INLINE void clear_alpha_filename();
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INLINE void set_fullpath(const Filename &fullpath);
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INLINE void clear_fullpath();
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INLINE void set_alpha_fullpath(const Filename &alpha_fullpath);
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INLINE void clear_alpha_fullpath();
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INLINE void set_x_size(int x_size);
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INLINE void set_y_size(int y_size);
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INLINE void set_z_size(int z_size);
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void set_format(Format format);
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void set_component_type(ComponentType component_type);
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INLINE void set_loaded_from_disk();
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INLINE bool get_loaded_from_disk() const;
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public:
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INLINE bool get_match_framebuffer_format() const;
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INLINE void set_match_framebuffer_format(bool flag);
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static bool is_mipmap(FilterType type);
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TextureContext *prepare_now(PreparedGraphicsObjects *prepared_objects,
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GraphicsStateGuardianBase *gsg);
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// These bits are used as parameters to Texture::mark_dirty() and
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// also TextureContext::mark_dirty() (and related functions in
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// TextureContext).
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enum DirtyFlags {
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DF_image = 0x001, // The image pixels have changed.
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DF_wrap = 0x002, // The wrap properties have changed.
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DF_filter = 0x004, // The minfilter or magfilter have changed.
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DF_mipmap = 0x008, // The use of mipmaps or not has changed.
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DF_border = 0x010, // The border has changed.
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};
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void mark_dirty(int flags_to_set);
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virtual bool has_cull_callback() const;
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virtual bool cull_callback(CullTraverser *trav, const CullTraverserData &data) const;
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static WrapMode string_wrap_mode(const string &string);
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static FilterType string_filter_type(const string &string);
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static PT(Texture) make_texture();
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public:
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static int up_to_power_2(int value);
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static int down_to_power_2(int value);
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protected:
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virtual void reconsider_dirty();
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virtual void reload_ram_image();
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bool reconsider_z_size(int z);
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bool reconsider_image_properties(int x_size, int y_size, int num_components,
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ComponentType component_type, int z);
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private:
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void clear_prepared(PreparedGraphicsObjects *prepared_objects);
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void consider_rescale(PNMImage &pnmimage);
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void consider_downgrade(PNMImage &pnmimage, int num_channels);
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INLINE void store_unscaled_byte(int &index, int value);
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INLINE void store_unscaled_short(int &index, int value);
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INLINE void store_scaled_byte(int &index, int value, double scale);
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INLINE void store_scaled_short(int &index, int value, double scale);
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INLINE double get_unsigned_byte(int &index) const;
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INLINE double get_unsigned_short(int &index) const;
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protected:
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Filename _filename;
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Filename _alpha_filename;
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Filename _fullpath;
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Filename _alpha_fullpath;
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// The number of channels of the primary file we use. 1, 2, 3, or 4.
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int _primary_file_num_channels;
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// If we have a separate alpha file, this designates which channel
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// in the alpha file provides the alpha channel. 0 indicates the
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// combined grayscale value of rgb; otherwise, 1, 2, 3, or 4 are
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// valid.
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int _alpha_file_channel;
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int _x_size;
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int _y_size;
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int _z_size;
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int _num_components;
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int _component_width;
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TextureType _texture_type;
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Format _format;
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ComponentType _component_type;
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bool _loaded_from_disk;
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WrapMode _wrap_u;
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WrapMode _wrap_v;
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WrapMode _wrap_w;
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FilterType _minfilter;
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FilterType _magfilter;
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int _anisotropic_degree;
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bool _keep_ram_image;
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Colorf _border_color;
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bool _render_to_texture;
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bool _match_framebuffer_format;
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// A Texture keeps a list (actually, a map) of all the
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// PreparedGraphicsObjects tables that it has been prepared into.
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// Each PGO conversely keeps a list (a set) of all the Textures that
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// have been prepared there. When either destructs, it removes
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// itself from the other's list.
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typedef pmap<PreparedGraphicsObjects *, TextureContext *> Contexts;
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Contexts _contexts;
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// It is common, when using normal maps, specular maps, gloss maps,
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// and such, to use a file naming convention where the filenames
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// of the special maps are derived by concatenating a suffix to
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// the name of the diffuse map. The following table enables
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// lookup of the special maps given the diffuse map and the suffix.
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typedef pmap<PT(InternalName), PT(Texture)> RelatedTextures;
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RelatedTextures _related_textures;
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// This value represents the intersection of all the dirty flags of
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// the various TextureContexts that might be associated with this
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// texture.
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int _all_dirty_flags;
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PTA_uchar _image;
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// Datagram stuff
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public:
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static void register_with_read_factory();
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virtual void write_datagram(BamWriter *manager, Datagram &me);
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protected:
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static TypedWritable *make_from_bam(const FactoryParams ¶ms);
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void fillin(DatagramIterator &scan, BamReader *manager, bool has_rawdata);
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public:
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static TypeHandle get_class_type() {
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return _type_handle;
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}
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static void init_type() {
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TypedWritableReferenceCount::init_type();
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register_type(_type_handle, "Texture",
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TypedWritableReferenceCount::get_class_type());
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}
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virtual TypeHandle get_type() const {
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return get_class_type();
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}
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virtual TypeHandle force_init_type() {init_type(); return get_class_type();}
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private:
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static TypeHandle _type_handle;
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friend class TextureContext;
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friend class PreparedGraphicsObjects;
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};
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EXPCL_PANDA ostream &operator << (ostream &out, Texture::FilterType ft);
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EXPCL_PANDA istream &operator >> (istream &in, Texture::FilterType &ft);
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EXPCL_PANDA ostream &operator << (ostream &out, Texture::WrapMode wm);
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EXPCL_PANDA istream &operator >> (istream &in, Texture::WrapMode &wm);
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#include "texture.I"
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#endif
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