panda3d/direct/src/distributed/DistributedObject.py

195 lines
6.4 KiB
Python

"""DistributedObject module: contains the DistributedObject class"""
from PandaObject import *
from DirectNotifyGlobal import *
class DistributedObject(PandaObject):
"""Distributed Object class:"""
notify = directNotify.newCategory("DistributedObject")
# A few objects will set neverDisable to 1... Examples are
# localToon, and anything that lives in the UberZone. This
# keeps them from being disabled when you change zones,
# even to the quiet zone.
neverDisable = 0
def __init__(self, cr):
try:
self.DistributedObject_initialized
except:
self.DistributedObject_initialized = 1
self.cr = cr
# Most DistributedObjects are simple and require no real
# effort to load. Some, particularly actors, may take
# some significant time to load; these we can optimize by
# caching them when they go away instead of necessarily
# deleting them. The object should set cacheable to 1 if
# it needs to be optimized in this way.
self.setCacheable(0)
# This count tells whether the object can be deleted right away,
# or not.
self.delayDeleteCount = 0
# This flag tells whether a delete has been requested on this
# object.
self.deleteImminent = 0
# It's useful to have a "disabled" flag. This is only
# trustworthy if the inheriting class properly calls up
# the chain for disable() and generate().
self.disabled = 1
return None
#def __del__(self):
# """
# For debugging purposes, this just prints out what got deleted
# """
# DistributedObject.notify.debug("Destructing: " + self.__class__.__name__ +
# " id: " + str(self.doId))
# PandaObject.__del__(self)
def setNeverDisable(self, bool):
assert((bool == 1) or (bool == 0))
self.neverDisable = bool
return None
def getNeverDisable(self):
return self.neverDisable
def setCacheable(self, bool):
assert((bool == 1) or (bool == 0))
self.cacheable = bool
return None
def getCacheable(self):
return self.cacheable
def deleteOrDelay(self):
if self.delayDeleteCount > 0:
self.deleteImminent = 1
else:
self.disableAnnounceAndDelete()
return None
def delayDelete(self, flag):
# Flag should be 0 or 1, meaning increment or decrement count
# Also see DelayDelete.py
if (flag == 1):
self.delayDeleteCount += 1
elif (flag == 0):
self.delayDeleteCount -= 1
else:
self.notify.error("Invalid flag passed to delayDelete: " + str(flag))
if (self.delayDeleteCount < 0):
self.notify.error("Somebody decremented delayDelete for doId %s without incrementing"
% (self.doId))
elif (self.delayDeleteCount == 0):
self.notify.debug("delayDeleteCount for doId %s now 0" % (self.doId))
if self.deleteImminent:
self.notify.debug("delayDeleteCount for doId %s -- deleteImminent"
% (self.doId))
self.disableAnnounceAndDelete()
else:
self.notify.debug("delayDeleteCount for doId %s now %s"
% (self.doId, self.delayDeleteCount))
# Return the count just for kicks
return self.delayDeleteCount
def disableAnnounceAndDelete(self):
self.disableAndAnnounce()
self.delete()
return None
def disableAndAnnounce(self):
"""disableAndAnnounce(self)
Inheritors should *not* redefine this function.
"""
self.disable()
messenger.send(self.uniqueName("disable"))
return None
def announceGenerate(self):
"""announceGenerate(self)
Sends a message to the world after the object has been
generated and all of its required fields filled in.
"""
messenger.send(self.uniqueName("generate"), [self])
def disable(self):
"""disable(self)
Inheritors should redefine this to take appropriate action on disable
"""
self.disabled = 1
def delete(self):
"""delete(self)
Inheritors should redefine this to take appropriate action on delete
"""
try:
self.DistributedObject_deleted
except:
self.DistributedObject_deleted = 1
del self.cr
return
def generate(self):
"""generate(self)
Inheritors should redefine this to take appropriate action on generate
"""
self.disabled = 0
def generateInit(self):
"""generateInit(self)
This method is called when the DistributedObject is first introduced
to the world... Not when it is pulled from the cache.
"""
def getDoId(self):
"""getDoId(self)
Return the distributed object id
"""
return self.doId
def updateRequiredFields(self, cdc, di):
for i in cdc.broadcastRequiredCDU:
i.updateField(cdc, self, di)
def updateAllRequiredFields(self, cdc, di):
for i in cdc.allRequiredCDU:
i.updateField(cdc, self, di)
def updateRequiredOtherFields(self, cdc, di):
# First, update the required fields
for i in cdc.broadcastRequiredCDU:
i.updateField(cdc, self, di)
# Determine how many other fields there are
numberOfOtherFields = di.getArg(STUint16)
# Update each of the other fields
for i in range(numberOfOtherFields):
cdc.updateField(self, di)
return None
def sendUpdate(self, fieldName, args = [], sendToId = None):
self.cr.sendUpdate(self, fieldName, args, sendToId)
def taskName(self, taskString):
return (taskString + "-" + str(self.getDoId()))
def uniqueName(self, idString):
return (idString + "-" + str(self.getDoId()))
def isLocal(self):
# This returns true if the distributed object is "local,"
# which means the client created it instead of the AI, and it
# gets some other special handling. Normally, only the local
# avatar class overrides this to return true.
return 0